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MyTJ

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  1. Spiffo
    MyTJ reacted to Kurogo in (Poll) Should there be new skills added to the core game?   
    I'd love to see more skills, or the ability to add our own.
  2. Like
    MyTJ reacted to Code in (Poll) Should there be new skills added to the core game?   
    My 2 cents, before adding more skills they should rework/finish the ones that are already in the game, trapping, fishing, farming, metalworking, etc, most of them feel a bit underwhelming after a while.
     
    Mods like "le gourmet evolution plus" by Snake kinda adds so much content in this skills without breaking the gameplay that i would love the game to have more of this instead of new skills even if new skills would be cool.
  3. Like
    MyTJ got a reaction from Code in Crafting skills need to be reworked   
    I understand your point and to some extent I agree, after all, I said earlier :
     
     
    Thus, I agree it's something most people did not do in the early 90s prior to the widespread use of internet and "do-it yourself videos". I also agree that this process is by no mean magical and extremely complex.
     
    However, I've made a quick search for books that pre-date 1993 on the topic of smelting in particular (same reasoning as follow would apply to other rarer skills).
     
    It took some time because it seems most books on the topic where published after 2000, however I was able to trace at least one to 1979 before I stopped searching. There may be more, but I don't aim at doing an exhaustive research. Disclaimer though, it's a book from two Canadian authors, so unless there are more like this one from American authors, I beleive it would impact on it's availability.
     
    For reference :
    The Iron Blast Furnace - Theory and Practice
    J.G. PEACEY and W.G. DAVENPORT
    1st Edition • 1st January 1979
    Copyright © 1979 Elsevier Ltd.
    ISBN 978-0-08-023218-8
     
    So, don't get me wrong on this : the fact that litterature exist does not imply that (a) it's available, (b) it's understood or understandable by most people, (c) that simply reading it will grant immediate knowledge of a pratical skill.
     
    What I'm saying is it's a possible source of information for a very lenghty self-teaching that would imply practical exercices with trial and error.
     
    What I suggest, if and only if such skills are added, they would require : (a) an extremely rare (thus expensive) trait to know the basics already or (b) one of a few traits that allow self-teaching by reading technical/scientific materials and experimentation (this would be an extremely lenghty process AND require base materials for experimentation with risks of critical failure). For character without any scientific background or self-learning traits, it would be impossible or near impossible to learn such skills. Those later would have a greater chance of critical failure that could result in injury, death and/or spreading fire.
     
    So to sum it up, if new rarer skills are introduce, if any, they should be locked behind extremely rare hobby as you said OR be unlocked through finding rare technical/scientific litterature and taking a significant amount of time reading and experimenting to even grasp the basics.
  4. Like
    MyTJ reacted to DramaSetter in new utility for empty cans   
    You can place a rock in them and throw, to attract zombies. Or, make an "alarm" from couple of them and a little bit of twine. 
  5. Like
    MyTJ reacted to Axezombie in Towel and Dishtowel as Fuel   
    Yes AND be able to burn dirty clothes and dirty rags, it doesn't make sense to be able to burn clean clothes but not dirty ones.
    I guess it would be very easy for devs to make this change
     
  6. Like
    MyTJ reacted to Ocelot in Indestructible Walls and Doors   
    I'd like to see that too, especially with the idea of the keys. It would mean you would have to kill an unknown amount of zeds before you found it. When the new uniforms/clothes make it into the game this key could spawn on prison guards.
     
     Or maybe even being able to get through the door with a propane torch and high enough metalworker stats.
     
    On a side note, I'd also love to see riot police zeds, with helmets and armour who would be really hard to kill. maybe put these near the gun room?
  7. Like
    MyTJ reacted to hunger john in Indestructible Walls and Doors   
    I really like this idea, it would give more value towards the metalworker profession and give it more utility use (like the engineer's generator knowledge). At the moment metalworking feels like grindier carpentry, especially without forges to melt down metal items. 
  8. Like
    MyTJ got a reaction from xXxFANCYCAPYBARA36xXx in Towel and Dishtowel as Fuel   
    Since we can use Clothes and Ripped Sheets as fuel in campfire, it would make sense to be able to use Towel and Dishtowel as well. This is especially true of Dishtowel that can be used as fuses for Molotov (like Socks and Ripped Sheets that are both usable as fuel).
     
    While on that subject, Underwear should be usable as well, except that they might be OP compared to Clothes if we base the burning time on the number of Ripped Sheets they can produce.
  9. Like
    MyTJ got a reaction from Tails in Towel and Dishtowel as Fuel   
    Since we can use Clothes and Ripped Sheets as fuel in campfire, it would make sense to be able to use Towel and Dishtowel as well. This is especially true of Dishtowel that can be used as fuses for Molotov (like Socks and Ripped Sheets that are both usable as fuel).
     
