MyTJ

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About MyTJ

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    Secretly Pandora

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    http://steamcommunity.com/id/jprofil/

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  • Gender
    Man
  • Interests
    RPG (pen and paper or otherwise);
    Game concept design (mostly tables);
    Maths/Logic... and tables
    Law/Rules, Argumenting;
    Being friendly, being honest;
    Looting/hoarding;
    Almost everything else.
    Did I say tables?

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  1. Crafting skills need to be reworked

    I agree there is a vast difference between the level of information available between 1993 and 2018, however, I remember either reading things myself or seeing my dad read and/or watch shows like this old house and the like. Information was scarcer, yet still available.
  2. Crafting skills need to be reworked

    I agree that most people are now too reliant on simply buying things rather then making them themself, however, there is plenty of example of makeshift forges if you take a couple of minutes searching the internet. Those people you see in video or writting articles about it might be able to do it, however (not factoring 1993 vs 2018) once electricity shutdown it'd be very hard to do for the rest of us unless we find encyclopedia and other relevant reading material pointing us in the right direction OR we have a general relevant scientific/technical background (traits). Don't get me wrong, I'm not saying it's easy or that I could do it. I'd manage carpentry well enough but I'm not sure (without having tried it) that I'd manage smelting. I'd probably resort to using ropes and such to make structures rather then nails.
  3. Crafting skills need to be reworked

    I agree that it would be easier to make crude fittings and/or nails by cutting metal sheets and/or scraps (or filling them). Interesting point on taking planks out of houses, especialy since some of them would already be of the proper dimensions for whatever you want to do (e.g. the stairs support I spoke of earlier). One way I think that could be implemented, would be in a system akin to moving furniture : you could deconstruct in some sort of kit sections and/or whole structures that could be reconstructed elsewhere. Planks and unusable wood could then be salvaged from that kit. As for your example of melting forks and the like to one-step "smelt" fully working bullets, that is indeed a good example of the extreme that should not be met. I agree that some trial and error would and should be involved in skills (especialy more complex ones like eventual forging)... but in the case of bullets, the errors might be deadly with no or little way to test their safety beside using them. What I mean here is i'd never take the risk of making makeshift bullets that might criticaly fail while I try to fire them...
  4. Crafting skills need to be reworked

    Sorry for the snip, please people read the full thing. I only wanted to react to nails. Sure, custom made nails would not look like the one we use today... but nails go way back! They use to look like this (wide thick, yet thin strip of metal with a slightly wider head and a crude point) : We've found quite a lot of those in an over 100 yo house (more like the first one on the left), who knows what they'd look like a few more centuries ago Edit : One more example of crude forge nails...
  5. Crafting skills need to be reworked

    Mine would be spears, not the cheap quick one we have now out of branches, but carefully crafted ones... maybe with stone or metal tips to pierce through skulls (like the jabbing knifes... but with a reach). It would also involved going far north where I know the population density is extremely sparse (for context, we have the least populated city on earth with 0,5 habitant/km2... this means that vast expanse where there are no city are probably devoid of people for many km at a time until you stumble on a mine or lumber facility). I hate fish, but I'd probably learn to love it in time As for stairs, they are fairly easy to do : take at least 2, ideally 3 very large spruce plank (ideally 2x10 or 2x12) and put square grooves angles at regular interval in it, tilt those planks 45 degree and place planks on the bottom of each of those grooves and you got a perfectly (yet crude) working stairs. Now it's going to vibrate a lot when you go up and down but it'll hold even if you move a fridge up/or down. Ideally you should fix it to at least one wall structure nearby (made with 2x4 @ 16") so it's more stable... but unless you're having a horde marching up/down the stairs it won't make any difference except comfort. Another very crude design would be to use log(s) notched in the same way... probably more stable since they are thicker then 2". Here's an example of a very conceptually simple stairs (single middle support with lateral anchor, albeit a wider middle support then 2"). It seems to be roughly anchored at each 16" as would a normal stair be. Edit : I have the chance of having a dad that has a woodworking hobby and parents that spent most of my adult life renovating and/or building houses... having helped a little I guess I'd have some sort of a trait in carpentry... something like hobbyist carpentry maybe.
  6. (Poll who wants to live in a car?)

