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Nice stuff from H1Z1 about zombies.


Adamiks

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I will make it short because i'm tired:

1. If you're turning into zombies, zombies most likely won't attack you.

2. Playes should life longer after being infected and he should be more "zombie" than human after time (less immunity, health, slow speed, "hunting mode" for other players etc.).

 

I will put more info here tomorow, for now you can just go to H1Z1 wiki to see how it works there.

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I will make it short because i'm tired:

1. If you're turning into zombies, zombies most likely won't attack you.

2. Playes should life longer after being infected and he should be more "zombie" than human after time (less immunity, health, slow speed, "hunting mode" for other players etc.).

 

I will put more info here tomorow, for now you can just go to H1Z1 wiki to see how it works there.

 

Ummm..we got fever that is killing you, once you are dead you reanimate, you dont exactly are a human in a moment and then become a a zombie next, its something that takes a few days..

 

Fever is what kills you, unless you consider the fever to be the thing that turns you into a zombie, then yeah go ahead,

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I will make it short because i'm tired:

1. If you're turning into zombies, zombies most likely won't attack you.

2. Playes should life longer after being infected and he should be more "zombie" than human after time (less immunity, health, slow speed, "hunting mode" for other players etc.).

 

I will put more info here tomorow, for now you can just go to H1Z1 wiki to see how it works there.

 

You can make them live longer by tweaking the sandbox options.

 

Just because you're halfway to becoming a zombie doesn't mean you are one, you're still a living person so it makes perfect sense that they still see you as FOOD. 

 

But movement penalty does sound good tho.

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I will make it short because i'm tired:

1. If you're turning into zombies, zombies most likely won't attack you.

2. Playes should life longer after being infected and he should be more "zombie" than human after time (less immunity, health, slow speed, "hunting mode" for other players etc.).

 

I will put more info here tomorow, for now you can just go to H1Z1 wiki to see how it works there.

 

You can make them live longer by tweaking the sandbox options.

 

Just because you're halfway to becoming a zombie doesn't mean you are one, you're still a living person so it makes perfect sense that they still see you as FOOD. 

 

But movement penalty does sound good tho.

 

Yeah, but i think that zombies are actually smell the fresh meat, when you're one leg in the grave i think zombies wouldn't be much interested. Why? Because you can "smell" (i don't mean rotting flesh i mean pheromones and sweat) half human, half zombie. Another version is that zombies want to infect more and more people (this explains why zombies are not eaten in half in the game, even after game zombies are eating you a little bit and they move on). Anyway there is a lot of things that don't have reasons and being half zombie and walking with zombies will be more than cool and there would be something kinda cool even before your dead (for now turning to zombie is really, really sad. You just wait for your dead....)

 

"Ummm..we got fever that is killing you, once you are dead you reanimate, you dont exactly are a human in a moment and then become a a zombie next, its something that takes a few days..

 

Fever is what kills you, unless you consider the fever to be the thing that turns you into a zombie, then yeah go ahead,"

 

Yeah, i mean this would cool if you would change to a half zombie being still alive. For example in H1Z1 after being in advanced infection you can eat flesh like a zombie... But i don't mean that player should just change from human to zombie without dying, i mean that player should be weaker (due to diseae), slower etc. before dying which is pretty logicial. Seeing "smell of humans" or being able to walk with zombies is very optional here, to be honest i don't think anyone will agree with me at that point, but c'mon who would said that this isn't cool (hunting for players like human - using guns - but eating them like a zombie? Best game eva ;d)? ;D

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I think playing as a zombie is a confirmed no? If it is then the walking with zombies is probably a no?

It could be nice if the default setting for coming back as a zombie was a bit more random. But I think that when you are infected it's important that other people don't know, so you can hide it from them.

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I think playing as a zombie is a confirmed no? If it is then the walking with zombies is probably a no?

It could be nice if the default setting for coming back as a zombie was a bit more random. But I think that when you are infected it's important that other people don't know, so you can hide it from them.

It would be nice if somebody made a mod where you can put zombie guts on yourself so you can walk past a horde, But it washes off in the rain.

