strategiry
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Posts
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Joined
Reputation Activity
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strategiry got a reaction from Yengenc in IWBUMS 41.50 released
Zombies would have an easier time climbing over vehicles with no wheels. In game they can only crawl, so I headcanon they are climbing instead.
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strategiry got a reaction from trombonaught in IWBUMS 41.50 released
Zombies would have an easier time climbing over vehicles with no wheels. In game they can only crawl, so I headcanon they are climbing instead.
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strategiry got a reaction from Arseniy_Kotikov in IWBUMS 41.50 released
Zombies would have an easier time climbing over vehicles with no wheels. In game they can only crawl, so I headcanon they are climbing instead.
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strategiry got a reaction from trombonaught in 4 box stack in a 3 box container
At ~11579x8836 there are four boxes stacked in a container that can only fit a 3 box stack. Destroying the wall is the only way to free that squished 4th box.
Please fix this game breaking threat to my immersion.
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strategiry reacted to Shinjitsu noDeshi in IWBUMS 41.18 released!
Framerates / performance is really poor.
The micro delay between pressing a key on the keyboard and actually performing the action is horrible. I really dislike the changes to character control - especially walking and doing a 180 to change direction, and trying to push zombies.
Shin
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strategiry reacted to Okamikurainya in Small but Important Suggestions Thread
1063: A recently leveled indicator next to the skill that just leveled up. Now that leveling is automated, it can be hard to keep track of what just leveled up and I think a little icon would help that.
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strategiry reacted to bunpyre in Small but Important Suggestions Thread
Just because it's only a small request I'm putting it in here.
I'd like to ask that it's considered that dandelion coffee gets added in? It would tie in nicely with foraging and be a nice post-apocalyptic drink.
In the same vein, may there please be some consideration for the coffee and tea recipes to make sugar optional?
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strategiry reacted to ilikecaterpillars in Hydrocraft Mod
That's fine. It just sounded like you had a problem with using the mod on build 41, by the way you worded it, so I was just trying to help you out. You'd be surprised how many people seem to think all the mods work on the current build. xXx
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strategiry reacted to Hydromancerx in Hydrocraft Mod
Hydrocraft v8.4 has been released!
Which includes ...
- Added New Skill books to randomized books.
- Fixed 3D Weapons Sprites (Thanks Nolan!)
- Fixed Titanium Rod
- Fixed Cook Blue Meth
- Fixed Barrier
- Fixed Cultivate Penicillin (Maybe)
- Fixed Biowaste
- Fixed Cherry Seed Packet
- Fixed Hungry Chickens
- Donkey and Horse Poop now can be Composted
- Fixed Mash Barrels
- Reduced Spawning of Jams and Picked Food Jars
- Converted Some Hydrocraft recipies to the new Welding and Smithing
- Tweaked the Metal and Welding Magazines
- Door Knobs cannot be Melted into Iron anymore (Just Bronze)
- Fixed Eyedrops, Arm Sling, Otoscope and Glove Box
- Removed Hydrocraft Tongs, Bellows and Welding Mask.
- Updates to Safe and Armor mods.
- Farmoid Update! Now with reusable trellises!
- Thanks to everyone who helped!
Enjoy!
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strategiry reacted to Geras in SPOILERS – Rosewood and March Ridge Community Discovery thread!
I'll just wait for the online map update.
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strategiry reacted to Zorak in Swing State
Great update, im so hyped about fractions. im just worried by this part
If we are in fraction just make no pvp damage unless duble confirmed.
A fraction leader can declare war to other fraction and then you have pvp on (guns will hit enemy but not friends)
for other guys just keep it as it is now (its your own choise are you hostile or not)
and ofc a new gif as we still wait for animations
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strategiry reacted to Zorak in Court Short
Good to hear that you are making a progress with animations. Cant wait for a new map area !
Lets just wait a bit longer
Oh and I promised a brand new gif to EnigmaGrey
... so lets wait ...
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strategiry got a reaction from Kuren in Trucking On
Can we get some clarification on this, will a character be 'locked' to a single computer?
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strategiry reacted to CaptKaspar in RELEASED: Build 35.26
My understanding is that the 'weight' of items is not actually a measurement of weight, but rather an encumbrance value. It is not a Kg or Lb measurement.
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strategiry got a reaction from grammarsalad in Small but Important Suggestions Thread
208.
