• Content count

  • Joined

  • Last visited

About Octopus

  • Rank
    Advanced Member

Recent Profile Visitors

392 profile views
  1. Occupation Changes/Additions

    Repo Worker: This profession would have an easier time getting into locked buildings and hotwiring cars. They'd possibly start with a lockpick or slimjim.
  2. RELEASED: Vehicle Test 36

    Should they have a noisy siren at all? I just assumed they were equipped with an orange "flasher" light to draw attention to themselves while they were working. Similar to how heavier trucks make a beeping noise when they back up.
  3. Community Vehicle Suggestions

    We definitely could use a few more pickup truck models in PZ. The game is set in rural Kentucky, after all. Perhaps a compact pickup such as the Chevrolet S-10 or Ford Ranger to complement the full-size pickup already in-game.
  4. Muffled Scream

    Will all cars in Project Zomboid have air conditioning, or will it be restricted to newer and more expensive vehicles? It seems less likely to me that the older and cheaper vehicles in PZ would have A/C - especially in 1993.
  5. Community Vehicle Suggestions

    Let's give some love to the poorer neighborhoods in Project Zomboid with one of the greatest jokes on wheels: The Yugo! Cheap, slow, ugly, and notoriously unreliable, the Yugo was sold in the U.S from 1985 to 1992. It was cheapest car available for sale in America at the time. At least a few of these would've been kicking around the poorer neighborhoods of Louisville and trailer parks of Muldraugh. Maybe parked outside Pizza Whirled with a plastic delivery sign on the roof. Alternately, something along the lines of an 80's era Dodge Omni/Plymouth Horizon would also've been a fairly common economy car of the time. This four-doored hatchback was still cheap and ugly, but at least it wasn't the punchline that the Yugo was.
  6. Community Vehicle Suggestions

    I'd enjoy seeing an early 90s Oldsmobile Cutlass Ciera in Knox County. I remember reading that at one point these were one of the most common stolen cars in America.
  7. RELEASED: Vehicle Test 36

    I disagree with tuning vehicles down to make them more accessible. Nobody's forcing you to fiddle with parts in-game. If you want to drive a car in-game, just find one with the keys in it and go. When the car breaks down, just find another one. Rinse and repeat as necessary. That said, being able to upgrade and maintain our favorite rides is a great feature for those of us who want to put the effort in. In the same way that building up our carpentry and metalworking skills and using them to upgrade our bases is rewarding for those of us who put the effort into those skills. After all, there's nothing stopping the casual player from just slapping some boards over a window and calling it a day. In the end however, Project Zomboid is a game that caters to those who are willing to learn its complexities. And while I certainly can't speak for everybody, I'd be willing to guess that most of its players prefer it that way. It's what attracted a good number of us to this game in the first place, and if you take away that complexity, you take away a lot of what makes PZ special. There are a ton of casual zombie games on the market, but there's only one Project Zomboid.
  8. RELEASED: Vehicle Test 36

    Am I the only one who now wants a minigame where you actually have to pull wires out from under the dashboard and connect them in order actually hotwire the car? The lower your skill, the more unnecessary wires you'd pull from under the dash, and the greater your chance of doing something stupid like shorting out the car's electrical system and permanently disabling your ride (or at least giving yourself a nasty shock). Plus the idea of somebody desperately trying to fiddle with twenty-odd wires as a horde of zombies surrounds their car is just amusing. Alternately, somebody with higher skills would only pull out the wires they needed to start the car. They'd likely be faster at stripping and connecting them too.
  9. Meat drying

    There's a world of difference between live animals and dead meat that has been drying in the sun for hours. Zombies (at least traditional style ones - such as the ones seen in Romero movies, The Walking Dead, The Zombie Survival Guide, and Project Zomboid) tend to eat the former, but not the latter. As far as a zombie is concerned, anything that's been dead for more than ten minutes may as well be a pile of rocks.
  10. Meat drying

    I don't think zombies are interested in swiping dried meat. I do like the idea, though.
  11. Vlad the Imbiber

    Instead of blocking cars completely, maybe mailboxes could be replaced with scrap wood and metal after they're hit?
  12. VHS - Video tape recorders and video films

    Speaking of VHS tapes, shouldn't the game map contain some video rental stores? Even small towns in the 1990s tended to have several such businesses. Hell, in that era, even convenience stores tended to rent videos.
  13. RELEASED: Vehicle Test 36

    Jumper Cables?
  14. RELEASED: Vehicle Test 36

    I'm assuming he's referring to the Dixie Trailer Park, located off the highway between Muldraugh and West Point.
  15. Pitch Battle

    If this becomes an option, I hope it's tied to a skill. A car painted by someone unskilled should have visible streaks and missed spots, while somebody who actually know what they're doing should be able to deck their ride in totally sweet flames and stars and stuff. Maybe paint a cool octopus on the hood.