justcrow Posted December 17, 2016 Share Posted December 17, 2016 What does this message "OutofMemoryError" mean? My server can't stand until at least 15min and server down. Before public release, nothing happened like that Link to comment Share on other sites More sharing options...
Kirrus Posted December 17, 2016 Share Posted December 17, 2016 3 minutes ago, justcrow said: What does this message "OutofMemoryError" mean? My server can't stand until at least 15min and server down. Before public release, nothing happened like that It means the server ran out of memory, trying to do too much. If you're starting it from the bat file, you should increase the values after -xmx and -xms Jason132 1 Link to comment Share on other sites More sharing options...
justcrow Posted December 17, 2016 Share Posted December 17, 2016 2 minutes ago, justcrow said: What does this message "OutofMemoryError" mean? My server can't stand until at least 15min and server down. Before public release, nothing happened like that C:-users-pc-Zomboid-Saves-Multiplayer-servertest That "servertest" folder has lots of memories right after starting the server. Is it the cause? Link to comment Share on other sites More sharing options...
justcrow Posted December 17, 2016 Share Posted December 17, 2016 1 minute ago, kirrus said: It means the server ran out of memory, trying to do too much. If you're starting it from the bat file, you should increase the values after -xmx and -xms Thanks You mean do I have to start my server with bat file in dedicated server folder? Link to comment Share on other sites More sharing options...
Kirrus Posted December 17, 2016 Share Posted December 17, 2016 Just now, justcrow said: Thanks You mean do I have to start my server with bat file in dedicated server folder? How're you starting it currently? Link to comment Share on other sites More sharing options...
justcrow Posted December 17, 2016 Share Posted December 17, 2016 2 minutes ago, kirrus said: How're you starting it currently? ProjectZomboid64.exe in the dedicated server folder Link to comment Share on other sites More sharing options...
Kirrus Posted December 17, 2016 Share Posted December 17, 2016 21 minutes ago, justcrow said: ProjectZomboid64.exe in the dedicated server folder Ahh, yes, you definitely want to start it from the start server bat file. You can override how much ram it's using then Link to comment Share on other sites More sharing options...
justcrow Posted December 17, 2016 Share Posted December 17, 2016 1 hour ago, kirrus said: Ahh, yes, you definitely want to start it from the start server bat file. You can override how much ram it's using then Thanks my friend! I'll try Link to comment Share on other sites More sharing options...
justcrow Posted December 17, 2016 Share Posted December 17, 2016 1 hour ago, kirrus said: Ahh, yes, you definitely want to start it from the start server bat file. You can override how much ram it's using then It doesn't work sadly. Server says : "Exception java.lang.NoClassDefFoundError thrown from the UncaughtExceptionHanler in thread "PlayersDownloadServer 16269" "Exception java.lang.NoClassDefFoundError thrown from the UncaughtExceptionHanler in thread "PathFind0" "Exception java.lang.NoClassDefFoundError thrown from the UncaughtExceptionHanler in thread "LoadChunk" "Exception java.lang.NoClassDefFoundError thrown from the UncaughtExceptionHanler in thread "MapCollisionData" "Exception java.lang.NoClassDefFoundError thrown from the UncaughtExceptionHanler in thread "Main" "Exception java.lang.NoClassDefFoundError thrown from the UncaughtExceptionHanler in thread "UdpEngine" I don't understand what these mean Link to comment Share on other sites More sharing options...
justcrow Posted December 17, 2016 Share Posted December 17, 2016 1 hour ago, kirrus said: Ahh, yes, you definitely want to start it from the start server bat file. You can override how much ram it's using then This is the one. http://pastebin.com/TZ7w2mXx And how to do increase the values after -xmx and -xms ? Link to comment Share on other sites More sharing options...
Kirrus Posted December 17, 2016 Share Posted December 17, 2016 2 hours ago, justcrow said: This is the one. http://pastebin.com/TZ7w2mXx And how to do increase the values after -xmx and -xms ? For the start issue, @Butter Bot may be able to help. For xmx and xms, open the .bat file in notepad, and then you can edit it. If you open notepad, and the .bat file location in file explorer, you can drag and drop the .bat into notepad, and it'll open. Or, right click on it, and click 'edit', which iirc should open it in notepad for you. Link to comment Share on other sites More sharing options...
Joosy69 Posted December 17, 2016 Share Posted December 17, 2016 When will the "Project Zomboid Map Project" get updated? Jason132, The Googlator and Kuren 3 Link to comment Share on other sites More sharing options...
