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ZombieHunter

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  1. If one or two fall and crawl under ok fine, but hopefully the video isn't showing second a zombie sees a car obstruction they are all going to stop drop and crawl would just be annoying. That removes a lot of creativity players do for setting up defenses. Survival in the end of the end of the day is about being creative with solutions, make those solutions meaningless then all that is left is just running.
  2. They are also against the idea of Solar Panels - so that's out the question.
  3. That is Slang British not Proper British. Proper British Fanny means butt also.
  4. Considering how the fuel system currently works in the game - you would run out of juice so fast it would be virtually pointless without a modded fuel system I am all for it mind you, just saying it wouldn't be viable in vanilla.
  5. Right now it feels Zombies are still way to attracted by players inside buildings. The reason being in real life there is a lot of ambient sound especially in the 70s - 80s. Crickets \ Frogs \ Birds \ Wind \ etc. When a Wall is involved there needs to be a bigger decrease in sound propagation beyond the wall. As well as improving it by Having 3 Zombie States. 1. Wandering - does no damage to structures 2. Curious - Minor damage to structures 3. Agro - starts damaging structures but on a cool down if it has no visual confirmation. Aft
  6. Updating previous Cells Randomly to add "events" as opposed to adding events only in "non explored cells" would make the world feel more "Alive" As if other survivors unbeknownst to the player are also there. For example you loot a house and two weeks later you go back to the same area and you notice the windows boarded up. The player knows they didn't do it, and explore it to find an abandoned house with some supplies. It may result in a chain where they find a note with a map, as if telling someone they are expecting to go to "x" location. When you ar
  7. In a future update at an unknown time ( though still being worked on ) NPCs will be added to the game. So I am guessing that will be more Endgame focused where you can "Rebuild" humanity sort of thing.
  8. With the new animation patch hopefully coming out before December, I hope Build 42 does a UI overhaul. To put it frankly it is extremely inefficient especially crafting. Where you are looking through hundreds of recipes some with simple variations of actions. Using Flags as filters for recipes to hide irrelevant recipes and only showing them at the appropriate time would go a long way. Especially recipes only showing when interacting with a "Crafting table style objects" instead of simply being near it. The Hotslot system was a great improvement but agai
  9. Using Client \ Server prediction means there is always going to be a chance of Desync especially with authority is based on the server. One possible option in dealing with Desync instead is to treat pathing more like a Bullet hell projectile path based on velocity instead of a homing missile that constantly changes path. That way the faster the zombie is moving the more likely it is expected to "Overshoot" the target instead of making a drastic course correction. The Red Dots = Zombies The Blue Dot = Player In this model the Server gives A Shotgun
  10. I am not saying the idea isn't necessary, I am saying there are unnecessary redundancies. Of course in Hypocrisy there isn't a better example than you is there? You complain my suggestions are not "realistic" - now you argue when I suggest corrections to make them realistic. You seem to want the cake and eat it too.
  11. But you are suggesting it - but not actually doing it. What you are doing is listing diseases and symptoms. There really doesn't need to be disases at all to begin with - because most diseases are not going to get confirmation without a trained medical professional. Nor would it add any value to the game. That is why many games have simple alternatives like Back Ache, Headache, Fever Then do simple treatments based on the severity. There is no point in having 50 diseases if only the symptoms in the end of the day matter. A
  12. I am always a fan of alternate building options
  13. So are you saying "Stomach Flu" is stomach influenza? While it can be caused by Influenza - Gastroenteritis ( again more common ) can be caused by many things. That is why we deal with the disease based on the symptoms when we don't know the cause. In a non medical environment the person does not know the cause - especially in this case establishing cause is usually unnecessary unless severe. You would instead break it down to symptoms like "Stomach Ache" with associated "Diarrhea" "Vomiting" or "Stomach Ache with Heart Burn ( Gastric Reflux ). Again the disease it se
  14. That is because the origin of the term got muddled - the one used by fire arms is simply a modification of the original concept. A rack is essentially a place where "items are kept for storage" Racking is the action of "putting that item on a rack". In the case of guns - the rack is the chamber. So the definition would be placing the bullet into the chamber. If I was putting an item on the shelf - if I use one hand, two hands, a fork lift in all cases I am racking the item. The same applies to a weapon. It doesn't matter the steps in
  15. You are describing the full set of actions in order to move the round from the magazine into the chamber of a standard pistol \ rifle. In case of revolver none of those steps exist. Instead the procedure is simply putting the bullet directly into the chamber. To put it as an analogy. "Walking through the door" You would normally give instructions as stop at the door, turn the handle, open the door, walk through the door. But in case of Automatic doors it would be - stand infront of the door and walk through. The action is the sam
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