Strats Posted November 3, 2016 Share Posted November 3, 2016 This suggestion has come to me as I've been exploring the prison. In the new prison area, there is a gun room that can easily be accessed when you first enter the area. Clearing the prison and other areas like it should be a challenge, not easily grabbed guns. I've also noticed that metal bar doors can be broken down easily with an ax. My suggestion is that certain walls and doors in-game be indestructible by sledgehammer or ax due to their nature. For example, a gun room in a prison would be heavily secured, so the walls and doors would be reinforced. Thus, the player must find a key instead of just using brute force. Jail cells could be used for their intended purpose instead of being easy to break out of. Thoughts? EnigmaGrey, Jason132, Magic Mark and 6 others 9 Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 3, 2016 Share Posted November 3, 2016 Feels right. I hope we see this -- key creation might need tweaks to make it functional. Suomiboi, Strats and Jason132 3 Link to comment Share on other sites More sharing options...
hunger john Posted November 4, 2016 Share Posted November 4, 2016 What's stopping someone from just sledgehammering the walls/roof? Or just tossing a molotov and burning down a wall tile? Link to comment Share on other sites More sharing options...
Strats Posted November 4, 2016 Author Share Posted November 4, 2016 Not wanting to burn what's inside. Plus, if you've done all the effort to get to the roof, then you deserve whatever's inside. All the construction would attract zeds. Link to comment Share on other sites More sharing options...
Ocelot Posted November 4, 2016 Share Posted November 4, 2016 11 hours ago, Strats said: This suggestion has come to me as I've been exploring the prison. In the new prison area, there is a gun room that can easily be accessed when you first enter the area. Clearing the prison and other areas like it should be a challenge, not easily grabbed guns. I've also noticed that metal bar doors can be broken down easily with an ax. My suggestion is that certain walls and doors in-game be indestructible by sledgehammer or ax due to their nature. For example, a gun room in a prison would be heavily secured, so the walls and doors would be reinforced. Thus, the player must find a key instead of just using brute force. Jail cells could be used for their intended purpose instead of being easy to break out of. Thoughts? I'd like to see that too, especially with the idea of the keys. It would mean you would have to kill an unknown amount of zeds before you found it. When the new uniforms/clothes make it into the game this key could spawn on prison guards. Or maybe even being able to get through the door with a propane torch and high enough metalworker stats. On a side note, I'd also love to see riot police zeds, with helmets and armour who would be really hard to kill. maybe put these near the gun room? DramaSetter and MyTJ 2 Link to comment Share on other sites More sharing options...
hunger john Posted November 4, 2016 Share Posted November 4, 2016 37 minutes ago, Ocelot said: Or maybe even being able to get through the door with a propane torch and high enough metalworker stats. I really like this idea, it would give more value towards the metalworker profession and give it more utility use (like the engineer's generator knowledge). At the moment metalworking feels like grindier carpentry, especially without forges to melt down metal items. Ocelot, Rida and MyTJ 3 Link to comment Share on other sites More sharing options...
Zorak Posted November 4, 2016 Share Posted November 4, 2016 I dont see point in making guns and ammo harder to get as they are not OP. The problem with sledgehammer is thst its easy to destroy things with him. Just make destroying take a lot longer "like 10 times" more and after 1-2 wall sections you are exhausted. Sledge is OP coz you can destroy quite a lot in no time and without much penalty. DramaSetter, Geras, trombonaught and 1 other 4 Link to comment Share on other sites More sharing options...
Geras Posted November 4, 2016 Share Posted November 4, 2016 +1 for other means of opening stuff rather than sledging the shit out of it. +1 for nerfing sledging stuff (exhaustions, time needed, noise). DramaSetter 1 Link to comment Share on other sites More sharing options...
SaltfuricACid Posted December 4, 2016 Share Posted December 4, 2016 Indestructible wouldn't make sense, otherwise if the player can't break it then neither should the zombies be able to. However, heavily increasing HP so that you'll bring every zombie around to you by smashing on it for a while would have a similar effect without the absolute of "can't be broken down". trombonaught 1 Link to comment Share on other sites More sharing options...
nolanri Posted December 23, 2016 Share Posted December 23, 2016 Suggestions: I was watching "Fear the walking dead" and I like how they have the power going off and on over time rather than a simple cut off time. It would be cool to see this as a sandbox option. Link to comment Share on other sites More sharing options...
Arsenal26 Posted April 28, 2018 Share Posted April 28, 2018 On 11/3/2016 at 4:30 PM, Strats said: This suggestion has come to me as I've been exploring the prison. In the new prison area, there is a gun room that can easily be accessed when you first enter the area. Clearing the prison and other areas like it should be a challenge, not easily grabbed guns. I've also noticed that metal bar doors can be broken down easily with an ax. My suggestion is that certain walls and doors in-game be indestructible by sledgehammer or ax due to their nature. For example, a gun room in a prison would be heavily secured, so the walls and doors would be reinforced. Thus, the player must find a key instead of just using brute force. Jail cells could be used for their intended purpose instead of being easy to break out of. Thoughts? 100% agree... this needs to be done!!! What good is a prison, if zombies just walk right out after 5 minutes of headbutting... ALSO... the jail/prison bars and gate need to allow gunfire to pass through like the chainlink fence does.. Maybe instead of indestructible.... the metal walls / doors / gates could wear down the tool (sledge / axe) so that several of them (like 3-4) would be required to get through... along with alot of time and swings (like hundreds of swings) I do think bars / gates should be indestructible to Zombies however.... I mean if live people cannot get out how would a decayed undead with no tools get out right ? Link to comment Share on other sites More sharing options...
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