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About MaxD12

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  • Birthday 12/22/1998

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    The newest update of this branch with improved temperature impact are interested me, so I decided to give some feedback about some features: 1. Player modifiers- I don't know them very well yet, but they definitely impact on player body temperature. As I noticed, combination of values "Hunger"," Thirst" and "Tired" modifiers gave me some negative boost to my body temperature in summer ( increase temperature) and in winter ( reduce temperature). Unfortunately, I don't know about others modifiers like "wetness" or "sickness", but guess that they also have some kind of negative or positive(?) effects. 2. Air near player- it's really interesting thing. Difference between "World temperature" and "Air near player" is really well-designed and especially noticeably in winter. In January, 9 difference between temperature outside and inside at least is 3-4 at noon and evening and more in morning and night ( up to 8-9 ) in usual one-storied house. Haven't found any difference in temperature between first or second floor. In cars this feature also work pretty well - I got around +4-5 to this value without working heater in evening of October, 9. 3. Heat sources - campfire can be really usefull to keep warm, it gives a great boost to "Air near player" value. Can say that this is even more effective than car heater - at least campfire warms up much faster even if heater turn on max power. Both of them give around 27-30 up to "Air near player" value ( but campfire can give even more or less, it's heavily depends on player distance.). Other heat sources like BBQs and fireplaces are usefull too. 4. About cars- there is really big difference between driving with open window and turned on AC/heater in summer and winter. In summer the entire effect of AC is neutralized very quickly when I open the window (the air around me becomes the same temperature as world temperature). In winter I can drive with open window and even broken windshield and effect of heater is persist (although it decreases) for a pretty long time, maybe 1-1.5 hours, during this time I left Muldraugh and arrived to March Ridge + checked dormitory really fast. Air temperature in my car decreased from 27 to 14.

    Thanks for tips, at this time I definitely finished my work with this hideout- fog displayed normally inside and all roof tiles and doors with windows in place now: But I think that there is some issues with walls displaying And also I got new bug- when I quit from game, fog disappears. Yesterday I quit from game when stayed inside my unfinished hideout and today I discovered that fog around me is gone ( just now got the same bug when quit in main menu and load my save 3 times) and even 3 planks on my window frame disappeared too.

    - Game experience is much better for me now. With new shaders combined with snow and other new or improved weather effects the game finally looks like it really has different seasons. Fog, as I understand, can become a serious trouble to the player, and falling snow looks really amazing! PZ runs little slower now, but still enough for comfortable game. About general and serious bugs- there is much quiter sound when I open or close doors and windows compared with stable build. Don't find any problems with zombies, loot spawn or cars at this moment. - Don't play enough, but can say that in January is still pretty warm even with "cold" and "very rainy" sandbox settings. I survived from 10 to 21 day in sweater and didn't get hypotermia. As I can see, weather is more unpredictable now, usually in 10 January it was already fallen snow, now snow falling around 2 days in 17-19 days. Also tried to play a bit in April, July, August and October in various weather settings, but don't find storms yet. Fog is common at least in July and January. - I absolute appreciate this work, especially evening and night shaders in all seasons. It's look just amazing, and now nights look even more terrifying than before! - No problems with that for me. Rain, fog, snow displayed correctly from any point of view. Fallen snow combined with fog also displayed correctly. - Just now build a small hideout without doors and windows. Fog displayed inside building as well as on the street :
  4. Then this is very strange, once in vehicle build (version 39.40 ) I was killing the zombies in Riverside gas station. I killed around 150 zombies in one time, but not received any 'rage' effect. Then I survived for 10 days and already got only 1 level of blade accuracy + 'stout' trait and once killed at most 7 zombies in a row, but 120... It's really weird thing. In 2015 with cheat mod I increased blade accuracy from 0 to 10 and tried to kill zombies with axe. And even then not all zombies died from one hit, so that it's not only accuracy or something else. Maybe this is a bug, version 37.14 also more outdated than 38.30 and current vehicle build, where I haven't met this unique situation.
  5. Sometimes I also experienced this with fire axe. It may depends on many factors - your high strength, high blade accuracy, character can be well-fed what gives extra points to strength. One of most important things - fragile zombies. Even after weeks in game I'm noticed that some zombies are very tough - I had to beat them with axe much more than others zombies, which were dying from 1 hit. Maybe because fragile zombies are old and decayed, and tough zombies are "fresh". Generally, your situation can be a combination of this factors above. Panic is not affected on melee combat as much as on shooting, I think.
  6. RELEASED: IWBUMS Build 39.67.3

