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Legoland99

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  1. Spiffo
    Legoland99 reacted to MaxD12 in When did you join pz   
    In March 2015 I bought PZ on Steam,then I was 16 years old and then this game gave more than hours of fun- I realized that PZ is that game about zomie survival which I always want to play. A lot of time has passed since 2015, and now I glad to see many changes from build 31 to build 39, in 2015-2016 I can't even imagine many aspects of game like graves,annoted maps,nutrition system and more other things. I don't know  for sure all features that will be added in future, but I'm sure  that  PZ would be one of  the best survival games,not only about zombies.
  2. Like
    Legoland99 reacted to DramaSetter in When did you join pz   
    Since 2011 because i saw this game on russian YT lets-play channel ( Gagatun Feed ), i thought " oh this game is interesting", then abandon it to the 2014. Then, i started to follow it, until now. I am really salty, toxic and impatien person, but i just pleased with fact, how long TIS make this game ( with updating it ofc ) and how much its been changed, of course don't forget the every monday ( now its thursday ) feedback. 
  3. Spiffo
    Legoland99 reacted to bearmasksenpai in When did you join pz   
    I'm a long time pz fan 2014 or something i was there when it was just starting it is the first game i ever got on steam because this game is not a game its something great to me something good (I'm from the days of mathas just to let you guys know long time fans will know his name he got me into it) Well based off videos i jumped in on 2013 wow long time ago
    https://www.youtube.com/watch?v=33c4R5cDHz0
     
    I mean yeah i know some of you are fresh we old people have storys to tell
    Heres a tag your self
    The firsts 2011 - 2013
    They found project zomboid long ago in the olden times  am one of these people maybe from a youtuber mathas
    The middles 2014 - 2015
    a period of time where people we're seeing change new things wonders but somewhat major things
    The youth 2016 - 2017
    Somewhat new to project zomboid but there love is strong change has been noticed as the middles bring in new people
    the young 2018 - 2019
    this is the now as this is still going i can't say much about it but its the wave of new people
    The unknown 2020 - on ward
    Who knows about these people and what will hook them maybe the time when npcs come
     
  4. Like
    Legoland99 reacted to Zomboid in RELEASED: IWBUMS Build 39.67.3   
    THE REAL GLITCH: You should be able to catch the keys with a fishing pole!
  5. Like
    Legoland99 reacted to Axezombie in RELEASED: IWBUMS Build 39.67.3   
    A little problem, car's key spawned in water :
     

  6. Spiffo
    Legoland99 reacted to lemmy101 in RELEASED: IWBUMS Build 39.67.3   
    Available on Steam beta branch 'iwillbackupmysave'
     
    New Features:
     
    Vehicles Er... lots of other stuff to numerous to recall. We'll look into an overview of added features at a later date.  
    Post your bugs over here!
  7. Spiffo
    Legoland99 reacted to Neutz in Union City   
    Made the hospital area into a military quarantine/safezone. Will be your best bet for firearms and medical supplies.
     

  8. Like
    Legoland99 reacted to Batsphinx in Blindcoder's PZ map updated for Build 39 / Vehicles   
    Quick flag for y'all to say that, in preparation for the vehicles release, the PZ map has been updated with Build 39's countryside additions between Riverside and Rosewood.
     
    https://map.projectzomboid.com/
     

     
    Our thanks to @blindcoder for his work on this (especially when he has his hands full with happy small child life stuff currently!) and to @Kirrus for helping out with all the various clever stuff required server-side.
  9. Like
    Legoland99 reacted to Arsenal26 in RELEASED: IWBUMS Build 39.67.3   
    THAT's CREEPY!!!!!    Like the Stephen King kind of creepy...
     
  10. Like
    Legoland99 reacted to Beard in General Creativity   
    Found another neat picture, one of my personal favourites.
    It is a recent one so the camera quality should be better!
     

  11. Like
    Legoland99 reacted to The Googlator in Union City   
    Good work man, Please let me know when this is in a playable state. 
     
    Ok, so here's my WorldEd; 
    And here's my first cell almost complete:
     
    There's obviously a whole lot more than needs doing. When the map is complete we will be talking over 2000 buildings. There is something like 120/130 on the first cell and each building generally overlaps with another building, hence the difficulty when sharing them. I'm hoping I will find time to continue with this. 
    Good luck man! 
    -TG


  12. Like
    Legoland99 reacted to Neutz in Union City   
    2000 buildings? I have to see this to believe it, do you have any screenshots? I will look at releasing my custom tiles when and if I ever finish this map.
     
