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DresdenBBQ

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  1. Like
    DresdenBBQ got a reaction from Jericoshost in Ammo reloading?   
    Ammo reloading would be a great way to get extra ammo your low on and manage to get your ingame reloading skill up a bit! When reloading a round it requires a bullet, primer, casing, and gunpowder! It would be nice to ingame maybe get this so like i said we could get more ammo easier or maybe have it to where you have to have maybe level 5 reloading to start doing this? Maybe even having a certain level in the new smithing to do this? It's just a suggestion but feed back and comments on this would be great to tell me if i left something out.
  2. Like
    DresdenBBQ reacted to Necromatic_Corgi in Missing Textures on building tool!   
    You need to download the updated tiles then move them into your tiles folder in the map tools.
  3. Like
    DresdenBBQ got a reaction from Nebula in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    The Russian RPK with a 75 round drum might be a nice addition to use up some more of that 7.62x39 and having a Russian equivalent of the M249
    EDIT: Found another good gun 
    You could add the PKM MG which is a good weapon to use up your 7.62x59 (I think thats the ammo) with a 100 round ammunition box that could also compete with the military M249 (The PKM also uses 7.62x54 i don't know if that's ingame either)
  4. Like
    DresdenBBQ reacted to Cyrrent Eiledoll in Hydrocraft Mod   
    Yeah this Opium thing. I love it really. Gives you the possibility to make 2 different medis.
     
    So lets start with research ...
    Needed Items:
    Notebook
    Pencil or Pen
    Books Chemistry, Flowerguide, Medical, Pharmacology
    (note: Research Opium must be learned from Pharmacology Book first)
     
    Planting the Poppys (you should know how to pot Plants :D)
    Seeds come from Mystery Seed Package.
    Rest can make by Yourself (you know Clayflowerpot etc)
     
    Ok Harvest the Poppy Capsules (you should have now a few Capsules)
    Now you must rip the Capsules with Scalpel, Boxcutter, Improvised Scalpel or Razorblade
    You will need the Herbtable too.
     
    and knead the raw Opium
    needed Items
    Rollingpin, Herbtable, Rubber or Latex Gloves and the ripped Capsules
     
    Now you must choose. Want Opium to smoke or want Morphine to inject.
     
    If you want something to smoke you must dry the raw Opium (just cook it) you will get Opium Powder
    You need a Doctor skill of 3 to make the following steps.
     
    You must now ferment the powder.
    You do this by using a empty Jar, Water, Opiumpowder, Herbtable and a Petridish with Aspergillus Niger (need the Mycology Textbook and a Microscope to find this)
     
    If i get this right you will now get a "drainable" Jar wich is already activated (like a flashlight) so you must wait until it changed into Pure Opium.
    Now you can put the Pure Opium in a Pipe.
     
    If you want to make some Morphine you need the raw opium and a beaker with Calcium Chlorid Solution. Its a long way to get some Calcium Chloride Powder. (needs Doctor 5)
     
    You can find some when making Sodium Hydroxide Powder.
    http://www.aggressivegaming.org/newdawn/wiki/recipe.php?ID=3172
     
    I dont remember the whole way but i belive you must burn some chalk and put this into waterbeaker.
    And i believe you must grind some Trona and put it into a beaker to get the needed Chemicals.
     
    So if you have your Beaker with Calcium Chloride Solution you need the Lab too and the Raw Opium. Now you get some Morphinsolution. Add some water. Add some Ammonia and hold 2 Testtubes with Rubberbung or Cork.
     
    Your Morphine is now ready to use.
     
    I believe this was all. Hope i have nothing forget. Maybe i write a guide for the chemicals. Sometimes in the future
     
     
  5. Like
    DresdenBBQ reacted to nolanri in Hydrocraft Mod   
    WARNING! Scary bug report! - Don't add poison to inventory food item with build 6.2! You will just poison yourself!

