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    Two-spirit person

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  1. Nice idea, and add to them empty cans if you want to make an alarm.
  2. Axezombie

    Liquid Zedball

    I hope you're right but I don't think they wasted time coding something they'll replace entirely after. I don't think modders could do better, we're not just talking about some graphics here to change or new actions to add, it's about the animal's IA and to assign them to go to a building (more specifically, a room) when night is coming, I'm not a modder but I don't see how they could make it. Anyway, what they made does the job but I expected more from TIS.
  3. Axezombie

    Liquid Zedball

    The liquid system is amazing but that way to manage the coop is disappointing, I would've expected a real place to build with carpentry and see your chicken in it, making their nests etc not some kind of item you place and manage with a window, I understand that it's wayyy easier to code it this way but it looks more like a mod than what you guys could make.
  4. Good point, clothes deteriorate so why not bags? You could repair them with tailoring, making it more worth it to up this skill, zombies attacks could deteriorate them too of course.
  5. what if you just want to run in a building and by mistake you face a window?
  6. I reported this bug in February, even a bandana on face is a penalty
  7. maybe it's not a bug, it was very common to have mislabeled vhs tapes back then.
  8. I'm not 100% sure but I think devs don't want boats or swimming so the Ohio stays a natural barrier. About the idea, it sounds cool but seems like a lot of work for it to look good.
  9. I'm not fan of this idea but if it gets added, for the love of god, please give us a key to drop bags
  10. I think he's talking about barricaded safehouses generated on the map and he's right, all windows and doors are barricaded from the outside so how they could get inside?
  11. It already exists, if you eat enough you get a strength and healing boost, coffee and tea have some buffs on energy and moral. IRL Alcohol makes you feel warmer but it's just a feeling, you don't actually get warmer, anyway I don't see what other buffs food could give, what do you have in mind exactly? special infected are a big no on devs list, check this topic : BUT why not having some zombies stronger than others? It's not really special zombies, but zombies just like humans have different kind of bodies and some could be stronger than others naturally, I agree on first aid being useless and I guess devs know it too, I think they'll rework many skills, like farming is also pretty useless to lvl up. Those animations for chairs and beds are planned since the new 3D models were designed but they have some troubles to do it and it's certainly not high enough on their priority list. Washing yourself is not something devs want to add to not have too many micro-managements but I agree it would be nice to have this, it would be a big boost on the moral to get a hot shower during the apocalypse especially when you're really dirty and bloody.
  12. Can't it be done automatically? Because for trapping the game seems to know which zone is deep forest, farm etc so it should work the same with foraging, right? Or "trapping zones" are based on foraging zones? I guess it is something you will have to change completely later since the wilderness is going to take over civilization some zones will change, for example a farm will become a forest after some years.
  13. What's funny is that this was a feature before picking up furniture, I couldn't find it in PZ versions but I found this "NPCs no longer collide with pushable objects (for now) so they don't get stuck on them"
  14. I don't think it is something you can fix, it is the map maker who didn't set the zones properly
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