    Most of the buildings in the community pack have needed fixing to make them work in another map, some were incomplete or were a bit rough, I've been through and overhauled most of them already but i still have to set the correct room definitions in alot of them though.
     
    At this stage it is just me working on it in my spare time and i have far less of that since i started this map so progress is slow and I have been burnt out lately.
     
    The current progress photo on the first page is very old and the map has alot more now, I would like to get a first version out when the animations hit, whenever that is...
  13. Pie
    Legoland99 got a reaction from GoodOldLeon in BICYCLES and parts - Emission free vehicle for the PZ apocalypse   
    Well, if it dies, you can always make use of him...  (I hope not tho .__.)
     

  14. Spiffo
    Legoland99 reacted to nasKo in Hellgate: Muldraugh   
    Happy Thursday all, and a Maundy one too – if you’re partial to that sort of thing.
    CURRENT VEHICLES BETA
    We’ve just updated the Public Vehicle Beta to version 40, the details of which can be found here . It’s quite a long changelist as it’s two weeks of tweaks and bug fixes, but the headlines run as follows.
    We’ve made quite a few changes to speed up zombies when they respond to sound. This will hopefully reduce the amount of lag from zombies when they’re lured by car/siren noise, and indeed in general when a horde is on the move. The change under the bonnet is that sounds are heard on the game’s chunk system, so will there will be less iteration and tests made by each individual zed. We’ve also slightly lowered the frequency of long range car sound triggers to further ease this, without making too much of a dent on zombie attraction. Currently in Six Months Later it’s too hard to find a working car as batteries have generally died. As such we’ve now changed this to spawn some fully charged batteries, no matter your chosen difficulty or the time since the outbreak, to simulate a more recent use. We’ve also nerfed the impact of world age on the battery remaining delta to help with this. Since the introduction of vehicles it’s been an issue getting them into player-made bases. As such, RJ and Mash have conjured up a variety of gates to make your entrances/exits a little more dignified.
    Loot discovered in vehicles has been bugging out for a while now – so in Build 40 this has been fixed up and there should be a lot more varied in-car discoveries. We’ve also added a lot more varied ‘general crap’ in vehicles, and likewise a few extra ‘owner profession’ loot spawns – like construction worker, taxi driver, painter and decorator etc. After our recent bout of optimizations we’ve added a menu option to let people choose their own preferred framerate levels for UI vs. general game FPS, and upped the default UI setting too. We’ll use user feedback from this to determine the best default value in future versions. A big problem in MP has been that passengers got cruelly dumped by the roadside while the driver sped off ahead, and vehicles could get a bit ‘blinky’ too – an issue compounded by lag. General Arcade’s Yuri has been on the case and this should be improved. There’s still a slight issue with the passenger-view of the vehicle jumping around a bit, but on the whole it’s a lot more playable – and Yuri is looking to get it fixed up for next week’s version. There may be a few issues with cars visibly juddering at top speed and occasionally on gear changes in multiplayer. We’re looking into these issues and will resolve as soon as possible. BUILDS BEYOND
    For next week’s build (which we intend to be moved into the traditional IWBUMS beta slot as long as public testing of Build 40 doesn’t throw up any clangers) in amongst many/varied other improvements and fixes, General Arcade’s Yuri has been working on a neat little system that will decrease the irritating occasions upon which the player character is super-imposed on the car it’s standing behind – essentially creating shifting ‘bounding boxes’ around vehicles that are separate from the physics one.
    Also for next week’s version Uncle Bitbaboon Steve has done some work improving network connectivity in the fight against lag, and will be with us again tomorrow to implement the final sounds for normal and small cars.
    Steve’s colleague Mark, meanwhile, has been plugging away at the animation system we intend to switch dev over to once Vehicles are out of the door – most of his work last week comprising of bringing it all up to date with the considerable amount of core engine adjustments brought about in our recent optimization push. General Arcade’s Stas, meanwhile, has provided a first iteration of his new MP chat update to check out, and is now doing the same ‘bringing up to date with optimizations’ task with our forthcoming lwgl3 upgrade.
    Elsewhere Turbo has been working on the new weather system we hope to get into a post-vehicles build – details of which can be found here. He’s been on a lot of ‘under the hood’ aspects this week, but has also improved how general periods of weather work – setting them up so they can be easily changed and transition a lot better. His intent is so that periods of showers, heavy rainfall and thunder clouds generate in a more variable way, and don’t always have the same expected pattern.
    Now that the new wilderness/farmland map expansion is out and players are finding cool stuff like the kiddie summer camp Mash is officially moving entirely onto a bigger, and much more urban, setting with our fictionalised version of Louisville – an area that won’t be as big as the real thing, but will still be really big (and plenty big enough) in existing PZ terms.
    The broad layout is done (redesigned from what we’ve shown as hints previously) which was no mean feat in itself – and now begins the process of hand-crafting all the buildings and adding details. We’ve got a stash of interesting and previously unseen pre-made buildings to slot in though, and RingoD will be stepping in to help out with residential areas, but even with this it’ll be a long, long task to complete, and as such we won’t be talking about it much about it again until it nears completion.
    This week’s featured rooftop party from Bromo BR. A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless dev blogs for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too. Finally, those open to a spot of YouTube zombie parkour might be interested in a movie version Indiegogo. Cheers all!
  15. Like
    Legoland99 got a reaction from The_Crismaster in RACCOON CITY MAP / RESIDENT EVIL / BIOHAZARD   
    I can give a bunch of houses if you're interested
  16. Pie
    Legoland99 got a reaction from VikiDikiRUS in Union City   
    24 More buildings to finish up and I can give you apartments for life man.  (in a month hopefully)
     
