Ciber Ninja

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About Ciber Ninja

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  1. Ciber Ninja

    Making a Map, ideas/suggestions needed

    A very long desert highway. Goal is to start at one end in a burnt out city and make your way to a less burnt city at the other end. But between traffic jams & broken bridges you are forced to make many detours into surrounding farmlands, forests, & small towns.
  2. Ciber Ninja

    Cap Levi, Normandy, France

    This is exactly what I was hoping for. I found it very interesting. Having never been to France, It seems odd to me that no plots share the same fence. Personally Paint.net is my preferred image editor. I don't think we have any tutorials on creating custom rules like you use here for your fences. It might help the mapping scene to have a tutorial on something other than the basics.
  3. Ciber Ninja

    Cap Levi, Normandy, France

    Not like a specific tutorial, just any given ten minutes or an hour where you felt particularly productive.
  4. Ciber Ninja

    Cap Levi, Normandy, France

    One think I would like to see is video of your map making process. The phrase you are looking for is "mile markers". From my reading, they are still called mile markers even if they are every kilometer XD.
  5. Ciber Ninja

    Cap Levi, Normandy, France

    Make sure to test out in game that performance is acceptable. You may want to do some experiments to see what features cause the most performance hit. For instance, maybe having large burned out husks would let you still give the impression of a city without all the furniture. If you are up for adding tiles, I was thinking that storm drains & manhole covers might be an easy way to make roads look more realistic. The patreon idea is cool. I might go for it if the map turns out nice & playable. Personally, I would prefer you focus more on fleshing out the countryside than the cities. The base game has plenty of town, but I find their map design unsatisfying to play as a car driving nomad.
  6. Ciber Ninja

    Cap Levi, Normandy, France

    When you release partially finished versions of the map, maybe you could plop down temporary road checkpoints or broken bridges or huge car jams at the border of the finished area.
  7. Ciber Ninja

    Cap Levi, Normandy, France

    One suggestion I have is to use the pothole textures as road edging instead of sand. It actually looks like the gravely / edge concrete you know? Just gotta keep in mind which tiles it blends with.
  8. Ciber Ninja

    Cap Levi, Normandy, France

    Please tell me you are not detailing all those farm plots manually?!
  9. Ciber Ninja

    Map questions: Problematic spawns, Road Tiles and Zones

    Those are good questions. For the roads, I would go with an overlay. Then you can use a single set with all the types of concrete.
  10. Ciber Ninja

    ItemZed (updated 1.1b)

    Suffer in silence.
  11. Ciber Ninja

    All player made Building Archives Verison: 2 - 5/3/2019

    You cannot directly add them to the existing map, you can only completely override 300x300 tile cells because we don't have the base map source files. Just keep searching, the information you desire is buried deep within the ancient texts.
  12. Ciber Ninja

    Creative Mode and the Future of Mapping

    I for one think that this game would be much more popular if mapping was more user friendly.
  13. Ciber Ninja

    Xonic's Mega Mall

    But how performant is it?
  14. Ciber Ninja

    Back from the dead, should I start making a map ? (IDEAS NEEDED)

    A map that is very long in one direction, following a highway. Players goal is to go from spawn on one end to other end. Give use for new cars.
  15. Ciber Ninja

    Z Spawn Density in Large Buildings

    Especially when you have to consider that players may have custom zombie spawn settings.