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Magic Mark

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  1. Like
    Magic Mark got a reaction from Joshnpk in Glass making   
    Molten glass is definitely ways away from being in the game, but I like the idea of at least finding glass panes.
    Oh - side suggestion, construction sites could be a source for finding place-able windows.
     
    Also, this isn't minecraft - creating glass from sand doesn't work like that. Sand requires a very high temperature to actually melt. On top of that, other things to actually be able to do it, and safely at that. You can't realistically accomplish this with "fire and some kind of mold". Also welcome to the forums.
  2. Like
    Magic Mark got a reaction from grammarsalad in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    Hi! My first suggestion post in a while, I'll try to keep this one short and sweet, and less acidic than my previous ones. Enjoy!
     
    I absolutely love the direction we are all going in, build 33 sounds fantastic. I think this change would be a minor one but still useful for people who want varied Sandbox games.
     
    With creative mode on the way, these additional options can help players who wish to have further creative control to how their world develops.
     
    This could also potentially solve any issues with erosion rates.
     
    The Ideas.
     
    Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings.
     
    Currently, walls cracking and trees growing are the same setting.
     
    While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature.
     
    Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape.
     
    With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse.
     
    Add the option to disable Decay/Overgrowth. Increase the range you can change it to.
     
    Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them.
     
    The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it.
     
     
     
    The changes these ideas could bring if implemented:
     
    People who have problems with the erosion rates would have more control to change it in sandbox mode to their preference. Players who build amazing things on creative mode would be able to preserve them from overgrowth and cracking if they want to. Add more creative control to players who want to make their custom game-mode more diverse.  
    Well, what do you all think? Is increasing the diversity in the options really necessary? How would you change it if the settings were added? Let me know in the comments! Long live PZ!
     
    -KJ1
  3. Like
    Magic Mark reacted to Adamiks in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    +1 for this. And if you ask me i would like to change trees growing to really slow, bushes and grass to normal (if these two would be diferent options... really doubt it though) and cracking to normal/fast (if on normal cracks on roads would need years to appear etc.)
  4. Like
    Magic Mark got a reaction from Geras in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    Hi! My first suggestion post in a while, I'll try to keep this one short and sweet, and less acidic than my previous ones. Enjoy!
     
    I absolutely love the direction we are all going in, build 33 sounds fantastic. I think this change would be a minor one but still useful for people who want varied Sandbox games.
     
    With creative mode on the way, these additional options can help players who wish to have further creative control to how their world develops.
     
    This could also potentially solve any issues with erosion rates.
     
    The Ideas.
     
    Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings.
     
    Currently, walls cracking and trees growing are the same setting.
     
    While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature.
     
    Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape.
     
    With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse.
     
    Add the option to disable Decay/Overgrowth. Increase the range you can change it to.
     
    Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them.
     
    The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it.
     
     
     
    The changes these ideas could bring if implemented:
     
    People who have problems with the erosion rates would have more control to change it in sandbox mode to their preference. Players who build amazing things on creative mode would be able to preserve them from overgrowth and cracking if they want to. Add more creative control to players who want to make their custom game-mode more diverse.  
    Well, what do you all think? Is increasing the diversity in the options really necessary? How would you change it if the settings were added? Let me know in the comments! Long live PZ!
     
    -KJ1
  5. Like
    Magic Mark got a reaction from MountainSage in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    Hi! My first suggestion post in a while, I'll try to keep this one short and sweet, and less acidic than my previous ones. Enjoy!
     
    I absolutely love the direction we are all going in, build 33 sounds fantastic. I think this change would be a minor one but still useful for people who want varied Sandbox games.
     
    With creative mode on the way, these additional options can help players who wish to have further creative control to how their world develops.
     
    This could also potentially solve any issues with erosion rates.
     
    The Ideas.
     
    Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings.
     
    Currently, walls cracking and trees growing are the same setting.
     
    While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature.
     
    Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape.
     
    With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse.
     
    Add the option to disable Decay/Overgrowth. Increase the range you can change it to.
     
    Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them.
     
    The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it.
     
     
     
    The changes these ideas could bring if implemented:
     
    People who have problems with the erosion rates would have more control to change it in sandbox mode to their preference. Players who build amazing things on creative mode would be able to preserve them from overgrowth and cracking if they want to. Add more creative control to players who want to make their custom game-mode more diverse.  
    Well, what do you all think? Is increasing the diversity in the options really necessary? How would you change it if the settings were added? Let me know in the comments! Long live PZ!
     