  17. Like
    Legoland99 reacted to Octopus in Community Vehicle Suggestions   
    We definitely could use a few more pickup truck models in PZ. The game is set in rural Kentucky, after all. Perhaps a compact pickup such as the Chevrolet S-10 or Ford Ranger to complement the full-size pickup already in-game.
     

     

     
     
  18. Like
    Legoland99 reacted to NorthRoad in Community Vehicle Suggestions   
    Hummer H1, the civilian model of a military vehicle. Four wheel drive utility and off-road vehicle in production starting '92. Would be a sick vehicle in the zombie apocalypse.
     

  19. Like
    Legoland99 reacted to Tails in Community Vehicle Suggestions   
    I got some new vehicle suggestions for PZ to add for my suggestion. Here is my suggestion of this 1992 Armored car/ Bank truck . GMC top kick bank truck this will protect you from the zombies, bulletproof and lots of storage space. 

     
    This hearse to be used for delivering dead corpses to its resting place.   this 1990 Cadillac Deville Hearse
     
     
    This minivan would look nice for PZ with more seats and storage. This 1990 Oldsmobile Silhouette/ Chevrolet Lumina APV/ Pontiac Transport. 

     
     
     
  20. Spiffo
    Legoland99 reacted to halkaze in RELEASED: Vehicle Test 41   
    Do you have any plans for like police roadblock?

     

  21. Like
    Legoland99 reacted to Tails in RELEASED: Vehicle Test 41   
    I have a vehicle suggestion thread that would help for that will help with the improvement for PZ  
     
    https://theindiestone.com/forums/index.php?/topic/23254-community-vehicle-suggestions/
     
  22. Spiffo
    Legoland99 reacted to Neutz in RELEASED: Vehicle Test 41   
    You guys should open a poll or something with a list of vehicles zomboid-ed (for legal reasons) that we would like to see in game. Can we get a Ferrari 348 from 1992 please
     
    Are there any plans to do a large truck of some sort? something like this would be cool and would avoid a whole truck and trailer issue.

  23. Spiffo
    Legoland99 reacted to Tails in RELEASED: Vehicle Test 41   
    2 more awesome looking cars to be added to PZ 
     
    First vehicle to looks to be based on the Mercedes Benz 500

     
     
    The second Vehicle appears to be based on the Jeep Wrangler YJ 
     

     
     feel free to take a look at this.
    https://projectzomboid.com/blog/2018/02/grave-intention/
  24. Pie
    Legoland99 got a reaction from JayM in Union City   
    24 More buildings to finish up and I can give you apartments for life man.  (in a month hopefully)
     
  25. Like
    Legoland99 reacted to Magic Mark in Veterinary Clinic / Animal Hospital   
    Kentucky, especially rural Kentucky, has a large culture for horses and a penchant for farms that rely on livestock.
     
    With that said, not one of the towns included has any kind of veterinary establishment. With the world that the game is supposed to represent, that is an oversight, and something you should consider addressing with the upcoming map update.
     
    While I'm not asking for quadrupeds, it's overall much better for lore and having the world make sense to perhaps change the map to include a clinic of this type in both future towns and at least one or two that already exist.
     
    If not for dogs and cats, for horses and other livestock. With the setting choice, this is something that should have popped up at least a couple times already.
     
    It also would help solidify this as genuine Kentucky with an equestrian center at some point.
     
    Having stables is a start, but just like guns (I'm ecstatic for the new models displayed with animations update by the way), this is a very prevalent culture within Kentucky that deserves a larger representation.
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