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Posts
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Paul Redeker got a reaction from Massi in Small but Important Suggestions Thread
Admin ability to safehouse any building.
Admin ability to set an "area" for a safehouse. For player made buildings.
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Paul Redeker got a reaction from Zorak in Small but Important Suggestions Thread
Admin ability to safehouse any building.
Admin ability to set an "area" for a safehouse. For player made buildings.
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Paul Redeker got a reaction from Batsphinx in RELEASED: Build 38.22
It works now with the release of 38.17
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Paul Redeker reacted to RickL in Hydrocraft Mod
Thanks for the update.
Would you mind adding this in for the next build? It adds functioning wallets for the base game wallets to hold Hydro money.
Feel free to change the stats to however you deem reasonable.
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Paul Redeker reacted to Blackbeard06 in M1014 Weapon Mod
Adds an M1014 semi auto shotgun to the game. Comes with custom sounds, texture and ammo. You will also be able to create a ammo box, ammo can, and ammo crate so you can build your own cache!
One of a few weapon mods to come in the next few days. Currently it is stable and may undergo a few spawn rate and location adjustments. It may seem too op for some, but I think it fits nicely with the game.
You can find it on the steam workshop under M1014 Mod and or at this link http://steamcommunity.com/sharedfiles/filedetails/?id=1133472361
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Paul Redeker got a reaction from grammarsalad in BICYCLES and parts - Emission free vehicle for the PZ apocalypse
Remove Zombie jaws and arms. Find tandom bike. Zed powered transportation.
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Paul Redeker got a reaction from Legoland99 in BICYCLES and parts - Emission free vehicle for the PZ apocalypse
Remove Zombie jaws and arms. Find tandom bike. Zed powered transportation.
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Paul Redeker got a reaction from Man_In_The_Purple_Hat in Hydrocraft Mod
Moderators don't like multiple postings of the same question. It's a bug from the latest update, to be fixed when build 38 comes out. 95% sure.
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Paul Redeker reacted to Hydromancerx in Hydrocraft Mod
Hydrocraft v9.2 has been released!
Which includes ...
- Fixed Weight Bench, Punching Bag and Treadmill
- Tweaked Clay Urn
- New Art for Tombstone and Grave
- New Art for Projector
- New Art for Stack of Cardboard Boxes
- Added 13 Flags on Flagpoles
- Smelting takes longer.
- Hunting Blind has Inventory space.
- Fixed Control Panel
- Potted Grapes give Grape Leaves too
- Can make Celery Seed
- Cane Carve Bowl
- Added Gym Towel
- Added Flatbread
- Added Stone Anvil
- Added Large Urn
- Added Obelisk
- Added Blue Pills
- Added Copy Machine
- Added Glass Jug
- Added Floor Loom
- Added Wardrobe
- Added Flag Pole
- Added Potted Mulberry, Apricot, Celery and Spinich
- Added Mulberry, Celery and Spinach Seeds and Seed Packs
- Added Adrenaline in various forms!
- Thanks to everyone who helped!
Enjoy!
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Paul Redeker reacted to JustinDaniels in PvE "Target Me" Sign
In PvE, there's still a way for players to kill others... by turning into zeds after being infected.
What I suggest is this... what about a button similar to the "PvP" button, that would allow YOU to be harmed, while you can't harm other players?
Like say, for example, you get bitten by a zombie, but manage to return to base. The fever has already hit you, and you tell your friends, "You have to shoot me. I don't want to turn on you guys..."
Having this as an option would allow some pretty interesting scenarios for people in the PvE side of things, without the risk of turning a server PvP JUST to allow "Mercy Kills". Heck, y'all could even use a "Target" icon since the skull's already been done. ^_^'
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Paul Redeker reacted to Svarog in NecroForge [Item Spawner & Utility]
Small Update
NecroForge 2.4b [03.08.2017]
New Brushes Toggle Brush Destroy A
- Will destroy everything on selected tile except for floor on ground level. [Highlight Shows what will be affected] Toggle Brush Destroy B
- Will destroy everything except for floors, walls, windows and doors. [Highlight Shows what will be affected] More Moveables
- Bunch of Signs and Shop banners, around 40 of them. Debug Info Additions
- Now displays what Zone the player is in (Eg. DeepForest, TownZone etc.)
- Displays Target Zombie Density of the Current Zone (Not Current Zombie Population) Updated on MediaFire and Steam Workshop links in the OP.
