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Fortport

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  1. Like
    Fortport got a reaction from Mkartush in Herbalist/Foraging Additions - Farming & Tea   
    Hi. I would like to make suggestions that may make the herbalist perk even more useful, by opening up towards farming and even brewing. This helps the late-game and also anyone that's able to successfully flee town, even multiplayer, where medicine and seeds may be scarce. This lets foraging branch towards cooking, farming, and natural alternatives to medicine. Something you can look forward to at the high end of the foraging tree. Here are my suggestions, now that I've explained why they may be nice or necessary.
     
    Add flowers or herbs that can be foraged for making medicinal teas. They are not as good as the drugs themselves, but provide a moderate alternative that with enough successive doses, could relieve moodles. This can be balanced by having recipes that call for more than one or a variety, or by making them harder to find. Chamomile, Valerian Root, Hibiscus, etc. can be brewed to stave off anxiety, unhappiness, or to cause drowsiness.
      Add wild seeds that can be obtained from foraging to start farming crops from scratch. Could add interesting alternatives to the typical farm, such as wild onions, carrots, wild cherries and their seeds, barley, edible acorns, and more.
     
  2. Like
    Fortport got a reaction from Tails in Herbalist/Foraging Additions - Farming & Tea   
    Hi. I would like to make suggestions that may make the herbalist perk even more useful, by opening up towards farming and even brewing. This helps the late-game and also anyone that's able to successfully flee town, even multiplayer, where medicine and seeds may be scarce. This lets foraging branch towards cooking, farming, and natural alternatives to medicine. Something you can look forward to at the high end of the foraging tree. Here are my suggestions, now that I've explained why they may be nice or necessary.
     
    Add flowers or herbs that can be foraged for making medicinal teas. They are not as good as the drugs themselves, but provide a moderate alternative that with enough successive doses, could relieve moodles. This can be balanced by having recipes that call for more than one or a variety, or by making them harder to find. Chamomile, Valerian Root, Hibiscus, etc. can be brewed to stave off anxiety, unhappiness, or to cause drowsiness.
      Add wild seeds that can be obtained from foraging to start farming crops from scratch. Could add interesting alternatives to the typical farm, such as wild onions, carrots, wild cherries and their seeds, barley, edible acorns, and more.
     
  3. Like
    Fortport got a reaction from gamatos in Herbalist/Foraging Additions - Farming & Tea   
    Hi. I would like to make suggestions that may make the herbalist perk even more useful, by opening up towards farming and even brewing. This helps the late-game and also anyone that's able to successfully flee town, even multiplayer, where medicine and seeds may be scarce. This lets foraging branch towards cooking, farming, and natural alternatives to medicine. Something you can look forward to at the high end of the foraging tree. Here are my suggestions, now that I've explained why they may be nice or necessary.
     
    Add flowers or herbs that can be foraged for making medicinal teas. They are not as good as the drugs themselves, but provide a moderate alternative that with enough successive doses, could relieve moodles. This can be balanced by having recipes that call for more than one or a variety, or by making them harder to find. Chamomile, Valerian Root, Hibiscus, etc. can be brewed to stave off anxiety, unhappiness, or to cause drowsiness.
      Add wild seeds that can be obtained from foraging to start farming crops from scratch. Could add interesting alternatives to the typical farm, such as wild onions, carrots, wild cherries and their seeds, barley, edible acorns, and more.
     
  4. Like
    Fortport got a reaction from Pandorea in Herbalist/Foraging Additions - Farming & Tea   
    Hi. I would like to make suggestions that may make the herbalist perk even more useful, by opening up towards farming and even brewing. This helps the late-game and also anyone that's able to successfully flee town, even multiplayer, where medicine and seeds may be scarce. This lets foraging branch towards cooking, farming, and natural alternatives to medicine. Something you can look forward to at the high end of the foraging tree. Here are my suggestions, now that I've explained why they may be nice or necessary.
     
    Add flowers or herbs that can be foraged for making medicinal teas. They are not as good as the drugs themselves, but provide a moderate alternative that with enough successive doses, could relieve moodles. This can be balanced by having recipes that call for more than one or a variety, or by making them harder to find. Chamomile, Valerian Root, Hibiscus, etc. can be brewed to stave off anxiety, unhappiness, or to cause drowsiness.
      Add wild seeds that can be obtained from foraging to start farming crops from scratch. Could add interesting alternatives to the typical farm, such as wild onions, carrots, wild cherries and their seeds, barley, edible acorns, and more.
     
