Keshash Posted November 24, 2016 Share Posted November 24, 2016 14 hours ago, RobertJohnson said: I need to start a poll to let this Roosewood. Everyone is loving it, aye? Moosewood would be a lo-o-ot better. trombonaught, Bourbon and dnk3912 3 Link to comment Share on other sites More sharing options...
Strats Posted November 24, 2016 Share Posted November 24, 2016 (edited) 3 hours ago, Keshash said: Moosewood would be a lo-o-ot better. Or Chatville, in honor of our very own French developer and his Twitter cat. Edited November 24, 2016 by Strats Repetitiveness Link to comment Share on other sites More sharing options...
Magic Mark Posted November 24, 2016 Share Posted November 24, 2016 8 hours ago, RobertJohnson said: Keys can spawn in side table too, but i should add bit more to the spawn table. For the prison yeah, I may need to lower the key spawn rate because of all the zombies in there... Thing being, I can only say "this type of door will always be locked, even if interior", or Mash will have to duplicate the door to have one with the locked props, another one without and replace the door on the map... But the prison should have lot of door locked anyway, it's a damn prison after all I fixed the bug with the locked doors not being able to be unlocked with keys found inside the house/prison. Good to hear. I agree about the prison having locked doors, but I think the chances of them being locked should be linked to the "locked houses frequency", not locked 100% of the time. Always the chance that locked-door protocol was broken when the prison got overrun. There is also still the issue of keys dropping inside of the firehouse having no effect on any doors, and once they are unlocked they are unlocked forever. Link to comment Share on other sites More sharing options...
hunger john Posted November 24, 2016 Share Posted November 24, 2016 Since we're on the topic of keys, how possible would it be to have zombies that didn't spawn inside a building have a key to it? For example, find a key on a zombie that unlocks a door across the map. It'd be cool to collect tons of keys just to have them go to the most random doors in various places. Since the new profession zombies will apparently have specific loot, couldn't they also have specific keys for locations as well? Keshash, Blasted_Taco, Gurluas and 3 others 6 Link to comment Share on other sites More sharing options...
Joosy69 Posted November 24, 2016 Share Posted November 24, 2016 2 hours ago, Strats said: Or Chatville, in honor of our very own French developer and his Twitter cat. Or Mooseknuckleton Link to comment Share on other sites More sharing options...
Josko Posted November 26, 2016 Share Posted November 26, 2016 On 2016-11-23 at 8:05 PM, NagashUD said: Maybe 6 points is a bit much ? 4 wouldn't be enough? , i love this trait sincerly, i just wish it correctly balanced, less rare but less points could be an idea? esp with a long term survival, i know it won't kill me but also books will disapprears with time to remove the depressed moodles Smoker trait isnt 6 points, it's 4 points, always been O_o Unless I'm missing something... Is he gonna change smoker to +6 points? Link to comment Share on other sites More sharing options...
RobertJohnson Posted November 26, 2016 Author Share Posted November 26, 2016 Oh, ok then, someone told me it was 6 points I didn't checked... Well, 4 points is good then Blasted_Taco and NagashUD 2 Link to comment Share on other sites More sharing options...
Josko Posted November 26, 2016 Share Posted November 26, 2016 (edited) 1 hour ago, RobertJohnson said: Oh, ok then, someone told me it was 6 points I didn't checked... Well, 4 points is good then Also in the code it says it needs lighter to smoke, and I can confirm I had no lighter and I still could smoke, a bug maybe? Also with Desentisized trait you still get panic when crawler zombies appear, and when you sleep you wake up paniced( So you should never be too paniced to sleep since you don't panic at all with Desentisized ), also you can get paniced when you start the game as Veteran Also All thumbs trait needs to be nerfed, giving only +2 points but everything is sooo slow, you pick up everything as slow as being Severly unhappy, if it was alot less slow it would be good And I've read that Axeman trait does nothing, that it doesn't work, maybe you could have a look at it Edited November 26, 2016 by josko_91 Link to comment Share on other sites More sharing options...
