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  1. What Ever Happened to Marina Cook I grew incredibly anxious awaiting the release of Build 41 ā€“ Anims. Every Thursday, I read the weekly Thursdoid, hoping that there would be some announcement of the pending release of the much-anticipated Build 41. And each week there was more news to make me even more eager, but no news of that release. Finally, I could take it no more. I turned on the IWBUMS, waited patiently while the game updated and finally, I was playing Build 41 ā€“ even if it wasnā€™t ready for release, yet, I could get the feel for what would, in essence, be a whole new game. I want
  2. Erkinwine

    Zed Snacking

    I just want to say that when I heard talk a year or so about an anims release, I was excited that we would get to see our characters wearing a backpack and maybe look a little more like we have them outfitted. This is above and beyond what I was expecting and it still is growing. I'm hoping that you folks at TIS have an expected date for the release - even if you don't want to get our hopes up too much by saying it. I'm really looking forward to these additions. Especially the animations of our characters doing the many tasks they have to do from day to day that currently just sho
  3. Erkinwine

    Higher Fidelity

    Great to see the new skills and revamped skill system - I agree that as skills were added, leveling was becoming encumbered. It might now be necessary to tweak the experience required for a level as the first two or three levels might seem a bit quick. - just say'n.
  4. Ayrton, You got the idea. With NPCs, there will be a community, so some aspects will be easier, allowing players to live longer. Other aspects more difficult. It will be necessary to keep the entire community fed, for example. But communities allow for specialization and thus more chances for longer survival. Even in communities, survivors will slowly be eliminated, forcing those who remain to take on greater roles. Having to take care of an infant or toddler would certainly add an aspect of difficulty to the game and, I think, a fun tag. Survivors may not live long enough to creat
  5. Ok, I know, I know, I know. The TIS Devs have already made it clear that there are going to be no child zombies in Project Zomboid. And the case is closed. If that's the way it is - that's the way it will be, but I must at least post my suggestion. When NPCs are finally released (whenever that may be) it will be entirely unrealistic to assume that survivors are not going to attempt to save the species by creating a next generation. If the issue for no children is because the Devs don't want to deal with their deaths, that is one thing against which I have no counter argument. Howev
  6. You know, Crusaders of the Dark Savant - the fifth installment of the legendary Wizardry series by Sir-Tech - pioneered some pretty impressive early NPC interaction, allowing for somewhat open-ended dialogue with some, but not all of their NPCs way back in 1994. I, for one, thought that they had opened the door to revolutionary new NPC AI. But they did not improve on that through any of the next three installments. Nor did anyone else in the computer gaming industry. As a matter of fact, most NPC dialogue and AI isn't much advanced from what I programmed in my programming classes in high schoo
  7. Me, too. I like the NPCs in Dead State, but would prefer if they were a little more open-ended. Too many times you only get two choices and either means a character will die. I'd prefer more intelligent NPCs. I think that's what the devs are trying to give us and why they have been so difficult.
  8. Erkinwine


    Expansions generally involve a much higher price - 29.99 vs. 1.99 for example, so it is acceptable that the two don't have the same level of content. I've also had to suffer through some expansions that involve changes to the basic mechanics, thus creating a different game, entirely. Expansions like Denver, St. Louis, Seattle, Washington DC or LA (Grand Theft Auto with a twist) would be cool, but I don't think it would bother me if motorcycles and bicycles were part of a DLC for 1.99 and, as mentioned by Butter Bot, Louisville is part of the project. I do think that we currently ha
  9. Erkinwine


    At this point, I don't want to be a party-pooper, but I think there are enough maps to allow for hours of fun gameplay in the upcoming v1.0. I would rather not distract devs from their monumental task of adding the remaining elements that will turn this from an EA game to the blockbuster that it certainly will be. Can we agree that Orell and Louisvill, etc. could be really fun, but would also work as an attractive DLC once the whole Project Zomboid experience has come together? I also like the idea of bicycles and motorcycles, but think that they could probably work as
  10. I've thought of this, too. Perhaps some of these changes can happen later to cosmetically improve play and feel, but I'm happy enough with the way things work for now as I wait for the things that have a higher priority, like anims, NPCs, vehicles. I even heard mention of armor (Armour for the British and Canadian chaps). I could really dig some armor - even if it was just leathers for riding bikes, etc. Anything that keeps the zeds from sinking their nasty little chompers into my ever-so delicate flesh.
  11. Metal bed frames are of little difficulty, except where they join with the headboard and foot. If these are not solid wood, you are going to have a problem, even if you don't damage it. Frames made entirely of wood are a different case entirely. I have encountered a number of frames, where holes need to be re-drilled once a screw is removed because the wood will no longer hold it. Trying to change where pieces are connected causes other issues with stability. I never mentioned mattresses. The fact is, the game doesn't consider the mattress to be a separate component. The bed is a u
  12. I for one would love to get a Spiffo with my next Happy MealTM Teeshirts are cool, too. There are a number of online marketers that would do custom tees in a heartbeat as a fund raiser. I've seen some that give a couple of weeks for pre-orders and distribute them as long as there are at least 50 buys. A Spiffo tee or a Project Zomboid tee could probably hit this mark easily. I'd probably buy a few.
  13. Erkinwine


    Hey, I know this doesn't have anything to do with the game, but I'm enjoying the game as it is with your frequent updates. Can we get a new poll on the Forums page? Pancakes or Waffles is getting pretty old. I suggest we try Boxers, Briefs or Commando. Just my 2.5 cents - considering inflation.
  14. I know what you guys are saying, I have yet to be able to get my carpentry score above level two or three, but every house has at least one bed. Just go to another bed and try to move it. Your carpentry score is bound to improve in the process. Speaking as someone who has moved a bed or two in my day, keeping them from being damaged is difficult. Especially the ones that were kits from Ikea, etc. They seem to be designed to stay in place once constructed. I don't really see how this is too far off from reality. Sorry. Screws and fiberboard are a bad combination.
  15. As long as it isn't a gas stove or a wood stove. This stuff is a bit too nit-picky. Is this a decorating sim or a zombie apocalypse sim?
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