  5. Pie
    Fortport got a reaction from crossed in Herbalist/Foraging Additions - Farming & Tea   
    Hi. I would like to make suggestions that may make the herbalist perk even more useful, by opening up towards farming and even brewing. This helps the late-game and also anyone that's able to successfully flee town, even multiplayer, where medicine and seeds may be scarce. This lets foraging branch towards cooking, farming, and natural alternatives to medicine. Something you can look forward to at the high end of the foraging tree. Here are my suggestions, now that I've explained why they may be nice or necessary.
     
    Add flowers or herbs that can be foraged for making medicinal teas. They are not as good as the drugs themselves, but provide a moderate alternative that with enough successive doses, could relieve moodles. This can be balanced by having recipes that call for more than one or a variety, or by making them harder to find. Chamomile, Valerian Root, Hibiscus, etc. can be brewed to stave off anxiety, unhappiness, or to cause drowsiness.
      Add wild seeds that can be obtained from foraging to start farming crops from scratch. Could add interesting alternatives to the typical farm, such as wild onions, carrots, wild cherries and their seeds, barley, edible acorns, and more.
     
  6. Like
    Fortport got a reaction from ZombiesLoveBrainiacs in Zombies Folding Against Walls   
    I feel like zombies should never lay flat and clip through a wall, and lately in the new build I've seen zombies sitting against them. It's hard to see their head to stomp them properly and it looks bad, to see half their body clipping through or something.

    What if when we knocked a zombie down at a wall, they fell on their butt and sat against it? Or if when we knocked them down, they'd fly backward, hit the wall, then lay down sideways in front of it instead of through it? There's already an animation for sitting. Sure, you wouldn't be able to stomp them, but it'd look way better and also take a second for them to stand up again. This could apply to corpses and death animations also, potentially making it more satisfying to kill them by the wall if they slam into it and fall over.
  7. Like
    Fortport got a reaction from Okamikurainya in Zombies Folding Against Walls   
    I feel like zombies should never lay flat and clip through a wall, and lately in the new build I've seen zombies sitting against them. It's hard to see their head to stomp them properly and it looks bad, to see half their body clipping through or something.

    What if when we knocked a zombie down at a wall, they fell on their butt and sat against it? Or if when we knocked them down, they'd fly backward, hit the wall, then lay down sideways in front of it instead of through it? There's already an animation for sitting. Sure, you wouldn't be able to stomp them, but it'd look way better and also take a second for them to stand up again. This could apply to corpses and death animations also, potentially making it more satisfying to kill them by the wall if they slam into it and fall over.
  8. Like
    Fortport got a reaction from Geras in Zombies Folding Against Walls   
    I feel like zombies should never lay flat and clip through a wall, and lately in the new build I've seen zombies sitting against them. It's hard to see their head to stomp them properly and it looks bad, to see half their body clipping through or something.

    What if when we knocked a zombie down at a wall, they fell on their butt and sat against it? Or if when we knocked them down, they'd fly backward, hit the wall, then lay down sideways in front of it instead of through it? There's already an animation for sitting. Sure, you wouldn't be able to stomp them, but it'd look way better and also take a second for them to stand up again. This could apply to corpses and death animations also, potentially making it more satisfying to kill them by the wall if they slam into it and fall over.
  9. Like
    Fortport got a reaction from trombonaught in Zombies Folding Against Walls   
    I feel like zombies should never lay flat and clip through a wall, and lately in the new build I've seen zombies sitting against them. It's hard to see their head to stomp them properly and it looks bad, to see half their body clipping through or something.

    What if when we knocked a zombie down at a wall, they fell on their butt and sat against it? Or if when we knocked them down, they'd fly backward, hit the wall, then lay down sideways in front of it instead of through it? There's already an animation for sitting. Sure, you wouldn't be able to stomp them, but it'd look way better and also take a second for them to stand up again. This could apply to corpses and death animations also, potentially making it more satisfying to kill them by the wall if they slam into it and fall over.
  10. Like
    Fortport got a reaction from Neonwarrior in Two/Three-Story Falling Zombies   
    Basically if a zombie sees you from the second or third floor of a building, and you're on the ground level(outside), they start banging on the window. After they smash the window, they could climb through and fall out to have a chance at reaching you instead of intelligently pathfinding to the bottom floor.

    This could result in two or three things happening, with their odds of survival decreasing depending on the height from which they fell. If they're lucky, they'll get back up just fine and start walking towards you as usual. If they're unlucky, they could potentially die on impact with the ground. If they're still alive, they can play dead by lying still or become crippled, crawling towards you. Imagine how horrifying it would be to see a small horde spill out of the second story of a building, some dying on the ground as they recover and begin shambling, crawling towards you? 