    I do not want a car at all No thank you there big noise things Plus, who needs a car when you can carry a town in your pocket
  7. When did you join pz

    This
  8. It's fairly easy to do a .zip file if you're using a (recent) windows system. Just select all the files in the windows explorer then right click on them to bring the contextual menu. Select the "send to" option that will itself bring a second drop down menu. Select "compressed (zipped) folder" and it will automatically put a copy of those file in a compressed archive. This will allow user to manipulate a "single" file instead of multiple ones. Unzipping is also native in recent windows system, I believe integration is something at least windows 7 and up but it could be more ancient as well. You can also download third party tools to make compressed archives, usually with an interface that allows you to drag and drop files into your archive until you "save" it.
  9. Please take into account the frequency of the drop as well as usefulness when casting your vote
  10. Weapon Wear and Tear

    I've made a post a while back about how various wood have various uses, the harder (maple) is not always the most resilient (I agree). But then the flexibility or resilience of the material take out a bit of the kinetic energy (very minor for all intent in this game). I have to strongly disagree here. Bones are not stronger then steel, at least when at a perpendicular angle to the fiber. It takes an astounding minimal amount of force to break a bone when at or near a perpendicular angle. Parallel or directly on the same direction as the fiber, yes... it's it's job to be resilient. Have you ever broke a finger throwing a hammer? I had and it was in less then 2' acceleration with a hammer (do the math using average acceleration swing + hammer mass). A well placed hammer or bat swing perpendicular to the bones will crush it. Question is, in the case of a bat (since most of the weight is in the bat itself), how will it react to the same force? (a hammer head will dissipate part of it through the metal head that's unafected or nearly as such... the handle getting the residual impact force (after sound, vibration in part, ect)) I've done maths recently to discuss falling damage, a single story fall will get you up to roughly 27 mph. But even at that speed, depending on how and where you land, it does get fatal (using the kinetic energy of a normal human being). The same kinetic energy for smaller mass requires a lot more speed (in some cases ridiculous amount of it : edit : think a bullet that's virtually massless... it requires incredible speed to match the kinetic energy of a larger mass). But even a fraction of it, well placed, is enough. Even at 15 mph (let's say it's running speed), considering only part of your body mass due to the vector (say the head and shoulders), if you run blindly into a wall without any form of protection you'll either get a fracture or a more serious injury. Btw, I did read your post and I agree, smaller more resilient objects (including hammers) should have more durability. Larger, bulkier objects should have less (in a rebalanced system).
  11. new utility for empty cans

    Or maybe make shards out of them for crude weapons (as with chip stones, but more choices). Think a serrated spear with "fangs", or a hook to pull a zed in (secondary) so you can instantly use a jab insta-kill Edit : Oh wow, I like that one-two punch idea of a secondary hook to drag a zed followed by a knife insta-kill!
  12. S.P.I.F.F.O as S.P.E.C.I.A.L

    Sadly : no. I'm up for more in-depth features, even putting some sub-skills on the existing ones. But I'm not up for a total stat revamp. It's working well as it is. Keep up the good work though, keep the ideas comings because people may like it or it may spark more ideas. Maybe ideas to split the existing skills? I'd get behind that and/or offer my input in an heartbeat.
  13. So, a rant in another post gave me this idea : molding structures to pour more permanent materials into the definitive structure. Essentially : wood rot, metal rust. To a lesser extent concrete delaminate. What if you could make rain collector, composter, and a lot of the other existing crafting recipe out of other materials by molding them, then pouring the definitive material in place (then removing the temp mold gathering part of it's mats back). You could make rain collector out of molten plastics (or concrete), same for composters... but also walls, fences, etc. What need to be added is "blueprint-like molds" you can craft with carpentry/metalworking, then as the multi-stage walls you click on them to add the proper mats (mixed concrete, melted plastics). Melting plastics does not require a very hot forge like some mods do with metals, a small pot over a fire will do (but with a lot of fumes, better make this outdoor like generators). Mixing concrete is not hard, you can even add to the volume with a little gravel (up to a reasonable point where it'll be weaker then pure cement). If we had wheelbarrow, we could mix it in there then use a shovel to pour into the mold. (extra : a wheelbarrow would be extra useful to carry stuff without being encumbered... yet impairing movement slightly).
  14. Failing that, as with other unprotected wood structures, there might be a decay factor added. One does not preclude the other (having more resistant recipes and lower less durable version). For that matter, and I'll make it a separate suggestion, it'd be good to add plastic molding (building various forms out of temporary mostly reusable wood, so you can pour melted plastic to craft a more permanent structure... after all in the early 90s there was little or no biodegradable plastics available).
  15. So I've built for the first time a composter since it's available and I was bewildered by the recipe : planks + nails. When you craft rain collector, you obviously need an impermeable liner so the water does not leak (in theory, I've seen pure wooden barrel hold water in the past). But another obvious reason is that you want to prevent wood decay from all the humidity. Composter should use the same principle to protect against moisture from the decaying food, maybe not as critical as water seeping out, but as necessary for long term preservation. Composter should mimic rain collector, but due to their apparent bigger volume, should require more mats. Current planks and nails are ok, but I suggest we add 5 garbage bags into the recipe.