hunger john Posted November 26, 2016 Share Posted November 26, 2016 39 minutes ago, josko_91 said: Also in the code it says it needs lighter to smoke, and I can confirm I had no lighter and I still could smoke, a bug maybe? Also with Desentisized trait you still get panic when crawler zombies appear, and when you sleep you wake up paniced( So you should never be too paniced to sleep since you don't panic at all with Desentisized ), also you can get paniced when you start the game as Veteran Also All thumbs trait needs to be nerfed, giving only +2 points but everything is sooo slow, you pick up everything as slow as being Severly unhappy, if it was alot less slow it would be good I think the veteran being panicked where it does should remain, it makes sense that even a hardened war vet would get panicked at the start of the infection, as well as being startled by crawlers. I chalked the sleeping panic up to night terrors, personally. I also agree on All thumbs being changed, it should be at least +3 or sped up a little. Link to comment Share on other sites More sharing options...
Josko Posted November 26, 2016 Share Posted November 26, 2016 14 minutes ago, hunger john said: I think the veteran being panicked where it does should remain, it makes sense that even a hardened war vet would get panicked at the start of the infection, as well as being startled by crawlers. I chalked the sleeping panic up to night terrors, personally. I also agree on All thumbs being changed, it should be at least +3 or sped up a little. You are right All thumbs should atleast be +6 man, everything so slow with it But best would be if it got sped up quite a bit Link to comment Share on other sites More sharing options...
Dr_Cox1911 Posted November 26, 2016 Share Posted November 26, 2016 @RobertJohnson Could you take a look at this the dedicated server not starting because of linkage-error lwjgl64. Here is the Bug-Tracker for this problem. With this bug feedback on the VOIP stuff is kinda difficult. Link to comment Share on other sites More sharing options...
NagashUD Posted November 27, 2016 Share Posted November 27, 2016 (edited) 14 hours ago, RobertJohnson said: Oh, ok then, someone told me it was 6 points I didn't checked... Well, 4 points is good then Damn i always though it was 6 points ! probably added a trait by mistake, i'm very sorry about ( yeah it''s me for the 6 points :/ ) exepted something changed since the translation. I really don't understand what happened, my apologise about this :/ that's weird Edited November 27, 2016 by NagashUD Link to comment Share on other sites More sharing options...
NagashUD Posted November 27, 2016 Share Posted November 27, 2016 Hmm i played on my laptop and the highligted furnitures/zombies are black Link to comment Share on other sites More sharing options...
screamik Posted November 28, 2016 Share Posted November 28, 2016 On 23.11.2016 at 7:10 PM, screamik said: I agree with you. Axes could be more rarely. But. If cigs will fall more often, what the point of perk "smoker"? Just free 6 skillpoints? On 27.11.2016 at 8:06 AM, NagashUD said: Damn i always though it was 6 points ! probably added a trait by mistake, i'm very sorry about ( yeah it''s me for the 6 points :/ ) exepted something changed since the translation. I really don't understand what happened, my apologise about this :/ that's weird It's my fault guys. I'm really sorry about confused all of you. Link to comment Share on other sites More sharing options...
NagashUD Posted November 28, 2016 Share Posted November 28, 2016 (edited) Yeah in fact i'm pretty sure it was 6 points before. Edited November 28, 2016 by NagashUD Link to comment Share on other sites More sharing options...
Magic Mark Posted November 29, 2016 Share Posted November 29, 2016 (edited) Just checked - the community center is also a building plagued by the bug where only some of the exterior doors are intractable with a key and the rest are unlocked 100% of the time and cannot be locked via key. If this is working as intended, that makes no sense as these are doors that definitely should be lockable. I've never seen any of these kinds of buildings that have doors unlocked all the time or don't have the function to be able to lock. Edited November 29, 2016 by Kim Jong Un Link to comment Share on other sites More sharing options...
Soha Posted November 29, 2016 Share Posted November 29, 2016 (edited) Hi, I didn't play for a while and wanted to check the game today. Anyway, after joining IWBUMS, console appears, loads some lines, then disappears with nothing happening. Can't launch game in any mode. Before joining IWBUMS, game launched. I've added console.txt from my user folder, is it right file to put in that case? cheers console.txt Edited November 29, 2016 by Soha Link to comment Share on other sites More sharing options...