    Thoughts? Oh, and what if they fall directly on you?
  11. Like
    Fortport got a reaction from elonce in Character Design Presets   
    I like the idea of saving presets for appearance and having that tied into profiles. I don't see why this wouldn't be planned to happen in the future.
  12. Like
    Fortport got a reaction from Cory in Two/Three-Story Falling Zombies   
    Basically if a zombie sees you from the second or third floor of a building, and you're on the ground level(outside), they start banging on the window. After they smash the window, they could climb through and fall out to have a chance at reaching you instead of intelligently pathfinding to the bottom floor.

    This could result in two or three things happening, with their odds of survival decreasing depending on the height from which they fell. If they're lucky, they'll get back up just fine and start walking towards you as usual. If they're unlucky, they could potentially die on impact with the ground. If they're still alive, they can play dead by lying still or become crippled, crawling towards you. Imagine how horrifying it would be to see a small horde spill out of the second story of a building, some dying on the ground as they recover and begin shambling, crawling towards you? 

    Thoughts? Oh, and what if they fall directly on you?
  13. Like
    Fortport got a reaction from ZombieHunter in Wall/Door Knock(for distracting zombies or letting players know it's a human at the door)   
    A stealth-oriented mechanic, with the thought coming to me from Metal Gear Solid 2/3. The idea is that you knock on a wall or door to attract nearby zombies to that specific area. Something much quieter than a shout, but still loud enough to manipulate nearby zombies. If you knock on a door, and there are zombies on the other side, this could let you know if the room is occupied or not when they start banging in return to your noise.

    If zombies hear a knock, they come specifically to where they heard the sound and investigate. They will not immediately aggro to you unless you're spotted.

    If you knock on a door, this creates an audible sound. Players could hear this and know it's another human being, rather than a zombie.
  14. Like
    Fortport got a reaction from Octopus in Wall/Door Knock(for distracting zombies or letting players know it's a human at the door)   
    A stealth-oriented mechanic, with the thought coming to me from Metal Gear Solid 2/3. The idea is that you knock on a wall or door to attract nearby zombies to that specific area. Something much quieter than a shout, but still loud enough to manipulate nearby zombies. If you knock on a door, and there are zombies on the other side, this could let you know if the room is occupied or not when they start banging in return to your noise.

    If zombies hear a knock, they come specifically to where they heard the sound and investigate. They will not immediately aggro to you unless you're spotted.

    If you knock on a door, this creates an audible sound. Players could hear this and know it's another human being, rather than a zombie.
  15. Like
    Fortport got a reaction from Ciber Ninja in Footstep Splash/Kickup Particles   
    Dust could be kicked up behind as you move over certain surfaces. For instance, grass blades and dirt when running over grassy terrain and water splashes/mud in puddles. Perhaps you could kick up generic dust clouds on wood or concrete while you sprint outdoors? Nothing too dramatic, but semi-realistic when applicable. Something to further make you feel the texture of the world as you move through it, without being distracting or too gamey indoors. Perhaps add a toggle.
     
    EDIT
    Size of clouds and splashes increase depending on speed.
  16. Like
    Fortport got a reaction from Crashdummy11880 in Footstep Splash/Kickup Particles   
    Dust could be kicked up behind as you move over certain surfaces. For instance, grass blades and dirt when running over grassy terrain and water splashes/mud in puddles. Perhaps you could kick up generic dust clouds on wood or concrete while you sprint outdoors? Nothing too dramatic, but semi-realistic when applicable. Something to further make you feel the texture of the world as you move through it, without being distracting or too gamey indoors. Perhaps add a toggle.
     
    EDIT
    Size of clouds and splashes increase depending on speed.
  17. Like
    Fortport got a reaction from Geras in Footstep Splash/Kickup Particles   
    Dust could be kicked up behind as you move over certain surfaces. For instance, grass blades and dirt when running over grassy terrain and water splashes/mud in puddles. Perhaps you could kick up generic dust clouds on wood or concrete while you sprint outdoors? Nothing too dramatic, but semi-realistic when applicable. Something to further make you feel the texture of the world as you move through it, without being distracting or too gamey indoors. Perhaps add a toggle.
     