    -KJ1
  6. Like
    Magic Mark got a reaction from Wratts in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    Hi! My first suggestion post in a while, I'll try to keep this one short and sweet, and less acidic than my previous ones. Enjoy!
     
    I absolutely love the direction we are all going in, build 33 sounds fantastic. I think this change would be a minor one but still useful for people who want varied Sandbox games.
     
    With creative mode on the way, these additional options can help players who wish to have further creative control to how their world develops.
     
    This could also potentially solve any issues with erosion rates.
     
    The Ideas.
     
    Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings.
     
    Currently, walls cracking and trees growing are the same setting.
     
    While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature.
     
    Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape.
     
    With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse.
     
    Add the option to disable Decay/Overgrowth. Increase the range you can change it to.
     
    Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them.
     
    The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it.
     
     
     
    The changes these ideas could bring if implemented:
     
    People who have problems with the erosion rates would have more control to change it in sandbox mode to their preference. Players who build amazing things on creative mode would be able to preserve them from overgrowth and cracking if they want to. Add more creative control to players who want to make their custom game-mode more diverse.  
    Well, what do you all think? Is increasing the diversity in the options really necessary? How would you change it if the settings were added? Let me know in the comments! Long live PZ!
     
    -KJ1
  7. Like
    Magic Mark reacted to Rathlord in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    Aside from possible technical difficulties with dividing the nature and urban stuff (afaik the game doesn't differentiate between them in any way), I can't see any reason not to have this eventually.
  8. Like
    Magic Mark reacted to Rathlord in Gaining XP in "fitness" and "strength" "skills" takes too much time.   
    It's meant to be that way. This isn't a game that you're meant to master everything in, ever. There's always long term goals, and leveling those is one of them. It's a dev choice.
  9. Like
    Magic Mark got a reaction from CaptKaspar in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    Hi! My first suggestion post in a while, I'll try to keep this one short and sweet, and less acidic than my previous ones. Enjoy!
     
    I absolutely love the direction we are all going in, build 33 sounds fantastic. I think this change would be a minor one but still useful for people who want varied Sandbox games.
     
    With creative mode on the way, these additional options can help players who wish to have further creative control to how their world develops.
     
    This could also potentially solve any issues with erosion rates.
     
    The Ideas.
     
    Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings.
     
    Currently, walls cracking and trees growing are the same setting.
     
    While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature.
     
    Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape.
     
    With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse.
     
    Add the option to disable Decay/Overgrowth. Increase the range you can change it to.
     
    Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them.
     
    The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it.
     
     
     
    The changes these ideas could bring if implemented:
     
    People who have problems with the erosion rates would have more control to change it in sandbox mode to their preference. Players who build amazing things on creative mode would be able to preserve them from overgrowth and cracking if they want to. Add more creative control to players who want to make their custom game-mode more diverse.  
    Well, what do you all think? Is increasing the diversity in the options really necessary? How would you change it if the settings were added? Let me know in the comments! Long live PZ!
     
    -KJ1
  10. Like
    Magic Mark reacted to Kuren in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    I'm always for more sandbox options! And personally, this is one thing I would love to see. I've mentioned before that I feel the erosion is too fast, even on the 500 days setting, and would love it if this could be spaced out more by letting us set it a bit higher.
  11. Like
    Magic Mark got a reaction from Joshnpk in Making Urban Decay and Nature's Overgrowth 2 different Sandbox options.   
    Hi! My first suggestion post in a while, I'll try to keep this one short and sweet, and less acidic than my previous ones. Enjoy!
     
    I absolutely love the direction we are all going in, build 33 sounds fantastic. I think this change would be a minor one but still useful for people who want varied Sandbox games.
     
    With creative mode on the way, these additional options can help players who wish to have further creative control to how their world develops.
     
    This could also potentially solve any issues with erosion rates.
     
    The Ideas.
     
    Make Urban Decay and Nature's Overgrowth two entirely different Sandbox Settings.
     
    Currently, walls cracking and trees growing are the same setting.
     
    While erosion is a great feature to have, and not many games have it, I think it would be fair to give players the option to diversify the feature.
     