The Googlator Posted November 29, 2016 Share Posted November 29, 2016 Try deleting the 'options.ini' file from Users/username/zomboid Delete that and relaunch the game. I also had issues because of the mods I had activated... There's a fix for that but can't remember it right now. May be the same as above. -TG Link to comment Share on other sites More sharing options...
EnigmaGrey Posted November 30, 2016 Share Posted November 30, 2016 6 hours ago, Soha said: Hi, I didn't play for a while and wanted to check the game today. Anyway, after joining IWBUMS, console appears, loads some lines, then disappears with nothing happening. Can't launch game in any mode. Before joining IWBUMS, game launched. I've added console.txt from my user folder, is it right file to put in that case? cheers console.txt You need to install VCRedist 2015. It's in %ProgramFiles(x86)%\Steam\steamapps\common\ProjectZomboid|_CommonRedist\2015 You might have to download it directly from Microsoft's webpage if this one doesn't work though. Be sure your computer is up to date according to Windows Update and restart if necessary. Link to comment Share on other sites More sharing options...
RobertJohnson Posted December 1, 2016 Author Share Posted December 1, 2016 Build IWBUMS 35.22b: [New] Added rotten bread slices icon New farm zone between March Ridge & Ro(o)sewood Added again lot of new foraging/trapping zone (mainly around March Ridge & Rosewood) Add display warning if VOIP system has error Updated Radio translation [Bug Fix] Fixed keys not working for new locked interior doors (prison door...) Fixed world filler not using the correct colors/alpha (always ultra bright) Fixed wrong option being saved (possible highlight and multiplayer text color problem) Fixed missing 1x textures (composter...) Fixed crash on dedicaced server Keshash, The Googlator, NagashUD and 6 others 9 Link to comment Share on other sites More sharing options...
NagashUD Posted December 1, 2016 Share Posted December 1, 2016 (edited) Nice, still missing some translation on metalworking magazine, balance seems ok for me here now for cigarettes and smoker trait (still need matches or lighters to smoke ? they arent hard to find so why not?) keys are working now, very nice!! ; dunno if the antique ovens are fixed (didn't try yet) and still don't know how to use the composter i put rotten food in it and no interactions are avaiable :s Do you feel the release soon guys ? Picture of the missing translation : Spoiler Edited December 1, 2016 by NagashUD Link to comment Share on other sites More sharing options...
ZoolooS Posted December 1, 2016 Share Posted December 1, 2016 I am sorry, but coal is not renamed to charcoal, I still have bunch of unusable coal and I still can not add fuel to red grill with it. Link to comment Share on other sites More sharing options...
NagashUD Posted December 1, 2016 Share Posted December 1, 2016 1 hour ago, ZoolooS said: I am sorry, but coal is not renamed to charcoal, I still have bunch of unusable coal and I still can not add fuel to red grill with it. Did you try on a new game ? i think this has been fix some updates ago. Link to comment Share on other sites More sharing options...
steiger Posted December 2, 2016 Share Posted December 2, 2016 On 12/1/2016 at 1:26 PM, ZoolooS said: I am sorry, but coal is not renamed to charcoal, I still have bunch of unusable coal and I still can not add fuel to red grill with it. I haven't done the requisite leg work to say for certain, but it might be the case that coal you've already found on existing maps are always going to be coal. New bags you find will be charcoal. Either that or you would need to start a new game. Link to comment Share on other sites More sharing options...
Joosy69 Posted December 3, 2016 Share Posted December 3, 2016 (edited) Did something to the IWBUMS beta? I opened my PZ today and it's back to 34.28. I went into the Steam client to redo the beta password thing, and i launched the 'iwillbackupmysave' again, but PZ still loads the old version. EDIT: oh, nevermind. I restarted the Steam client, and then it downloaded the 35.22b version again. But that was kinda weird. Edited December 3, 2016 by Joosy69 Link to comment Share on other sites More sharing options...
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