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Keepbro

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  1. Like
    Keepbro got a reaction from Kirrus in Important Security Notice   
    You wonder why they bother? I mean except for all the hugely important security details that I regularly share on the TIS forums including all my credit card details and passwords for my ebay and steam accounts. 
     
  2. Like
    Keepbro got a reaction from Pann in Important Security Notice   
    You wonder why they bother? I mean except for all the hugely important security details that I regularly share on the TIS forums including all my credit card details and passwords for my ebay and steam accounts. 
     
  3. Like
    Keepbro got a reaction from grammarsalad in Brexit and RJ   
    UK facepalm**
     
    To be truly fair we were never really part of the EU - de Gaulle actually had it pat when he vetoed us joining because as he saw it we either towed the line and agreed to its principles or didn't and stayed out. Since we wanted extra benefits he was right to say "non." Since then its just been a cash grab for us. Because we're an island and worse a jingoistic one at that we wanted all the benefits and none of the problems. The EU didn't like that so there was always an us and them mentality to our being part of it. In more politically understandable terms the EU depends on Germany, France and the UK and it was always weak because our leg of the political tripod was shaky. Now that its been removed I kind of expect the EU to dissolve. I don't think it can survive with being just Germany and France. 
  4. Like
    Keepbro got a reaction from Kitt Frostpaws in New Forums Layout   
    Where the hell is Clyde?
     
    Don't make me write another poem!
     
  5. Like
    Keepbro got a reaction from Ontogenesis in New Forums Layout   
    Where the hell is Clyde?
     
    Don't make me write another poem!
     
  6. Like
    Keepbro got a reaction from LeoIvanov in New Forums Layout   
    Where the hell is Clyde?
     
    Don't make me write another poem!
     
  7. Like
    Keepbro got a reaction from deprav in New Forums Layout   
    Where the hell is Clyde?
     
    Don't make me write another poem!
     