    Currently you indeed can adjust the rate of erosion, but there is some room for improvement there. Some people may like the fact that trees and fields slowly grow, but may not like their walls of their beautiful house cracking and looking out of shape.
     
    With me, for example, I would keep grass growth and tree growth at a noticeable rate, but I would set Decay to the slowest setting, since I like to 'maintain' the look of my farmhouse.
     
    Add the option to disable Decay/Overgrowth. Increase the range you can change it to.
     
    Some people may not like Erosion as a noticeable feature in their world, and would like the option to slow it down even further than 500 days (which is currently the slowest you can set it). Some people may think it should take many years for decay to actually occur, a wider range to set it at could help them.
     
    The option to disable either of them individually would be useful as well, as I noted in the earlier announcements of the Erosion mod integration some people were against it.
     
     
     
    The changes these ideas could bring if implemented:
     
    People who have problems with the erosion rates would have more control to change it in sandbox mode to their preference. Players who build amazing things on creative mode would be able to preserve them from overgrowth and cracking if they want to. Add more creative control to players who want to make their custom game-mode more diverse.  
    Well, what do you all think? Is increasing the diversity in the options really necessary? How would you change it if the settings were added? Let me know in the comments! Long live PZ!
     
    -KJ1
  12. Like
    Magic Mark reacted to Rathlord in Some realism inconsistencies   
    The irony that you're still accusing people of ignorance, while misunderstanding basic tenets of physics is laudable but growing less fun by the post.
     
    Actually, stabbing exerts more force on the blade. You see basic physics (irony) dictates that the same force exerted upon the same object in a smaller surface area means more force on the smaller surface area because it isn't spread out as much. (citation: http://www.scienceclarified.com/everyday/Real-Life-Physics-Vol-2/Pressure-How-it-works.html )
     
     
     
    Emphasis mine.
  13. Like
    Magic Mark reacted to ModdedTibby in Server option to remove Steam Names in playerlist.   
    You need to stop doing the same thing as well.   Ive been watching the forums and i see passive aggressive posts written from you to many people who stand up for a point that you may not be on board with.
     
    We know you are helpful, but please dont let helpful turn into what comes across as arrogance to others.
  14. Like
    Magic Mark got a reaction from uberevan in Glass making   
    Molten glass is definitely ways away from being in the game, but I like the idea of at least finding glass panes.
    Oh - side suggestion, construction sites could be a source for finding place-able windows.
     
    Also, this isn't minecraft - creating glass from sand doesn't work like that. Sand requires a very high temperature to actually melt. On top of that, other things to actually be able to do it, and safely at that. You can't realistically accomplish this with "fire and some kind of mold". Also welcome to the forums.
  15. Like
    Magic Mark reacted to King jjwpenguin in Clothing   
    As you can see this is a list of clothing ideas but it will be very long and extensive. I recommend you get what you need now if you plan to read it all the way through and if not well you may be here a while still. Now let’s get right to the actual thing you guys are here for!
     
    First of all I feel clothing should have each different resistances and effects. Some examples are the following.
    ·        Bullet resistant- This means you have a chance to not get hit by the bullet but still can.
    ·        Scratch resistant- Zombies have a low chance of scratching you.
    ·        Fire resistance- You won’t burn right away.
    ·        Damage resistance- This protects from most other sources like player weapons and such.
    ·        Water resistant- This slows the speed at which you get wet.
    Now for the clothing effects or special things certain clothes have.
    ·        Insulated- You can keep warm for longer
    ·        Quick dry- It dries faster (Explained later)
    ·        Warm- it provides warmth
    ·        Cool- It cools you down.
    ·        Baggy- these make you less nimble
    ·        Tight- a counterpart to baggy which is torn easy but more nimble than other clothes
    ·        Bright- These make you more noticeable and appear in neon colors.
    ·        Camouflaged- This means you are less likely to be spotted.
    ·        Hooded- it has a hood providing more warmth, resistance, and hidden identity from behind.
    ·        Thick-This means it is wet longer but is normally warmer.
    Now for a list of things that can happen to clothes.
    ·        Torn- this happens after many scratches and lowers clothing stats.
    ·        Burnt- Similar to torn but after fire and slightly more effective.
    ·        Wet/soaked- it cools you down faster. Comes from rain or manually soaking.
    ·        Bloody- Zombies notice you from farther. Happens after you are bleeding and are not bandaged.
    ·        Worn out- if you wear the clothes for too long they become worn out. Causes discomfort and lowers stats by a slight amount.
    ·        Sweaty- this works like bloody but comes when you are hot for a while or run for a while.
    Here is now a list about some other features:
    ·        Washing/drying machine- Using the washing machine removes the blood or sweat from clothes. The dryer just dry’s them cause the washing machine leaves them wet. These require both power and water so they only last so long. While looking in it shows a bar like the stove but will not rise until its closed (You’re not looking in it)
    ·        Clothes line- Like the dryer but slower and needs to be placed outside. If it rains they slowly get soaked.
    ·        Uncomfortable moodle- this happens when you put on to many layers in the heat or say put a t-shirt over a jacket. It may also cause other problems likes rashes, blisters, and more. It also makes you work slower and do everything slightly slower.
     
