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Wratts

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About Wratts

  • Birthday 09/10/1982

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  1. I like it the way it is, currently, as most people aren't all Quick-Draw McGraw (seriously, same arguments for quick-drawing could be made for pistols). But I like this idea with the holsters for knives (maybe also holsters for handguns) a lot.
  2. I'm would love this. Would give electricians more purpose. Generators are currently a bit so-so in value, especially in multiplayer.
  3. I love the feature and how it can add that I Am Legend-sort of feeling to the game's environment, but I agree that the default is setting is way too fast. It should be set lower so that when you survive long enough, you have the pleasant surprise of experiencing its effects, and it's not way too fast compared to real life. I also feel like the different "erosion" effects should be tuned differently. For instance, asphalt cracking and having potholes show up on it should at least take one winter to occur due to weathering effects. Vines can grow crazy-fast, so those are somewhat plausible as they are already. Bushes and such can also come up quite quickly. But the trees are the real immersion breaker for me. A forest with full trees springing up over the course of a few months is pretty crazy. I feel like seeing full trees grow should be that thing that only the most awesome of survivors should have the reward of witnessing, a matter of game years by comparison.
  4. "I'm not joking, stop stalling and remove the rope now or I'll blow her head off!" --Raider who then got shot from the flank by surprise, and, while he turned to look for the sharpshooter, subsequently axed down by one of the survivors he was holding hostage.
  5. Yeah, the way I understand it, the AI will send Zeds walking around to re-populate areas where they've been thinned out. Chances are, if you've thinned out the Zeds around your base, you're making it a more attractive position for the AI to send zombies to. Thus combined with this noise generation, and meta event noises, you might eventually have a swarm showing up on your doorstep. It's not the player built structures per se, but a combination of different factors that will cause this, and they are somewhat plausible from a simulation standpoint.
  6. I've been thinking the same stuff about it in regards to multiplayer. Generally agree that it needs some tangible use. Should be usable to "rest" with it, at the very least, like any bed or sofa or whatnot. Protection from rain while using it is close second in what functions it should fill. I'm not sure it should provide any protection from zombies, though. I lean towards "no" on that subject.
  7. Sand/dirt bags and wet towels off the back of my head. Wrench + fire hydrant + firehose. And there should totally be a stop-drop-and-roll thing.
  8. Who needs a sword when you've got twenty axes?

    1. lucy the axe

      lucy the axe

      I am jealous. *stares sadly at 8 axes in stash*

  9. "This is not some kind of hell. This is paradise. I was born for this, here and now, and I'm gonna go down swingin'. So long, cupcake." This was followed by a post-mortem kiss.
  10. Ropes weigh less than sheet ropes, that's why.
  11. Come to think of it, the game already has a feature that would make using this a gamble. If the range is limited, you can easily catch fire from a Zed on fire just getting too close to you anyway, right?
  12. Would it be less of an issue, or more viable if there was a constant risk of self-injury with it? LIke a 15% chance of suffering a burn, in addition to a 5% chance of the spraycan catching fire and subsequently exploding and setting the user on fire each time you use a blast of it?
  13. Aside from the common classics already mentioned, I'm very partial to Outdoorsman and Cat's Eyes.
  14. Oh that rope. That glorious, glorious rope. Thanks!
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