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Ziggylata

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  1. Just thinking out loud here, which I hope invokes some discussion. First aid is pretty important and I understand why everyone can perform every medical action, having a wound you couldnt close would be a rough deal. However, this kind of makes the first aid skill kind of useless. If a level 1 first aid skill can stitch, treat a wound and bandage it properly, why do I need to level it up? The short answer, you dont and youve never needed to and any leveling of first aid is simply a bonus to its effectiveness. While this would be a raw deal for everyone else, given this games nature, I think itd be better to see first aid become a valuable skill and one that locks out low-level characters from being able to perform some actions, much like how nearly every other skill does such as carpentry, electric, mechanic. As it stands, I dont think ive ever worried about my first aid skill a single time since ive started playing once I knew how it worked. Positive traits could supplement this change, such as one that gives a small boost to first aid right away so you can still perform the important basics. Obviously, this is just my thoughts on the top of my head and I havent thought it through more than this, please share what you think of this? Maybe you agree with first aid being useless but not my suggestions. Let me know.
  2. Ziggylata

    Home on the Range

    Im quite interested in the idea of players names NOT always being above their head. Looking at those foggy screenshots makes me wish that those names just werent there. I think thatd be a lot more immersive and I think itd be a lot cooler to almost lose your friends in a crowd if you look away. Granted, this should be an option, but I think itd be a great one for public servers.
  3. Is there any focus on PvP being consistent? Im not too worried about PvP since its sort of a secondary aspect of the game, but I hope its functional because it would allow MP to be a lot more interesting and dynamic.
  4. Ziggylata

    Down Under

    Next up is second floor no staircase protection removal?
  5. Ziggylata

    Down Under

    Glad to see car cheese removed. Theyre still useful, the speed of those zombies got slowed dramatically but no more invincible car bases.
  6. Ziggylata

    Half Termdoid

    Those bayonets look euphoric. I hope this ties in with the spear skills.
  7. Fences and windows should be soon too, id hope before build 41 is finished.
  8. That is. How can you fight if fighting only brings an entire crowd towards you no matter the scenario. Zombies are so evenly distributed you kind of HAVE to pull them towards your starting zone because theyre placed every 15 or 20 tiles in clusters of 4 to 10. Stealth in this regard is a nightmare and combat is worse. You cant sneak much since your stats are low and your room for error is lower, you cant fight because you have no weapons and the combat is unreliable. Its essentially a bad thing no matter how you phrase it.
  9. Yeah, I want to see more combat stuff, myself. Right now if 3 come at you at the same time its just going to be you spamming shove until one/two of them fall over and you beg the game not to send a 4th at you or youll lose. Stealth for me isnt my thing but combat is a nightmare because you literally cant fight too many and they all come at you at the same time and they all group up in clusters of 4 to 10 even from the first 2 or 3 minutes ingame. Also im sure that even with poor eyesight, someone could tell that someone else is down the street like you said, but how can they tell the difference between a human and a zombie just from a shape, especially if im covered in copious amounts of blood and have the same general dirty appearance. How can they tell im not them and how can they always know exactly who they are and never make a mistake? This isnt stuff that should be ignored in my opinion.
  10. Ziggylata

    2020 vision

    Hopefully we can see shit like this fixed in the new update cause this directly caused my death.
  11. Ziggylata

