Arsenal26 Posted October 16, 2019 Share Posted October 16, 2019 (edited) 6 hours ago, ilikecaterpillars said: It's probably best, if anyone does get issues, to delete your options.ini file and validate game files on steam. I had an issue where everything turned black whilst outside a house, but after doing that, it seems to work now. xXx FYI... tried removing the options.ini first, and my game got stuck on loading... Copied the ini file back, and it loaded.... Per another thread, Enigma said the fix for black screen is to turn [ON] the ROOF HIDING OPTION... and that worked for me. Not sure if you guys want the bugs on this thread, or a bunch of individual ones on the Bugs area... Another FYI, first time I climbed through a broken window after clearing the glass, it crashed to desktop... Not sure where it starts or ends... On reload, climbed through fine. ERROR: General, 1571266895842> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException at IsoMovingObject.getVectorFromDirection line:422. ERROR: General, 1571266895855> DebugLogStream.printException> Stack trace: java.lang.NullPointerException at zombie.iso.IsoMovingObject.getVectorFromDirection(IsoMovingObject.java:422) at zombie.characters.IsoGameCharacter.setDir(IsoGameCharacter.java:5208) at zombie.ai.states.ClimbThroughWindowState.execute(ClimbThroughWindowState.java:121) at zombie.ai.StateMachine.update(StateMachine.java:190) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:8606) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:60) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:8254) at zombie.characters.IsoPlayer.lambda$update$40(IsoPlayer.java:1869) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:60) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1861) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2429) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5122) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:60) at zombie.iso.IsoCell.update(IsoCell.java:5066) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:2976) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:60) at zombie.iso.IsoWorld.update(IsoWorld.java:2901) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1491) at zombie.gameStates.IngameState.update(IngameState.java:1232) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:279) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:60) at zombie.GameWindow.frameStep(GameWindow.java:624) at zombie.GameWindow.run_ez(GameWindow.java:554) at zombie.GameWindow.mainThread(GameWindow.java:422) at java.lang.Thread.run(Thread.java:745) LOG : General, 1571266899891> reanimate: saved 0 zombies LOG : General, 1571266900025> STATE: exit zombie.gameStates.IngameState LOG : General, 1571266900038> 1571266900038 znet: UpdateRichPresenceConnectionInfo LOG : General, 1571266900053> 1571266900053 znet: UpdateRichPresenceConnectionInfo: status=, connect= ERROR: General, 1571266900070> java.lang.NullPointerException ERROR: General, 1571266900088> at zombie.iso.IsoMovingObject.save(IsoMovingObject.java:663) ERROR: General, 1571266900100> at zombie.characters.IsoGameCharacter.save(IsoGameCharacter.java:5354) ERROR: General, 1571266900112> at zombie.characters.IsoPlayer.save(IsoPlayer.java:1023) ERROR: General, 1571266900124> at zombie.vehicles.VehiclesDB.updateLocalPlayerInt(VehiclesDB.java:1541) ERROR: General, 1571266900136> at zombie.vehicles.VehiclesDB.savePlayersToDB(VehiclesDB.java:459) ERROR: General, 1571266900151> at zombie.vehicles.VehiclesDB.process(VehiclesDB.java:547) ERROR: General, 1571266900166> at zombie.iso.WorldStreamer.threadLoop(WorldStreamer.java:533) ERROR: General, 1571266900180> at zombie.iso.WorldStreamer.lambda$create$0(WorldStreamer.java:565) ERROR: General, 1571266900195> at java.lang.Thread.run(Thread.java:745) Oct 16, 2019 4:01:40 PM zombie.iso.sprite.IsoSprite