Reduce/Diminishing Returns to Recoildelaymodifier bonus per aiming level. Currently it gives +2 per level, giving a +20 bonus at aim 10. Base.Pistol has a RecoilDelay of 20. With aim 10, it shoots like an automatic.
209. (MP specific)
Adding a method to discourage players emptying loot containers to force full loot respawn. The result is massive piles of junk lying on the ground next to high value loot containers all throughout the maps.
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strategiry got a reaction from Jericoshost in Small but Important Suggestions Thread
208.
Reduce/Diminishing Returns to Recoildelaymodifier bonus per aiming level. Currently it gives +2 per level, giving a +20 bonus at aim 10. Base.Pistol has a RecoilDelay of 20. With aim 10, it shoots like an automatic.
209. (MP specific)
Adding a method to discourage players emptying loot containers to force full loot respawn. The result is massive piles of junk lying on the ground next to high value loot containers all throughout the maps.
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strategiry got a reaction from ZombiesLoveBrainiacs in Small but Important Suggestions Thread
208.
Reduce/Diminishing Returns to Recoildelaymodifier bonus per aiming level. Currently it gives +2 per level, giving a +20 bonus at aim 10. Base.Pistol has a RecoilDelay of 20. With aim 10, it shoots like an automatic.
209. (MP specific)
Adding a method to discourage players emptying loot containers to force full loot respawn. The result is massive piles of junk lying on the ground next to high value loot containers all throughout the maps.
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strategiry got a reaction from Hicks in Small but Important Suggestions Thread
208.
Reduce/Diminishing Returns to Recoildelaymodifier bonus per aiming level. Currently it gives +2 per level, giving a +20 bonus at aim 10. Base.Pistol has a RecoilDelay of 20. With aim 10, it shoots like an automatic.
209. (MP specific)
Adding a method to discourage players emptying loot containers to force full loot respawn. The result is massive piles of junk lying on the ground next to high value loot containers all throughout the maps.
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strategiry got a reaction from CaptKaspar in Small but Important Suggestions Thread
208.
Reduce/Diminishing Returns to Recoildelaymodifier bonus per aiming level. Currently it gives +2 per level, giving a +20 bonus at aim 10. Base.Pistol has a RecoilDelay of 20. With aim 10, it shoots like an automatic.
209. (MP specific)
Adding a method to discourage players emptying loot containers to force full loot respawn. The result is massive piles of junk lying on the ground next to high value loot containers all throughout the maps.
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strategiry got a reaction from TheCautiousOne in California, Ky
25, 23 Many of the small buildings near the factory are unfinished. 4 walls, no windows/doors, and grass floors
26, 24 Buildings at NW of this cell also unfinished
26, 23 Black road tiles at E part of cell, and nearby tents don't render
28, 24 Military tent at N part of cell has black floor
28,20 House is all black tiles
I think the wall collection at 27, 23 is supposed to be a patchwork barricade
Nice map, lots of unique buildings and designs!
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strategiry reacted to nolanri in Armor Mod
This Mod adds Certain clothing / armors that you can equip to gain defence against certain kinds of injuries on certain body parts.
The armor type items for now only spawn in zombie corpses.
Right click on a armor type item to equip it or to see what defences it can give you with "Examine Armor" option.
Obviously if you remove the armor from your inventory after Equiping it it will no longer give you defence.
As with shields they will be put in 2nd hand when equiped, removing them from 2nd hand will result it no longer gaining the defence from the shield.
When your equipped armor blocks damage for you, you will know by seeing an exlimation mark above your head (!)
Though Blocking an injury will obviously result in you not taking the injury like a scratch, bite or burn, you may still lose HP / take damage
Armor has durability and will break after a certain number of blocks. And either dissapear or turn into a broken version of the item that cannot be equpped
Though equipping yourself with armor from head to to will significantly reduce your chance of injury, It will add a lot of weight so be careful.
Download Link - http://undeniable.info/pz/ArmorMod.php
please suggest other commonly found items that could be used as armor or some craft able armor ideas
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strategiry reacted to Jab in [Abandoned] [Java] ModelLoader 1.16_02
I'm looking into it. I currently need to update my other mod first.
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strategiry got a reaction from Joshnpk in Re-Animator Mondoid discussion thread
It's unacceptable that GTX 900's + rigs are struggling this much with graphics of such (relatively) low fidelity.
My MP saves balloon up to nearly 2GB, I have to tweak zomboid to use up to 4GB of RAM to stop FPS freezes, and deal with black walls - even in SP. It's safe to say this game is not even close to being 'optimized.'