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About Axezombie

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  1. Axezombie

    Bags in car add containers

    Build 40.38 As you can see in this screenshot if a bag is in the glove box it creates a container
  2. Axezombie

    Spiffo's Drive-by gone wrong

    Let me guess, some Ballas shot you while you were eating your two number 9's, a number 9 large, a number 6 with extra dip, a number 7, two number 45's, one with cheese, and a large soda, right?
  3. Axezombie

    I Am Sad

    How did you die?
  4. Axezombie

    IWBUMS VERSION - 40.37

    That's what I thought, well thank you for your answer
  5. Axezombie

    IWBUMS VERSION - 40.37

    I don't want to sound like a jerk but when are you going to fix the vehicles's hitbox? Before build 40 it was perfect but now it is bigger than it looks on the north, north east side of cars. It is so big my character can't pass between 2 cars parked next to each other and I keep hitting stuff which obviously doesn't even touch the car I'm driving. I can't get closer to the vehicle than where I'm standing on these screenshots : Sorry again if I sound like a jerk, it's a legit question, I'm not searching to offend anyone.
  6. Axezombie

    Zombie Spawn - SP

    The only way to know is to log on again, from my experience zombies close to you will disappear
  7. Axezombie

    Trunk Capacity 20 (Franklin Vauline) [40.36]

    Someone on reddit has tested this, when it goes higher than 80% then trunk's capacity is at the minimum
  8. Axezombie

    Editing a game you've already started

    I guess you could modify the map_p.bin file of your character but I don't know more about it
  9. Axezombie

    Sometimes I play in the style of "I AM LEGEND"

    I do worse, I play with sprinters day and night but they're weak, normal population and normal navigation but still I think it's harder than having strong and smart sprinters only at night
  10. I'm not sure if I fully understand your question but you can already play the same game through new builds, your map will be converted if needed when you load your game with a different buid
  11. Axezombie

    The most reasonable suggestion ever made!

    you can already build a garage, you can build double doors made specificaly for cars then you build walls around this door, a roof and that's it you have your garage.
  12. Axezombie

    My characters is trapped in a car.

    That's because vehicle's hitbox is too large, I don't know what they did in build 40 but they messed up with the vehicles hitbox You don't have to restart your game, here's something that you can do easy and very useful for similar situations: First you make a new game (a sandbox one without zombies so you won't be annoyed by them) then you leave the game and you go to the save folder of your game where you're stuck, (C:\Users\yourname\Zomboid\Saves) if it's a survival game you go to the survival folder if it was sandbox go to the sandbox one, then select the right save folder. In this folder search for map_p.bin file (it's your character's file) you copy it and paste it in the save folder of the new game you created (of course it'll replace the map_p.bin file of the character you made for the new game). Launch PZ and go to the new game, you'll spawn in this game with your stuck character but now unstuck because it's another map, you move a bit to not be blocked by anything when you'll get back to your initial map, quit the game. Then take back your map_p.bin file from the new game and paste it in the initial one and that's it you'll be unstuck when you play again on your save. Summary: you just export your character to a fresh new world to unstuck your character, then export back your character to your initial world.
  13. I've got the same bug, you can enter the vehicle but can't leave because cars hitboxes are too large
  14. What I don't like is how dark the nights are now, yeah sure we can use flashlights but they don't light up enough to see well
  15. Axezombie

    Game Settings

    In your save folder you have a file called map_sand.bin which has all the settings of your game, now you have to find a way to open.bin files