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About ZombieHunter

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  1. Right now it feels Zombies are still way to attracted by players inside buildings. The reason being in real life there is a lot of ambient sound especially in the 70s - 80s. Crickets \ Frogs \ Birds \ Wind \ etc. When a Wall is involved there needs to be a bigger decrease in sound propagation beyond the wall. As well as improving it by Having 3 Zombie States. 1. Wandering - does no damage to structures 2. Curious - Minor damage to structures 3. Agro - starts damaging structures but on a cool down if it has no visual confirmation. After a specific period of time if it gets no stimulus goes back to stage 1. This kind of behaviour method would stop buildings look like a tornado passed through. While at the same time maintaining the "zombie aesthetic"
  2. Updating previous Cells Randomly to add "events" as opposed to adding events only in "non explored cells" would make the world feel more "Alive" As if other survivors unbeknownst to the player are also there. For example you loot a house and two weeks later you go back to the same area and you notice the windows boarded up. The player knows they didn't do it, and explore it to find an abandoned house with some supplies. It may result in a chain where they find a note with a map, as if telling someone they are expecting to go to "x" location. When you arrive you find dead body with a journal. These aren't exactly the "Traditional quests" but more of a way to "repopulate" visited areas more realistically while at the same time adding more life to the world.
  3. In a future update at an unknown time ( though still being worked on ) NPCs will be added to the game. So I am guessing that will be more Endgame focused where you can "Rebuild" humanity sort of thing.
  4. With the new animation patch hopefully coming out before December, I hope Build 42 does a UI overhaul. To put it frankly it is extremely inefficient especially crafting. Where you are looking through hundreds of recipes some with simple variations of actions. Using Flags as filters for recipes to hide irrelevant recipes and only showing them at the appropriate time would go a long way. Especially recipes only showing when interacting with a "Crafting table style objects" instead of simply being near it. The Hotslot system was a great improvement but again could be improved upon and fleshed out. Using something similar to the Defiance Loadout system using a Gear Wheel with some necessary time to "switch loadouts" with an animation of rifling through your backpack. Having Utility \ Ability Gear specific Equipment slots would also add toward the ingenuity of man. For example Backpack Strap slot that lets players "equip" backpack mods. ( Can only equip one - giving players choice how to "mod" their gear ) For example A Storage slot that increases weight carried A Small Weapon Slot - which lets you quick equip a small weapon like a Knife Flashlight Slot - lets players equip a small flashlight strapped to their backpack. Which is activated on special key press. There is a lot of cool possibilities of stream lining the UI and making it look less cluttery of a Microsoft Excel Sheet and more of a clean effecient game.
  5. Using Client \ Server prediction means there is always going to be a chance of Desync especially with authority is based on the server. One possible option in dealing with Desync instead is to treat pathing more like a Bullet hell projectile path based on velocity instead of a homing missile that constantly changes path. That way the faster the zombie is moving the more likely it is expected to "Overshoot" the target instead of making a drastic course correction. The Red Dots = Zombies The Blue Dot = Player In this model the Server gives A Shotgun Type Fixed Predictive points on where to travel The client announces if a "Collision" occured - so zombies will "Overshoot" often but that also gives players an advantage that constantly zig zagging and changing directions is one viable tactic to avoid zombies. That way you Zombies pretty much are always following server points and only making corrections when a collision occurs in a zone around the player.
  6. I am not saying the idea isn't necessary, I am saying there are unnecessary redundancies. Of course in Hypocrisy there isn't a better example than you is there? You complain my suggestions are not "realistic" - now you argue when I suggest corrections to make them realistic. You seem to want the cake and eat it too.
  7. But you are suggesting it - but not actually doing it. What you are doing is listing diseases and symptoms. There really doesn't need to be disases at all to begin with - because most diseases are not going to get confirmation without a trained medical professional. Nor would it add any value to the game. That is why many games have simple alternatives like Back Ache, Headache, Fever Then do simple treatments based on the severity. There is no point in having 50 diseases if only the symptoms in the end of the day matter. A disease is a combination of symptoms with specific treatment. If there is no specific treatment all there is only the symptom and disease is irrelevant. If I am supposed to recognize specific combination of symptoms to formulate a treatment it is a quite a different situation. Take Bodypain + Fever - most often associated is viral fever. vs Headache + Fever ( most often sinusitis ) In your case you would give antibiotics for both simply because fever exists. In reality the first one is viral and antibiotics is not needed. In the example above - disease association is important. In what you are listing, - there is no need add diseases only symptoms.