    Now to get to a final thing before the long list of clothes that goes on forever. The body is divided into categories of clothing. There are 4 main categories that sub divide like so.
    ·        The head- it covers the face, head, and neck.
    ·        The chest- Torso, arms, wrists, hands, and elbows.
    ·        The legs- Legs and knees.
    ·        The feet- Feet…
     
    Side note: These areas mean that’s what is protected. So having on a waterproof hat doesn’t mean you are waterproof entirely or having a bullet resistant vest means no matter where it hits you’re resistant everywhere. Having on something that protects your head isn’t the same as your face. Please remember this and sorry for any confusion.
    It is however important to note some pieces of clothing span multiple areas like a poncho may span over your body and legs. Now without further ado, a HUGE list of clothes and what not. Remember that these are just basic ideas with nothing to in detail because I figure that’s up to the devs and opinions.
    And for a little example or key of what these mean here you go:
    ·        Item name- Description of object (Where it covers)
    Now let’s start with the head:
    ·        Cowboy hat- this provides some water resistance, very little scratch resistance, and some cooling. (Head)
    ·        Baseball cap- this provides little water resistance, next to no scratch resistance, and little cooling. (Head)
    ·        Motorcycle helmet- Provides high scratch resistance, medium damage resistance, its fireproof and waterproof, low bullet resistance, and some warmth and insulation. Can’t be wet. (Head, Face)
    ·        Bike helmet- This is like the motorcycle helmet but provides no warmth, is fire and water resistant not proof, and has lowered resistance number by a good amount. Can’t be wet. (Head)
    ·        Straw hat- Provides little water resistance, has medium cooling, and is torn easy with little scratch resistance. (Head)
    ·        Sweatband- This provides a little extra running duration, is quick drying, has some cooling, is also tight with low durability, and next to no resistance. It comes in bright and camo colors. (Head)
    ·        Bandana- This can be worn two ways, on the head or face. On the head it provides little cooling, is quick dry, and comes in both camo and bright colors. On the face it does pretty much the same but covers the face and now hides the player’s identity. (Head or Face)
    ·        Top Hat- This provides little water resistance, low scratch resistance, and slight warmth. It was made for a joke for the most part. (Head)
    ·        Glasses-These are very fragile and provide a slight boost in sight. Can’t be wt. (Head)
    ·        Sun glasses- Besides looking cool they give you ever so slight cooling and make the screen slightly darker. At night they decrease your vision drastically. Can’t be wet. (Head)
    ·        Ski mask- This provides warmth, insulation, and slight scratch resistance. I will also hide your identity and only comes in black.
    ·        Goggles- These lower your visibility arc so you don’t see too far to your sides but they provide slight warmth, slight scratch resistance, very little damage resistance, and is water/fire proof. They will also allow you to see farther in heavy weather if that is ever implemented. (Face)
    ·        Gas Mask- slight warmth and resistance, hidden identity, and immunity to air based toxins comes at the cost of lower stamina and lowered visibility. (Head, Face)
    ·        Beanie- This provides moderate heat, some insulation, slight scratch resistance, and is thick. It can be camo and bright as well. (Head)
    ·        Scarf- This provides some warmth, little scratch resistance, and can be camo or bright. (Neck)
    ·        Military helmet- Provides major scratch resistance, medium damage resistance, low bullet resistance, and is fire/water proof.  It only comes in camo or green and is rarely found on Z’s. it can’t be wet.(Head)
    ·        Masks-This hides your identity, provides slight scratch resistance, warmth slight warmth and insulation. These are mostly vanity and for fun. Can’t have the wet effect. (Face)
    ·        Headlight- this provides light based on the users direction that they are facing. It provides no buffs besides lighting. (Head)
    ·        Hardhat- This provides high scratch resistance, and some damage resistance, as well as a little warmth and insulation. It comes in yellow. (Head)
    ·        Shower cap- This provides a little bit of scratch resistance and is waterproof. (Head)
    ·        Welding Mask- This lowers your view distance but provides high scratch resistance, some damage resistance, and slight bullet resistance. It is also waterproof and fireproof. It also can get any clothing effects beside bloody. (head, face)
     
