NorthRoad

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  1. RELEASED: Vehicle Test 33

    Trunk conditions sadly still seem to desync to the point it's impossible to repair the trunks of any of my vehicles with damaged ones, making them pretty useless. They appear as repaired, then you quit and re-enter the server and are back to whatever condition they were at before. Think I first reported this bug several builds ago--not sure why it only seems to happen with this part in particular. Loving the ability to open them and the shrub fix, along with all the bug fixes, though. Thanks for the update!
  2. RELEASED: Vehicle Test 33

    Sometimes I receive this error in my server log and then the server starts to refuse to save data, and anything done after this point will be lost. It doesn't appear to be consistently caused by anything in particular, just happens after a while of playtime and having being around a lot of zeds. edit: another bug, I turned my truck on, turned the heater on, then turned the truck on and it wouldn't let me turn the heater back on thinking the engine was off. Tested in MP.
  3. RELEASED: Vehicle Test 33

    I'm not sure what happened to cause the damage in the first place to repeat that part, but the trunk bug is repeatable every time on this vehicle, and I suspect I could reproduce it on another vehicle, since I recall having a similar problem with trunks' condition resetting weeks ago on an older build. I've also experienced conditions being different on server restart before, but never this extreme--generally, it was that I damaged the car somehow and it didn't show til restart, rather than several parts at 0% for no reason. Let me know if you need any more info.
  4. RELEASED: Vehicle Test 33

    Restarted my server and a vehicle that was in good condition had a bunch of broken parts at 0% for some reason, namely doors, windows, windshields, and the trunk. It was fine before. The trunk is at 0% condition even though I know for sure it was never damaged at all in gameplay. I used additem to give myself replacement parts and a ludicrous amount of duct tape to fix the trunk (took over 40[!] to bring it to 94%). Then I exited and restarted, and the trunk was at 0% again, but other parts were okay. Not sure what is up with that.
  5. RELEASED: Vehicle Test 33

    That's odd. Trunks appear and work for me in MP, but I've noticed a couple items desync and disappear when taking items from them, which otherwise seems fixed as I haven't had this happen anymore except when taking items from vehicles. Hopefully we can get a fix for this and the trunk dashboard feature early next week.
  6. RELEASED: Vehicle Test 33

    The open trunk button doesn't seem to be doing anything for me when I click it. Tested in MP. Am I doing something wrong, or is there a problem since it's a new feature? Have keys to the car and I've tested in a few different ones.
  7. RELEASED: Vehicle Test 33

    Yup, it's updating after restarting Steam. Cheers, thanks for the great work you guys do, excited to play all weekend!
  8. RELEASED: Vehicle Test 33

    Are MP loot sync issues fixed too? Don't see it mentioned in the patch notes, but I heard they were going to be today. edit: Don't see an update for the dedicated server on Steam yet either, is that coming soon? Build looks great.
  9. RELEASED: Vehicle Test 33

    MP sync issues still seem to need some improvement. Placed some food in a fridge and it disappeared. Put a ton of items in the truck of a trunk and my friend couldn't see that they were there. Feels a lot better than it did, though, and the sync issues seem like they are less common.
  10. Keys in the trunk

    You could modify the car's lua file so you don't need the key to open the trunk in order to open it. If you don't know how, I could maybe do it for you since it's a pretty simple edit. What type of vehicle do you have?
  11. I think it'd be completely fair with some minimum blade skill, but not too high, since unless you're using an axe (which are expensive and rare) or already jaw stabbing left and right it takes a long time to level. Knives aren't very good without jaw stab and all but the hunting knife break quickly. It might also make sense to include by default with certain professions, such as thief, and then that'd be more incentive to take those compared to currently more useful ones.
  12. Performance goes to a crawl and crashes at the mall

    Tested in both MP (on dedicated as well as steam servers) with friends and now in SP. I'm on an i7 6700k, Nvidia GTX 980 x2 in SLI, 32 GB RAM. At the mall, performance slows to a crawl (to slideshow FPS) and then crashes, consistently and reliably to where it's easy to reproduce. In MP this also made my vehicle despawn from existence after a crash, but my friend's did not. SP log MP log I have vehicle spawn rates set to high if that's relevant. If any further info is needed I'm more than happy to reproduce these or provide additional logs.
  13. An essential list of mods.

    There aren't really any outright "essential" mods for PZ as there are for some other games (e.g unofficial bugfix patches). It depends on what you want. What are you looking to change/expand?
  14. Vehicle Branch

    I think so. The changes are too significant.
  15. Vehicle Branch

    You mean switching from the stable build to vehicles build? I'm pretty sure that requires a new save unfortunately, yeah.