  8. Like
    Keepbro got a reaction from MrZombifiedGamer in Death From Medical Problems   
    I am all in favour of making the game's survival mechanism harder as I feel that currently there aren't a lot of options once you've forted up. Making long long term survival problems come into effect such as vitamin deficiencies, food contamination and so forth seems an excellent addition to the game.
    I would like to put forth the idea for trying to have an overarching mod pack that adds lots of options such as scurvy, cannibalism, vitamin problems etc so as to be able to coordinate what I'm sure will be overlapping mod ideas. This way repetition of effort is kept to a minimum, resources can be directed and, selfishly, I'll get to do stories for all the mods since I can't code or draw.
  9. Like
    Keepbro got a reaction from Cyrrent Eiledoll in Scurvy moodle mod   
    Man-in-purple-hat (can I simplify your name to MannyP?) please feel free to use any ideas in any way you want. I don't mind what you use them for although credit would be nice and if you do decide to work on a mod then please let me know as I would be happy to help with short stories, QA and anything else that I can provide (sadly I can't code or draw but I do believe that I am a shining bastard of a thinker).
    A long long while back me, Thuztor and RJ worked on a cannibalism mod which was very fun but since then they have both been snapped up by Indiestone. I would like to work on some mods again especially the cannibalism mod and I am strongly in favour of trying to organise an extremely survival mod package that has lots of evil little mods working together to make the game even more tricky and terrifying. The aim of this would be to give a one stop shop for gamers to choose multiple mods and for coders to have a support network so that multiple people can work on overlapping projects.
  10. Like
    Keepbro got a reaction from Footmuffin in Scurvy moodle mod   
    Since I raised the spectre of this in the Human meat topic -(http://theindiestone.com/forums/index.php/topic/16803-human-meat/ apologies but this was done on a mobile)
    I realised that this could be quite a useful moodle in that it would make for a more evil survival experience. For those that don't know scurvy is a horrific affliction when you don't have any vitamin C and your body basically rots because you arent producing any natural collagen which is basically the glue that Keeps your body together. Vitamin C is found in fresh produce and most meat which means that a zombie outbreak would most likely see outbreaks of this as supply chains would break down and fresh food rot quite quickly.
    The idea would be for a moodle representing scurvy (maybe a sort of shrivelled yellowish looking face) with some gradually increasing health problems. Since scurvy causes depression, insanity, jaundice, neuropathy and then death I think it would be wise to make stages of it so slight scurvy, scurvy and finally severe scurvy followed by death, all with increasing health problems.
    Some fun effects could be to make loud noises (such as gun shots) cause pain and even unconsciousness as this is a common problem with scurvy.
    To mitigate this I think some added items could be useful such as vitamin tablets although they should have diminishing effectiveness somehow.
    To implement this as a mod you would need to add an element to every food item in the game adding a vitamin C meter and its effects on your player character.
    In short I think this would make for a more hardcore survival experience and make it more worrying when your hideout is completely surrounded by zombies as it would give you a time limit to figure something out, the catch being that if you don't you die an extremely painful agonizing drawn out death by inches which could not be saved by poor stockpiling of food (ie no surviving on a huge supply of pot noodles).
    Ideas for a mod name could be the "Eat your vegetables" mod.
  11. Like
    Keepbro got a reaction from The Good Noob in Scurvy moodle mod   
    Since I raised the spectre of this in the Human meat topic -(http://theindiestone.com/forums/index.php/topic/16803-human-meat/ apologies but this was done on a mobile)
    I realised that this could be quite a useful moodle in that it would make for a more evil survival experience. For those that don't know scurvy is a horrific affliction when you don't have any vitamin C and your body basically rots because you arent producing any natural collagen which is basically the glue that Keeps your body together. Vitamin C is found in fresh produce and most meat which means that a zombie outbreak would most likely see outbreaks of this as supply chains would break down and fresh food rot quite quickly.
    The idea would be for a moodle representing scurvy (maybe a sort of shrivelled yellowish looking face) with some gradually increasing health problems. Since scurvy causes depression, insanity, jaundice, neuropathy and then death I think it would be wise to make stages of it so slight scurvy, scurvy and finally severe scurvy followed by death, all with increasing health problems.
    Some fun effects could be to make loud noises (such as gun shots) cause pain and even unconsciousness as this is a common problem with scurvy.
    To mitigate this I think some added items could be useful such as vitamin tablets although they should have diminishing effectiveness somehow.
    To implement this as a mod you would need to add an element to every food item in the game adding a vitamin C meter and its effects on your player character.
    In short I think this would make for a more hardcore survival experience and make it more worrying when your hideout is completely surrounded by zombies as it would give you a time limit to figure something out, the catch being that if you don't you die an extremely painful agonizing drawn out death by inches which could not be saved by poor stockpiling of food (ie no surviving on a huge supply of pot noodles).
    Ideas for a mod name could be the "Eat your vegetables" mod.
  12. Like
    Keepbro got a reaction from Cyrrent Eiledoll in Scurvy moodle mod   
    Since I raised the spectre of this in the Human meat topic -(http://theindiestone.com/forums/index.php/topic/16803-human-meat/ apologies but this was done on a mobile)
    I realised that this could be quite a useful moodle in that it would make for a more evil survival experience. For those that don't know scurvy is a horrific affliction when you don't have any vitamin C and your body basically rots because you arent producing any natural collagen which is basically the glue that Keeps your body together. Vitamin C is found in fresh produce and most meat which means that a zombie outbreak would most likely see outbreaks of this as supply chains would break down and fresh food rot quite quickly.
    The idea would be for a moodle representing scurvy (maybe a sort of shrivelled yellowish looking face) with some gradually increasing health problems. Since scurvy causes depression, insanity, jaundice, neuropathy and then death I think it would be wise to make stages of it so slight scurvy, scurvy and finally severe scurvy followed by death, all with increasing health problems.
    Some fun effects could be to make loud noises (such as gun shots) cause pain and even unconsciousness as this is a common problem with scurvy.
