MaxD12

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About MaxD12

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  • Birthday 12/22/1998

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  1. MaxD12

    RELEASED: WEATHER TEST BUILD

    It's a really good idea, especially food expiration mechanic. I would be very glad to see the opportunity of determining the expiration date in game or something like that. Food like milk, ice cream, eggs ( in box ), mayonnaise and remoulade already can jump into this mechanic and many another food items can jump later with your good '''packaged food'' suggestion. Fruits and vegetables ( also bread, meat and more another pre-made food) can be packed in plastic packages and boxes ( or another material) and can be found can be found in a variety of places ( food markets, fridges or freezers and even cars.). But I think that this packed food should be pretty rare - for game balance. This is also good suggestion, I think that food spoiling mechanic needs some improvements, food spoiling can be more realistic with your and vanorfeadiel suggestions. Winter is really dangerous now ( I died because of hypotermia from 11 hours in late December with sweater) and it would great if my food could have been stored more time. Hand-made fridge or mini-cellar that can be made with spade and planks would be something fantastic even if effectiveness of this thing will be much lower than in usual electric fridge. And maybe partially eaten chips, cereals, chocolates and similar non- perishable food item should spoil too. You are absolutely right - it's fine if you can determine approximate nutritional values of food, but the possibility to see exact nutritional values, especially on player-made food like soups and salads? It's definitely unrealstic, food during cooking often changes its nutritional properties, but maybe if player have high cooking skills ( level 5 and even above ) the possibility to see this values might be pretty realistic. Anyway, I don't think that too many PZ players play with this perk - 4 free points can be spent on another perks that give slight boost to usefull skils like fishing, farming and first aid or some another usefull perks. Player weight monitoring is really usefull thing, but now we can see player weight in "J" info menu without weighing in scales... Just now realised that the possibility to weighing and learn your weight also would be realistic, considering that the scales are already in the game
  2. MaxD12

    RELEASED: WEATHER TEST BUILD

    It's just my mistake with my editing of this post. Two first my screenshots are showing some bugs and last - this is night temperature in June, 1 which I discovered exactly in previous weather beta version 39.68 ( standart weather settings ). I wanted to say that weather now really unpredictable and farming can be really hard ( especially in autumn). I'm sure that I saw mention about reworking of farming system in some of previous Thursdoids, would be great to see different farming.
  3. MaxD12

    RELEASED: WEATHER TEST BUILD

    The current weather beta version looks pretty good, but there is still some bugs 1. Missing floor tiles on 2nd floor in this building ( Riverside) -https://map.projectzomboid.com/#0.5529902847673417,0.0899333071994897,1305.3977172958737 2. When I died, my corpse became invisible ( Maybe because of grass and erosion aroud, met this before with zombies corpses in 39.67.5) And about optimization - maybe there will be any optimizations of weather effects or something ? I played without zombies and 12 months erosion and FPS are much lower than in 39.67.5 ( before I get around 50 FPS with max zoom level with zombies, now I get around 35 FPS with same settings, and with fog even less.) Also, zombies in 40.3 seems to be more indifferent to the player. I played in 39.67.5 version 3 days ago and zombies in this version definitely be more aggresive to the player and heard & see me much better than now. Now they still reacting pretty good, but not enough as in 39.67.5. Many of them now just standing on ground without any movement, before they moving around more often and be more dangerous.
  4. MaxD12

    RELEASED: WEATHER TEST BUILD

    The newest update of this branch with improved temperature impact are interested me, so I decided to give some feedback about some features: 1. Player modifiers- I don't know them very well yet, but they definitely impact on player body temperature. As I noticed, combination of values "Hunger"," Thirst" and "Tired" modifiers gave me some negative boost to my body temperature in summer ( increase temperature) and in winter ( reduce temperature). Unfortunately, I don't know about others modifiers like "wetness" or "sickness", but guess that they also have some kind of negative or positive(?) effects. 2. Air near player- it's really interesting thing. Difference between "World temperature" and "Air near player" is really well-designed and especially noticeably in winter. In January, 9 difference between temperature outside and inside at least is 3-4 at noon and evening and more in morning and night ( up to 8-9 ) in usual one-storied house. Haven't found any difference in temperature between first or second floor. In cars this feature also work pretty well - I got around +4-5 to this value without working heater in evening of October, 9. 3. Heat sources - campfire can be really usefull to keep warm, it gives a great boost to "Air near player" value. Can say that this is even more effective than car heater - at least campfire warms up much faster even if heater turn on max power. Both of them give around 27-30 up to "Air near player" value ( but campfire can give even more or less, it's heavily depends on player distance.). Other heat sources like BBQs and fireplaces are usefull too. 4. About cars- there is really big difference between driving with open window and turned on AC/heater in summer and winter. In summer the entire effect of AC is neutralized very quickly when I open the window (the air around me becomes the same temperature as world temperature). In winter I can drive with open window and even broken windshield and effect of heater is persist (although it decreases) for a pretty long time, maybe 1-1.5 hours, during this time I left Muldraugh and arrived to March Ridge + checked dormitory really fast. Air temperature in my car decreased from 27 to 14.
  5. MaxD12

    RELEASED: WEATHER TEST BUILD

    Thanks for tips, at this time I definitely finished my work with this hideout- fog displayed normally inside and all roof tiles and doors with windows in place now: But I think that there is some issues with walls displaying And also I got new bug- when I quit from game, fog disappears. Yesterday I quit from game when stayed inside my unfinished hideout and today I discovered that fog around me is gone ( just now got the same bug when quit in main menu and load my save 3 times) and even 3 planks on my window frame disappeared too.
  6. MaxD12