    While on that subject, Underwear should be usable as well, except that they might be OP compared to Clothes if we base the burning time on the number of Ripped Sheets they can produce.
  10. Like
    MyTJ got a reaction from CaptKaspar in Towel and Dishtowel as Fuel   
    Since we can use Clothes and Ripped Sheets as fuel in campfire, it would make sense to be able to use Towel and Dishtowel as well. This is especially true of Dishtowel that can be used as fuses for Molotov (like Socks and Ripped Sheets that are both usable as fuel).
     
    While on that subject, Underwear should be usable as well, except that they might be OP compared to Clothes if we base the burning time on the number of Ripped Sheets they can produce.
  11. Like
    MyTJ got a reaction from Magic Mark in Towel and Dishtowel as Fuel   
    Since we can use Clothes and Ripped Sheets as fuel in campfire, it would make sense to be able to use Towel and Dishtowel as well. This is especially true of Dishtowel that can be used as fuses for Molotov (like Socks and Ripped Sheets that are both usable as fuel).
     
    While on that subject, Underwear should be usable as well, except that they might be OP compared to Clothes if we base the burning time on the number of Ripped Sheets they can produce.
  12. Like
    MyTJ got a reaction from DramaSetter in Towel and Dishtowel as Fuel   
    Since we can use Clothes and Ripped Sheets as fuel in campfire, it would make sense to be able to use Towel and Dishtowel as well. This is especially true of Dishtowel that can be used as fuses for Molotov (like Socks and Ripped Sheets that are both usable as fuel).
     
    While on that subject, Underwear should be usable as well, except that they might be OP compared to Clothes if we base the burning time on the number of Ripped Sheets they can produce.
  13. Spiffo
    MyTJ got a reaction from trombonaught in Towel and Dishtowel as Fuel   
    Since we can use Clothes and Ripped Sheets as fuel in campfire, it would make sense to be able to use Towel and Dishtowel as well. This is especially true of Dishtowel that can be used as fuses for Molotov (like Socks and Ripped Sheets that are both usable as fuel).
     
    While on that subject, Underwear should be usable as well, except that they might be OP compared to Clothes if we base the burning time on the number of Ripped Sheets they can produce.
  14. Like
    MyTJ got a reaction from Margera in Burned grass regrow   
    Maybe it's just me that has not seen erosion working for long enough, but does tiles that have had the dirt removed eventualy regrow grass?  If not, I'd like to add that to your suggestion that I like.
     
    Since the dirt was removed, I'd suggest a 2 step erosion process : first the dirt is restored (and can be taken again), then the grass regrow.
     
    In your suggestion case, I think a 1 step erosion should be ok since the dirt was not removed.
  15. Like
    MyTJ got a reaction from Zombadger in Burned grass regrow   
    Maybe it's just me that has not seen erosion working for long enough, but does tiles that have had the dirt removed eventualy regrow grass?  If not, I'd like to add that to your suggestion that I like.
     
    Since the dirt was removed, I'd suggest a 2 step erosion process : first the dirt is restored (and can be taken again), then the grass regrow.
     
    In your suggestion case, I think a 1 step erosion should be ok since the dirt was not removed.
  16. Like
    MyTJ reacted to Snakeman in Burned grass regrow   
    well, the tittle says all.... like erosion, when grass is burned from a massive fire after a few weeks it will grow again... (change the burned tile to normal grass tile)
  17. Like
    MyTJ got a reaction from DresdenBBQ in Using frozen food in cooking and freezing revamp   
    The problem
    So I noticed that recently, frozen food can no longer be used in recipes such as soup or stew.
     
    I don't agree with the change as IRL it's possible to use frozen food while cooking (frozen veggies in stir fry, soup, stew, etc.)  There are actualy quite a few lines of items that are meant to be ready for cooking straight from the freezer. I'll grant that it adds a bit of time to the cooking as the heat first thaw them before cooking them, although the thawing process is quicker then at room temperature.
     
    Now, frozen vegetables pose no problem with the actual cooking system as you can always use part of the bag and keep the rest for later (for now that applies only to frozen peas).
     
