Erkinwine

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About Erkinwine

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  1. I for one would love to get a Spiffo with my next Happy MealTM Teeshirts are cool, too. There are a number of online marketers that would do custom tees in a heartbeat as a fund raiser. I've seen some that give a couple of weeks for pre-orders and distribute them as long as there are at least 50 buys. A Spiffo tee or a Project Zomboid tee could probably hit this mark easily. I'd probably buy a few.
  2. Hey, I know this doesn't have anything to do with the game, but I'm enjoying the game as it is with your frequent updates. Can we get a new poll on the Forums page? Pancakes or Waffles is getting pretty old. I suggest we try Boxers, Briefs or Commando. Just my 2.5 cents - considering inflation.
  3. I know what you guys are saying, I have yet to be able to get my carpentry score above level two or three, but every house has at least one bed. Just go to another bed and try to move it. Your carpentry score is bound to improve in the process. Speaking as someone who has moved a bed or two in my day, keeping them from being damaged is difficult. Especially the ones that were kits from Ikea, etc. They seem to be designed to stay in place once constructed. I don't really see how this is too far off from reality. Sorry. Screws and fiberboard are a bad combination.
  4. As long as it isn't a gas stove or a wood stove. This stuff is a bit too nit-picky. Is this a decorating sim or a zombie apocalypse sim?
  5. Hey, I want to send out a thank you for the TIS devs. I just started a new character on Monday. She started in one of the crappy little studios. Imagine my surprise when I headed out to find a better safe house and discovered the recipe for bread dough in her mailbox. Man, that was cool. I had long thought that it would be cool to find mail in these boxed, but never mentioned it as it seemed like such a little thing. Wondering down the block, I found about 80% of the boxes had trade magazines in them and most were not duplicates. I felt a lot better armed with a lot of recipes for snares and traps, mildew cures and, of course, bread dough. I don't know when this was added, but I'm pretty sure I walked by one a couple of weeks ago and there was no container there. I'm sure the spawn rate will be adjusted downward, but I definitely appreciate this new location to find helpful recipes. Thanks again.
  6. Are results of these studies going to be posted?
  7. I like these points and I respect the opinions that the devs know we are excited and they know the we want anims, etc. etc. etc. At the same time, I also know that I am a fan like many others and fans enthuse about things they are fans of. That's the whole point of being a fan. It beats going around trolling other posts, doesn't it?
  8. Yes .... and ... No. You have something of a point about hyping and generating excitement and then getting frustrated because it isn't out, yet. I'm the same way when I put my egg in the microwave for the second 30 seconds, before it is done. The difference is, the microwave doesn't care how much I'm anticipating the egg getting done. On the other hand, a steady flow of positive feedback is good for the devs, since it lets them know that: A) we ARE interested in anims coming out soon; and B) we haven't lost interest and gone on to something else.
  9. Obviously, you need to cover a pit trap, otherwise it's just a pit.
  10. On this subject, but slightly different, I've thought it might be another type of trap for the game. Larger game could be caught in pit traps with or without spikes at the bottom. Since Zeds don't appear to climb very well, I have thought that luring a bunch of them into a pit and then tossing in a Molotov cocktail might make a nice little campfire for roasting hotdogs or marshmallows. Might even make some smores.
  11. It used to be possible to make doodles, with a paper and a pen or a paper and a pencil. I think something like this would be good for the final product. It occurred to me that if a piece of paper allowed you to do something similar how the journal works, we could draw our own maps freestyle. It would be an interesting game element. If the survivor has a piece of paper and a pencil or a pen, he or she should get a little freestyle "draw" on the paper. Then, using rename it could be called "Map 1" or something by the user. This could also be used for notes with a weight of 0.1 (sheet of paper) rather than 1.0 (journal). If this could also be done with notebooks, that would be a plus. Related to this, crayons should be effective writing instruments for something like this, but not for a journal. In that case, the point of the "pen" for the "draw" should be the color of the crayon and much larger than a pen or pencil. Did I put this in the wrong place?
  12. I have a question. I know that writing in a journal used to reduce boredom and maybe even unhappiness. But with all the changes, I'm curious as to whether it has any impact at all. I sometimes like to keep a log of the events of gameplay in these journals, but I'm wondering if the time spent doing that is having any impact on the character. Thank you.