    RELEASED: WEATHER TEST BUILD

    - Game experience is much better for me now. With new shaders combined with snow and other new or improved weather effects the game finally looks like it really has different seasons. Fog, as I understand, can become a serious trouble to the player, and falling snow looks really amazing! PZ runs little slower now, but still enough for comfortable game. About general and serious bugs- there is much quiter sound when I open or close doors and windows compared with stable build. Don't find any problems with zombies, loot spawn or cars at this moment. - Don't play enough, but can say that in January is still pretty warm even with "cold" and "very rainy" sandbox settings. I survived from 10 to 21 day in sweater and didn't get hypotermia. As I can see, weather is more unpredictable now, usually in 10 January it was already fallen snow, now snow falling around 2 days in 17-19 days. Also tried to play a bit in April, July, August and October in various weather settings, but don't find storms yet. Fog is common at least in July and January. - I absolute appreciate this work, especially evening and night shaders in all seasons. It's look just amazing, and now nights look even more terrifying than before! - No problems with that for me. Rain, fog, snow displayed correctly from any point of view. Fallen snow combined with fog also displayed correctly. - Just now build a small hideout without doors and windows. Fog displayed inside building as well as on the street :
  7. MaxD12

    RELEASED: IWBUMS Build 39.67.3

    Found new bug with water tiles just now - in winter they are covered with snow. Saw this bug when played in sandbox with the same default survival options, but only changed the game date to "January, 10''. At first I thought that it was ice- but no, then I was able to drink and fill a cooking pot with water, so it definitely not ice
  8. This looks really awesome, I like to see such large-scale buildings and cities in PZ, hope you once will end your project Your work reminded me of Louisville, I'm really waiting for cities like Louisville , hope that game optimization and FPS will be good in this places and we all can get a really amazing game experience.
  9. MaxD12

    RELEASED: IWBUMS Build 39.67.3

    Dont know much about it, but it really make sence. It might be some kind of irritation or alergic reaction. Would be nice to see more things like this in medical system in future builds. Anyway, at this time glass shards in wounds are much dangerous that any infection on them. Excluding zombiefication,of course.
  10. MaxD12

    RELEASED: IWBUMS Build 39.67.3

    Yes, dirty clothes don't have much influence on gameplay and soap now are pretty common, it's just strange that all my clothes in survival and sandbox( with default clothes options) mode became dirty in 2 game hours and once I even don't kill any zombie,just ran around the town. I did not see this thing in previous builds. About cologne - seems that I get wrong. Before I play with some mods, and maybe this feature with cologne isn't in game now,I don't remember exactly. But if cologne in game is not alcohol-free - it might be usefull feature and alternative to disinfectant. If whiskey contain 40 % of alcohol and can be used to disinfect, cologne with around 70 and 90 % can be usefull too.
  11. MaxD12

    RELEASED: IWBUMS Build 39.67.3

    This time game runs better than yesterday. Recipe magazines now pretty common (checked in all 4 towns), and in bookstores in WestPoint& Riverside I even find 2 generator manuals in each store without lucky trait.Also glad to see more metalworking magazines in mailboxes. No issues with music today, music play almost every time when I just start new game and some time later. Game not crashed today, but FPS is pretty low for 1-2 minutes when I first enter in game and start a new survival. Today I also find bug with clothes- it becomes dirty very fast: And I can't use cologne to disenfect wounds and ripped sheets ( remember this feature in previous builds like 36.4 and 37.14, maybe it was removed.)
  12. MaxD12

    RELEASED: IWBUMS Build 39.67.3

    Yes, Windows 10 64 bit Home version
  13. MaxD12

    RELEASED: IWBUMS Build 39.67.3

    I just checked the game files- there is no missing or corrupted files. Also there is no troubles with my PC and drivers. Maybe I made a mistake when wrote about game version,so i want to slightly clarify my words - my current version is IWBUMS 39.64, the same issue with music what I mentioned today I have seen in previous "vehicle" test branch before it goes into current "IWBUMS", then build with music and some sound issues was called "Vehicle test 39" or something, it was released in March 15. Anyway, I'll try to play again and find other bugs or issues in next days, maybe I can get a new crash log.
  14. MaxD12

    RELEASED: IWBUMS Build 39.67.3

    Seems that build have some serious issues- at first quick game at Rosewood in Survival mode I again checked 14 mailboxes and only find 1 electronic and 1 auto manual. (For example- in West Point in 39.58 I find Herbalist in 5ft mailbox and 1 engineer and 1 fisher magazines in 7th.) But more important thing- in this time I again found strange bug with music- it only play when I started the game, later I survived almost the whole day and didn't hear any music. In main menu after this game there was no main theme, only silence (I've seen this bug in the Vehicle test build 39 ). And the most important thing- my game crashed when I start another run at same conditions - Rosewood, Survival mode. At first I got low FPS and game slow down, then I quit to main menu and after a few seconds later game crashed. I got traceback for this issue - PZ_traceback3.txt
  15. MaxD12

    When did you join pz

    In March 2015 I bought PZ on Steam,then I was 16 years old and then this game gave more than hours of fun- I realized that PZ is that game about zomie survival which I always want to play. A lot of time has passed since 2015, and now I glad to see many changes from build 31 to build 39, in 2015-2016 I can't even imagine many aspects of game like graves,annoted maps,nutrition system and more other things. I don't know for sure all features that will be added in future, but I'm sure that PZ would be one of the best survival games,not only about zombies.