renderCurrentAnim SEVERE: null java.lang.NullPointerException at zombie.iso.sprite.IsoDirectionFrame.getTexture(IsoDirectionFrame.java:79) at zombie.iso.sprite.IsoSprite.renderCurrentAnim(IsoSprite.java:907) at zombie.iso.sprite.IsoSprite.render(IsoSprite.java:770) at zombie.iso.sprite.IsoSprite.render(IsoSprite.java:587) at zombie.characters.IsoGameCharacter.renderShadow(IsoGameCharacter.java:7036) at zombie.iso.IsoCell.RenderTiles(IsoCell.java:851) at zombie.iso.IsoCell.render(IsoCell.java:4437) at zombie.iso.IsoWorld.render(IsoWorld.java:2821) at zombie.gameStates.IngameState.exit(IngameState.java:786) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:279) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:60) at zombie.GameWindow.frameStep(GameWindow.java:624) at zombie.GameWindow.run_ez(GameWindow.java:554) at zombie.GameWindow.mainThread(GameWindow.java:422) at java.lang.Thread.run(Thread.java:745) Oct 16, 2019 4:01:40 PM zombie.iso.sprite.IsoSprite renderCurrentAnim SEVERE: null java.lang.NullPointerException at zombie.iso.sprite.IsoDirectionFrame.getTexture(IsoDirectionFrame.java:79) at zombie.iso.sprite.IsoSprite.renderCurrentAnim(IsoSprite.java:907) at zombie.iso.sprite.IsoSprite.render(IsoSprite.java:770) at zombie.iso.sprite.IsoSprite.render(IsoSprite.java:587) at zombie.characters.IsoGameCharacter.renderShadow(IsoGameCharacter.java:7036) at zombie.iso.IsoCell.RenderTiles(IsoCell.java:851) at zombie.iso.IsoCell.render(IsoCell.java:4437) at zombie.iso.IsoWorld.render(IsoWorld.java:2821) at zombie.gameStates.IngameState.exit(IngameState.java:786) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:279) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:60) at zombie.GameWindow.frameStep(GameWindow.java:624) at zombie.GameWindow.run_ez(GameWindow.java:554) at zombie.GameWindow.mainThread(GameWindow.java:422) at java.lang.Thread.run(Thread.java:745) Oct 16, 2019 4:01:40 PM zombie.iso.sprite.IsoSprite renderCurrentAnim SEVERE: null java.lang.NullPointerException at zombie.iso.sprite.IsoDirectionFrame.getTexture(IsoDirectionFrame.java:79) at zombie.iso.sprite.IsoSprite.renderCurrentAnim(IsoSprite.java:907) at zombie.iso.sprite.IsoSprite.render(IsoSprite.java:770) at zombie.iso.sprite.IsoSprite.render(IsoSprite.java:587) at zombie.characters.IsoGameCharacter.renderShadow(IsoGameCharacter.java:7036) at zombie.iso.IsoCell.RenderTiles(IsoCell.java:851) at zombie.iso.IsoCell.render(IsoCell.java:4437) at zombie.iso.IsoWorld.render(IsoWorld.java:2821) at zombie.gameStates.IngameState.exit(IngameState.java:786) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:105) at zombie.GameWindow.logic(GameWindow.java:279) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:60) at zombie.GameWindow.frameStep(GameWindow.java:624) at zombie.GameWindow.run_ez(GameWindow.java:554) at zombie.GameWindow.mainThread(GameWindow.java:422) at java.lang.Thread.run(Thread.java:745) Oct 16, 2019 4:01:40 PM zombie.iso.sprite.IsoSprite renderCurrentAnim SEVERE: null java.lang.NullPointerException Oct 16, 2019 4:01:40 PM zombie.iso.sprite.IsoSprite renderCurrentAnim SEVERE: null java.lang.NullPointerException Oct 16, 2019 4:01:40 PM zombie.iso.sprite.IsoSprite renderCurrentAnim SEVERE: null java.lang.NullPointerException Oct 16, 2019 4:01:40 PM zombie.iso.sprite.IsoSprite renderCurrentAnim SEVERE: null java.lang.NullPointerException Oct 16, 2019 4:01:40 PM zombie.iso.sprite.IsoSprite renderCurrentAnim SEVERE: null java.lang.NullPointerException Oct 16, 2019 4:01:40 PM zombie.iso.sprite.IsoSprite renderCurrentAnim SEVERE: null java.lang.NullPointerException Untied my hair in the character window, (while wearing Hat) and turned bald... Not sure if hat has anything to do with it... Edited October 17, 2019 by Arsenal26 ilikecaterpillars 1 Link to comment Share on other sites More sharing options...
