Moose65 Posted September 23, 2014 Posted September 23, 2014 Some feedback on foraging...... Is there any real reason why I cannot seem to forage anywhere in the forest near the cabin in the woods? If its because of the cabin, I'm not sure why it should be penalized, since its not an easy place to secure and kills that surviving in the woods feel since I can't forage within any reasonable distance around it :/
RobertJohnson Posted September 23, 2014 Author Posted September 23, 2014 Some feedback on foraging...... Is there any real reason why I cannot seem to forage anywhere in the forest near the cabin in the woods? If its because of the cabin, I'm not sure why it should be penalized, since its not an easy place to secure and kills that surviving in the woods feel since I can't forage within any reasonable distance around it :/ Can you post a pz-map link to it, to be sure I look the right place? Thanks As for cut log on floor, I didn't touched it, so it should work.. I'll see what happen CaptKaspar 1
Moose65 Posted September 23, 2014 Posted September 23, 2014 http://pzmap.crash-override.net/#0.4106842215651822,0.1560301831731295,191.102976 I've gone well out of sight of the cabin and I can't forage at all in this area. Edit: Typo
XxZeraphinexX Posted September 24, 2014 Posted September 24, 2014 A round this area it´s also not possible to forage http://pzmap.crash-override.net/#0.6235532755064285,0.1563983385715699,76.80000000000003
RobertJohnson Posted September 24, 2014 Author Posted September 24, 2014 A round this area it´s also not possible to forage http://pzmap.crash-override.net/#0.6235532755064285,0.1563983385715699,76.80000000000003 This area is more likely a vegitation area than a forest, you're right in the middle of the town
Moose65 Posted September 24, 2014 Posted September 24, 2014 Somehow I linked the wrong area on the map. Its the cabin with the well, that area. I couldn't forage anywhere around the woods there. http://pzmap.crash-override.net/#0.41019159226190477,0.1560658482142857,159.25248000000005 hopefully that one works properly.
RobertJohnson Posted September 24, 2014 Author Posted September 24, 2014 Can you give me a correct link ? I kinda suck at finding stuff on the map that aren't in the middle of the town Already added more zones around the cabin in the wood, fixing bunch of stuff atm (not sure we can do a hotfix this week-end due to EGX tho..)
Moose65 Posted September 24, 2014 Posted September 24, 2014 Can you give me a correct link ? I kinda suck at finding stuff on the map that aren't in the middle of the town Already added more zones around the cabin in the wood, fixing bunch of stuff atm (not sure we can do a hotfix this week-end due to EGX tho..)Actually, I gave you the correct link before, my reading comprehension failed, didnt realize you were talking to XxZeraphinexX. Sorry for any confusion. Glad to hear the woods around there are getting some love though.
RobertJohnson Posted September 24, 2014 Author Posted September 24, 2014 RELEASED Hotfix #1 [NEW STUFF]Bring the last update which we forgot to add Use a new Random Number Generation (RNG) algorythm, should bring better result in foraging. [bUG FIX]Lowered some sounds (eating, drinking, bag, chopper...) + Added a small pitch variation to them.Added a silent after the "putInBag" sound, so it's less playedFixed rain barrel drink sound.No more maintenance xp gain when unarmed.Tweaked rolling pin endurance mode.Can saw logs from ground again.Added more deep forest zone around the cabin in WP.Changed "Rip Bandages" recipe in "Rip Sheets".Fixed Log Wall tooltip.Fixed glitchy zooming after death.Fixed issue #823Fixed issue #821 Suomiboi, Solokill72, Moose65 and 1 other 4
RobertJohnson Posted September 24, 2014 Author Posted September 24, 2014 Hotfix #1 Released ! (sorry the version number hasn't changed tho ) Spensume, CaptKaspar and Moose65 3
Moose65 Posted September 24, 2014 Posted September 24, 2014 Downloaded the hotfix, and I'm still unable to forage anywhere near the woods by the cabin with a well? I went what I thought was pretty deep in the woods near it and was still unable to forage. I notice it said the cabin in WP, so maybe the hotfix didn't address this location. If so, disregard my comment.