    To mitigate this I think some added items could be useful such as vitamin tablets although they should have diminishing effectiveness somehow.
    To implement this as a mod you would need to add an element to every food item in the game adding a vitamin C meter and its effects on your player character.
    In short I think this would make for a more hardcore survival experience and make it more worrying when your hideout is completely surrounded by zombies as it would give you a time limit to figure something out, the catch being that if you don't you die an extremely painful agonizing drawn out death by inches which could not be saved by poor stockpiling of food (ie no surviving on a huge supply of pot noodles).
    Ideas for a mod name could be the "Eat your vegetables" mod.
  13. Like
    Keepbro got a reaction from Jasonface900 in Apparently flamethrowers are legal to own and use in the USA   
    I hear that the biggest buyers are/were pot growers who burn down other pot growers crops.
  14. Like
    Keepbro got a reaction from uberevan in Apparently flamethrowers are legal to own and use in the USA   
    What if you were to make a flamethrower sword? Wouldn't that be the ultimate close combat weapon?
    Actually a shotgun with a bayonet and flamethrower nozzle attached would probably be better come to think of it.
  15. Like
    Keepbro reacted to EasyPickins in RELEASED: Build 32.30   
    Fixed Steam servers not being able to download Workshop items. Servers use WorkshopItems= INI option that takes a list of Workshop item ID numbers separated by semicolons. The server will download/install/update these items when starting up. Example:
    WorkshopItems=490954937;492428344;492886697;492887139How do you get the Workshop item ID numbers? Workshop item creators will need to update their workshop items. The Workshop ID will automatically be added to the end of the item description when submitting an item update. For items that haven't been updated, the URL of the item contains the ID, you can see it by visiting the item's page in your webbrowser. Example:
    http://steamcommunity.com/sharedfiles/filedetails/?id=492887139Clients will see this when joining a server that requires workshop items they haven't installed yet:
    Fixed scoreboard not showing Steam details for distant players (all those %1). ProjectZomboid64 exe uses ProjectZomboid64.site.json if it exists so people can customize JVM args. Ditto for ProjectZomboid32 and ProjectZomboid32.site.json. This was added because the original .json files may get overwritten when the game updates. ProjectZomboid64/32 accept JVM arguments in addition to game arguments. This can be used to override vmArgs in the .json file. JVM arguments must end with a --, even if there are no game arguments. Example: ProjectZomboid64.exe -Xmx1024m -- -nosteamAdded Password= INI option, if set, it specifies the password every user connecting to the server must enter in the server browser. Server lists display a lock icon next to password-protected servers. Setting Open=false no longer keeps a server out of the public server list. /banuser on a disconnected user also bans that player's SteamID. Log messages on Steam servers contain the SteamID instead of IP address, due to the Steam networking stuff not making it easy to get a player's IP address. The /list command displays IP or SteamID for players. IP addresses are not banned on Steam servers, but SteamIDs are. Removed the "ban ip" admin button on the scoreboard on Steam servers. Fixed the UI that shows when you join a server through Steam's own server browser. Steam profile names are no longer displayed in Steam's server browser. It uses the regular account name. Fixed kick/ban messages not being displayed on the client sometimes. Handle +password commandline option when joining a server using Steam's server browser. Fixed crawling zombies sometimes getting walking-zombie speed. Fixed multiplying traps when placed, disappearing traps when thrown. There's still a bug where you can pick up some traps after placing them, leaving an invisible trap behind (beeping Alarm Clocks for example). (Issue #002123) Added getModInfoByID(modID) Lua function. Fixed "Navigate + Use Doors" zombie Cognition setting. The locked/barricaded/etc state of doors/windows wasn't checked (zombies would walk through locked doors). Doors/windows being opened by zombies wasn't synced in MP. (Issue #002121) Options screen now has Back/Accept/Apply buttons. (Issue #002120) Set fullscreen and resolution at the same time when applying option changes. AutoCreateUserInWhiteList works with an empty password. If a client connects without a password originally and with a password another time, the password is updated in the whitelist. The 'steamid' field in the whitelist is updated every time a client connects. Added "Blood Decals" option to limit the number of blood sprites rendered. "None" is an option. This is mostly for people with no-so-great computers in multiplayer. Made the "Mute" button in the scoreboard visible to non-admins. This stops a user's chat messages showing. Fixed /reloadoptions causing options to be listed multiple times by /showoptions. Added stuff to Windows .bat files so they don't start in C:\Windows\System32 when run as administrator. Added "Borderless Window" option. The game must be restarted for this option to take effect. Added console version of RCON (no gui). -a is the address, -p is the port (defaults to 27015) and -w is the password. Each command should include the arguments to the command. Example: rcon.bat -a 128.32.45.1 -p 27015 -w MyPassword "changeoption Open false" "kickuser Bob" quitRenamed /list to /connections. /list wasn't displayed by /help before. Added /disconnect that takes the connection number to disconnect. Example: /connectionsconnection=1/1 <IP or SteamID> player=1/4 id=0 username="SomeUser" fullyConnected=true/disconnect 1Disconnected connection=1 username="SomeUser"Fixed blood-travel distance when stomping on zombies in multiplayer. Fixed position of the Chat context menu (used to clear the chat text). Added (CURRENT) resolution as the first in the list of choices in the options screen. If the window had a non-standard size, then the first resolution was the one selected even though it didn't reflect the window's current size. (Issue #002130) Added a UI to set the time before bombs explode.  It works with controllers. Fixed lighting bug in coop when one player had "Cat's Eyes" trait. (Issue #002132) Fixed ambient sounds (house alarms, etc) not playing relative to the closest player in coop. (Issue #002132)
  16. Like
    Keepbro got a reaction from uberevan in Apparently flamethrowers are legal to own and use in the USA   
    I hear that the biggest buyers are/were pot growers who burn down other pot growers crops.
  17. Like
    Keepbro got a reaction from Kuren in The Winchester   
    Thought it might be funny to have an English themed pub somewhere in the game that looks eerily similar! 
  18. Like
    Keepbro got a reaction from ToastedFishSandwich in No NPC mentions policy   
    Just a stupid idea but why not arrange an event where Indiestone invites dissatisfied (but polite) customers to play as zombies against PZ developers playing as survivors. Anyone who manages to eat a developer then gets their money back and coupons or something.
     