ilikecaterpillars Posted October 16, 2019 Share Posted October 16, 2019 I'm guessing that's why deleting it worked for me, as it essentially turned off and on roof hiding. Good to know. xXx piersxoxoxo 1 Link to comment Share on other sites More sharing options...
zakarum Posted October 17, 2019 Share Posted October 17, 2019 Is the IWBUMS coming to GoG? Because it's certainly not in the GoG IWBUMS channel. piersxoxoxo and Arsenal26 2 Link to comment Share on other sites More sharing options...
hunger john Posted October 17, 2019 Share Posted October 17, 2019 Delightful experience. The gameplay feels much deeper overall and it's like playing for the first time all over again. I love the variety and atmosphere. The main issue that has consistently stuck out to me is that controlling the character is much more of an ordeal-- It's almost like tank controls and the turning animations are really sluggish. There's also the issue of aiming changing your walking direction which has turned my attempts to glance around for danger into stumbling right at pursuers at the worst times. While I understand there are trade offs to be made from the old system, there's still definitely room for fine tuning this. thejoker954, Arsenal26 and trombonaught 3 Link to comment Share on other sites More sharing options...
Dude90 Posted October 17, 2019 Share Posted October 17, 2019 It just closes/crashes everytime i play in survivor and kingsmouth, havent tried in other difficulties. Link to comment Share on other sites More sharing options...
Arsenal26 Posted October 17, 2019 Share Posted October 17, 2019 (edited) 30 minutes ago, hunger john said: The main issue that has consistently stuck out to me is that controlling the character is much more of an ordeal-- It's almost like tank controls and the turning animations are really sluggish. There's also the issue of aiming changing your walking direction which has turned my attempts to glance around for danger into stumbling right at pursuers at the worst times. While I understand there are trade offs to be made from the old system, there's still definitely room for fine tuning this. Have to agree with you... The aim vs movement direction has got to be an oversight... I can see no good reason to alter the result of the input for any immersion bonus... It just makes it impossible to side step into a room while keeping the muzzle pointed & ready to fire... You just end up grinding into the door frame which slows you down, making it counter intuitive to even try to be careful entering rooms.... As it stands, it's safer to run straight in.... At least your directional input is correct... Fingers crossed that this is just an oversight, and not by design.... On that note, the momentum system.... though looks appealing for the first 10 minutes, is extremely taxing and tiresome to play... I mean a simple task of walking through a house to look through cabinets, makes you have to pull literal U-Turns in a square space which again, sends you grinding into everything and anything nearby... I've been testing since this afternoon, and can barely take anymore of my controller feeling like its out of calibration or something... I wonder if this feeling will go away if the aim vs movement direction is corrected... But I don't think so, because i'm not aiming while looting through a house... and it feels like i'm pushing a shopping cart everywhere I go... Edited October 17, 2019 by Arsenal26 thejoker954 and sainttawny 1 1 Link to comment Share on other sites More sharing options...
link8dragon Posted October 17, 2019 Share Posted October 17, 2019 Oh men, finally, RELEASED!!! I just remember to say, (after the video of Mathas in StreamZed III, 42:15) Visible bandage, I prefer say it now, because I don't think it's in game, and because after the DL finish, I will not have the time... ^^ Thanks for the work guys (& girls) Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 17, 2019 Share Posted October 17, 2019 1 1 hour ago, Arsenal26 said: .... and can barely take anymore of my controller feeling like its out of calibration or something... It's not really setup to be played with a controller at this point, so . . . Yeah. Link to comment Share on other sites More sharing options...
EnigmaGrey Posted October 17, 2019 Share Posted October 17, 2019 2 hours ago, Dude90 said: It just closes/crashes everytime i play in survivor and kingsmouth, havent tried in other difficulties. Try this: In Steam, right click PZ -> Properties -> Launch options -> type in -debug This'll give us a more complete set of logs. Then, upload the Logs.zip file from %UserProfile%\Zomboid somewhere. Then we can take a closer look. Link to comment Share on other sites More sharing options...