    The Chest:
    ·        Costumes- they provide slight warmth, and insulation as well as some scratch resistance but once again mostly vanity. (Entire chest, possibly legs.)
    ·        Sweater- this provides large amount s of warmth, good insulation, and some scratch resistance. They can be bright or camo as well. They also are thick.(Torso, arms, elbows, wrists)
    ·        T-shirt- These provide very little scratch resistance and slight warmth. They are very basic. They also come in bright and camo. (Torso)
    ·        Turtlenecks- These are warm shirts that are tight, have some insulation, are quick dry, and provide little resistance. Can be camo and bright. (Chest, Neck, arms, wrists, elbow.)
    ·        Vest- this is like the t-shirt but just slightly less stats. (Torso)
    ·        Jacket-This is equipped slightly faster since the zipper, has medium heat and some insulation, as well as it’s hooded and can be camo or bright.
    ·        Long sleeve shirt- Like the t-shirt but has slightly higher stats and covers more. (Torso, arms, elbows, and wrists.)
    ·        Leather vest- High scratch resistance, little heat and insulation, and is waterproof. It also comes in only brown and black. (Torso)
    ·        Leather Jacket- High scratch resistance, some warmth and insulation, and its waterproof. It comes in black or brown. (Torso, Arms, Elbows, Wrists)
    ·        Dress- it has medium warmth and insulation but is more likely to get burned and comes in bright colors and regular. It can be worn by both genders but causes guys to be uncomfortable. (Torso, Legs, knees)
    ·        Sports Bra- This is a female only item that provides slight cooling, quick dry, slight scratch resistance, and extends running abilities slightly. It can be bright and camo as well. (Torso)
    ·        Bikini top- Female only item that is like the sports bra but has less cooling, no endurance buff and faster drying. It comes in all colors including bright and camo. (Torso)
    ·        Tang top- this provides slight cooling, has quick dry, and provides little scratch resistance. (Torso)
    ·        Suit- this provides ok scratch resistance, some warmth, some insulation, and comes in normal tux colors only. (Torso, arms, elbows, wrists)
    ·        Button up shirt- This provides little warmth and little scratch resistance. It comes in all colors including bright and camo. (Torso)
    ·        Winter coat- This is a large coat that provides water resistance, high insulation, medium scratch resistance, and high warmth. It also comes in all colors including camo and bright as well as it is hooded. (Head, neck, torso, arms, elbows, wrists)
    ·        Thermal shirt-It provides medium warmth, slight insulation, low resistance, and come in all colors including camo and bright. Bright is the rarest color however. (Torso, arms, wrists, elbows)
    ·        Bulletproof vest- It weighs a lot but provides high bullet resistance, slight warmth, and comes in camo, green, black, and tan. (Torso)
    ·        Workout shirt- This provides little resistance, some cooling, and can quick dry. It also comes in all colors available including camo and bright. (Torso)
    ·        Poncho- This item is hooded and waterproof. It comes in green, orange, yellow, and clear. It provides very little scratch resistance. Can’t be wet. (Head, neck, torso, arms, knees, elbows, wrists, legs)
    ·        Elbow pads- These provide little damage resistance, medium scratch resistance, is fireproof and waterproof, and slight warmth. They come in all colors including bright and camo. It can’t have the wet effect. (Elbow)
    ·        Fluffy gloves- these are slightly warm, provide little insulation, and little scratch resistance. They also provide a little happiness boost. Can be any color or bright. (Hands)
    ·        Rain coat-This provides little insulation, medium resistance, little warmth, is hooded, and is waterproof. It comes in all colors including camo and bright. (Torso, Head, Neck, Arms, Elbows, Wrists)
    ·        Bike gloves- These provide some warmth, slight scratch resistance, and can be any color. (Hands)
    ·        Work gloves- These provide some warmth, decent scratch resistance, and are water resistant. It also slows crafting/transfer speed. They come in grey, camo, green, and black. (Hands)
    ·        Hunting gloves- like work gloves but have less resistance but are faster at transferring items. (Hands)
    ·        Boxing gloves- These provide some warmth and good scratch resistance but take up both hand slots. It allows you to punch and push zombies to try and knock them over more effectively. Only in red. (Hands)
    ·        Robes- These provide slight insulation and ok warmth. They also provide some scratch resistance. They do however make you tired slightly faster and take longer to dry. They come in all colors.(Arms, Elbows, Torso, and legs)