    Found new bug with water tiles just now - in winter they are covered with snow. Saw this bug when played in sandbox with the same default survival options, but only changed the game date to "January, 10''. At first I thought that it was ice- but no, then I was able to drink and fill a cooking pot with water, so it definitely not ice
  7. This looks really awesome, I like to see such large-scale buildings and cities in PZ, hope you once will end your project Your work reminded me of Louisville, I'm really waiting for cities like Louisville , hope that game optimization and FPS will be good in this places and we all can get a really amazing game experience.
  8. RELEASED: IWBUMS Build 39.67.3

    Dont know much about it, but it really make sence. It might be some kind of irritation or alergic reaction. Would be nice to see more things like this in medical system in future builds. Anyway, at this time glass shards in wounds are much dangerous that any infection on them. Excluding zombiefication,of course.
  9. RELEASED: IWBUMS Build 39.67.3

    Yes, dirty clothes don't have much influence on gameplay and soap now are pretty common, it's just strange that all my clothes in survival and sandbox( with default clothes options) mode became dirty in 2 game hours and once I even don't kill any zombie,just ran around the town. I did not see this thing in previous builds. About cologne - seems that I get wrong. Before I play with some mods, and maybe this feature with cologne isn't in game now,I don't remember exactly. But if cologne in game is not alcohol-free - it might be usefull feature and alternative to disinfectant. If whiskey contain 40 % of alcohol and can be used to disinfect, cologne with around 70 and 90 % can be usefull too.
  10. RELEASED: IWBUMS Build 39.67.3

    This time game runs better than yesterday. Recipe magazines now pretty common (checked in all 4 towns), and in bookstores in WestPoint& Riverside I even find 2 generator manuals in each store without lucky trait.Also glad to see more metalworking magazines in mailboxes. No issues with music today, music play almost every time when I just start new game and some time later. Game not crashed today, but FPS is pretty low for 1-2 minutes when I first enter in game and start a new survival. Today I also find bug with clothes- it becomes dirty very fast: And I can't use cologne to disenfect wounds and ripped sheets ( remember this feature in previous builds like 36.4 and 37.14, maybe it was removed.)
  11. RELEASED: IWBUMS Build 39.67.3

    Yes, Windows 10 64 bit Home version
  12. RELEASED: IWBUMS Build 39.67.3

    I just checked the game files- there is no missing or corrupted files. Also there is no troubles with my PC and drivers. Maybe I made a mistake when wrote about game version,so i want to slightly clarify my words - my current version is IWBUMS 39.64, the same issue with music what I mentioned today I have seen in previous "vehicle" test branch before it goes into current "IWBUMS", then build with music and some sound issues was called "Vehicle test 39" or something, it was released in March 15. Anyway, I'll try to play again and find other bugs or issues in next days, maybe I can get a new crash log.
  13. RELEASED: IWBUMS Build 39.67.3

    Seems that build have some serious issues- at first quick game at Rosewood in Survival mode I again checked 14 mailboxes and only find 1 electronic and 1 auto manual. (For example- in West Point in 39.58 I find Herbalist in 5ft mailbox and 1 engineer and 1 fisher magazines in 7th.) But more important thing- in this time I again found strange bug with music- it only play when I started the game, later I survived almost the whole day and didn't hear any music. In main menu after this game there was no main theme, only silence (I've seen this bug in the Vehicle test build 39 ). And the most important thing- my game crashed when I start another run at same conditions - Rosewood, Survival mode. At first I got low FPS and game slow down, then I quit to main menu and after a few seconds later game crashed. I got traceback for this issue - PZ_traceback3.txt
  14. When did you join pz

    In March 2015 I bought PZ on Steam,then I was 16 years old and then this game gave more than hours of fun- I realized that PZ is that game about zomie survival which I always want to play. A lot of time has passed since 2015, and now I glad to see many changes from build 31 to build 39, in 2015-2016 I can't even imagine many aspects of game like graves,annoted maps,nutrition system and more other things. I don't know for sure all features that will be added in future, but I'm sure that PZ would be one of the best survival games,not only about zombies.
  15. RELEASED: IWBUMS Build 39.67.3

    Just now noticed lack of recipe magazines in mailboxes in Rosewood in Survival mode ( I checked almost all mailboxes in town and found 2 common magazines like auto manual and electric device recipe and only one quite rare magazine- hunter magazine, also I had "lucky" trait ). Especially that's noticeable in comparison with March Ridge, where I found generator and fishing magazines in first mailbox which I checked and many other usefull magazines later.