trombonaught Posted October 17, 2019 Share Posted October 17, 2019 (edited) Overall- love it! Observations and bugs after playing through a day (disclaimer- this on MacOS, survivor): 1. Pants, jackets- only pants and shorts work, textures break on others and all attempted jackets (limbs turn to single hue of green, yellow, red, or blue) 2. Movement feels unresponsive- felt a need for faster initial acceleration, especially when accelerating at new angle of rotation, when the circle-dance also comes into play and really slows you down. 3. Zeds turn invisible on defeat. Still able to view inventories. 4. Zeds have invisible limbs, or monochrome limbs/faces (probably because they are wearing the gear mentioned above) 5. When sneaking, E opens doors but not windows. Is this new? 6. Equipped items- have no "drop" option (unequip only). Is this new? Unequip + drop feels unnecessary. 7. Cursor- Combat targeting seems out of place. Pulling grass, opening windows appears to operate at the point of the cursor rather the plane below the cursor. Seems odd to have to internalize different planes for different actions (referring to the targeting reticle that appears when sneaking/aiming). This may have always been the case, but with the importance of head stomping, it now seems problematic. 8. Lights- no effect indoors? Played around with a few settings, but nothing seemed to make a difference. 9. Blood accumulating from zed smashing appeared greeny blue on player skin and clothes. (Or maybe that's just what zed blood looks like! Nothing wrong with that!) 10. Head stomp- LOVE it. Really makes luring away zeds one by one a much quicker process- a welcome relief given the new gratifyingly dangerous threat posed by anything more than 2 zeds. Lots of good things to say but that list is too long so... gerd jerb. Edited October 17, 2019 by trombonaught Veeroos and halkaze 2 Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted October 17, 2019 Share Posted October 17, 2019 It seems that whenever I load a game that I have progressed on it puts me where I first spawned with nothing in my inventory other than what I started with, I did have necroforge running but after removing it I get the same issue. Lexx2k 1 Link to comment Share on other sites More sharing options...
Lexx2k Posted October 17, 2019 Share Posted October 17, 2019 Same issue with the saving. It seems character progress isn't saved, while everything else is. I have no mods running. Link to comment Share on other sites More sharing options...
Necromatic_Corgi Posted October 17, 2019 Share Posted October 17, 2019 Just now, Lexx2k said: Same issue with the saving. It seems character progress isn't saved, while everything else is. I have no mods running. At least the warehouse I fortified is still okay Link to comment Share on other sites More sharing options...
Pandorea Posted October 17, 2019 Share Posted October 17, 2019 14 hours ago, ilikecaterpillars said: Do we know if there's a control scheme for gamepad yet? I've just given it a test and worked out how to crouch and jog, but couldn't working out sprinting. Obviously, I know it's not a high priority at the moment, I was just curious. xXx Maybe too late to answer but have you tried Holding directional buttons (WASD) and then tapping Alt? Ha, missed the bit about Gamepad (too early in the morning ) So controllers have not been wired in yet, best to go with keyboard for now. Link to comment Share on other sites More sharing options...
Pandorea Posted October 17, 2019 Share Posted October 17, 2019 6 hours ago, Dude90 said: It just closes/crashes everytime i play in survivor and kingsmouth, havent tried in other difficulties. Could you delete the Zomboid folder, Validate the game and try again? Link to comment Share on other sites More sharing options...
Pandorea Posted October 17, 2019 Share Posted October 17, 2019 4 hours ago, trombonaught said: Overall- love it! Observations and bugs after playing through a day (disclaimer- this on MacOS, survivor): 1. Pants, jackets- only pants and shorts work, textures break on others and all attempted jackets (limbs turn to single hue of green, yellow, red, or blue) 2. Movement feels unresponsive- felt a need for faster initial acceleration, especially when accelerating at new angle of rotation, when the circle-dance also comes into play and really slows you down. 3. Zeds turn invisible on defeat. Still able to view inventories. 4. Zeds have invisible limbs, or monochrome limbs/faces (probably because they are wearing the gear mentioned above) 5. When sneaking, E opens doors but not windows. Is this new? 6. Equipped items- have no "drop" option (unequip only). Is this new? Unequip + drop feels unnecessary. 7. Cursor- Combat targeting seems out of place. Pulling grass, opening windows appears to operate at the point of the cursor rather the plane below the cursor. Seems odd to have to internalize different planes for different actions (referring to the targeting reticle that appears when sneaking/aiming). This may have always been the case, but with the importance of head stomping, it now seems problematic. 8. Lights- no effect indoors? Played around with a few settings, but nothing seemed to make a difference. 9. Blood accumulating from zed smashing appeared greeny blue on player skin and clothes. (Or maybe that's just what zed blood looks like! Nothing wrong with that!) 10. Head stomp- LOVE it. Really makes luring away zeds one by one a much quicker process- a welcome relief given the new gratifyingly dangerous threat posed by anything more than 2 zeds. Lots of good things to say but that list is too long so... gerd jerb. Gotta admit - MacOS did not receive as much love as it deserves. But it is coming Some issues, however, are likely to be more related to new controls. For example, E should open windows and doors if you're sneaking, but you need to position the char for that (also, can you open windows with E when not sneaking?). Drop when moving has been disabled. Some other issues are likely to be about new way the char moves and will take some time to get accustomed to. Link to comment Share on other sites More sharing options...