    ·        Wetsuit- This provides ok warmth and insulation as well as scratch resistance at the cost of some speed and discomfort over a long period of wear. It is also water resistant and keeps warm when wet but takes longer to dry. It comes in black, blue, and bright pink. (All but head, face, feet, and hands)
    Now for the legs:
    ·        Pants- Provide warmth, slight scratch resistance, and come in all colors including camo and bright. (Legs, Knees)
    ·        Shorts- these provide little warmth, little resistance, and come in all colors including bright and camo. (Legs)
    ·        Skirt- low warmth, low scratch resistance, and come in all colors but cause you to be less nimble. (Legs)
    ·        Sweatpants- this are baggy, dry slower, but provide decent warmth and insulation as well as some scratch resistance. They come in basic colors and bright. (Legs, Knees)
    ·        Bikini Bottom- These are similar too bikini tops but the bottom. (Legs)
    ·        Boxers- They provide slight warmth, little resistance, and come in all colors. (Legs)
    ·        Pajama pants- these pants provide some warmth and insulation, little scratch resistance, come in all colors, and make you tired slightly faster. (Legs, knees)
    ·        Thermal pants- Good insulation and warmth, little resistance, and come in all colors. (Legs, knees)
    ·        Formal pants- these are pants with less resistance and match the suit colors. (Legs, Knees)
    ·        Skinny jeans- these provide some warmth and little resistance but tear easy due to being tight.
    ·        Short shorts- these provide little warmth and scratch resistance. They come in all shades of blue and black.
    ·        Swim shorts- these provide little warmth, little insulation, some water resistance, and is quick to dry. They come in all colors.
    ·        Cargo pants- these have decent warmth and scratch resistance, as well as some insulation, but are baggy and slow your nimbleness. They come in all colors.
    ·        Stockings- these provide very slight warmth but tear easy. They come in black and red.
    ·        Leggings- these provide slight warmth and insulation as well as some scratch resistance. They come in all colors.
    ·        Overalls- this provides some scratch resistance, some warmth and little insulation. Only comes in shade of blue. (Legs, Knees, Torso.)
    ·        Parachute pants- these are baggy and provide very little warmth and scratch resistance. It makes you less nimble. They also take longer to dry.
    Now for the feet:
    ·        Socks- Slight warmth and scratch resistance. Comes in all colors
    ·        Long socks- Better socks with higher stats. Comes in all colors
    ·        Fluffy socks- even more warmth than tall socks and some insulation but less resistance. Comes in all colors but Camo.
    ·        Flip flops- these provide slight cooling, next to no resistance, but make more noise when moving. Comes in all colors.
    ·        Hiking boots- These boots give a bit of a speed buff when off terrain. They also provide good insulation and warmth, as well as good scratch resistance, and slight water resistance. They come in Brown, Black, Tan, Green, and Camo.
    ·        Running shoes- These give a slight boost when running on the road/sidewalk. They also give some scratch resistance, little warmth, they are also water resistance, but stay wet longer.
    ·        Cowboy boots- These provide good scratch resistance, some warmth and insulation, as well as water resistance. They come in shades of tan, brown, and black.
    ·        High heels- these provide little warmth, insulation, and scratch resistance however they do cause discomfort. They also come in all colors.
    ·        Flats- these are standard shoes with low scratch resistance, little warmth, and little insulation. They come in all colors.
    ·        Winter boots- these provide medium warmth, high insulation, slight water resistance, and some scratch resistance. They come in all colors.
    ·        Steel toed boots- these are the same as hiking boots but with more scratch resistance, slight damage resistance, and higher chance to kill when stomping.
    ·        Combat boots- These are like hiking boots but without the off road speed buff.
    ·        Cleats- These provide a boost to stomping power and increase speed and traction off road.
    Finally the accessories and others:
    ·        Tie and Bowtie- this provides a very slight warmth boost but is mostly vanity.
    ·        Watch- this is needed to see the time. It can also have a compass and thermometer.
    ·        Cord bracelet- like the paracord bracelets but can be worn and undone into cordage.
    ·        Rubber bracelet- this is another version of a rubber band that can be worn and used in crafting.
    ·        Rings- they do provide a buff to punching.
    ·        Neckless- these can be used to get items like beads, string, and gems.
     
