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About Axezombie

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    Two-spirit person

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  1. Totally agree, that's what I suggested, either make it happen with the cursor or where the character is looking if it's too hard to always cut away. Also they made fences not transparent anymore, it cuts away only around your character, which sucks, it was way better before.
  2. After more tests it seems that those bugs always happen when I first hit the zombie with my weapon then try to stomp it. I guess the shoving is what makes the zombie flipping over like that edit: I confirm, it happens very frequently with how I described it earlier. Here's exactly how to make it happen: shove zombie on the ground, hit it with a weapon, stay still and stomp it (shoving animation) then stomp again, zombie will flip over if not already dead.
  3. No mods 2 bugs shown in this video: https://streamable.com/t84p9 1) instead of the stomping animation I get sometimes the shoving animation but still it gives damages to the zombie on the ground. 2) zombies on the ground sometimes flip over for no reason Something else we can't see here and is not really a bug but feels like one is that crawling zombies can still move and spin when you are on top of them which, I think, doesn't make sense since when you are on top of "normal" zombies they can't move at all.
  4. No mods. As you can see on my screenshot fences are not transparent like before, if I get close to it only a part of it gets cut, like walls. is this intentional or a bug? If it's not a bug please how can I make it transparent like before because this was perfect. Thank you.
  5. Does it work with erosion? I mean does the map get more forageable zones if there are enough grown trees in a zone where no tree were there at the start of the game? I'm 99% sure it doesn't work like that but it could be nice, not very necessary and probably difficult to do but would make sense Windows should get damaged, same thing when cars are running even without a player in it, it would make sense
  6. yeah at least make a little popup with text when you hover on it if it's too much work to redone signs, and it would work also for the signs we can't read because they're facing the wrong direction: https://map.projectzomboid.com/#0.6205451333780729,0.2924787317713733,1392.179775280899
  7. I don't know if it is a bug or not but you can push some furnitures but only in one direction, you select the rotate feature, hover a 2 tiles table and just click on the table, if you're at the right of the table and nothing is blocking its way then you'll push it to the left, but it's probably just a bug.
  8. Disable 3d models and try to turn on double-sized textures For your perfomance issues try to put the game in a lower resolution
  9. it can be the same car type but still be different, not the same condition and not the same equipment. Get Necroforge mod and try to have exactly the same cars and do your tests again.
  10. Thank you, that's exaclty how I see it too. I don't think it would be OP because you already need to rip clothes to get material so you would need even more clothes and therefore to kill more zombies.
  11. yeah it's really a shame that they spent time to create this skill but you can't actually use it because you don't have thread... That's why I suggested to get thread from clothes but apparently it's unrealistic for some people, I get thread in real life from my clothes by accident but somehow they think it's unealistic...
  12. I'm not talking about when they're on the ground, I'm talking about standing zombies, and I'm pretty sure having the cursor on zombies does nothing (except making sure you're facing the right direction) but I'll try again.
  13. I agree so much with this, a character taking the decisions is one of the most annoying thing in a game especially in a game where a single mistake can end it all... To avoid this it could be done like this: you hit what your cursor is on, your mouse cursor is on the zombie on the ground you hit the zombie on the ground, it's on the standing zombie you hit the standing zombie and if your cursor is not on a zombie close to you then your character decides. Make this option facultative and everyone will be happy. It could lead to a new system of combat based on what you hit, you hover the head you deal more damage but it will be more difficult because you have to be really accurate to hit this small target, you hover the legs you hit the legs and the zombie become a crawler, damn imagine if you could chop off legs, arms... okay I'm going too far I know...
  14. Yep, it's a reccuring suggestion and I guess it wouldn't be too hard for devs to do it, if(temp<0){ do freezeFood()}, done, hire me TIS
  15. Kinda his fault yeah, you know it's a special attack which is going to take more time than a normal attack so obviously don't do it if there are 2 zombies too close to each other. Other than that I totally agree with the clunky movments
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