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Paul Redeker

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  1. Pie
    Paul Redeker got a reaction from Massi in Small but Important Suggestions Thread   
    Admin ability to safehouse any building.   
    Admin ability to set an "area" for a safehouse.  For player made buildings. 
  2. Pie
    Paul Redeker got a reaction from Zorak in Small but Important Suggestions Thread   
    Admin ability to safehouse any building.   
    Admin ability to set an "area" for a safehouse.  For player made buildings. 
  3. Like
    Paul Redeker got a reaction from Batsphinx in RELEASED: Build 38.22   
    It works now with the release of 38.17
  4. Spiffo
    Paul Redeker reacted to RickL in Hydrocraft Mod   
    Thanks for the update.
    Would you mind adding this in for the next build? It adds functioning wallets for the base game wallets to hold Hydro money.
     
    Feel free to change the stats to however you deem reasonable.
  5. penisham
    Paul Redeker reacted to Blackbeard06 in M1014 Weapon Mod   
    Adds an M1014 semi auto shotgun to the game. Comes with custom sounds, texture and ammo. You will also be able to create a ammo box, ammo can, and ammo crate so you can build your own cache!
    One of a few weapon mods to come in the next few days. Currently it is stable and may undergo a few spawn rate and location adjustments. It may seem too op for some, but I think it fits nicely with the game.
     
    You can find it on the steam workshop under M1014 Mod and or at this link http://steamcommunity.com/sharedfiles/filedetails/?id=1133472361

  6. Like
    Paul Redeker got a reaction from grammarsalad in BICYCLES and parts - Emission free vehicle for the PZ apocalypse   
    Remove Zombie jaws and arms.   Find tandom bike.   Zed powered transportation. 
  7. Like
    Paul Redeker got a reaction from Legoland99 in BICYCLES and parts - Emission free vehicle for the PZ apocalypse   
    Remove Zombie jaws and arms.   Find tandom bike.   Zed powered transportation. 
  8. Like
    Paul Redeker got a reaction from Man_In_The_Purple_Hat in Hydrocraft Mod   
    Moderators don't like multiple postings of the same question.  It's a bug from the latest update, to be fixed when build 38 comes out.  95% sure. 
  9. Like
    Paul Redeker reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v9.2 has been released!
     
    Which includes ...
     
    - Fixed Weight Bench, Punching Bag and Treadmill
    - Tweaked Clay Urn
    - New Art for Tombstone and Grave
    - New Art for Projector
    - New Art for Stack of Cardboard Boxes
    - Added 13 Flags on Flagpoles
    - Smelting takes longer.
    - Hunting Blind has Inventory space.
    - Fixed Control Panel
    - Potted Grapes give Grape Leaves too
    - Can make Celery Seed
    - Cane Carve Bowl
    - Added Gym Towel
    - Added Flatbread
    - Added Stone Anvil
    - Added Large Urn
    - Added Obelisk
    - Added Blue Pills
    - Added Copy Machine
    - Added Glass Jug
    - Added Floor Loom
    - Added Wardrobe
    - Added Flag Pole
    - Added Potted Mulberry, Apricot, Celery and Spinich
    - Added Mulberry, Celery and Spinach Seeds and Seed Packs
    - Added Adrenaline in various forms!
    - Thanks to everyone who helped!
     
    Enjoy!
  10. Like
    Paul Redeker got a reaction from Runda in Death & Decay RP Server - [CLOSED]   
    Damn man.  No bueno
  11. Like
    Paul Redeker reacted to JustinDaniels in PvE "Target Me" Sign   
    In PvE, there's still a way for players to kill others... by turning into zeds after being infected.
     
    What I suggest is this... what about a button similar to the "PvP" button, that would allow YOU to be harmed, while you can't harm other players?
     
    Like say, for example, you get bitten by a zombie, but manage to return to base.  The fever has already hit you, and you tell your friends, "You have to shoot me. I don't want to turn on you guys..."
     
    Having this as an option would allow some pretty interesting scenarios for people in the PvE side of things, without the risk of turning a server PvP JUST to allow "Mercy Kills".  Heck, y'all could even use a "Target" icon since the skull's already been done. ^_^'
  12. Like
    Paul Redeker reacted to Svarog in NecroForge [Item Spawner & Utility]   
    Small Update

    NecroForge 2.4b [03.08.2017]
    New Brushes Toggle Brush Destroy A
    - Will destroy everything on selected tile except for floor on ground level. [Highlight Shows what will be affected] Toggle Brush Destroy B
    - Will destroy everything except for floors, walls, windows and doors. [Highlight Shows what will be affected] More Moveables
    - Bunch of Signs and Shop banners, around 40 of them. Debug Info Additions
    - Now displays what Zone the player is in (Eg. DeepForest, TownZone etc.)
    - Displays Target Zombie Density of the Current Zone (Not Current Zombie Population) Updated on MediaFire and Steam Workshop links in the OP.
     