    #Hydro
    There is still a mix up with the poison recipies, or lua functions rather.
    two of them have a duplicate function name "HCPoison"
    and adding poison will call the function that poisons yourself
     
    Adding the word "Add" to the function names should make it less confusing
     
    There should be 4 poison functions:
    one to run on "Drink Mild Poison" --> function HCPoisonNL
    one to run on "Drink Strong Poison" --> Function HCPoison
    one to run on "Add <Strong> Poison to inventory food" --> function HCAddPoison
    one to run on "Add <Mild> Poison to inventory food" --> function HCAddPoisonNL
     
    I know your busy so here is the fixed version, if you replace this code with yours:

    in Death.txt
    recipe Add Poison to Inventory Food { HCSuicidenote, HCTesttubepoisonmild, Result:HCSuicidenote, NeedToBeLearn:true, OnCreate:HCAddPoisonNL, Category:Death, Time:30.0, } recipe Add Poison to Inventory Food { HCSuicidenote, HCTesttubepoisonstrong, Result:HCSuicidenote, NeedToBeLearn:true, OnCreate:HCAddpoison, Category:Death, Time:30.0, }

    in HCDeath.lua:
    function HCPoison(items, result, player) player:getBodyDamage():setPoisonLevel(500.0); player:getBodyDamage():Update(); end function HCPoisonNL(items, result, player) player:getBodyDamage():setPoisonLevel(25.0); player:getBodyDamage():Update(); end function HCAddPoison(items, result, player) player:getInventory():FindAndReturnCategory("Food"):setPoisonPower(500.0); player:Say("*Adds the poison into " .. player:getInventory():FindAndReturnCategory("Food"):getType() .. "*"); end function HCAddPoisonNL(items, result, player) player:getInventory():FindAndReturnCategory("Food"):setPoisonPower(25.0); player:Say("*Adds the poison into " .. player:getInventory():FindAndReturnCategory("Food"):getType() .. "*"); end  
  6. Like
    DresdenBBQ reacted to Strats in The Railyard and Metal   
    In the next Build, metalworking with metal sheets and forges will be added. It would make sense if the Muldraugh rail yard had a higher rate of metal sheets/blowtorches/metalworking supplies than regular warehouses due to the fact that trains and other heavy machinery would need to be repaired with metal and the like. Thoughts?
  7. Like
    DresdenBBQ reacted to EnigmaGrey in Rotate Map   
    Right click, walk to. Never break a leg again.
  8. Like
    DresdenBBQ reacted to Magic Mark in Rotate Map   
    It would be an absolute workload nightmare to have a "backside texture" for walls. At the moment if you just switched the angle 45 degrees and just had the texture on one side of the wall mirror to the other side, you would have houses with multi-colored exteriors (because the wall paper on the outer-most rooms would show on the other side) and it wouldn't look right.
  9. Like
    DresdenBBQ reacted to Slice985 in Rotate Map   
    Being at 52 total fractures since playing this game... (picked up a few recently) .. I can say a rotating camera sounds nice. But there are other possible fixes as well. And before anyone comments. How in the world did you break your leg 52 times.. I like building stuff. Lots of stuff.. and I'm ditzy and dumb.. And alot of times its hard to see what you are doing if you are building towards the SW, S or SE sides of the screen. Sometimes hard to see behind walls even if something would be directly in front of you at POV. And roofs... roofs... *shudder... So many broke bones putting roofs on structures... 
  10. Like
    DresdenBBQ reacted to Snakeman in IWBUMS 34.15   
    it's just a report with a little mistake.
  11. Like
    DresdenBBQ reacted to srandiny in California, Ky   
    A hospital with 6 floors.
    https://www.dropbox.com/s/cupol3er6lwzv8k/Hospital.tbx?dl=0
  12. Like
    DresdenBBQ reacted to EnigmaGrey in Boil bandages and ripped sheets to sterilize   
    That's fair,  though I suspect the only reason they don't require boiling right now is because, when they were originally added, it wasn't possible to detect if a pot of water was boiling.
  13. Like
    DresdenBBQ got a reaction from Kelefane in Can you move around furniture?   
    You click the cabinet on the left side of the screen and it will give you the options to pick up, place, rotate. there are some buggy things with it and the placing and rotating
  14. Like
    DresdenBBQ got a reaction from Geras in California, Ky   
    HOW YOU DOWNLOAD MAP TOOLS I LITERALLY SIT AT SCHOOL ALL DAY WITH A COMPUTER BUT I HAVE NOTHING TO DO!
  15. Like
    DresdenBBQ reacted to EasyPickins in Need help getting a custom loot list to work for my server   
    Client lua files must match the server's, so clients will need the modified file as well.
     