  13. IR, you made some very good points. Some that I agree with and support, but I have to take exception with the idea you seem to have that constructive criticism has to be "praise". Quite the contrary. Let's talk about the argument of gameplay or graphics. Anyone play role-playing games? I'm not talking about the ones you play on a computer. I'm talking about the real ones that require people to actually sit down together and communicate in order to assist some fictional beings to save their fictional world. That kind of thing. Well, with those games, there is a long-running argument between realism and playability. It's the same thing. Some argue that if it doesn't seem real enough, it suspends "belief" and makes it difficult to "imagine" the world properly. Others argue that too much realism slows down playability, thus the game turns into a lot of rolling dice, and looking through rule books, rather than "playing". A balance needs to be found. Gameplay or graphics is the same argument for video games or at least the game design. They need to work together and progress together or the finished product will suffer. It would be quite possible for the TIS developers to forget anims and just focus on adding all the game elements so that they can have a v1.0 for release. We here are a cult following and we would really love it, but the game would be a dud on the market. Real "enthusiasts" want fancy graphics. That's what really makes a game a success. Those people would not like this game and would also wonder why people like us say such good things about it. What's worse is that it gets more and more difficult to add graphical "pizazz" if it doesn't come along with the gameplay elements. It could turn out buggy. It is even possible that it could get to a point that bringing in graphics elements would require a complete reworking of the game. We've seen this before with other games trying to incorporate new graphics technology. My point is, I think you should just enjoy the game that you appear to already enjoy (so I'm not asking you to do something against your will - that would be asking you to be patient, which I admit, you may have already been at one point). If you burn out, you burn out. I'm guessing it wouldn't be the first game you've burnt out on. But have you ever gone out and gotten the sequel of a game you burnt out on and found renewed vigor? Well, guess what? That will happen with the release of anims, or with NPCs, or with whatever comes next. Stop worrying and enjoy the game we all seem to love.
  14. I understand what you are saying along with IndigoRebel, but let me give you some free advice and I promise you it is worth every penny. Before I do, though, let me explain that I am not a high school or college student. I'm in my 50's. I have a family and a job I've worked for the last 17 years. In 2010, I went back to college, while working and got my associates, my bachelor's and my MBA degrees. I actually picked up PZ while working and getting my MBA. I credit much of my sanity to this and other computer games - most of which are early access. Now the advice: Life falls into a number of categories, too numerous to list independently, but three very important ones are work, family and entertainment. If either of you want to reach my age, you need to learn that the third is as important as the first two, yet neither should be sacrificed for the others. Your work pays the bills, not just the ones for now, but the ones for the future. it's important, but it isn't the only thing. Family are the people that count on you and those that you can count on. They are also important. Without family, work and entertainment, even life in general will start to feel unimportant. Never forget about family. Now, let's talk about entertainment. Entertainment is the cornerstone to your sanity and your health. We live in an extremely challenging world full of stress. Not properly kept in check, stress can ruin your mental and physical health. Amazingly, entertainment helps to deal with stress, even though it may actually create stress of its own. As much as I know my survivor in PZ is doomed to die, I try to keep him or her alive as long as possible and when he or she stresses, so do I. But it's a good stress and it helps me to forget about the real stresses of living in a Trump world full of idiots who think he and Alex Jones are the only ones with the right answers. You need this. I'm not saying just video games, but whatever it is you enjoy doing to escape, if only briefly, from the stress of living. The problem is, all three of these tug on a person and their time. Twenty-four hours never seems to be long enough and it feels like something has to give. What you, I, and everyone else needs to do is find a balance. You may not be able to do all the things you would like to do all the time, but that doesn't mean you can't do them. Balance is important. So, play PZ, go to the movies, watch football, whatever it is that lets you relax, you have to do it. Just don't make it your life. You also have family and work. That same advice goes for your survivor, by the way. While your job might have you working 8, 10, 12 or more hours per day cracking undead skulls, you need time for that comic book or a newspaper now and again, if just to take you away. And devs, if you are reading, we need NPC's, too. Family is important.
  15. Maybe I'm just different from everyone else that plays this and other early access games, but I really don't concern myself with a release date. Quite frankly, I have a dozen or more games in early release, but I've never been part of an early release game that has ever been released. I don't buy them for what they might be. I buy them for what they are, and I think everyone else should too. Why, because no one knows what tomorrow will bring. If you have all your hopes hung on what you think will be, you are almost guaranteed to be disappointed. That doesn't mean that the developers have failed you, it just means that you interpreted their promises differently than they did. Here's my philosophy - think of it what you will, but remember, Bill Gates and Steve Jobs made a "buyer beware" industry out of electronics a long time ago. It's time people figured it out. When you see an early release game out there, ignore the words "early release". Look at the game as it is and look at the price. Ask yourself, is it worth that price? If your answer is yes, by all means, buy it. If not, don't. If you are not sure, bookmark it and go back when it gets updated and see if your answer changes, but for goodness sakes, don't buy a game for what it might be one day. If you are that driven to help something get going, then go to kickstarter and "invest" in something or apply somewhere as a playtester, but don't pay for the privilege. I have been quite impressed with the development of this game and don't care one bit about the speed of that development. Some of the other early release games I bought showed tremendous activity for a time, then they suddenly stopped. Word came out much later that the developers gave up on them. Was I cheated? Of course not. I had what I paid for. Was I disappointed? Maybe at first, but I got over it. I've also paid more than $60 for a game that was tested and marketed and had great reviews, but was simply crap with so many problems, I couldn't finish the first play-through. It's fine to anticipate new releases and changes to the game, but don't invest yourself too emotionally in them. It isn't the end of the world if you have to wait a few weeks, months or even years for them. Also remember that the developers appreciate your input, when it is constructive and they like to know that you are looking forward to their next release. I like the point of this thread. Blasted_Taco, I may have waited a while to get to this, but I'm not being critical of what you said. It just seems to be the kind of thing that can turn this from a positive thread into a negative thread. Quite frankly, I've read a number of your contributions and they are generally constructive, as I think the point of this post was.