IronCoffins Posted September 24, 2014 Posted September 24, 2014 I just now am playing 29, been away for a few, im loving it so far the sounds give a fresh breath. Some have already complained about the same sounds, like with the looting, but you know I don't mind, considering what I had to deal with for a long time........nothing. I haven't experience all the said features yet, but then again I haven't ever created "everything, or done everything" never was one of my goals. Good work really enjoying it! looks like another 10 hours be gone on the weekend thanks. Oh I have noticed a slight pop between some sounds, can't remember but I do recall one of the devs saying something about this I think(offtopic here)(but I've noticed if you set the zombies to superhuman, when their walking they run for like a sec then back again. This has happened on many builds ago too.) ok bye!
RobertJohnson Posted September 24, 2014 Author Posted September 24, 2014 Finally. Finally ? It took like 4 days to release a hotfix and "finally" ? Sometimes, I just hate Internet... Downloaded the hotfix, and I'm still unable to forage anywhere near the woods by the cabin with a well? I went what I thought was pretty deep in the woods near it and was still unable to forage. I notice it said the cabin in WP, so maybe the hotfix didn't address this location. If so, disregard my comment. I fixed the cabin in WP, near the lake, where's your location problem ? f3rret and CaptKaspar 2
Kirrus Posted September 24, 2014 Posted September 24, 2014 Finally. To be clear, this is not being lovely. Rule number one of the forums is to be lovely. Please be lovely, or we'll have to start handing you warnings. CaptKaspar and Object704 2
DareDunk Posted September 24, 2014 Posted September 24, 2014 I didn't mean to offend anyone.Sorry. CaptKaspar 1
leonhart18 Posted September 24, 2014 Posted September 24, 2014 i got warned to be lovely too. i forget its hard to interpret friendly banter and well meaning sarcasm in text format. but either way great jpb on the speedy hotfix guys! DareDunk and CaptKaspar 2
Zorak Posted September 24, 2014 Posted September 24, 2014 Its more related to build 28 but is there a chance to increase the drop rate for shotguns, its a weapon to start with and is far less common than pistol. And if you are not police officer its so hard to lvl up aiming skill with pistol.And a ballance sugesion about food to tweak some numbers, right know a bag od crisp will make you feed for a whole day.
IronCoffins Posted September 24, 2014 Posted September 24, 2014 Now with the change in zombies falling down i noticed that with the strong perk, zombies fall over a bit more it seems, allmost every zombie i hit still fell down, i know strong effects this, but maybe this perk needs a tweek or so. I mostley use this for holding more stuff anyways CaptKaspar 1
Tomcat Posted September 24, 2014 Posted September 24, 2014 Really nice update ( build 29 ). I enjoy PZ even more now because u have so many things to do now ingame. Really good work devs and keep it up u are doing a really nice job. But i have a question : Did the nails drop rate had been lowered because for me atm is a hell trying to find nails. And the second question : I saw that now u can KO zombies only if u have a fully charged attack? How do u know when your attack is fully charged?
RobertJohnson Posted September 24, 2014 Author Posted September 24, 2014 An attack take like 1s to fully charge iirc, but are stil able to knock them down with some luck without a fully charged attack. As for the strong perk, I like it like this for now, basic guy have some trouble to melee fight while the strong are better..
Tomcat Posted September 24, 2014 Posted September 24, 2014 Ok i understand. Thnx alot for the reply. But what about nails? Was the drop rate changed? And i don't know if this was meant to happend. If u are reading the lvl 2 cooking book and u get the x3 multiplier and u go and find some bacon and a kitchen knife and u start making bacon pieces ( like 15 ) and put them in the oven and cook them u get a skill point in under 20 seconds. Is that a big or that meant to happen.
GameBoy357 Posted September 24, 2014 Posted September 24, 2014 I actually thought the "Finally" comment was just friendly sarcasm. I thought the update was pretty timely myself.
f3rret Posted September 24, 2014 Posted September 24, 2014 I'm enjoying the melee upgrade. A few things I've noticed about it after 5 minutes:- The frying pan now makes you exhausted, it wouldn't before- If exhausted, you can't knock a zombie down (or maybe just a low %?) I like it! I used to be able to run through solo zombies really quick. This makes them more deadly! Aye, frying pan use endurance, trust me or not, but I tried.. Well, on a tree with a old frying pan, ... Finally. Finally ? It took like 4 days to release a hotfix and "finally" ? Sometimes, I just hate Internet... When I get frustrated with the internet, I like to take it out on a tree, with a frying pan. nasKo 1
nasKo Posted September 24, 2014 Posted September 24, 2014 When I get frustrated with the internet, I like to take it out on a tree, with a frying pan. RJ likes to dance until total exhaustion. You should come and see it one day. He only does it on those fancy airport shuttles.
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