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About Axezombie

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    Two-spirit person

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  1. Axezombie

    Question about Thick Skinned trait

    Personnally what I would like to know about thick skinned is if it only works when unarmed as the wiki states or not
  2. Axezombie

    game lacks common sense realism

    You don't need a hammer just a nail
  3. Axezombie

    game lacks common sense realism

    Something you didn't mention, you can remove car radios from the outside even if you don't have car keys
  4. Axezombie


    but why do you need a compass if the game's camera can't move? North is always up, south always down etc Maybe what you mean is having real coordinates like on a GPS
  5. Axezombie

    Story Mode

    Hi everyone! I have a new concept to present to you called: Story Mode. (well, I hope it hasn't been done before...) It's basically a saved game shared to the community with a main objective to complete on a customized map. No, not a new map, it is the vanilla map but as if it has been played by someone else already and modified in a way to make it interesting and to tell a story with some lore and "side-missions" etc So to explain it clearly I'll talk about the scenario I made: You have been hospitalized and evacuated to a safe zone at the start of the apocalypse, 1 month after you finally came back to Kentucky to search for your wife, Kate and your adventure begins here:,0.26240215100153297,250.816655867745 you have to go to March Ridge where Kate is supposed to be. Along the road you'll find some notes left by survivors, most of them are important, they can give you hints about interesting locations, where you could find some stuff... You'll see the afterwards of the apocalypse: Westpoint's downtown: Bridge next to Westpoint: Crossroads mall: (Only few places of the map has been modified but you could find some interesting stuff and secrets) What you have to download: The custom spawn point: of nowhere%2C Paste it into your map folder (Steam\steamapps\common\ProjectZomboid\media\maps) I also made a sandbox preset for the game settings: Paste it into your sandbox presets folder (Users\YOUR_NAME\Zomboid\Sandbox Presets) I made the settings pretty hard so it couldn't be done too quickly, without spoiling too much: insane population, extremely rare loots, no electricity, no water, dead car batteries... and finally the save: Paste it into your save folder (Users\YOUR_NAME\Zomboid\Saves\Sandbox) Once you have everything launch PZ, load the save "Till_death_do_us_part" choose the right spawn location "Middle of nowhere, KY" make your character, call him Bob because you're supposed to be Bob in this story and enjoy I made it for players not knowing what to do for fun and getting bored of the game, and obviously for the ones who like stories/roleplay and I hope it'll give you the will to do the same thing. What I did is not exceptionnal, it's the first time I write some story and english is not even my native language so it could be a bit deceiving, but I'm sure some people around here could make some epic and well written stories and maps and share it to the community. I made it thanks to the awesome mod, Necroforge:
  6. Axezombie

    69 Zeds

    I think what would be nice is fight scenes, signs of fights in houses but also in the streets, blood on walls/floor, broken furnitures, bullet holes, more corpses... Talking about gore, do you plan in making the game more gory? Like some zombies cut in half with their intestines dragging on the floor, cut limbs/heads... Yeah I know it's a bit too stereotypical but hey that's a big part of the zombie culture to lose some parts everywhere
  7. Axezombie

    Bug with rain drops

    yes I've seen this but never thought it was because of looking far away
  8. Axezombie

    Functioning trains

    yeah but the railroad doesn't loop so... talking about trains it would be nice already to have some wagons to loot, randomly set on the railroad
  9. Axezombie

    Sunbeds and SunZeds

    Okay, thanks for this answer. There is also a big problem with zombies, what should they do? Swim or drown? Swimming for zombies would be weird but drowning would be too easy to get rid off zombies, so yeah I guess it's better to let it be a "wall"
  10. Axezombie

    Sunbeds and SunZeds

    That's what I thought when I saw this picture, I wonder what devs think about this subject. Good news for stealth, right now stealth doesn't really exist, it's just walk slowly and praise to not be spotted, not much more. I hope you gonna code it very well so it works behind bushes, furnitures, cars etc
  11. Axezombie

    The Sound of Mucus

    It's already a masterpiece in zombie game's genre, according to me it's the best zombie game ever made.
  12. I don't think it works like that, corpses act like containers and you can't take containers like that, except for bags. Someone should try, I'm too lazy to do it right now
  13. For items it is pretty easy, just use the floor icon, but for anything else I think you are right. If we could right click on the corpse icon then have an option "grab" it could be nice. or maybe by using the feature to move furniture
  14. Axezombie

    Flashlight isn't working properly \ Dark is way to dark

    You're right, it seems to be lighter with this option enabled, thanks
  15. Axezombie

    Flashlight isn't working properly \ Dark is way to dark

    Same for me, if at least the flashlight could actually work it would be okay. Sometimes it is like night time at 12pm when it's raining