    2020 vision

    Im happy to see the animation-canceling I reported being addressed already. Will we be seeing any changes to zombies going over fences and through windows? Ive found a lot of people are just looping hordes through windows and fences to get free hits in while they're on the ground. Id hope its not intended cause its quite an immersion breaker to see stuff like that.
  12. Thanks for bringing this to attention, ive noticed this myself a lot and been frustrated, but it always seems to slip my mind when talking about problems I have with the game right now.
  13. Im going to be blunt here, since you dont seem to understand. Id like to preface this with "I do not dislike you as a person" and "I am not attacking you". Please, stop telling me to play the other gamemode and stop telling me I have to play a certain way. I can play the current Apocalypse as it stands, it is not too hard for me and there is nothing there that makes me want to play another mode over Apocalypse. There is nothing preventing me from doing a good job in Apocalypse and you are not required to play the way that you play to survive in Apocalypse. Im not going to play Survivor any more than I already have and I am not going to be providing feedback for it as its a mode thats meant to be easier. I do not care if the description says "Combat is often best avoided" because im going to participate in the combat regardless. I do not care what you would like me to play or where you want my feedback. I am an Apocalypse player and it is the mode I prefer, im going to play it how I want and im going to express my opinions and ideas about it because my feedback isnt less valid because you say so. I have been streaming this game on twitch nearly every day since Build 41 showed up on IWBUMS, I have enjoyed most of it and found a few problems and i am providing my feedback on those problems and giving my opinion on those problems so they are at least noted. If you tell me to play on Survivor again im going to lose my mind, there is absolutely no need to keep throwing "go play survivor instead" and "youre not supposed to play like that". Even if I approached Apocalypse with a stealth focus in mind, it would still have a lot of the issues I have talked about in my post. Sorry for being so blunt but talking to you about this is like talking to a brick wall when you just throw "go play survivor" or "go provide feedback for survivor" in response to everything I have to say. There is no need for that as im of the opinion that "Survivor" and "Builder" should not even be options to begin with. I am of the opinion that games like this should have The intended mode and then other options available. For me, Apocalypse is that intended mode. If you need another example for this, Halo 3 has a difficulty selection of Easy, Normal, Heroic and Legendary. Heroic has the subtext "This is the way halo is meant to be played." and I feel Apocalypse fills this role properly. Apocalypse is my favorite mode by far and im in no ways saying "Apocalypse is bad" with my post. I am always wishing for games improvement and PZ is no exception and I will continue to support and hope for this games improvement as time goes on. I hope I put your argument to rest and I hope I can get some actual opinions on the rest of the main post above.
  14. Survivor is too easy and I dont like it. I want to play apocalypse. Even with what apocalypse is, its still too much. Stealth focused but theres too many to stealth unless you play on Riverside or the really quiet areas of Rosewood. I refer to commodities. Jackets, clothing, bowls, all these things are surprisingly rare for no real reason. Like I give an example plenty of times, I spawned in a house with a battery and some makeup. The entire house only had 1 single battery and some makeup in it. Thats not really right and that kind of thing always makes me say "apocalypse loot sure is great". Its not that I want guns in every single cabinet, I dont want knives and baseball bats all over, I just want commodities that would even be left behind to be left behind. Despite the buff to soap spawnrates, its still very easy to not find a single bar of soap in 10 houses in a row. "nor being sure everything respawned" isnt my idea of perfect. Why would I bother to smash down an entire towns population of zombies and risk death only so they can maybe all respawn again. Theres too much of that garbage. I know youre going to go "survivor is for you" but it really isnt. Builder and Survivor should not be gamemode selections to begin with, its splitting up the focus. Apocalypse is the hard one and thats the one im going to play, it keeps the gameplay pure and the tension high. The only thing wrong with it are a few annoyances that ive experienced and heard others complain about or joke about as well.
  15. I like to approach things head-on, so yes. I really think its too little. Like I said in my post, I found 1 makeup kit and 1 battery in my starting house, nothing else. Multilple houses never have pieces of clothing in them, kitchens can often not have anything as simple as a knife or can opener or even a fork or spoon. Im not asking for a fireaxe being in every box, im just saying there should maybe be items that are a lot more common? This doesnt really address the issue I mentioned, no offense, but I get what you mean. I find plenty out in the woods or rural areas as is. I wouldnt mind that either, but even so id want the minimum to be turned up so im not dealing with hundreds of respawns in a week in one part of town, cause ive had this happen 3 or 4 times on apocalypse and its just like "why even bother?"
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