Pann Posted December 17, 2016 Share Posted December 17, 2016 Having an issue, and can't see if it was addressed already. Has anyone else on MP had the issue as an admin where a moderator has the ability to delete admin accounts via the database section. They have access to the whitelist, and can delete all characters, regardless of their accesslevel. Link to comment Share on other sites More sharing options...
justcrow Posted December 18, 2016 Share Posted December 18, 2016 7 hours ago, kirrus said: For the start issue, @Butter Bot may be able to help. For xmx and xms, open the .bat file in notepad, and then you can edit it. If you open notepad, and the .bat file location in file explorer, you can drag and drop the .bat into notepad, and it'll open. Or, right click on it, and click 'edit', which iirc should open it in notepad for you. Thanks my friend! I edited "json" files and it works just like what you said Link to comment Share on other sites More sharing options...
justcrow Posted December 18, 2016 Share Posted December 18, 2016 20 hours ago, Butter Bot said: You'd have to reset the transaction IDs in the database to 0 How can I do that? I deleted the db folder and start fresh and it seemed it worked first after quit the game and logging in. But after players logged out again and tried to log in the server, the same message(You are kicked because.....) came to them. Link to comment Share on other sites More sharing options...
ProjectSky Posted December 18, 2016 Share Posted December 18, 2016 LuaChecksum Seems be broken, my friends always prompt the file checksum error, but in build 34.28 they can join my server. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 18, 2016 Share Posted December 18, 2016 3 minutes ago, Sky_Orc_Mm said: LuaChecksum Seems be broken, my friends always prompt the file checksum error, but in build 34.28 they can join my server. It seems either PZ isn't getting workshop mods right or Steam isn't delivering them. If you're using the More Build mod, for example, it just updated yesterday but couldn't be downloaded by users / the server for whatever reason. Link to comment Share on other sites More sharing options...
ProjectSky Posted December 18, 2016 Share Posted December 18, 2016 52 minutes ago, Butter Bot said: It seems either PZ isn't getting workshop mods right or Steam isn't delivering them. If you're using the More Build mod, for example, it just updated yesterday but couldn't be downloaded by users / the server for whatever reason. I let them delete pz, zomboid folder and re-download, uninstall all mod re-installation, the problem still exists. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 18, 2016 Share Posted December 18, 2016 Just now, Sky_Orc_Mm said: I let them delete pz, zomboid folder and re-download, uninstall all mod re-installation, the problem still exists. I know. That's what I mean by workshop doesn't seem to be pushing the mod's update. Link to comment Share on other sites More sharing options...
ProjectSky Posted December 18, 2016 Share Posted December 18, 2016 1 minute ago, Butter Bot said: I know. That's what I mean by workshop doesn't seem to be pushing the mod's update. so, this is steam workshop problem? Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 18, 2016 Share Posted December 18, 2016 26 minutes ago, Sky_Orc_Mm said: so, this is steam workshop problem? I honestly don't know. The only way I managed to fix it on Redboid was by deleting the mod from steamapps/workshop, but I left the workshop ID and mod ID in the servertest.ini file. Yet the mod didn't download on restart. On the plus, those that previously couldn't connect were able to . . . despite the mod not being installed / existing. It's rather bizarre. Link to comment Share on other sites More sharing options...
Kirrus Posted December 18, 2016 Share Posted December 18, 2016 20 hours ago, Joosy69 said: When will the "Project Zomboid Map Project" get updated? An update is currently being processed, but it takes over a week of continuous runtime. It's quite a lot of computational work! Jason132, Kuren, trombonaught and 1 other 4 Link to comment Share on other sites More sharing options...
jetboom Posted December 18, 2016 Share Posted December 18, 2016 In case a dev missed it, Linux servers failing to start as of 35.26 because of RakNet linking error. EUDOXIO 1 Link to comment Share on other sites More sharing options...
Paul Redeker Posted December 19, 2016 Share Posted December 19, 2016 Anyone else getting duplicate PvE zones added to the logs overtime the admin who created it logs on? And removal of PvE zones causes the server to flip out and crash. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted December 19, 2016 Share Posted December 19, 2016 52 minutes ago, Paul Redeker said: Anyone else getting duplicate PvE zones added to the logs overtime the admin who created it logs on? And removal of PvE zones causes the server to flip out and crash. No. Redboid and the IWBUMS test server did not have issues with PVP zones. Considering how heavily modified the Java-side of your server is, I'd look there first. Link to comment Share on other sites More sharing options...
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