    EDIT
    Size of clouds and splashes increase depending on speed.
  18. Like
    Fortport got a reaction from Burger_Time in Footstep Splash/Kickup Particles   
    Dust could be kicked up behind as you move over certain surfaces. For instance, grass blades and dirt when running over grassy terrain and water splashes/mud in puddles. Perhaps you could kick up generic dust clouds on wood or concrete while you sprint outdoors? Nothing too dramatic, but semi-realistic when applicable. Something to further make you feel the texture of the world as you move through it, without being distracting or too gamey indoors. Perhaps add a toggle.
     
    EDIT
    Size of clouds and splashes increase depending on speed.
  19. Like
    Fortport got a reaction from grammarsalad in Groggy Moodle(sleep quality)   
    This is just a thought I had, and I wanted to discuss it here. To my knowledge, there's no difference between sleeping on a couch, bed, tent, or chair. What if there were drawbacks to sleeping on an uncomfortable object? There could be perks that negate or worsen these effects. Add a pillow to your chair or tent to lessen the chance of this happening, if you've got one. This could tie in as well with insomnia, giving you this moodle when you wake up in the middle of the night.
     
    How you get it, and every stage of grogginess.
    (GROGGY) Slept in a chair, or tent? After a rough night of sleep, you wake up feeling groggy. Your back aches and you're pretty sure there's a crick in your neck. It'll take you a couple of hours before you shrug that off, that or a nice cup of java or tea. Going to have to blink the sleep out of those eyes. Maybe tomorrow you'll rest somewhere softer.
     
    (HEADACHE) Those zombies just won't give you a break. You've got no bed to lay in, and this chair is your only place to rest. This morning, you've got a pounding headache. Too many nights crumpled up against wooden furniture has ruined this morning. It's hard to concentrate on what you're doing, but some painkillers might knock the edge off. (Lasts as long as STAGE1, with a hit to your vision. Similar to being shortsighted and hard of hearing, but not as bad. Acquired through repeated sleep on either a chair or inside a tent.)
     
    (MIGRAINE) How long have you been sleeping like this, a week or two? Your head's in a vice, and all you can do is obsess about your migraine every time it throbs. You need painkillers. Maybe some coffee or tea, too. will dull this horrible sensation pulsating in your skull. Without that, this could go on for hours.  (Just like being shortsighted and also hard of hearing at the same time. If treated with painkillers, will still take an hour to go away. If treated with coffee AND painkillers, the moodle will go away in less than an hour.

    (MISERABLE) Welp, you're the zombie this time around. You've got a migraine, your body is sore, and you can't think of anything other than how horribly you slept. How miserable you are. (This is the most severe part. You can only get this if you don't sleep anywhere halfway decent for more than a week. If migraines are uncommon, this one is rare. You were asking for it, by not heeding the warning. It's like a migraine, but cannot be cured completely. Taking medication and drinking coffee will only regress its severity for an hour or two, back to the headache state. It will disappear the next time you sleep.)
  20. Like
    Fortport got a reaction from trombonaught in Groggy Moodle(sleep quality)   
    Though the first stage of grogginess does nothing to you, the second stage is supposed to happen the second night you've done it in a row. It's meant to get worse as it drags on, until you really need to find a better place to sleep.
  21. Like
    Fortport reacted to thiosk in Groggy Moodle(sleep quality)   
    I think deeper moodles are totally something that can be done. Tying it to shortsighted/hearing is an interesting way to make things manifest.
     
    I look forward to the stress moodle being tied more in game too- especially to the sounds of zed, so if you're really stressed out, you start hearing shit...
  22. Like
    Fortport reacted to trombonaught in Groggy Moodle(sleep quality)   
    That would be excellent. I love anything that has a more engaging effect on the player than "moodle appears on screen." 
  23. Pie
    Fortport got a reaction from JayM in Groggy Moodle(sleep quality)   
    This is just a thought I had, and I wanted to discuss it here. To my knowledge, there's no difference between sleeping on a couch, bed, tent, or chair. What if there were drawbacks to sleeping on an uncomfortable object? There could be perks that negate or worsen these effects. Add a pillow to your chair or tent to lessen the chance of this happening, if you've got one. This could tie in as well with insomnia, giving you this moodle when you wake up in the middle of the night.
     
    How you get it, and every stage of grogginess.
    (GROGGY) Slept in a chair, or tent? After a rough night of sleep, you wake up feeling groggy. Your back aches and you're pretty sure there's a crick in your neck. It'll take you a couple of hours before you shrug that off, that or a nice cup of java or tea. Going to have to blink the sleep out of those eyes. Maybe tomorrow you'll rest somewhere softer.
     
