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      Blog posts, interesting news, and forum announcements.

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  2. Project Zomboid

    1. PZ Updates

      Patch notes and announcement threads for PZ builds.

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    2. General Discussions

      Just the general place to natter about zombie apocal-em-upse, Project Zomboid.

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    3. Bug Reports

      Bugs go here. Please save us the time to translate all the posts in different languages and post them in English instead.

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    4. PZ Support

      For any problems about purchasing, the actual running of the game, crash reports, etc.
      Bug reports go here (click).

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  3. PZ Modding

    1. Tutorials & Resources

      The place to learn and gather everything you could need for modding PZ!

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    2. Mods

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    3. Items

      Weapons, food, recipes, clothes. All the items you need (or not) for survival.

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    4. Mapping

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    5. Mod Ideas and Requests

      For the creative minds and everyone else.

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  4. General Games Development

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  5. Other Discussions

    1. General Discussion

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  • New Topics

  • 2309 The Ultimate Question!

    1. 1. Which is better: pancakes or waffles?


      • PANCAKES
      • WAFFLES

  • Posts

    • To give the players something back, I think they should be allowed to dig vertical holes with a shovel, which zombies (and maybe players?) can fall into, allowing them to intentionally set up booby traps that aren't overkill.     Understanding these zombies have to be really, really dumb will make the whole 'hiding on the second floor of a floaty rope tower' difficult to counteract.   I was going to alternatively suggest having them having a chance of intentionally destroying the rope, even when the player isn't present, however I feel that's incredibly harsh, where-as a climber would be a manageable but persistent threat and nuisance.   Limited Durability Sheet Ropes?   Alternatively, it could be made so sheet ropes have limited durability. I get their purpose is to be used for escape (per Brooks' survival guide), but in reality cloth would not make for a durable climbing unit and it would rip (the more weight being carried up, the more it will tear). So maybe it should only be viable for a couple of uses - enough to make an impromptu escape with, but not so durable it becomes a de facto climbing ladder.   A rope might be more durable, but a single nail is going to struggle to withstand the repeated climbing/weight shifts, and either the rope is going to fray or the nail will dislodge (maybe a rope gives 10 uses compared to a sheet rope's 2?). If accessibility is intended, then perhaps a dedicated, more durable rope ladder could become an option, requiring multiple ropes (not sheet!) and multiple nails.   This would actually give an incentive to upgrade from a makeshift 'rope' made out of clothes to a properly made rope.   You could then make a highly durable metal ladder as the 'final form'.     I am curious though - how mindless are these zombies? Is there any flexibility to this rule, E.G. they can (somehow) open doors or open windows? Or any particular non-mindless task they're allowed to perform that doesn't violate the restriction?
    • Oi can't ye handle the BANTZ mate?
    • Really cool animation system and more in-line with naturalistic corpse carrying.   Are there any plans to introduce a "fireman's carry" for E.G. injured survivors being carried by uninjured survivors?
    • People have lives, dude -- gotta remember that they're the same as you in that regard. Guy who posts blogs here couldn't be here, it could wait a day, so it did.     And yeah, it's a ghost town here. Everyone is on Discord. It's been like this for three years, lol.
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