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About Erkinwine

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  1. You know, Crusaders of the Dark Savant - the fifth installment of the legendary Wizardry series by Sir-Tech - pioneered some pretty impressive early NPC interaction, allowing for somewhat open-ended dialogue with some, but not all of their NPCs way back in 1994. I, for one, thought that they had opened the door to revolutionary new NPC AI. But they did not improve on that through any of the next three installments. Nor did anyone else in the computer gaming industry. As a matter of fact, most NPC dialogue and AI isn't much advanced from what I programmed in my programming classes in high school back in 1981. From what I read, TIS had NPCs, but just didn't like them, because they were too two-dimensional. They want 3-D NPCs, which I'm willing to wait for, because a good interaction with an NPC would be light years ahead of everything else.
  2. Me, too. I like the NPCs in Dead State, but would prefer if they were a little more open-ended. Too many times you only get two choices and either means a character will die. I'd prefer more intelligent NPCs. I think that's what the devs are trying to give us and why they have been so difficult.
  3. Spiffin'

    Expansions generally involve a much higher price - 29.99 vs. 1.99 for example, so it is acceptable that the two don't have the same level of content. I've also had to suffer through some expansions that involve changes to the basic mechanics, thus creating a different game, entirely. Expansions like Denver, St. Louis, Seattle, Washington DC or LA (Grand Theft Auto with a twist) would be cool, but I don't think it would bother me if motorcycles and bicycles were part of a DLC for 1.99 and, as mentioned by Butter Bot, Louisville is part of the project. I do think that we currently have plenty of map to play on while other pieces of the project are rolled out. No one has really said much about a campaign, but it was obviously the intention of the devs to have a campaign for the project and that will be a different kind of beast, entirely, as it requires story-telling rather than programming to be successful and no matter how great the mechanics and graphics are, if the campaign isn't good, it ends up being just a sandbox. The point of this is that the devs definitely have enough environment to test and run each element as it is introduced without a need for more maps. Before too long, Orell will become more necessary as the devs need to work out taller buildings, basements, etc., but I think we are ok until then. We don't need taller buildings or basements for a vehicle that is just going to drive by or for an NPC, unless he or she is going to live there.
  4. Spiffin'

    At this point, I don't want to be a party-pooper, but I think there are enough maps to allow for hours of fun gameplay in the upcoming v1.0. I would rather not distract devs from their monumental task of adding the remaining elements that will turn this from an EA game to the blockbuster that it certainly will be. Can we agree that Orell and Louisvill, etc. could be really fun, but would also work as an attractive DLC once the whole Project Zomboid experience has come together? I also like the idea of bicycles and motorcycles, but think that they could probably work as a nice little DLC, too. I'm getting tired of reading posts by people (but certainly not you Kuren), who lament the time the TIS team is taking due to expanding their concept of what the v1.0 game should be, while simultaneously trying to pile up their plate with a wish list of non-essential items. I'm looking forward to this becoming the first EA game to actually be released out of dozens that I have bought. But that can't happen if they are constantly reminded of ideas they happened to mention a number of years ago.
  5. I've thought of this, too. Perhaps some of these changes can happen later to cosmetically improve play and feel, but I'm happy enough with the way things work for now as I wait for the things that have a higher priority, like anims, NPCs, vehicles. I even heard mention of armor (Armour for the British and Canadian chaps). I could really dig some armor - even if it was just leathers for riding bikes, etc. Anything that keeps the zeds from sinking their nasty little chompers into my ever-so delicate flesh.
  6. Metal bed frames are of little difficulty, except where they join with the headboard and foot. If these are not solid wood, you are going to have a problem, even if you don't damage it. Frames made entirely of wood are a different case entirely. I have encountered a number of frames, where holes need to be re-drilled once a screw is removed because the wood will no longer hold it. Trying to change where pieces are connected causes other issues with stability. I never mentioned mattresses. The fact is, the game doesn't consider the mattress to be a separate component. The bed is a unit by itself. Break any part of the bed and the mattress won't work. That doesn't mean the mattress is broken. Your problems are not caused by the game mechanics. They are caused by a decision someone made creating your world. That isn't the dev's fault. These are the rules of the world your survivors live in. Just like you learned to live with gravity, they must live with fragile furniture.
  7. More funding

    I for one would love to get a Spiffo with my next Happy MealTM Teeshirts are cool, too. There are a number of online marketers that would do custom tees in a heartbeat as a fund raiser. I've seen some that give a couple of weeks for pre-orders and distribute them as long as there are at least 50 buys. A Spiffo tee or a Project Zomboid tee could probably hit this mark easily. I'd probably buy a few.
  8. Poll

    Hey, I know this doesn't have anything to do with the game, but I'm enjoying the game as it is with your frequent updates. Can we get a new poll on the Forums page? Pancakes or Waffles is getting pretty old. I suggest we try Boxers, Briefs or Commando. Just my 2.5 cents - considering inflation.
  9. I know what you guys are saying, I have yet to be able to get my carpentry score above level two or three, but every house has at least one bed. Just go to another bed and try to move it. Your carpentry score is bound to improve in the process. Speaking as someone who has moved a bed or two in my day, keeping them from being damaged is difficult. Especially the ones that were kits from Ikea, etc. They seem to be designed to stay in place once constructed. I don't really see how this is too far off from reality. Sorry. Screws and fiberboard are a bad combination.
  10. As long as it isn't a gas stove or a wood stove. This stuff is a bit too nit-picky. Is this a decorating sim or a zombie apocalypse sim?
  11. The Great Project Zomboid Statistical Study Thread

    Are results of these studies going to be posted?
  12. I like these points and I respect the opinions that the devs know we are excited and they know the we want anims, etc. etc. etc. At the same time, I also know that I am a fan like many others and fans enthuse about things they are fans of. That's the whole point of being a fan. It beats going around trolling other posts, doesn't it?
  13. Yes .... and ... No. You have something of a point about hyping and generating excitement and then getting frustrated because it isn't out, yet. I'm the same way when I put my egg in the microwave for the second 30 seconds, before it is done. The difference is, the microwave doesn't care how much I'm anticipating the egg getting done. On the other hand, a steady flow of positive feedback is good for the devs, since it lets them know that: A) we ARE interested in anims coming out soon; and B) we haven't lost interest and gone on to something else.
  14. Digging underground, Caves, Mining and Smelting

    Obviously, you need to cover a pit trap, otherwise it's just a pit.
  15. Digging underground, Caves, Mining and Smelting

    On this subject, but slightly different, I've thought it might be another type of trap for the game. Larger game could be caught in pit traps with or without spikes at the bottom. Since Zeds don't appear to climb very well, I have thought that luring a bunch of them into a pit and then tossing in a Molotov cocktail might make a nice little campfire for roasting hotdogs or marshmallows. Might even make some smores.