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About Axezombie

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  1. RELEASED: IWBUMS Build 39.60

    Bug on IWBUMS 39.58 I don't think it has been fixed, we can read while sleeping in cars, don't know if other actions are possible
  2. Crafting skills need to be reworked

    Okay I see, well maybe not using furnaces, anvils etc but using modern tools to make some basic things like knives :
  3. Crafting skills need to be reworked

    Thank you very much for your feedback and receiving such compliments from the Dr Cox is like a life achievement Ah yes I didn't think about that for trapping, it would be very useful indeed. About smithing I don't really get what annoys you with that. We can craft very hard stuff to do in real life like barrels, artisanal bombs, radios etc so it doesn't feel like nails would be impossible to make or maybe it gives a medieval feeling and that's what annoying you?
  4. Hello everyone, Firstly I hope my english is not too hard to understand and also hope that most of the stuff I wrote here is not already written somewhere else on this forum. Maybe what am I going to write about some points is wrong and already in game sooo it's a suggestion posts but also a "questions post" My suggestions are to make some skills more interesting, more important to level up like for example : first aid, farming and more balanced/realistic First aid According to me and a lot of players first aid is useless to level up. From what I've read on the wiki as the skill level increases, the player will be able to treat wounds faster, make better bandages, understand more ailments (don't know what that means) and spot infections, but as a noob in first aid I still treat wounds pretty fast, I know if my wound is infected and I heal very fast, even if I take the malus slow healer my scratches dissapear after 2 days. So I think that if you're a noob in first aid then applying bandages should take way more time, make it more painful, maybe also make the player more panicked and use more desinfectant than needed or even more use pills than needed (painkillers, antibiotics, vitamins...) Well you understand what I mean, someone who doesn't know shit about first aid would do a bad job unlike someone with better experience. It would make first aid way more important to level up (as important as it should be in an apocalypse) I can even do stitches if I'm lvl 0! I doubt random people can do stitches, same with removing bullets, making a splint etc. So it could be something like that, the more points you've the faster you treat wounds, you heal faster, use less pills, desinfectant... at lvl 0 you can only do bandages and disinfect, at lvl 1 you can do stitches, at lvl 2 you can make splints, at 3 remove bullets... So now if it becomes an important skill to level up we need ways to level it easier and I suggest to be able to train on dead bodies, as simple as that. Some of you will say it's unfair or way too hard because if you're lvl 0 and need stitches or a splint you're basically dead but that's normal, that's how important this skill would be in an apocalypse and to be honest, in game it's kinda hard to get fractures and stitches if you're careful, zombies don't hurt you this much, the only way to have fractures is to fall, something that never happens if you're a minimum careful and stitches are only caused if you pass through a broken window and if you get a serious accident with a car, so once again be careful and you'll be alright Farming According to the wiki leveling up farming only gives you more informations on plants (maybe I'm wrong and it does more but that's what the wiki says) the thing is that when I'm at lvl 0 I already have all the informations I need. I know when the plant has a disease and I can know what to use to treat it since when I right click on “treat” the games automatically indicates me what to use to treat it (probably a bug). I know when to water it and how much, it's written : thirsty, fine, well watered I know the growing phases, seedling, young, seed bearing. So what's the point to level up this skill? I already have all informations needed! They're just not as clear as numbers. Here's how it should be : lvl 0 : you don't know anything! No way to tell if your plant is very young or seed bearing, no way to tell if it needs more water or less, no way to tell if there is a disease or not, no way to tell the plant's health Lvl 1 : you know if you can harvest but you don't know if it has seeds, you kinda now if it has enough water to survive so it would be either thirsty or fine but can't tell if it's well watered, you know if there is a disease but you can't tell which one and for the health same way as the water level lvl 2 : you know if it has seeds, you've full information about water level, you can identify the disease it has, and you know how healthy it is. As your level increase you'd get better crops for example little tomatoes when you're a noob and big tomatoes when you're a good farmer so it could be Hunger: -5 then Hunger: -10 (for example) and you would get less crops and less seeds but for the moment it's already linked with the plant's health so my idea is that you would get healthier plants when you're a good farmer Planting seeds should give XP and also watering and treating diseases because a farmer's job is not just harvesting, so I don't see why only this task should give you XP. Before saying it would be too easy to level up just think a bit about it. Of course you could plant a lot of stuff to gain XP easily but what's gonna happen if you do that? You're gonna need to use more water, you're gonna spend more time to take care of your plants and when you'll harvest you'll need to get a way to store