    Thus Indiestone gets the therapy of blowing the shit out of lots of people and unhappy customers (may) get their money back and have bragging rights of having eaten devs who made them unhappy and the rest of us get to watch and laugh.
  19. Like
    Keepbro got a reaction from Johnny Fisher in The Winchester   
    Thought it might be funny to have an English themed pub somewhere in the game that looks eerily similar! 
  20. Like
    Keepbro got a reaction from Tomwa in Apparently flamethrowers are legal to own and use in the USA   
    ^^
     
    I would agree with this because most games have highly unsatisfying death animations for people being flambeed but there is something highly satisfying when they have the anims right and you get a big gloop of napalm on some poor fuckers and they start running round in circles screaming flapping their arms doing the "hot hot hot" dance.
  21. Like
    Keepbro got a reaction from lucy the axe in No NPC mentions policy   
    Just a stupid idea but why not arrange an event where Indiestone invites dissatisfied (but polite) customers to play as zombies against PZ developers playing as survivors. Anyone who manages to eat a developer then gets their money back and coupons or something.
     
    Thus Indiestone gets the therapy of blowing the shit out of lots of people and unhappy customers (may) get their money back and have bragging rights of having eaten devs who made them unhappy and the rest of us get to watch and laugh.
  22. Like
    Keepbro got a reaction from Sieben in No NPC mentions policy   
    Lemmy - I love you and I truly mean this from the heart but next time don't write out "War And Peace" to what is the equivalent of a "All PZ devs are fagz" style post. Its silly and quite beneath you. Its doing nothing but stressing you out and pandering to some dicks ranting. The twat didn't deserve the level of care and consideration that you put into the reply. Ignore the tosser, get some rest and enjoy your programming. 
     
  23. Like
    Keepbro got a reaction from lucy the axe in No NPC mentions policy   
    One other thing but what does APZITDUBDERP mean? (I might be spelling it wrong)
  24. Like
    Keepbro got a reaction from Cdr.Keen in Apparently flamethrowers are legal to own and use in the USA   
    I hear that the biggest buyers are/were pot growers who burn down other pot growers crops.
  25. Like
    Keepbro got a reaction from Geras in No NPC mentions policy   
    Lemmy - I love you and I truly mean this from the heart but next time don't write out "War And Peace" to what is the equivalent of a "All PZ devs are fagz" style post. Its silly and quite beneath you. Its doing nothing but stressing you out and pandering to some dicks ranting. The twat didn't deserve the level of care and consideration that you put into the reply. Ignore the tosser, get some rest and enjoy your programming. 
     
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