    Other produces may pose problem as, when frozen they may be hard to cut short of using a saw. There could be two simple solution to this :
     
    Use them whole in a recipe (think about a few whole carrots and potatos in a stew instead of bits of them... you can always cut them with your fork or knife when your about to eat them or when you're serving bowls). This lead to some wasted food value compared to using parts of the ingrédients, but I'm ok with that. I agree though that there's a risk of confusion for new players unless there's a warning message of some kind... which would clutter the UI so I don't think it's a good idea. Status quo : Don't use them until they thaw. I don't like this system because it forces to do cooking in two steps, taking time out of other activities such as : farming, fishing, carpentry, etc. and worse of them... looting (because unlike the others, you need to move significantly far away from your base to do it).  
    The opportunity
    Now, I could simply suggest the first solution, and that would be fine. But I think this offers a greater opportunity at a better solution. What if, beside canning, we could prepare vegetables (and maybe other ingrédients too) so they can be put in freezer bags and frozen.  This is a simple process my mom and her mom (and now me) have been using for décades (if not more) to keep part of a summer's garden harvest for winter.  Sure you won't be able to use those in any salad worthy of the name, but very convenient in soup, stew or sauce for pasta...
     
    But why stop at preparing single ingredient for freezing?  Why not prepare mix of veggies for future stir fry/soup/stew?
     
    Let's show that freezer some love and make good use of those new and improve generators
  18. Like
    MyTJ reacted to Damien Darkside in Grills and other food stuff   
    I would like to see more BBQ things as well, most notably skewers. You can put all sorts of veggies and meats on skewers and they could take a tiny portion of the "nutrition" value of a food item. So you can make quite a few skewers from a variety of foods.

    "Upgrading" a campfire to be a "Makeshift BBQ" would be a neat thing too. I know we can cook on a campfire but adding things like a grill and adding stones to make a more efficient campfire would be great. Maybe lessen times before "burnt" status and maybe extend fuel times since it would be more permanent.
  19. Like
    MyTJ reacted to TheWraithPlayer in Grills and other food stuff   
    I found a grill in game and decided to keep it and stock up on charcoal, so that when the power ran out, I could cook as much meat as possible and it wouldn't go to waste. Here are some suggestions I have for Grills and BBQ
    More BBQ food- barbecue sauce, ribs, etc. NO using them inside to avoid carbon monoxide poisoning and smoke inhalation. Some alterable factors, like with stoves. Not sure as to what those would be (I don't use a grill) but it would add something too it. Other just general food things I have are here.
    Cold packs should stay good for a while if kept cold. Once the power is out, they should be able to be used to keep food good fro a little while. Condiments- Tartar Sauce, Relish, etc. Seafood- currently the only 'seafood' in game is fish that you catch and canned tuna. My idea was stuff like store bought stuff(shellfish, various other ocean fish, etc.) Junk food- surprisingly there aren't some common junk foods in game. Cookies are non existent, and cakes and pies are only in slices, same with pizza, which would be found whole occasionally. That's pretty much it for now. Let me know what you think, and as always, thanks for reading.
  20. Like
    MyTJ got a reaction from DramaSetter in Head on a spike   
    It would be fun to be able to decapitate zombies (or other players/NPC) and plant their head on a spike.  It would make some great decoration (although gory) and could give some debuff to morale of NPC not affiliated to your group/base.
     
    I've made a brief search and did not find this, which surprise me greatly.
  21. Like
    MyTJ got a reaction from Kuren in Keys Automatically Move to Ring   
    Yes, please yes! We already have an auto drink for water, why not this?
     
    I would also want to add a suggestion concerning keys (if it's possible) : make the duplicate keys (for the same doors) stack together without having to scroll through a list of tens of keys to spot duplicate.  It would be great for multiplayer (sharing keys with team member) and single player (discarding useless duplicates) alike.
  22. Like
    MyTJ reacted to tommysticks in Repairing Built Walls   
    It would be nice to have the ability to repair walls that you've put up before they are completely destroyed by zeds. Also, it would be cool to be able to pull up floor tiles that you've laid down in the same manner as the already existing tiles.
  23. Like
    MyTJ reacted to Unghin in Add/Replace/Remove Batteries For Radios Be Like Flashlights   
    Such thing was suggested there already.
     
  24. Like
    MyTJ reacted to vonVile in Add/Replace/Remove Batteries For Radios Be Like Flashlights   
    I don't understand the logic of having 2 different ways to add/replace/remove batteries in the game. With the Flashlight its an easy menu option, but with Radios you have to; place Radio, bring up Radio interface, and finally add/replace/remove Battery. Then if I want to Disassemble it I then have to pick it up again before I'm allowed to do that.
     
    It would be easier just to have 2 menu options:
    1.) When I'm holding the Radio and right click there's an Add/Remove menu option like for Flashlights
    2.) When the Radio is on the counter/ground and right click in the cell its in there's the same menu option.
     
    This would also solve the annoyance of accidentally disassembling Radios with Batteries still in them, since the code as it stands now doesn't recognize if a Radio does or doesn't have a Battery in it.
  25. Like
    MyTJ reacted to EnigmaGrey in exchange door nob / change doors   
    Yes, that'd certainly simplify things.
     
    Perhaps auto-pair a doorknob and a key if both are present in your inventory, too?
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