Jump to content

Zorak

Member
  • Posts

    898
  • Joined

Reputation Activity

  1. penisham
    Zorak reacted to Geras in Over where?   
    Wow, my suggestion with sterilizing bandages by boiling is implemented! Nice. 
  2. Like
    Zorak got a reaction from Legoland99 in RELEASED: IWBUMS Build 38.15   
    Looks like River Side is close to Brandenburg
  3. Like
    Zorak reacted to EnigmaGrey in RELEASED: IWBUMS Build 38.15   
    North of West Point, where the river bends into a previously black area.
     
     

  4. Like
    Zorak got a reaction from Legoland99 in Project CarZ   
    More optimization for vehicles [X]
    More car seats [X]
    Gates [X]
    New map areas "soonTM" [X]
    NPCs [  ]
     
    This is quite good mondoid !!!
  5. Like
    Zorak got a reaction from DramaSetter in Project CarZ   
    More optimization for vehicles [X]
    More car seats [X]
    Gates [X]
    New map areas "soonTM" [X]
    NPCs [  ]
     
    This is quite good mondoid !!!
  6. Like
    Zorak got a reaction from DramaSetter in Drive Skill   
    Not a skill, trait yes.
    We have way too many skills that are worthless. First flesh out skills to make them interesting pick before adding new ones.
    Cooking, farming, nimble they have little to no impact compared to carpentry etc.
     
  7. Like
    Zorak got a reaction from DresdenBBQ in Project CarZ   
    More optimization for vehicles [X]
    More car seats [X]
    Gates [X]
    New map areas "soonTM" [X]
    NPCs [  ]
     
    This is quite good mondoid !!!
  8. Like
    Zorak got a reaction from Man_In_The_Purple_Hat in Drive Skill   
    Not a skill, trait yes.
    We have way too many skills that are worthless. First flesh out skills to make them interesting pick before adding new ones.
    Cooking, farming, nimble they have little to no impact compared to carpentry etc.
     
  9. Like
    Zorak got a reaction from Margera in Drive Skill   
    Not a skill, trait yes.
    We have way too many skills that are worthless. First flesh out skills to make them interesting pick before adding new ones.
    Cooking, farming, nimble they have little to no impact compared to carpentry etc.
     
  10. Like
    Zorak reacted to Svarog in RELEASED: IWBUMS Build 38.15   
    Screenshot should be self explanatory.
     

    Edit: Above is related to below, I don't need to be looking in to get this effect, just standing under the canopy results in this.
     
  11. Like
    Zorak reacted to DramaSetter in Tables as container   
    In PZ we have a lot of diverse furniture. Fridges , tables , sofas , wooden pallets , etc.
    Why we can't use many of them for store our good? Only british scientists know the answer.
    Just add possibility to store items is such furniture , as :
    every table , pallet , washing machine ( why not? They useless ) and etc suitable things that i can forget.
    Capacity should be 50 KG for tables and pallets , washing machines maybe 15 or 30.


  12. Like
    Zorak reacted to numbersixthecat in Released: Vehicle Tech Test build   
    Hi there, my two cents on this build. To test this, I played a new world for about one hour.
    1) as others have noticed, when hitting zombies the car "jumps" a bit too much. It feels odd for the largest vehicles (minivans etc). Also the chance of running over "standing" zombies should be lower, specially for low cars. I would expect most of the impacts leading to the bodies flying over the car, hitting the windshield and falling sideways or something.
    2) it would also be cool if we had the same jumps when running over dead zombies and stuff on the road, but I understand this would be hard on the game engine.
    3) some structures have no hitboxes, like lampposts, and it would be fun/bad/dangerous taking them down by hitting them at high speed with the car. Right now we clip inside many things.
    4) i feel that the impacts between the cars and the bodies are transferring too much momentum. The car slows down too much when hitting a single person, and the zombie is not thrown away at a large distance. It is like zombies weight like 30% of the car.
    5) the acceleration of the cars seems a bit low, even for standard vehicles. Even on the highway it takes a long time to reach speeds that "feel" fast. In this regard, note that normally time in PZ runs way faster than IRL, so a bit of "unrealistic quick accelerations" would not be totally unreasonable, if the gameplay can be improved. Also I can see this being an issue with PZ's engine or due to the isometric view; anyways I felt it was worth pointing out.
    6) related to 5, the shown speed doesn't feel quite right when driving. The car seems always "slower", and when you turn even at slow speed the tires squeak a lot. Once again, this might be also an issue of isometric projections, I don't know.
    7) it would be nice to have an HUD when driving that we can access with simple mouse clicks on one corner of the screen, to control the different systems of the car (lights, heating/ac, locking doors, turn on radio, honk the horn, etc).
    8) I am sure that this would be tackled later on, but with the introductions of vehicles, the "right angles" on some roads (especially the highway) is really problematic, and stands out too much. I think having at least 45° roads is a must for the final version of the map.
    I hope this feedback proves useful for you. I would also like to stress that I am really impressed by your work, I've been following this game since version 1.4d so I know what i'm talking about
  13. Like
    Zorak got a reaction from agreubill in Drive Skill   
    Not a skill, trait yes.
    We have way too many skills that are worthless. First flesh out skills to make them interesting pick before adding new ones.
    Cooking, farming, nimble they have little to no impact compared to carpentry etc.
     
