Batsphinx 2755 Posted January 11 Posted January 11 Latest Public Beta IWBUMS patch has been released! Barring anything urgent or required hot-fixes this will be the last update to IWBUMS for a little while. Backstage the current internal MP branch is being merged into our mainline, meaning that all devs will be working on the version containing our MP work. As such after this there won't be any big patches until MP itself is ready for a full IWBUMS beta release. Things are feeling really good with it, but there's still a lot of work to do! Please keep tabs on the Thursday blogs for updates. 41.50 NEW Added some contextual double click on items in inventory: - If not in inventory, it'll just transfer it (like before) - Dbl click weapon to equip/unequip it - Dbl click clothing/Bags to wear/unwear it - Dbl click food to eat it - Excess zombies now drawn with a solid black silhouette. The silhouette is animated using five frames of two different animations: idle and walking. - Updated translation. SPIFFO'S SECRET SPECIAL SAUCE II - Content Redacted (for now) BALANCE - Added some missing items in distributions (suture needle holder, leash, water dish, yarn...) - Reduced fatigue due to foraging by a large amount. - Fixed some items couldn't be merged (can now combine used wire, twine, etc..) - Adjusted weight of several hats. - Addressed beer bottle issues. - Added smash bottle for the beer bottle. - Added bite/scratch protection for bullet vest. - Items in shops won't have their durability (for weapon) or used delta (for drainable, such as pills, twine etc.) changed, they'll always be 100%. - Boosted tailoring book spawn in residential houses - Boosted farming book spawn, also now appears in shops and farmhouses ANIMS -re-exported Bob_WalkHeavyLimpL_2H_Heavy.X so weapon held correctly FIXES - Fixed not being able to add worms as bait in trap. - Fixed some combat near fences without a spear. - Fixed thin/thick skin issues around how prone you were to taking damage from zeds - Fixed wearing stack of clothing when selecting multiple and wearing them (ie. selecting multiple tshirt & right click/wear will only wear the first one, if you have shirt + pants selected it'll still equip them both though) - Fixed fake-dead and crawling zombies attacking invisible players - Fixed incorrectly counting the number of zombies surrounding the player when checking if the player gets dragged down. - Fixed earring not showing on ground - Fixed a multithreading bug that displayed corpses and mannequins using the wrong texture sometimes. - Fixed missing consolidate context menu option for thread & wire. - Fixed possible NullPointerException in RVSTrailerCrash if the trailer script isn't defined. - Fixed equipping broken weapons by double-clicking. - Fixed new splitscreen players with the same profession sharing the same XP multipliers. Axiomatic, 3lackrose, hardworkingo and 17 others 13 6 1 Quote Share this post Link to post Share on other sites
Alexander742 7 Posted January 12 Posted January 12 Good. AlexRus123 and Yengenc 1 1 Quote Share this post Link to post Share on other sites
AlexRus123 5 Posted January 12 Posted January 12 For the worms for the traps, a special THANKS. Good luck developing MP ! Yengenc and TrailerParkThor 2 Quote Share this post Link to post Share on other sites
esKadri 4 Posted January 12 Posted January 12 Hate d'avoir le multi pour relancer le jeu !!! Bon courage et j'espère que ca arrivera bientôt Yengenc, Boo, Maxwell218 and 1 other 4 Quote Share this post Link to post Share on other sites
ohgodspidersno 88 Posted January 12 Posted January 12 (edited) Nice!! Do you have any plans to finally deprecate Hot and Cold Cuppas? Hot Drinks have fully supplanted cuppas at this point. Cuppas don't utilize the temperature system properly, and they have a tiny fraction of the caffeine that was in its ingredients. At this point they exist only as a pitfall for less experienced players. Edited January 12 by ohgodspidersno Faalagorn, turkler, Yengenc and 1 other 2 1 1 Quote Share this post Link to post Share on other sites
orikamii 40 Posted January 12 Posted January 12 On 1/11/2021 at 6:58 AM, Batsphinx said: SPIFFO'S SECRET SPECIAL SAUCE II - Content Redacted (for now) I need to know what this is! Thanks for the update! Yengenc and AlexRus123 2 Quote Share this post Link to post Share on other sites
Magondivel 9 Posted January 12 Posted January 12 4 hours ago, orikamii said: Мне нужно знать, что это такое! Спасибо за обновления! https://www.reddit.com/r/projectzomboid/comments/kvr3ej/we_are_a_death_meat_now/ orikamii, Caturday, feral_donkey and 1 other 2 2 Quote Share this post Link to post Share on other sites
nasKo 4804 Posted January 12 Posted January 12 Updated on GOG Yengenc and Turbo50 2 Quote Share this post Link to post Share on other sites
Spikelord 84 Posted January 13 Posted January 13 On 1/11/2021 at 6:58 AM, Batsphinx said: SPIFFO'S SECRET SPECIAL SAUCE II - Content Redacted (for now) This has me intrigued Yengenc 1 Quote Share this post Link to post Share on other sites
TrailerParkThor 92 Posted January 13 Posted January 13 13 hours ago, orikamii said: I need to know what this is! Thanks for the update! Zeds can now crawl under cars even if they aren't crawlers!!! Maybe this has something to do with it?? It's not mentioned in patch notes DXPOHIHIHI, Yengenc and trombonaught 1 1 1 Quote Share this post Link to post Share on other sites