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Classic Romero/Max Brooks.

 

Also I'd rather not have any H1Z1 systems in PZ, or else we might end up getting paid-for supply drops. ;)

 

 

H1Z1 have supply drops, because that game will be free in the future. Why players complain about these drops? This is free-play game, but with early access that you can play if you pay.

I believe that H1Z1 itself could learn a thing or two from Zomboid's zombies, not the other way around. :P

For me zombies in PZ are really boring. Every zombies is almost that same (only speed and health is random), they don't do anything special, they have only one attack etc. I don't say that zombies in L4D2 are better, but i just feel that zombies in PZ lack something.

 

The H1Z1 system that you have explained seems to just promote killing on sight. You really don't need to be encouraging that sort of thing.

Can you explain to me why? If you're talking about footsteps then this is only one part and i said it's very optional in this suggestion. And i don't want to complain but killing on sight is very popular already :/

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Classic Romero/Max Brooks.

 

Also I'd rather not have any H1Z1 systems in PZ, or else we might end up getting paid-for supply drops. ;)

 

 

H1Z1 have supply drops, because that game will be free in the future. Why players complain about these drops? This is free-play game, but with early access that you can play if you pay.

I believe that H1Z1 itself could learn a thing or two from Zomboid's zombies, not the other way around. :P

For me zombies in PZ are really boring. Every zombies is almost that same (only speed and health is random), they don't do anything special, they have only one attack etc. I don't say that zombies in L4D2 are better, but i just feel that zombies in PZ lack something.

 

The H1Z1 system that you have explained seems to just promote killing on sight. You really don't need to be encouraging that sort of thing.

Can you explain to me why? If you're talking about footsteps then this is only one part and i said it's very optional in this suggestion. And i don't want to complain but killing on sight is very popular already :/

 

Devs have stated that there will be no "Special zombies" It would be nice however to see a zombie sitting against a house or one with no legs or no arm. 

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If you see someone that looks like a zombie you will try and kill them.

If you look like a zombie you will think everyone is out to get you. As you are dying anyway you can go kill crazy. Being able to eat people will encourage people to kill for food.

Everything about the idea seems to lead to killing on sight :P

It's a very interesting idea but I don't think its good for PZ.

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If you see someone that looks like a zombie you will try and kill them.

If you look like a zombie you will think everyone is out to get you. As you are dying anyway you can go kill crazy. Being able to eat people will encourage people to kill for food.

Everything about the idea seems to lead to killing on sight :P

It's a very interesting idea but I don't think its good for PZ.

 

I think the OP's suggestions of zombies no longer targeting you at later stages of infection and you showing visible signs of becoming a zombie are really interesting and could be a fun mechanic.

 

Also I believe cannibalism would be a really good mechanic especially if food became more sparse, It would add a whole new dimension to the fear of someone killing you out of hunger and would make players more paranoid rightly so. The game is set in a zombie apocalypse after all. I always thought things like cannibalism and worse would be widespread in an real apocalypse.

 

Who cares if it encourages shoot on sight, A pk'er is gonna shoot on sight regardless. That's what bans are for.

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If you see someone that looks like a zombie you will try and kill them.

If you look like a zombie you will think everyone is out to get you. As you are dying anyway you can go kill crazy. Being able to eat people will encourage people to kill for food.

Everything about the idea seems to lead to killing on sight :P

It's a very interesting idea but I don't think its good for PZ.

Well.... To be honest, if you don't like shoot on sight just don't play zombie apocalypse multiplayer games, because these games are shoot on sight mostly. I don't like kill on sight mechanics that are unrealistic (like switching weapons in no time like in Unturned ((naked bambi killed me with a magnum, when i was going to give him a chance, btw he had no weapon in hand when i saw him... so yeah, shitty mechanic)), but in survival games, realistic shoot on sight are ok for me. It's a survival after all. Footsteps and walking in horde (this is in the Walking Dead too!) maybe isn't too realistic, but looking like a shit/zombie is. Really fucking is. Trust me, if some guy would look like a half-zombie i would kill him or (if i would be so kind) talk to him from the distance and tell him to go away (if i would be even more kind) i would give him a weapons to suicide (if implemented) i also think that you should be paranoid when you look like you're infected, but i have a idea here. People with advanced infection (when you start looking like a shit) should have - for aiming, reloading, walking etc. but if this would be implemented (minuses) i would like to see some pluses before dead - walking with zombies.