    This is now the end of my huge list. Hoped you enjoyed and leave a comment down below. Enjoy!
  16. Like
    Magic Mark reacted to Konrad Knox in Tone down erosion?   
    Btw Wratts, we play on the slowest available setting, 500 days.
  17. Like
    Magic Mark reacted to CaptKaspar in Tone down erosion?   
    but just think how cool it would be for them once they lived long enough and realized it was
  18. Like
    Magic Mark reacted to Kuren in Tone down erosion?   
    I personally always set the erosion to it's slowest setting in sandbox and if there was a slower setting than that I'd probably choose it. It's such a cool feature but kind of silly and way to quick with the default setting in my opinion.
  19. Like
    Magic Mark reacted to slimane13 in Tone down erosion?   
    It's a bit out of hand right now. I set up at the north farm (just check the pz interactive map) it starts out with a huge field with no trees which is very useful to see the zombies coming. Yet i'm now 4 months in and it's become almost a complete forest. Same for the narrow passage you use to get from the farm to the city/highway.
     
    I think it's an awesome addition, makes the world feel a lot more alive and gives the sense of an apocalypse, but its overtuned right now. I checked the sandbox settings and it defaults at 100 days for 100% growth. Somehow I doubt that it takes only 100 days for a full forest of pine trees to grow from an empty field.
     
    Maybe make the default erosion more like 200/300 days for 100%? I suppose they wanted most people to at least see some parts of the erosion before they died. And not many people hit the 1 year mark.
  20. Like
    Magic Mark got a reaction from Migoxiss in Nice stuff from H1Z1 about zombies.   
    Adam, have a Snickers.
  21. Like
    Magic Mark got a reaction from Zorak in Nice stuff from H1Z1 about zombies.   
    Adam, have a Snickers.
  22. Like
    Magic Mark got a reaction from Johnny Fisher in Server option to remove Steam Names in playerlist.   
    A strong reaction? I thought it was a regular "rebuttal".
     
    I'm sorry if it came off as a "reaction", if you are going to say that somebody's idea is pointless and it's an idea that I personally support, I will debate your point accordingly. Don't take it personally either, I gave "snickers" Adam the same treatment when he said he would stop playing the game if my ideas got implemented in another thread. 
     
    This option would be really useful, not being able to identify who's character is who can be really useful. People would associate less on reputation and more on what they see in front of them. It's the same reason why they use the same thing in Town of Salem.
     
    If you want me to talk about my "strong reactions" I will gladly take it to PMs. My posts aren't as mean spirited as some may think.
  23. Like
    Magic Mark reacted to lemmy101 in Demolished stairs vs Sky Forts   
    Rule #6
     
    http://www.thinkgeek.com/product/7838/
  24. Like
    Magic Mark reacted to Johnny Fisher in Server option to remove Steam Names in playerlist.   
    I whole-heartedly agree. Don't see any reasoning that could be against this.
  25. Like
    Magic Mark got a reaction from Johnny Fisher in Server option to remove Steam Names in playerlist.   
    That point as well is also a good one, it is annoying as heck when people personally attack you after you kill them in MP games with steam integration.
     
    The RP aspect alone in not knowing exactly who everyone you come across is, by far makes this worth it. It makes the 'games' people set up in RP/event servers a lot more interesting especially if you are doing something that could use it.
     
    Either way this option is useful for servers in general when you don't want everyone's identity to be revealed directly.
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