  13. Like
    Paul Redeker got a reaction from Cutflood in Well Built Walls   
    I love this mod
  14. Like
    Paul Redeker reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v9.0b has been released!
     
    Which includes ...
     
    - Fixed Iron Furnace Recipe
    - Fixed Napkin Holder
    - Fixed Trip Hammer
    - Fixed Compost Bin
    - Sliced Tomato and Onion can now be Composted
    - Added Graphite Powder, Ingot and Rod
    - Added Industrial Press
    - Added Infinite Log Stack (Admin Spawn Only) - Can Make Super Glue!
    - Thanks to everyone who helped!
     
    Enjoy!
  15. Like
    Paul Redeker reacted to Ciber Ninja in Muldraugh-Westpoint Farms Expansion   
    Are you sick and tired of walking that long lonely road from Muldraugh to Westpoint?
    Think its weird that rural towns have so few farms around them?
    Looking to add more content to the stock map, but hate how most mods don't really blend into the stock map?
    Well how about some of this!

    [Buildings Not yet included]
    [Work in progress]
    [Don't judge me]
  16. Like
    Paul Redeker reacted to Svarog in NecroForge [Item Spawner & Utility]   
    If something is missing in that department, let me know, I tried to be thorough when getting the script together but with the sheer amount of sprites I was looking at I definitely missed some. I know I need to add lamps.

    Also, good to hear, hopefully it'll stay that way.

    Edit: Note - If you want to remove a moveable you picked up somewhere in the world you can type Moveables.Moveable into Module.ItemID field and click remove button, it'll go away. Stuff spawned by NecroForge has a different ID until it's placed and picked up.
  17. Like
    Paul Redeker got a reaction from nasKo in NecroForge [Item Spawner & Utility]   
    My forever love for making this admin only on MP. 
  18. Like
    Paul Redeker got a reaction from Svarog in NecroForge [Item Spawner & Utility]   
    Yes, spawning moveables is the number reason to have it. Makes lore building that much easier to craft.  And the additional TP points are awesome too.  
     
    Been pretty smooth so far.   
  19. Like
    Paul Redeker reacted to Svarog in NecroForge [Item Spawner & Utility]   
    Yeah it should have been there sooner I imagine that it's pretty useful for spawning Moveables.

    Do let me know if you come across any problems when using it in MP, I only did fairly limited testing on that myself.
  20. Like
    Paul Redeker reacted to Svarog in NecroForge (OUTDATED)   
    NecroForge 2.1 Feature Showcase Video
    This video showcases every feature currently available in NecroForge as of version 2.1 and how to use them.
     
  21. Like
    Paul Redeker reacted to Neutz in Union City   
    I have got most sprites working in game now, The different colors really make a difference and give the game a fresh look for those who have been around for a long time and seen everything.
     
    Made a more modern looking home for eg.
     

     

  22. Like
    Paul Redeker reacted to Neutz in Union City   
    UNION CITY
     
     
    With Louisville a still a while off I decided to take up the task of getting a good sized city into the game.
     
    Also, Yes the map does borrow the name from the last stand web browser games but otherwise has no relation
     
    If anyone would like to help out with buildings, comment here or PM me.
     
    I don't have alot of time to work on the map these days, every now and then i will post updates though
    It has many buildings made by myself and other contributors, i have also made alot of custom tiles for the map.
     
     
    Most recent progress
     

     
     
     
     Residential Housing
     

     
    High School
     

     

     
    A Victorian mansion.
    Just one of Legoland99's many creations,
     

     
    Custom Sprites
    This map includes new sprites and variations made by myself
     

     
     
    I have made a bunch of clutter objects to make the world feel more lived in and immersive
     

     
     
     

     

     

     

     
     
     
     
    Thanks to the following
     
    This map will also contain buildings from the community.
    Thanks to the following forum members for your creations
     
    Legoland99
    Atoxwarrior
    956Texas
    BeastlyBean
    Blackbeard06
    cmseter
    dko112
    DoctahWong
    Doublebrain
    EUDOXIO
    fluffe9911
    GothicGhost
    grivcin
    Jela331
    kaizokuroof
    Leolvanov
    mads232
    Mainulainen
    Project Zomboid (for 2 example buildings)
    rsdworker
    Sieben
    The googlator
    Traya Aclus
    Valindil
    Veged
    VikiDikRUS
    Way2sp00ky
    Z3759xy
    IndigoRebel
    zoeyflower
  23. Like
    Paul Redeker reacted to ORMtnMan in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    The ORMtnBoy has been born, goodbye free time! It was nice knowing you, but I have new more important things.
  24. Like
    Paul Redeker got a reaction from Jason132 in Is there a way to guarantee your character spawns with the key to the house they spawn inside?   
    Just lure zombies in the house and kill them. At worst, after 4 or 5 you'll have your keys. 
  25. Like
    Paul Redeker got a reaction from Madman_Andre in Is there a way to guarantee your character spawns with the key to the house they spawn inside?   
    Just lure zombies in the house and kill them. At worst, after 4 or 5 you'll have your keys. 
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