VvV 0 Posted January 13 Posted January 13 On 1/11/2021 at 2:58 PM, Batsphinx said: - Fixed thin/thick skin issues around how prone you were to taking damage from zeds thin / thick skin no longer affects damage chance and base defense is still 15% - you call it "fix"??? Yengenc and AlexRus123 2 Quote Share this post Link to post Share on other sites
ElitePhrog 2 Posted January 14 Posted January 14 Есть хоть какие-то успехи с мультиплеером? Почти каждый день захожу на форум и смотрю обновления, по моему мнению это лучшая выживалка про зомбей, но в соло играть быстро надоест, поэтому мы с другом очень сильно ждем релиза 41 билда Yengenc and AlexRus123 2 Quote Share this post Link to post Share on other sites
giltirn 6 Posted January 14 Posted January 14 Thanks for the foraging buff, it really sucked to have the ridiculously tired moodle after an hour or so of morning foraging. Yengenc, trombonaught and AlexRus123 3 Quote Share this post Link to post Share on other sites
Pandorea 244 Posted January 14 Posted January 14 6 hours ago, giltirn said: Thanks for the foraging buff, it really sucked to have the ridiculously tired moodle after an hour or so of morning foraging. Do let us know if it now feels completely "free" though, allright? Yengenc and numbersixthecat 1 1 Quote Share this post Link to post Share on other sites
Batsphinx 2755 Posted January 14 Posted January 14 HOTFIX RELEASED! HOTFIX - Fixed zombie spawns on 32 bit systems - Boosted tailoring book spawn in residential houses (not included in previous patch) - Boosted farming book spawn, also now appears in shops and farmhouses (not included in previous patch) FRESH ANIMS -hooked up weapon variants of bumped anims -re-exported handgun bumps as weapon bone orientation was wrong trombonaught, geronimo553, Yengenc and 2 others 3 1 1 Quote Share this post Link to post Share on other sites
nasKo 4804 Posted January 14 Posted January 14 GOG Updated with Hotfix NagashUD and Yengenc 2 Quote Share this post Link to post Share on other sites
Kappatao 59 Posted January 14 Posted January 14 7 hours ago, Batsphinx said: hooked up weapon variants of bumped anims Just curious, what are bumped anims? Are they the same as player hit reactions, or is it when you jog past a zombie and "bump" them? Yengenc 1 Quote Share this post Link to post Share on other sites
Ciber Ninja 78 Posted January 14 Posted January 14 IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely. notorius-B.D.A.W.G, AlexRus123, Kappatao and 4 others 6 1 Quote Share this post Link to post Share on other sites
Torenico 17 Posted January 14 Posted January 14 My character is getting dirty very very quickly, was something changed in this regard? I'm doing nothing but sitting around all day reading books. Yengenc 1 Quote Share this post Link to post Share on other sites
orikamii 40 Posted January 14 Posted January 14 Question about zombies crawling under the car. If they have the option to go around the car to get to you, will they opt for that instead of crawling under? Or will they always crawl under every time to get to you even if their path isn't blocked? Yengenc 1 Quote Share this post Link to post Share on other sites
trombonaught 620 Posted January 15 Posted January 15 18 hours ago, Pandorea said: Do let us know if it now feels completely "free" though, allright? Please for the love of Zombs tie it to exhaustion rather than fatigue if it needs future nerfing 🙈🙈🙈 Yengenc 1 Quote Share this post Link to post Share on other sites
Batsphinx 2755 Posted January 15 Posted January 15 41.50 HOTFIX II released - Fixed "Wash > Yourself" using 10 times the water it says it will. - Fixed NullPointerException in PolygonalMap2.Obstacle.connectCrawlNode(). (This happened when a burnt vehicle was close to a non-burnt vehicle) - Fixed incorrectly showing 'car crawl zed' options orikamii 1 Quote Share this post Link to post Share on other sites
Kappatao 59 Posted January 15 Posted January 15 15 hours ago, Ciber Ninja said: IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely. This is a good idea IMO. To balance it however, cars would have to not be invincible, which would probably require more work than the current solution did, so I'd say it's understandable for now that things stay as is Yengenc 1 Quote Share this post Link to post Share on other sites
strategiry 14 Posted January 15 Posted January 15 16 hours ago, Ciber Ninja said: IMO if you remove all a cars wheels then zombies should not be able to crawl under it or should crawl much more slowly. It may have been op but it was also a fun emergent mechanic that I don't think we should discard entirely. Zombies would have an easier time climbing over vehicles with no wheels. In game they can only crawl, so I headcanon they are climbing instead. Arseniy_Kotikov, trombonaught and Yengenc 1 2 Quote Share this post Link to post Share on other sites
Misha 57 Posted January 15 Posted January 15 2 minutes ago, strategiry said: Zombies would have an easier time climbing over vehicles with no wheels. In game they can only crawl, so I headcanon they are climbing instead. Yah, and the "climb over" is more likely natural. Now their behavior looks more intelligent. Yengenc 1 Quote Share this post Link to post Share on other sites