  14. Like
    Zorak reacted to Blasted_Taco in Released: Vehicle Tech Test build   
    Mafia 1 had vehicles where you needed to change gears, if you were driving uphill, you were fucked if you were not in 1 or 2nd gear.
     
    Mafia 2 had a speed limiter that lets you chose the speed you wanted to go in the speed gauge, maybe PZ could have something like that?
  15. Like
    Zorak got a reaction from Tails in Drive Skill   
    Not a skill, trait yes.
    We have way too many skills that are worthless. First flesh out skills to make them interesting pick before adding new ones.
    Cooking, farming, nimble they have little to no impact compared to carpentry etc.
     
  16. Like
    Zorak reacted to Patrick H in Cussoid   
    You guys should put this artwork in the game as posters to commemorate your brother.

    EDIT: Maybe a really big poster, somewhere that correlates to something your brother loved.
     
  17. Like
    Zorak reacted to Cutflood in It was so BLACK AND WHITE   
    I did a quick search and saw no one suggesting this, even if it, to me, was so obvious...
    A BLACK AND WHITE MODE.
     
    In the honor of the classic, Night of the Living Dead, the ability to play the game in a Black & White mode would be terrifying. 
    Zed's would be MUCH harder to see. 
    The blood and gore would be presented much more starkly.
    Going out at Night would be only for the insane, or the insanely prepared. 
     
    I removed the color from a screenshot of mine. Already, I can see this is only for HARDCORE players....

  18. Like
    Zorak reacted to Batsphinx in Released: Vehicle Tech Test build   
    Yuri has fixed this now. It'll be in the next release.
  19. Like
    Zorak reacted to RobertJohnson in RELEASED: IWBUMS Build 38.15   
    Build IWBUMS 38.5
     
    [New]
    Changed how bodies make you ill, previously the bodies count was set on the current zone (and it could be really big) now a custom 30x30 tiles zone is created, meaning bodies illness/flies will spread only on 30 tiles.
     
    [Balance]
    Changed how bleeding from a scratch evolve, it should now resolve faster to avoid bleeding while the scratch is over.
     
    [Bug Fix]
    Fixed flies sound emitter overlapping.
    Fixed possible lags due to bodies on ground.
    Fixed problem with custom map loading (conflict detector on his way!).
    Added missing recipes with dirty rags.
    Added missing recipe for cleaning shoes.
  20. Like
    Zorak got a reaction from Patrick H in Drive Skill   
    Not a skill, trait yes.
    We have way too many skills that are worthless. First flesh out skills to make them interesting pick before adding new ones.
    Cooking, farming, nimble they have little to no impact compared to carpentry etc.
     
  21. Like
    Zorak got a reaction from stewydeadmike in Drive Skill   
    Not a skill, trait yes.
    We have way too many skills that are worthless. First flesh out skills to make them interesting pick before adding new ones.
    Cooking, farming, nimble they have little to no impact compared to carpentry etc.
     
  22. Like
    Zorak got a reaction from Legoland99 in Drive Skill   
    Not a skill, trait yes.
    We have way too many skills that are worthless. First flesh out skills to make them interesting pick before adding new ones.
    Cooking, farming, nimble they have little to no impact compared to carpentry etc.
     
  23. Like
    Zorak got a reaction from daMastaChef in Released: Vehicle Tech Test build   
    A Big MP test for vehicles would be good
  24. Like
    Zorak got a reaction from DramaSetter in Released: Vehicle Tech Test build   
    A Big MP test for vehicles would be good
  25. Like
    Zorak reacted to Batsphinx in Released: Vehicle Tech Test build   
    It would be fun - but I think there's enough stuff that we already know we have to tackle to be getting on with tbh.
×
×
  • Create New...