 

And to stio89 - i really don't like all these KOS (kill on sight or ban) mechanics. It's only a game! Who cares that someone killed you in game? You will die or something? You could kill him too - fair play. Banning people for playing without cheating is hilarious. In Garry's Mod there is mode Trouble in Terrorist Town, where 1-more players are traitors and they need to kill innocent guys. If you're a innocent killing another innocent you get banned. Why?! Because you play game how you can? There is traitor somewhere, you know you're innocent, you kill to survive, simple as that, but no, kids are angry when they lose so they decided to add these rules.... If someone who created game/mowe would like to make game without KOS he would disable friendly fire/wouldn't sell this game (DayZ/H1Z1 are actually games because players CAN kill on sight, simple as that. You don't like bandits? So don't be a bandit yourself or hunt bandits. Most people are becoming bandits, because they're angry when bandits are killing them! Fuck logic! You're want to be good guy? Be good guy. You wan't to be bad guy? Be bad guy. You want to survive? Ok, it's the best what you can do. You're angry because bad guy/survivor killed you? Oh, so you're will be a bad guy by yourself? You will be that same thing that you hate? Ok, now grow up. Not KOS make games like DayZ/H1Z1/PZ frustrating, but that unlogic logic.

 

P.S.

PK - Player Kill. If someone don't like being killed he should't stop playing games survival games, because he will die due to heart attack really quickly.

 

EDIT/P.S. 2

Don't get angry stio, please. I wasn't talking about you but about players of these games in general.

 

 

Devs have stated that there will be no "Special zombies" It would be nice however to see a zombie sitting against a house or one with no legs or no arm. 

 

I actually said that i'm not talking about special zombies :P

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I believe that H1Z1 itself could learn a thing or two from Zomboid's zombies, not the other way around.  :P

For me zombies in PZ are really boring. Every zombies is almost that same (only speed and health is random), they don't do anything special, they have only one attack etc. I don't say that zombies in L4D2 are better, but i just feel that zombies in PZ lack something.

 

Ummm...boring in what way?

 

I want zombies to have more attacks like begin able to grab you and tackle your ass to the ground if you run past them and they are very VERY near them or do stuff like that, those are the attacks that i want to see the most, but other than that, what can a classic romero zombie do?

 

They lack grabs and tackles(either by tripping or falling on top of you) and that would make them more interesting.

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Well... I really don't know. like i said i know they are missing something but i'm not sure exactly what. I think that attack (like these that you mentioned) + more zombies (no, no special zombies, people can die in many ways) i mean zombies wihtout hands/legs/jaws and with holes in the body would really cool. Zombies are eating you after all, so why all the zombies are in really goos condition (because they aren't eaten i think that "walking in hordes" really fit in the PZ lore, it looks that zombies want to infect you, not eat...)? These without hands would can only bite (ugh, worse than crawlers) these without jaws could only scratch you etc. I would also like more skins for zombies - one more muscle, one more fat etc. and about more skins i don't think that fat/muscle zombies are "special", like c'mon why everyone is in normal shape (yea i know there are zombies weaker/faster etc. but this isn't that same, it's just a raw code...)?