lemmy101 Posted October 17, 2019 Share Posted October 17, 2019 10 minutes ago, UziGG said: Hi everyone, I switched to this update but game freezes on home screen freezing part "loading animations" I deleted the game and reinstalled it I did file verification but I still do not get results please I have been waiting for this update for a long time how can i solve this problem, help me please Sorry to hear this. We're aware of this and are looking into it, hang in there. UziGG 1 Link to comment Share on other sites More sharing options...
ilikecaterpillars Posted October 17, 2019 Share Posted October 17, 2019 1 hour ago, Pandorea said: Maybe too late to answer but have you tried Holding directional buttons (WASD) and then tapping Alt? Ha, missed the bit about Gamepad (too early in the morning ) So controllers have not been wired in yet, best to go with keyboard for now. Haha. No problem. Thought as much. I thought I'd give it a quick test and to be fair, all the other controls seem to be there, just the sprinting, so it looks like it'll only need fine tuning. We were testing on split screen, which seems to work surprisingly well, considering it's not really been a priority. xXx Link to comment Share on other sites More sharing options...
halkaze Posted October 17, 2019 Share Posted October 17, 2019 The new combat system is terrifying in a great way. Link to comment Share on other sites More sharing options...
Esparcheeki Posted October 17, 2019 Share Posted October 17, 2019 (edited) Clothing insulation is turned off or its just me? Also this looks real g Edited October 17, 2019 by Esparcheeki Link to comment Share on other sites More sharing options...
lemmy101 Posted October 17, 2019 Share Posted October 17, 2019 50 minutes ago, Esparcheeki said: Clothing insulation is turned off or its just me? Also this looks real g not integrated yet, still on another branch being worked on. Link to comment Share on other sites More sharing options...
hunger john Posted October 17, 2019 Share Posted October 17, 2019 Is firearm suicide not in yet? I remembered that one preview video so I checked the keybinds and fiddled with the controls for a while, but in the end I couldn't figure out how to stick the barrel in my mouth. Link to comment Share on other sites More sharing options...
lemmy101 Posted October 17, 2019 Share Posted October 17, 2019 3 minutes ago, hunger john said: Is firearm suicide not in yet? I remembered that one preview video so I checked the keybinds and fiddled with the controls for a while, but in the end I couldn't figure out how to stick the barrel in my mouth. nope that was in the old anim build before TEA redeveloped the system that led to the build you're playing. Anims exist but haven't been reimplemented into the new system. We hope for during IWBUMs Link to comment Share on other sites More sharing options...
J.E Posted October 17, 2019 Share Posted October 17, 2019 Hi, (and pardon my french) First post here, I did not play the game for at least a year , but this new update looks so promising ! Thank you TIS ! Not sure that it's a bug or maybye i can't remember how we're supposed to heal, but everytime i get injured, right clicking on the injury in the health menu is doing nothing and I die from bleeding... Anyone having the same issue ? Link to comment Share on other sites More sharing options...
HostofProselyte Posted October 17, 2019 Share Posted October 17, 2019 And I can't even play the game, at all. Every time I try loading a game it crashes instantly. I've verified my files, reinstalled, and have no mods in. Vehicles are also disabled and this is still happening. thejoker954 1 Link to comment Share on other sites More sharing options...
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