    (HEADACHE) Those zombies just won't give you a break. You've got no bed to lay in, and this chair is your only place to rest. This morning, you've got a pounding headache. Too many nights crumpled up against wooden furniture has ruined this morning. It's hard to concentrate on what you're doing, but some painkillers might knock the edge off. (Lasts as long as STAGE1, with a hit to your vision. Similar to being shortsighted and hard of hearing, but not as bad. Acquired through repeated sleep on either a chair or inside a tent.)
     
    (MIGRAINE) How long have you been sleeping like this, a week or two? Your head's in a vice, and all you can do is obsess about your migraine every time it throbs. You need painkillers. Maybe some coffee or tea, too. will dull this horrible sensation pulsating in your skull. Without that, this could go on for hours.  (Just like being shortsighted and also hard of hearing at the same time. If treated with painkillers, will still take an hour to go away. If treated with coffee AND painkillers, the moodle will go away in less than an hour.

    (MISERABLE) Welp, you're the zombie this time around. You've got a migraine, your body is sore, and you can't think of anything other than how horribly you slept. How miserable you are. (This is the most severe part. You can only get this if you don't sleep anywhere halfway decent for more than a week. If migraines are uncommon, this one is rare. You were asking for it, by not heeding the warning. It's like a migraine, but cannot be cured completely. Taking medication and drinking coffee will only regress its severity for an hour or two, back to the headache state. It will disappear the next time you sleep.)
  24. Like
    Fortport got a reaction from thiosk in Groggy Moodle(sleep quality)   
    This is just a thought I had, and I wanted to discuss it here. To my knowledge, there's no difference between sleeping on a couch, bed, tent, or chair. What if there were drawbacks to sleeping on an uncomfortable object? There could be perks that negate or worsen these effects. Add a pillow to your chair or tent to lessen the chance of this happening, if you've got one. This could tie in as well with insomnia, giving you this moodle when you wake up in the middle of the night.
     
    How you get it, and every stage of grogginess.
    (GROGGY) Slept in a chair, or tent? After a rough night of sleep, you wake up feeling groggy. Your back aches and you're pretty sure there's a crick in your neck. It'll take you a couple of hours before you shrug that off, that or a nice cup of java or tea. Going to have to blink the sleep out of those eyes. Maybe tomorrow you'll rest somewhere softer.
     
    (HEADACHE) Those zombies just won't give you a break. You've got no bed to lay in, and this chair is your only place to rest. This morning, you've got a pounding headache. Too many nights crumpled up against wooden furniture has ruined this morning. It's hard to concentrate on what you're doing, but some painkillers might knock the edge off. (Lasts as long as STAGE1, with a hit to your vision. Similar to being shortsighted and hard of hearing, but not as bad. Acquired through repeated sleep on either a chair or inside a tent.)
     
    (MIGRAINE) How long have you been sleeping like this, a week or two? Your head's in a vice, and all you can do is obsess about your migraine every time it throbs. You need painkillers. Maybe some coffee or tea, too. will dull this horrible sensation pulsating in your skull. Without that, this could go on for hours.  (Just like being shortsighted and also hard of hearing at the same time. If treated with painkillers, will still take an hour to go away. If treated with coffee AND painkillers, the moodle will go away in less than an hour.

    (MISERABLE) Welp, you're the zombie this time around. You've got a migraine, your body is sore, and you can't think of anything other than how horribly you slept. How miserable you are. (This is the most severe part. You can only get this if you don't sleep anywhere halfway decent for more than a week. If migraines are uncommon, this one is rare. You were asking for it, by not heeding the warning. It's like a migraine, but cannot be cured completely. Taking medication and drinking coffee will only regress its severity for an hour or two, back to the headache state. It will disappear the next time you sleep.)
  25. Like
    Fortport reacted to NorthRoad in Groggy Moodle(sleep quality)   
    Those are some pretty good ideas! I had some similar thoughts when playing the other day and setting up a safehouse in Twiggy's in West Point. There were only chairs to sleep on, but it made no difference which I thought was odd. I would think it would be relatively straightforward to implement simple penalties for sleeping somewhere other than a bed since the mechanics are already in place for bad sleep.
     
    Tents can actually be really comfortable in real life, but I'm not sure they would be in a zombie apocalypse since it would be really stressful. Might make sense if traits like Outdoorsman, Hiker, etc offset that, or ones to do with panic.
     
    Migraines would be a pretty cool negative trait even aside from being a normal penalty for sleep. You could get random sudden pain and the issues the game already gives for that, like trouble falling asleep and regularly needing painkillers and sleeping tablets.
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