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About Blackbeard06

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    Advanced Member
  • Birthday 01/01/1988

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  1. I am not sure about clothes. I have not looked into as I'm waiting for the animations to be finished. I believe that I've seen something in the devblogs about modding cloths once the anims happen.
  2. I have learned enough to pass on the knowledge on how to make your own custom 3D models for Project Zomboid. This is mainly for weapons, but can be used for any model. I have created a video series showing you everything from designing, color, importing, and programming the model to work in game. In time I will release many more tutorial videos on anything and everything with Project Zomboid. I hope you guys can enjoy and more importantly benefit from my videos. If you have any suggestions on things that I have not covered please let me know! (3D Modeling playlist)
  3. All player made Building Archives Updated 3/29/17~

    Sorry guys, been busy and took a break from Project Zomboid. I love this game and usually take breaks to prevent burning out on it. I am still working on this project, however I have been working on how to make mods in the game. I will be updating this as soon as I get a chance.
  4. Blender 3D Scripts

    Well, my bad! I was not in object mode in blender when I used the export script. It now works properly! fyi, I was in texture mode..
  5. Blender 3D Scripts

    Ok, so I spent a good time getting my custom rifle made in blender. I then followed this video tut on using your scripts to import/export the model. When I export using this script the file is not saved and nothing is written. Is this broken? using Blender v2.79
  6. Want to get into Weapon Modding

    I am working on creating a few weapons. Once I finish the mods I plan to make a video tutorial on how to make a new weapon, which includes the 3d model.
  7. M1014 Weapon Mod

    Adds an M1014 semi auto shotgun to the game. Comes with custom sounds, texture and ammo. You will also be able to create a ammo box, ammo can, and ammo crate so you can build your own cache! One of a few weapon mods to come in the next few days. Currently it is stable and may undergo a few spawn rate and location adjustments. It may seem too op for some, but I think it fits nicely with the game. You can find it on the steam workshop under M1014 Mod and or at this link
  8. Dedicated server increase ram?

    I made a tutorial video a while back, skip to 23:33 and I explain how to allocate memory. You have to edit the startserver64.bat (or 32, depending on your cpu architecture)
  9. This took me several hours to do

    nice! looks like a really nice place to explore.
  10. Monroeville

    I've just released the map! Let me know if you guys find any bugs.
  11. CartoZed

    same for me, but everything else works.
  12. Monroeville

    I've just finished the initial performance testing. Inside the city my FPS dropped to 23, but only when I was running near the skyscrapers. Other than that I have to adjust the zombie spawn map to make the zombies spawn accurately, and fix a few very small things. Other then that I will be planning to release this map tomorrow on steam!
  13. Monroeville

    Alright, so I'm finished! I am now starting the process of performance testing and making sure everything is working. In game. Currently I have everything in place with most fine details in place. In time I will update the map with further fine details and making everything pretty. For now it's doable and ready to go. Once performance testing is ready, I will be releasing the map. I have obviously finished ahead of schedule, which is a good thing. I have a few things left out, but nothing that will hinder the map. In time I'd like to add a few more buildings and much more detail, but for now its looking good. This has been a good project. The first project I've ever worked on that took a long time to complete. It was fun and I have learned a lot about mapping in Project Zomboid. Can't wait to release this map once performance has passed!
  14. Monroeville

    I have just finished everything, but the city (in yellow) So far it's been a pain in the ass fixing a minor setback, but am still on schedule. The fun part of today was creating a location that could provide clues on how the infection could have spread. The next step will be the most tedious, populating the city and making it look good. I plan to make this area a high density location meaning a huge CQB hellzone with deathtraps at every corner and A LOT of buildings. The only thing about this area is a possible FPS and performance issue, depending on everyone's computer performance. I'll be pushing the limits in this part of the map. I'm excited about vehicles so I am going to try and push this map to be finished and release around the time vehicles are released in the stable build. I'll also add a special city building I have been working on for a few months now called The Tower from We're Alive. Modeled during Season 1, this building will be the ideal zombie safehouse. I will also be adding Dunbar Apartments, the most secure tower you will find in the world of Project Zomboid. If you can find it you can have it, for a price... For those that know, enjoy! For those that don't you should check out the Podcast, it's a great story.
  15. Animations will one day be released hype thread.

    Already doing so! If you have not seen. Here is one of my tutorials.