    So you would need to make a mod with that modified file, and make sure anyone joining your server has the mod installed (which is easy to do with a Steam-enabled server, just put the mod onto the Workshop).  Or put the mod somewhere clients can download it (or email it to them etc).
  16. Like
    DresdenBBQ reacted to syfy in I am starting to feel guilty about this game   
    nice hours. i'm over 2000, and i have a guy on my steam list with 5,262 hours.
    and looking further down the steam list, i see Hydromancerx approaching the 2000 hour mark
     
    and i feel bad too, having gotten SO MUCH fun for so little money spent.
  17. Like
    DresdenBBQ reacted to TheCautiousOne in California, Ky   
    Map Tools are at the beginning of the Mapping Thread. 
     
    TCO
     
    Here is the Link. 
     
     
  18. Like
    DresdenBBQ got a reaction from Necromatic_Corgi in Can we get a new aiming system?   
    I can understand that the aiming system needs a few kicks in the arse to get it decent but right now i'd say it's fine, i think the way it is is fine, I've never had any problem with the aiming system except for one major gripe in the pvp system, the fact that when i shoot someone, point blank, with a shotgun, that it only counts as "1 bullet" i don't see why it shouldn't work the same way with people and zombies. I had an instance on redboid where i had a Bellini XM1014 on Redboid, and i was on top of the Mauldrough police station, this guy comes up to me pulls out a pistol, turns on PVP and shoots off 3 shots at me, in this time i was already prepared for him and POINT BLANK shot him 5 times with the shotgun and he didn't die and he ran off and lived too. Other than that i wouldn't say updating the PVP system is on the number one priority list for the Devs. (Or maybe im wrong and they've already got a TOP SECRET gun project going on)
    EDIT: Grammer errors.
  19. Like
    DresdenBBQ reacted to TheCautiousOne in California, Ky   
    Had a sec to drop a building in or two today. I need help with the main city people! I need a giant mall if someone could point me in that direction. 
     

     
    TCO
  20. Like
    DresdenBBQ reacted to Man_In_The_Purple_Hat in California, Ky   
    I'm dying to play on this map haha, i love how its been taking shape over the past few months, I normally don't ask this but do you have any estimate on an ETA? I'm just really looking forward to it ;P
  21. Like
    DresdenBBQ reacted to CaptKaspar in Gummy Vitamins in PZ?   

     
    If anything nutrition is more important than ever in build 34 with the recent overhaul of the nutrition food system. Not sure what you are referring to.
     
    What are you referring to about the psychological stuff? Nothing has changed in build 34 as far as I can recall.
  22. Like
    DresdenBBQ reacted to TheDreaded1 in The Walking Dead Hardcore RP server   
    You're more than welcome! The server has been rented for 3 mos, and i plan to keep it going, so whenever you're ready, we'll be here.
  23. Like
    DresdenBBQ reacted to nasKo in I am starting to feel guilty about this game   
    Donate to the nasKo Foundation today! For nasKos in need of more golden helicopters
  24. Like
    DresdenBBQ reacted to ChatNoir in RELEASED: Build 34.10 - Food Tracker Build   
    I made another attempt on longterm survival in Build 34.13. I tried to be self-sufficient as soon as possible.
    Female character
    Profession/traits: park ranger, hemophobic, hypochondriac, weak stomach, slow reader, sleepy head, prone to illness, runner, herbalist, lucky
    Survival mode

     
     
    Summary:
    It is easy to manage the weight with convenience food. If you have enough ice cream and mayonnaise you can even easily gain weight back. But after electricity shut down it's getting much harder to keep the weight. It is still not possible to just rely on food gained by foraging, farming and trapping and keep your weight. Although I managed to ate 4 stir fries with a hunger reduction of 100+ each day for almost 2 weeks my average calories are still too low and my weight decrease slowly but constantly. I had 2 days within those weeks when I had to wait for the next harvest and was peckish or hungry once a day. I wasn't able to forage enough to keep the hunger moodle away all the time on these 2 days. The rest of the time I was usually well fed or fed.
     
     
  25. Like
    DresdenBBQ reacted to ChatNoir in RELEASED: Build 34.10 - Food Tracker Build   
    I finally managed to gain weight back with self sufficiency and cooking level 6!
     
    I continued my playthrough and lived off food gained by foraging, trapping and farming. In the beginning my weight dropped constantly for about 4 weeks (cooking level 4 & 5). When I reached cooking level 6 I started to get weight back with 3-4 stir fries a day + some berries.
    It is still hard to keep the weight cause you are buisy with managing farms and traps and cooking almost all the time. But it seem to work at least at high cooking levels. I will not die before winter cause of weight loss .
     
    Here are the stats:
     
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