that food in a working fridge/freezer else it's all gonna be a waste. To make it clear you'll gain more XP but it's going to take more of your time and more ressources then it's not going to be OP and after all if you want to be a good farmer you need practice, right? Then it makes sense. Talking about OP ways to level up skills carpentry has some OP ways to level up... *cough* sawing logs *cough* Carpentry It's a very useful skill but a bit too easy to level up, sawing logs will give you XP forever and it's a bit dumb in my opinion. Sure sawing logs as a noob and making them like planks give you XP but can we say the same thing about an expert? My idea is that some craft shouldn't give you XP at some point because it's ridiculous to become an expert in carentry just by sawing logs. For example it could give XP for lvl 1-2 then nothing or maybe it would decrease the amount of XP profressively. ICrafting more complicated stuff would give you more XP like chairs, tables, bookcases would give more XP than floors, shelves, wood signs... To resume in one sentence : you don't become a carpenter just by sawing logs Trapping I don't really know what a better level in trapping does, except that you need some levels to craft better traps I think that's all, once again maybe I'm wrong. At lvl 1 (not talking about lvl 0 because I always start lvl 1 to be able to make stick traps, the best traps according to me) I can catch as much animals as lvl 4, talking only about birds cause I never tried other animals and I didn't find more informations about what leveling this skill gives. So what's the point to level up this skill? Maybe you catch more animals? At lvl 1 I feel like I have something like 70-80% of success and at lvl 2 90-100% way too much for a beginner but anyway as I said I catch only birds because they're the easiest to catch making other traps almost useless so maybe I'm wrong about how easy it is to catch animals As your level increase the traps you craft should be more efficient : weak trap, strong trap, very strong trap, same as carpentry, a lvl 4 wall is stronger than a lvl 2 wall Crafting traps should give XP, once again it would work like carpentry, you build stuff you get XP maybe you'll tell me “yeah but trapping is not just about crafting traps” and you're right it's also about finding the best place where to put it and use a good bait but one of the most important part is still the way you build your trap so it would make sense to gain XP by crafting them and it would give more XP for more complicated traps. Talking about baits I guess a noob wouldn't know how much food to give to bait an animal so the more experienced you're the less food you'll use for baits. Metal working Nice skill but after all it's just carpentry version 2.0, I don't know anyone using it because carpentry is already enough, makes more useful stuff and it's way easier to lvl up so why use metal working? To make stronger defences? Wooden walls are already enough according to me. Okay now it's a bit more useful for cars but as far as I know we can only use it to repair trunks... We should be able to craft vehicles parts, like doors, hoods (hoods are destroyed in seconds so yeah that's would be useful, I don't even get how you can destroy your trunk) etc but also reinforce vehicles with steel sheets or even make vehicles more efficient to kill zombies, Dawn of The Dead style! Well this has been requested probably a thousand times already but it's to make you understand how metalworking could be much more than another carpentry skill, like also crafting nails, axes, knives... well the stuff we should've been able to do with the smith skill that has been removed... What a shame... Another thing, destroyed vehicles should be able to be “removed” by dissasembling them with a blow torch and then make a good way to get metal, it has been said in another post but it still has its place here. Electrcity Well not much to say about this skill, if people don't use it it's because it's too hard to level up and I don't really have suggestions about it to level it easier except those : By fixing generators and hot-wiring cars, maybe get some XP also by removing car batteries Foraging Foraging is the most boring skill and I think you all agree with me on that, but how could we make it less boring? Well like it worked before foraging, I'm talking about bushes with berries. That's right, before foraging we had bushes working as containers and we could harvest them and I think it was nicer, same thing could be done with twigs and branches, you go to a tree then grab branches and twigs around it and for stones we already have stones on the floor so why not being able to pick them up? Same thing for mushrooms, a container, grape leaves on trees when you've the right lvl to find them, same with eggs and insects on bushes or trees etc So yeah you get what I mean, containers to find (with random locations) instead of just right clicking on floor and waiting, noobs in this skill would still find less things than experimented ones, a bit like how the lucky trait works. I realize how much harder it would be to make this instead of right clicking but it would be way more fun for the player, well... as fun as foraging in real life could be... That's all I've to say and it's already a lot, cooking is fine except for XP gain, making a salad should give you more XP than cutting some bread for example... and mechanics is really nice, nicely balanced about what skill levels do and the way to win XP except one thing, if I'm not mistaken removing a battery gives you as much XP as removing suspensions, kinda absurd, right? But it's not completely done so no need to talk a lot about it for now Thanks for reading this post
  5. RELEASED: IWBUMS Build 39.60

