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Ciber Ninja

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  1. You cannot. You can only overwrite 300x300 tile chunks.
  2. I am trying to crush dreams here. To be fair, those were literally released after the question was asked. My answer would have been correct for most of this games history.
  3. In fact it is entirely possible! I was investigating this possibility just a few months ago. The fence tools are written in LUA, so you should in theory be able to edit them. I don't recall the exact file structure, but just take a look through the tiled files. I suggest you get an IDE like VS Code. It can be a bit intimidating without syntax highlighting.
  4. You can't make any sort of good ramp. Maybe with a bunch of custom tiles & some sort of teleport mod? I suggest building rural Michigan style highways.
  5. I am prepared to be amazed. But primed for disappointment.
  6. It's totally possible! As you can see in the following excerpt from a .TMX map file, it's just a simple* XML structure. Although you might need to get skilled at running the base64 zlib decompression algorithm in your head. Very* achievable* <layer name="0_FloorOverlay4" width="300" height="300"> <data encoding="base64" compression="zlib"> eJztwTEBAAAAwqD1T20KP6AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAlwF+iwAB </data> </layer> <layer name="0_Vegetation" width="300" height="300"> <data encoding="base64" compression="zlib"> eJztwTEBAAAAwqD1T20KP6AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACAlwF+iwAB </data> </layer> <objectgroup name="0_Lots" width="300" height="300"/> <bmp-settings version="1"> <rules-file file="../../WorldEd/Rules.txt"/> <blends-file file="../../WorldEd/Blends.txt"/> <edges-everywhere value="false"/> <aliases> <alias name="lightgrass_n" tiles="blends_natural_01_056 blends_natural_01_060"/> <alias name="lightgrass_w" tiles="blends_natural_01_057 blends_natural_01_061"/> <alias name="lightgrass_e" tiles="blends_natural_01_058 blends_natural_01_062"/> <alias name="lightgrass_s" tiles="blends_natural_01_059 blends_natural_01_063"/> <alias name="medgrass_n" tiles="blends_natural_01_040 blends_natural_01_044"/> <alias name="medgrass_w" tiles="blends_natural_01_041 blends_natural_01_045"/> <alias name="medgrass_e" tiles="blends_natural_01_042 blends_natural_01_046"/> <alias name="medgrass_s" tiles="blends_natural_01_043 blends_natural_01_047"/> <alias name="darkgrass_n" tiles="blends_natural_01_024 blends_natural_01_028"/> <alias name="darkgrass_w" tiles="blends_natural_01_025 blends_natural_01_029"/>
  7. The answer is: You can't. The Devs do not provide the raw map files. The map tools allow you to create entirely new maps, or overwrite 300x300 tile chunks of the existing map.
  8. The game is limited to like 7 stories at most.
  9. You do not. You can only completely replace an entire cell.
  10. You fool! Soon has now been pushed back to the 2050's!
  11. I hope you realize that you have just made them decide to hold off another month. "some time after the new year." means literally any point in the future. We shall be happy if it happens this year now.
  12. Counterpoint: The game is perfect in every way. Also you can turn off zombie respawn in sandbox settings.
  13. The link at the very top of this page that says "Tileset Images"
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