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thejoker954

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  1. Yeah, I think you hit the nail on the head. If they're planning for NPC's to be advanced enough to do things like building/driving it doesn't make sense to sink too many resources into what essentially are placeholders (even if from a user endpoint they are nice). they are a relatively small team after all.
  2. thejoker954

    EmergenZy Stop

    Wow, sounds great already. Maybe a bit much white(brown?) noise, but it's not bad at all, I was really pulled in. With tweaks it's going to be amazing. I agree about cutting back on the sound level change on zoom, but maybe as an option? That volume drop is kind of nice even if it's not tactically advantageous. It really sells the "bird's eye view".
  3. great work! I'm surprised you don't just use some sort of button toggle so players can prioritize downed or approaching zombie. although I guess that would feel a bit clunky or hacky to some people.
  4. I'm pretty sure that generators couldn't go in trunks even in previous builds. so its a long standing bug
  5. I noticed something similar with lockers. no matter where the locker is located, it's filled with stuff you would find in a school locker.
  6. I imagine it's like hooking up a sink. you need to build a rain barrel on a roof above it (and like one square to the side). you may then need to pick up and then replace the washer in order to get the hook up option to appear in the context menu. I haven't gotten far enough along to try it though. you need a certain carpentry level to build the barrel at the very least and if you gotta move the washer there's probably a mechanical level you need to do it just like stoves/fridges. (any of this could actually be wrong in build 41 - I've only begun to scratch the sur
  7. it kind of makes sense to stand still after jumping over the fence. you are basically getting your balance back/standing up after crouching to absorb the impact. however I'm sure tweaking needs to be done. as to the garage doors, all the ones I've opened look weird from the inside. you basically see the outlines of regular doors which is how i assume they made garage doors openable. I assume they will either change how garage doors work in the future or will hide those outlines so they're not visible.
  8. I've only played for about a half hour so far, and I'm liking it. However, movements while walking seem too heavy(?). like turning left/right or around takes too long/is clunky. Movement while jogging seems "easier" for the character than movements while walking. I'm not sure if its a bug or I just need time to adapt, but there seems to be a delay after actions (not sure if its timing or key presses not registering). for example I opened a door and couldn't step back or swing my bat and immediately got chomped on by a zombie. (this one seems more of a bug/ fine tuning issue
  9. Ok, I managed to get it working. I tried your recommendations, but still had the same problem. so I just started farting around other windows options. I ended up going into windows display settings/advanced display options/display adapter properties. Then in the window that popped up I went to the monitor tab. the screen refresh rate was at 24 hertz under monitor settings. (don't know why it was set at that, but it didn't seem to affect anything else besides PZ) . I then had to re-enable high scaling DPI override (set to application-haven't tried the oth
  10. sorry was exhausted when I posted. Graphics Drivers are up to date, PZ has been verified in steam, and java is updated to current version.
  11. So not sure when it started, but I can't change the resolution of PZ. it can only be what my desktop is set at. if I try to change it, the game window closes leaving only the window that's full of text. when I open the game again, it's set back at my desktop resolution. Almost the same thing happens when changing from fullscreen to windowed and vice versa. the only difference is after i reopen PZ it will open in the choice (fullscreen or bordered) I selected . console.txt
  12. you could always try destroying it with a sledgehammer.
  13. oh man, that got me hard. Also, keep that slenderman looking freak in as a really rare zombie to freak people out.
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