    Well you go to your saves folder and you delete them all
  6. Axe of course, it's one of the best weapons and one of the rarest too
  7. RELEASED: IWBUMS Build 39.60

    oh you mean like that : ? It happens when your weapon breaks
  8. RELEASED: IWBUMS Build 39.60

    haha yeah it happens to me too, zombies even threw my pick up in the air and hit a house's 2nd floor, I'm dead serious and I was barely moving not going fast at all Yeah I also think they could be hard to implement, I just suggested that but it's not a priority at all.
  9. Towel and Dishtowel as Fuel

    Yes AND be able to burn dirty clothes and dirty rags, it doesn't make sense to be able to burn clean clothes but not dirty ones. I guess it would be very easy for devs to make this change
  10. Project zomboid earings for Woman?

    they alreay are in the base game They'll probably add wearable accessories when new animations will be done. It's like backpacks, they're not visible now because it would be a waste of time to make sprites for them when they're about to replace this old system by a new one
  11. RELEASED: IWBUMS Build 39.60

    I agree but it would make more sense to dismantle them with a blowtorch and/or have tow trucks to move them, it would be awesome
  12. RELEASED: IWBUMS Build 39.60

    You can't spawn items in SP except with a mod, necroforge or something like that. What you can do is backing up the map_p.bin file of your game (it's your character's file) delete it then create another character in your game, find a sledgehammer then break the stairs where you're stuck and finally put back your map_p.bin file in your save
  13. RELEASED: IWBUMS Build 39.60

    Thank you! I thought I was crazy and imagined that since no one talked about it A thing about vehicles, it seems we can't rest in them, it's a bit weird since we can sleep in them or maybe when we sit in a car we rest automatically?
  14. The scratch didn't kill you, the virus did. What devs could add is an option to stop scracthes from transmetting the virus
  15. List of things that need to be changed

    I agree with metalworking even though now it's a bit less useless with cars because you can use it to repair them, talking about cars and metalworking it would be awesome to add metal sheets to car's body, or even blades to kill zombies easier with cars but I guess everybody already thought about that. What we could do with metalworking is not only structures but, also nails, axe's blades, saws etc the things we should've had before they removed it, now it's just a second "carpentry" skill... Smoker trait doesn't only give stress, it gives depression at some point and depression is very annoying because it reduces all your action's speed like grabbing items so you better find cigarettes or (and that's the problem) take anti-depressant pills or/and read books and magazines... yeah you can basically "cure" your smoking addiction with books/magazines What I think should've be done from the beginning of the game is a way to see zombies hidden by the Isometric view. In every Isometrical 3D games I know, there is a way to see units hidden by buildings, trees, cars etc... but not in PZ. My character sees zombies in front of him but I can't see them because a wall is hidding them, so because of the isometric view I can't see what my character sees! and it's not only zombies, items, containers, you don't see what you're supposed to see because of this view. So what's the solution? Easy, you add silhouettes to things hidden by isometric view, (same as AOE2) at least for zombies because they're the main threat. Of course I'm talking only about things your character is supposed to see, I'm not saying we should be able to see behind walls or whatever you might think. I would've other suggestions but they're closer to unfixed bugs than features.