 

Zombies in PZ aren't too "alive" in game. Like they're just walking. Because you can observe how zombies are living in groups etc. i think that their social instincts are working so i think that some fights beetwen "alpha-zombie" (NOT special zombie, just group leader) would so cool addition, like you're sneaking when they decided to have a fight and one of them saw you etc. Also there is no "interractions" like zombie-player (killing zombies in drastic way, btw in real world ((if we say zombies are real)) there would be psychopatchs that would have "sex" with zombies, but this is too harsh for the game), zombie-zombie (hehe, totally not porn...), i think that zombies should also attract other zombies like player can, for example if zombie will see you, and he will make his "ughe sound" other zombies may get attracted by the sound and come to you (could be optional though - would make game too hardcore). And please don't take a "xxxx lore book" as example, because after all, no one said that game is 100% like this, try to counter-argument using observations (or code) from the game (at this point i'm putting my idea about footsteps from H1Z1 to trash can, but not "walking in hordes", because like i said, zombies looks like they wouldn't eat too much but care about infecting((it's a "virus" in the brain after all, he can manipulate with brain so much that he can put some things to the trash can, so why he can't add new?)))

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Snip 

 

Alright lets start up with the good old card of: "The misc clothing and zombies(missing limbs, fat, skinny, skins in general) will be later on in development of the game", now that we played that card i can point you to the mod "Gorier zombies" to make them look way better than they do in vanilla (i never play PZ without it).

 

After playing the card "Planned/When its done" and the card "The community/Modder are fixing it" we can go and discuss your post.

 

The zombies do eat you, in fact way back when in the pre-alpha demo build of PZ, when you died, the health status would show you each limb glowing red with the words "EATEN" in all red caps, so yeah they do eat you, the thing is, animations are yet to come, so when do they arrive and they keep coming, sooner or later we will get new attacks from zombies (grabs i think) and also someday we will see them noming on a dead guy in the street (i think i read lemmy saying this but dont quote me).

 

Now we have the social part of the game, that is not a social instinct, they are following moans of the other zombies, 2 zombies moaning near each other will attract another one and he will come moaning, so we now have 3 moaning zombies group that will keep growing, when a lone zombie follows you, another zombie will notice and go after you too, i seen this happen before.

 

The alpha zombie thing is to keep the hoards away from each other to spread the hordes thought the city, is more about a mechanic in the game than it is a social mechanic thingy for them. So inner zombies fighting each other wont make sense.

 

As for the interaction part...well i suppose someone who is desperate enough who is already a wizard might take a rope and do some nasty stuff to the zombiefied girl next door, but i also believe in the common sense of the people that they are doing necrophilia and are going to get something worse than super AIDS. Also, what will this add to the game mechanic or atmosphere wise? I prefer 100% to see a NPC with his zombified pal tied to a chair or locked in a room and him in total denial. 

 

You can do a lot more with interaction with zombies than zombie porn.

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1. We're talking about vanilla not mods. No mod will be better than that same thing in vanilla game. 

2. I don't really think if they're attract each other, if yes then i think it's a mechanic in horde not a "attract to sound" mechanic.

3. I don't really get it for what alpha zombies are for in that way.

4. I WASN'T talking about zombes-players sex (human-human sex is no, so zombie-human will be even bigger no) but about zombie-player that have zombies heads outside his front door (like in The Forest).

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Just to address the Shoot on sight issue, saying don't play zombie apocalypse games because they all involve KOS is a moot point. I don't remember seeing any apocalypse games that actively encouraged shooting people without fair warning. KOS is just when people cant be bothered to put the effort in to get the items themselves, and most probably couldn't beat them fairly. But that's just my opinion, people pay for the game they can play how they want, be that grouping up and working together or randomly shooting people for the kicks.

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If i understood your post then you mean that warning/kicking people for killing people in games like DayZ is good? You know, PvP is named PvP for a reason if you don't want to be killed play PvE servers/games. Without killing games like DayZ wouldn't be games like DayZ. Sorry, but "if you don't want to be killed don't play apocalypse games" is a really good point, and not because i like it, but because people will kill if they can. This is why GTA is so popular. Deal with it or don't play. Even warning/banning people will not change it, because it's PvP.

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KoS in PZ is actually kinda rare for me, most of the PVP i had in PZ was in some contextual "I hate you you spiffo-no-lover", but since PVP is as awkward as two high school teenagers trying to dance for the first time, i dont see that many people doing it, zombies really became kinda deadly if you shot a gun.

 

Also thread is getting derailed, hold on to the rail breaks. 

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