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Paul Redeker reacted to Hydromancerx in Hydrocraft Mod
Hydrocraft v9.0b has been released!
Which includes ...
- Fixed Iron Furnace Recipe
- Fixed Napkin Holder
- Fixed Trip Hammer
- Fixed Compost Bin
- Sliced Tomato and Onion can now be Composted
- Added Graphite Powder, Ingot and Rod
- Added Industrial Press
- Added Infinite Log Stack (Admin Spawn Only) - Can Make Super Glue!
- Thanks to everyone who helped!
Enjoy!
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Paul Redeker reacted to Ciber Ninja in Muldraugh-Westpoint Farms Expansion
Are you sick and tired of walking that long lonely road from Muldraugh to Westpoint?
Think its weird that rural towns have so few farms around them?
Looking to add more content to the stock map, but hate how most mods don't really blend into the stock map?
Well how about some of this!
[Buildings Not yet included]
[Work in progress]
[Don't judge me]
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Paul Redeker reacted to Svarog in NecroForge [Item Spawner & Utility]
If something is missing in that department, let me know, I tried to be thorough when getting the script together but with the sheer amount of sprites I was looking at I definitely missed some. I know I need to add lamps.
Also, good to hear, hopefully it'll stay that way.
Edit: Note - If you want to remove a moveable you picked up somewhere in the world you can type Moveables.Moveable into Module.ItemID field and click remove button, it'll go away. Stuff spawned by NecroForge has a different ID until it's placed and picked up.
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Paul Redeker got a reaction from nasKo in NecroForge [Item Spawner & Utility]
My forever love for making this admin only on MP.
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Paul Redeker got a reaction from Svarog in NecroForge [Item Spawner & Utility]
Yes, spawning moveables is the number reason to have it. Makes lore building that much easier to craft. And the additional TP points are awesome too.
Been pretty smooth so far.
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Paul Redeker reacted to Svarog in NecroForge [Item Spawner & Utility]
Yeah it should have been there sooner I imagine that it's pretty useful for spawning Moveables.
Do let me know if you come across any problems when using it in MP, I only did fairly limited testing on that myself.
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Paul Redeker reacted to Svarog in NecroForge (OUTDATED)
NecroForge 2.1 Feature Showcase Video
This video showcases every feature currently available in NecroForge as of version 2.1 and how to use them.
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Paul Redeker reacted to Neutz in Union City
I have got most sprites working in game now, The different colors really make a difference and give the game a fresh look for those who have been around for a long time and seen everything.
Made a more modern looking home for eg.
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Paul Redeker reacted to Neutz in Union City
UNION CITY
With Louisville a still a while off I decided to take up the task of getting a good sized city into the game.
Also, Yes the map does borrow the name from the last stand web browser games but otherwise has no relation
If anyone would like to help out with buildings, comment here or PM me.
I don't have alot of time to work on the map these days, every now and then i will post updates though
It has many buildings made by myself and other contributors, i have also made alot of custom tiles for the map.
Most recent progress
Residential Housing
High School
A Victorian mansion.
Just one of Legoland99's many creations,
Custom Sprites
This map includes new sprites and variations made by myself
I have made a bunch of clutter objects to make the world feel more lived in and immersive
Thanks to the following
This map will also contain buildings from the community.
Thanks to the following forum members for your creations
Legoland99
Atoxwarrior
956Texas
BeastlyBean
Blackbeard06
cmseter
dko112
DoctahWong
Doublebrain
EUDOXIO
fluffe9911
GothicGhost
grivcin
Jela331
kaizokuroof
Leolvanov
mads232
Mainulainen
Project Zomboid (for 2 example buildings)
rsdworker
Sieben
The googlator
Traya Aclus
Valindil
Veged
VikiDikRUS
Way2sp00ky
Z3759xy
IndigoRebel
zoeyflower
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Paul Redeker reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]
The ORMtnBoy has been born, goodbye free time! It was nice knowing you, but I have new more important things.
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Paul Redeker got a reaction from Jason132 in Is there a way to guarantee your character spawns with the key to the house they spawn inside?
Just lure zombies in the house and kill them. At worst, after 4 or 5 you'll have your keys.
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Paul Redeker got a reaction from Madman_Andre in Is there a way to guarantee your character spawns with the key to the house they spawn inside?
Just lure zombies in the house and kill them. At worst, after 4 or 5 you'll have your keys.