Animations will one day be released hype thread.
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58 posts in this topic

55 minutes ago, zoeyflower said:

theres a similar mod for gta five too where your last selected 2 rifles would be holstered to the back and your last selected pistol strapped to your thigh, it just looks so badass.

i also remember a roblox game called apocalypse rising had a feature for a while where your special items would show up on your backpack, if you had a map for example it would stick out off a pocket and if you had a gps it was attached to the bottom, its all these little things and details that make everything look and feel so much more awesome

I have that mod and played arround with it, from having the pistol in the back of the pants, in a shoulder holster. A belt holster etc. Would be awesome if they could do it :D Maybe holsters would be another "layer"  on your character

xXSly_WolfyXx and zoeyflower like this

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57 minutes ago, zoeyflower said:

the apocalypse rising backpack stuff was excruciating work to do since they needed each single backpack to have several different submodels of those special items being carried which is why they eventually dropped it again, it would be a bit easier to do in blender i guess since you can like overlay extra model stuff on basemodels like the clothes on characters but i dont know how the devs work and I totally wouldnt hate them if they didnt include that

 

I do wonder if we are going to be able to make models in blender and export them to PZ.

 

I do recall something like that but i dont remember well what it was, but i am sure someone will mod that feature in. Be able to tell what weapon a character is carrying and what he can shot your ass with is important (NPCs and Players alike, even Rust added that to the game now)

zoeyflower, Geras and xXSly_WolfyXx like this

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7 hours ago, Blasted_Taco said:

Is kinda weird, last time we heard about them it was the usual "progress on the animations continues" since Feb 20 and then radio silence because they started to show the maps and vehicles.

If(mentioned previously && and not mentioned in subsequent Mondoid then state unchanged. In this case that'd mean work to implement rotation and get the rest of Martin's models dependent on rotation integrated, while fixing any bugs or redoing anything that doesn't work.

 

It's not repeated every week because repetition seems to trigger people.

 

2 hours ago, Blasted_Taco said:

 

I do wonder if we are going to be able to make models in blender and export them to PZ.

 

I do recall something like that but i dont remember well what it was, but i am sure someone will mod that feature in. Be able to tell what weapon a character is carrying and what he can shot your ass with is important (NPCs and Players alike, even Rust added that to the game now)


Aiming to implement a few common model formats instead of forcing people to use conversion scripts .etc. This is on General Arcade's list.

MadDan2013, Kuren and Geras like this

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It would be cool to see holsters/places for pistols on the body in the game.  Not just for the player's character, but also for when NPCs are added in; it'd be helpful to know if the man you're talking to has a gun in the waistband of his pants or a holster by his side.

 

Likewise, for fallen police officers, it might be worth checking to see if there's still a gun in the holster before making what might be an unnecessary risk to get it, or if a police-radio is still clipped onto the belt/uniform or dragging on the ground.

Maybe something like this:

Undead Deputy.png

 

  The same goes for contractors/workers who carry tools in utility belts in and around construction areas.  Just a thought for animations. :-)

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On 27 February 2017 at 7:31 PM, zoeyflower said:

What? 7 Days to Die is so visually disturbingly terribad that I quit playing and tried refunding (didnt succeed tho cause of over 2 hrs playtime)

7 days to die is literally more painful to look at than a pile of steaming poop, dont even get me started on these giant parka leather trench coat down jacket thingies that are completely skintight in shape but somehow 9 times as fat as the body under em

 

Literally minecraft looks better than 7dtd

 

Also if im correct theres specific people working on the anims, specific people working on the coding and other stuff etc so anims time shouldnt be slowing down other development time, its a great update that will make the game much more fun to play and look at for those that like visuals AND gameplay

7d2d and PZ are my favourite games, both games lack in visuals, but don't forget 7d2d is a voxel game, random terrain has come a long way, but to say mine craft looks better, is just stupid

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5 hours ago, ld-airgrafix said:

7d2d and PZ are my favourite games, both games lack in visuals, but don't forget 7d2d is a voxel game, random terrain has come a long way, but to say mine craft looks better, is just stupid

Im not talking generally about graphics im talking about how the clothes are all skintight and shaping along the exact contours of the body under em even the thickest trench coat does, the character customization is beyond A B Y S M A L and only ever characters coming out of it look like goblins following several generations of inbreeding, the lighting is garbage at least last time i checked shadows all have the incorrect colors skyboxes dont contribute to the athmosphere etc etc minecraft does so many aesthatic things better than 7d2d from shaders to models, the voxel terrain is one of the few only things that look good and even then the houses look like garbage contrasting against that terrain its hard to explain with words I guess but minecraft really does look much more pleasant at least in my opinion and I feel like PZ has done visuals really well the athmosphere does a great job the lightning is nearly perfect the new shaders make it all look even bleaker the blood splattering the environment looks not only believable but also realistic like the droplets that appear one by one instead of immediately splattering all over the floor and the animations look really well done 

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