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About JustinDaniels

  • Birthday 10/15/1993

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  1. I noticed that whenever you fish with a spear, once it breaks it remains in your off-hand until you equip something else in it. And so, to avoid this bug, I equipped a spear in ONE hand. Once I tried fishing that way, however, my character acted like he was holding an ordinary fishing rod. It was odd at first, until it opened up the error menu (or whatever F11 is in Debug Mode). Then once I closed it, my character was frozen in place, just holding his spear like it was a fishing rod. I couldn't move, couldn't even budge an inch. Only thing I COULD do was turn around. To f
  2. Whenever I load, I get a HUGE amount of lag. I'm thinking it has something to do with the holster/belt system. I took this picture, and if you look at the bottom of the window, the WRENCH is in the holster when I load, not the pistol. I think this might be the culprit.
  3. Now that I look back at it, I think it has something to do with the new belt interface...
  4. When I tried putting some dirty laundry in the washer in the West Point Farm (More specifically, a cowboy hat and belt), I got so many errors that the game started to lag like crazy! Probably a loop on a checking event somewhere... not a coder yet, so I can't really tell much about it, other than it may be a looping check for an unidentified object? Anyways, here's the console log. Said something about the ISHotbar.lua, under line 161 "attempting a def of non-table: null", if that helps... probably speaking Gibberish, but hopefully the coder(s) here can translate it for us! xD
  5. Restart Steam. It worked for me, at least. Same here. It won't work for me, and I'm hesitant to play without the option to quickly grab my weapon on a whim. :(
  6. Aight, sounds good. And yeah, I pretty much just used a text generator, due to certain time constraints at that time.
  7. Not sure if this one was already suggested, but here goes. When a player dies, they drop their weapons, I think. Correct? ( Haven't really died enough to be 100% sure. ^_^' ) Anyways, what if there's also a chance that, upon dying, they wind up KEEPING that weapon in their hand(s)? Doesn't necessarily mean that the zombie will be able to USE it, though, as... y'know... ZOMBIES. No "Learning". Only "Eating". (Though a pistol-holding zombie's finger pulling the trigger COULD be a threat, though mostly because guns are freakin' LOUD...) But what if y'all made it where
  8. By the way, sorry if the formatting isn't that great! I'm still kinda getting used to the features on the site!
  9. In the middle of June, 1993, a mysterious viral outbreak began to infect the citizens of Kentucky. Before the end of the month, already 95% of the world's population was either killed, or infected with the virus. Survivors from across the nation struggled. The military did all that they could to keep the situation "Contained"... their mission was a Critical Failure. The president in Washington did all that he could to keep the nation calm. In the end, though, he was just another victim like the rest of us. Communications went dark. Somewhere within the R
  10. In PvE, there's still a way for players to kill others... by turning into zeds after being infected. What I suggest is this... what about a button similar to the "PvP" button, that would allow YOU to be harmed, while you can't harm other players? Like say, for example, you get bitten by a zombie, but manage to return to base. The fever has already hit you, and you tell your friends, "You have to shoot me. I don't want to turn on you guys..." Having this as an option would allow some pretty interesting scenarios for people in the PvE side of things, without
  11. Okay, so for starters, sorry for suggesting this on a Saturday. The odds are, if someone already posted this idea, I'm probably just repeating something already answered, and for that, I apologize. Okay, so now that the apologies are out of the way, here's a couple thoughts I had while viewing the Mondoid. _____________________________________ First of all, what fascinated me was the fact that we will be crouching down and browsing through the backpacks and stuff, like we would in real life... but I couldn't help but notice that the character was unarmed an
  12. I'd love to join in as well, if that's okay? I even have a plan for my character's backstory, even! Name: Justin Daniels Age: 24 Race: Caucasian Info: Justin was once the employee of a local gas station before everything went to Hell. His long work shifts and lack of breaks, along with his lack of a Driver's License has improved his running speed, and moving the boxes of supplies has given him plenty of strength to carry more stuff around. (Improved Running and Carrying Capacity.) He has Crohn's Disease, though, which means he needs more food for the proper nutrition, and makes him
  13. My dad just bought a Dehumidifier from Walmart, and it got me thinking... "Maybe THIS could fit in a Zombie Apocalypse!" After about five hours of being turned on, it already picked up around a quart of water, if not more, just from the air! He also told me that it's pure, but that one might be debatable in an apocalypse. The other awesome feat about it is that it barely makes any noise... almost like a simple fan being blown. Anyways, I just thought I'd shout that out. Sorry if it's not enough details to go by, but I kinda figured "Takes water out of the moisture of the air" could sound lik
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