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Axezombie

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  1. It's kinda what the devs already planned, they want at some point that communities can get established and can, or even, must trade with each other to get stuff you wouldn't be able to get with your own community because your people could specialize in 1 or 2 crafting skills (I simplify a lot what they said but basically if you're a master blacksmith you won't be also a master mason). They talked about it in 2 thursoids:
  2. Devs probably already thought of that but yes it could be nice, could get leather too, I guess you would need a good trapping level to skin animals, the better you are the more you get leather and fur.
  3. Loud talker as a negative trait Low talker as a positive trait Does what you said but also would work when your character is talking/shouting, in MP for example when you use /say or with NPCs Edit: After reconsideration I wonder if low talker could really be a positive trait, it could be problematic in some situations... Maybe you're right, a negative trait only could be enough.
  4. Yes, It's far from perfect I'll give you that, you can do much better and it's a bit tricky because you have to build floors and stairs that you have to remove after but yes I did it the legit way. Someone on Reddit made this one with a mod: If we could build that without a mod, I agree with you, it would be pretty nice.
  5. You can, not exactly the same obviously but can be close enough and it does the job. Yes it misses some elements but why not add those elements in the building menus instead of a premade tower? You could use them for other kinds of constructions.
  6. We can already do that, the only things not in game yet are ladders and buildings subject to gravity, sorry but I don't really see the point of this or I didn't understand what you meant. I would prefer to build my tower with carpentry only, less material, less skill points needed and won't collapse because it's basically stairs and wooden floor + wooden pillars to look a little bit realistic.
  7. A wall from the roof is displayed inside, blocking player's view: (can't even see my character...) Here: https://map.projectzomboid.com/#12106x2007x5852 Same problem here: https://map.projectzomboid.com/#12106x2007x5852 can't see anything behind those huge tanks
  8. Necroforge is pretty good, there is a tool in this mod which allows you to copy paste a tile/furniture and you can cycle through the tiles of the same category. For example you copy a military crate and you can select easily anything related to military stuff, tents, barrels, sandbags...
  9. If I recall correctly they will change how generators work, instead of a radius it will power the whole building.
  10. Too many corpses lying around maybe, or you're over encumbered.
  11. Some alarms work with batteries which can last for 6 months or more, I do not know for sure that those existed in the 90s but I wouldn't be surprised if they did, after all it's just a motion sensor and a speaker with basic batteries in it, nothing too advanced. But to be fair in PZ batteries are pretty weak so I guess after not even a month those alarms would fail.
  12. Axezombie

    Church on Zunday

    Muldraugh is based on the real life Muldraugh, it's a really small town that's why it hasn't much interesting places and they already worked on it recently several times, it's probably the town which changed the most. Talking about map updates I hope they'll fix map issues, LV has been out for 2 years and it has still a lot of issues, some big ones too like furnitures blocking doors, furnitures not being able to be picked up, zombies going through intact windows etc
  13. I have a guess about what happened, there is a setting making items disappear after some time to improve game performances (by default it should be hats, glasses and maggots) and maybe by dropping something on this tile it refreshed it and triggered the remove items function. So check your server settings about items removal "WorldItemRemovalList" to see if some clothes are listed, there is also a parameter called "HoursForWorldItemRemoval" which is obviously the number of hours needed to make items removed. Do you know for how long those clothes were dropped?
  14. This is planned, after NPCs devs should work on a campaign mode which is focused on Kate and Bob
  15. It would be nice and I could see this in game, after all what you're asking for is kinda the challenges mode we already have (more advanced though) but in CO-OP. It reminds me of something I did few years ago, creating a scenario with a shared save file which was edited to contain a main quest, secondary quests (thanks to notes left by survivors you could find on the map), with lore, some interesting places to go, some secrets to discover... For example the initial objective was to repair your car, I manually put some items on the map to change your tire and get a new battery in the buildings in the area. But nobody cared about it, yet I still think it would be awesome and a lot of people would love to create those scenarios since many players create stories for their characters and like to share them, it's just that how I did it wasn't the right way, nobody would want to download some files from a stranger obviously... we would need a tool to make those scenarios and make them available on Steam like downloading a custom map.
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