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TehaGP

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  1. When some containers start to fill up with items (like shelves), they will change their Sprites to some variant filled versions like this PZ WIKI GIF: https://pzwiki.net/wiki/File:BarShelf.gif I Remember it's planned in the future for shelves and similar containers to show the actual item in them, but for now, adding an option so you can visually disable this Sprite variants and fill it yourself while still being able to use the container as storage (like the screenshots) would be nice. Empty Shelves Right now if you put things inside the Shelves, it will kind of glitch/mix with the items on top of it.
  2. Hi, could you please change my name to TehaGP? thanks
  3. Currently in the game there aren't many ways to control body sweat, except going all naked against zombies (which can be kind of dangerous) Being able to use the Perfume or a new Deodorant Item to at least reduce the amount of sweat you produce and help keep your clothes dry during the fights and all would be really nice.
  4. TehaGP

    PatBrEris

    In the future when It's all done with these "small" 3D Item, is there any plans to add the same stuff for Trees? something like what happens in The Forest (Video to show what I 'mmeaning)
  5. WARNING: To demonstrate my idea, there is a "Gore / Visual" zombie image from The Walking Dead show. (I'm also sorry if I wrote something wrong, I'm a little bit rusty in English) Half Eaten Zed = Sometimes I find random corpses with used cloths and I can imagine they must be other survivors who were killed by zombies (which caused their cloth to wear out). But what if, instead of just a dead body, there were some new and unique half-eaten zeds? They can be something like a very slow Crawler, maybe with 20-25% of his Movement Speed. Types can be unlimited, no legs, no arms. They wouldn't have much or any loot, and would be there more for the environment and a little extra danger. Some of those without legs could also be found near fences, as if they were trying to climb and the zombies grabbed their legs and ate them.
  6. Sadly thats a Big No's which s listed in the "Commonly Suggest Suggestions" list (But who knows, maybe far in the future when the NPCS are fully implemented that could change) But hey, I've already played exactly like that in a PZ server build 40, no zombies, just working and chatting, pure RP just like GTA V. and SAMP You will probally find lots of then when the MP comes out
  7. A small idea for "Immersion" would be to add Keyrings without names spawning in zombie corpses after you kill then, and the key that would spawn just inside the zombie container would be inside the KeyRing It would be nice for those who wants to organize their keys and have more than one KeyRing (Like having one for Working Cars, the other one for random houses, the other for Enemies Keys in MP and etc;) being able to rename the Keyring would be nice too.
  8. TehaGP

    Cloak

    Something similar to a poncho like Daryl used would be nice too. (Even so it would not protect 100% from Rain, it would still give some protection and also look really nice)
  9. Oh, that is a good ideia actually. Blunt Weapons making unaware zombies colapse to the ground
  10. Tentou reinstalar? ou pelo menos verificar a integridade dos arquivos (Clique direito sobre o jogo no menu da Steam > Propriedades > Arquivos Locais > Verificar Integridade dos arquivos...
  11. No meu notebook ocorre um erro semelhante e nunca descobri o por que, mas a "solução" que eu consegui foi abrir a pasta local do jogo ( Program Files 86x > Steam > Steamapps > Common > ProjectZomboid ) e abrir diretamente pelo ProjectZomboid 32 (O Aplicativo, não o Arquivo em Lotes) Mesmo meu notebook sendo 64 bits, apenas o de 32 funciona
  12. Just like when the Zeds get behind you and drag to the ground, they should also have a rear vulnerability (other then the insta stab with the knifes) When behind a Zed and unnoticed, if you press and push him with your bare hands (Pressing SPACE or CLICKING ) he should insta fell directely to the ground Suggested by Arkhnen: Attacking a unaware zombie with a blunt weapon should also make him fell to the ground
  13. Yeah It's exactaly what MadDan2013 said: An option to only being able to open doors by using "E" The paranoia also gets me everytime
  14. An option in the accessibility menu where you could disable "Opening Doors" by clicking on then I know that there is a mechanic when you fighting zombies next to a door, even if you click on her, it won't open But even so, I still fear a little that some bug could occour, like a double click after you killed the zombie, and BUM, the door opens
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