  8. I am always a fan of alternate building options
  9. So are you saying "Stomach Flu" is stomach influenza? While it can be caused by Influenza - Gastroenteritis ( again more common ) can be caused by many things. That is why we deal with the disease based on the symptoms when we don't know the cause. In a non medical environment the person does not know the cause - especially in this case establishing cause is usually unnecessary unless severe. You would instead break it down to symptoms like "Stomach Ache" with associated "Diarrhea" "Vomiting" or "Stomach Ache with Heart Burn ( Gastric Reflux ). Again the disease it self is not important - but simply having different symptoms and different treatments is more than adequate. As well as having those symptoms having severity and treating it accordingly before it gets worse. You literally created a giant post dealing with micromanagement of 20+ diseases and conditions. Early Treatment and Prevention is the hallmark of modern medicine. Especially in the zombie apocalypse where you will have limited resources you don't want to waste things unnecessarily. That is why you treat early symptoms differently than actual diseases. When some one starts showing signs of early Diabetes you don't suddenly put them on insulin and call it a day. You change their diet and exercise to decrease the workload on their pancreas. If some one has a a hairline fracture you don't open the leg and drop a metal brace and screws on it. You cast it and tell them to let that limb rest. The irony of course being why have 30+ diseases that do the same thing if the treatment is the same, and claim it is less micromanagement. 1. Not all animals are infected with rabies. Simply being bit by a wild animals will not give it to you. 2. The reason why Rabies incidence in U.S is low is not because we have very little interaction with wild animals. It is because so few of our animals have rabies. We generally kill them and burn the body the second anything is suspected of carrying the disease. In other words we work heavily on prevention of spread in the U.S 3. Africia and Many 3rd world countries on the other hand is not a country known for prevention due to remote villages and their beliefs of harming certain animals. Essentially you have protected "focal" points that have been around for years which is not being systematically hunted down and eradicated. Take Swine Flu for example, the reason it spreads so quickly now is because we cage animals in close proximity with one another. In Rabies case the animals not only do they need to be in close proximity they need to essentially fight each other - spread the virus. The resulting victim needs to survive the fight and be able to spread it to multiple creatures. Or to put it simply, Every Native American would have died from Rabies in that case before Europeans Landed on U.S Shores.
  10. That is because the origin of the term got muddled - the one used by fire arms is simply a modification of the original concept. A rack is essentially a place where "items are kept for storage" Racking is the action of "putting that item on a rack". In the case of guns - the rack is the chamber. So the definition would be placing the bullet into the chamber. If I was putting an item on the shelf - if I use one hand, two hands, a fork lift in all cases I am racking the item. The same applies to a weapon. It doesn't matter the steps involved - what matters in the end is the the end result of the bullet in the chamber.
  11. You are describing the full set of actions in order to move the round from the magazine into the chamber of a standard pistol \ rifle. In case of revolver none of those steps exist. Instead the procedure is simply putting the bullet directly into the chamber. To put it as an analogy. "Walking through the door" You would normally give instructions as stop at the door, turn the handle, open the door, walk through the door. But in case of Automatic doors it would be - stand infront of the door and walk through. The action is the same - the steps slightly differ because one action is no longer required.
  12. It is technically right term. Normally when you have a gun you have a single Chamber. With a Revolver though each hole in the cylinder is a Chamber. Unloading and Reloading should happen in a single gameplay action and not 2 separate actions. Unless you are saying there is no option only to unload the bullets without reloading ( haven't found revolver yet )
  13. Design philosophy it self is wrong. Cold and Flu are both Colloquial terms. We name the disease based on the type of infection it is. Things like Strep Throat, Streptococcus Pneumonia, Pneumococcus Pneumonia, Etc. But for sake of gameplay design the philosophy should be based on "stage" and not blind treatment. If the early symptoms can be treated with supportive care - it should end at that. If it keeps progressing - you would give antibiotics. That would be a more ideal non medically oriented order of operations in dealing with the cold. That would reduce the number of icons players need to remember. The chance of Rabies it self is extremely rare. You have a higher chance of getting Tetanus with a bite than rabies. That is why we give Tetanus shot every 10 years. In my lifetime I have seen 1 Rabies case, in my professors life time he saw 3 cases. In my Aunt and Uncle who are both Biome Researchers who works in Forests \ Jungles \ Swamps - they have seen 2. Unlike Botulinism which has 200 cases per year. Rabies is 3 per year in U.S. Tetanus should replace Rabies. As it is easily treatable and Tetanus shots are found everywhere, schools, hospitals, clinics.
  14. Pain killers for shivering? Maybe Beta Blockers - but Pain killers? Only time pain killers are going to stop shivering is the person is suffering from an addiction to pain killers and suffering withdrawal symptoms. Otherwise they have a serious injury and preventing them from full functionality of the limb. Also you would never want to treat an ordinary cold with Antibiotics - especially since most of them are Viral not bacterial. Mostly supportive therapy and decongestants. You are more likely to get Salmonella or E.coli infection than Botulism. Rate of Botulism is only 200 cases per year.. in the U.S there are almost 200 million people in the U.S in the 90s. More importantly you don't treat Botulism with Antibiotics unless it was from injury, you would give Anti-Toxin. The Muscle spams are so severe in Rabies that it is not something you even are able to move with. Once symptoms start to appear you are bedridden and good as dead. The persons body will literally start bending from the severe muscle spasms. It has no gameplay value.
  15. These are Special "Events" that has a chance of spawning that add an "ambiance" to the world. Essentially small little "mini stories" that have a chance to randomly spawn ( may or may not spawn in the current world ) That let's you relate to "survivors" by having a skyrim-esque books \ letters \ notepads laying around .to read and find out about what happened. They may even tell of hidden loot stashes that spawn and their location. For example the event, "Fisherman" A dead female body spawns randomly in one of the houses with a notebook. in her Inventory. A second male body can spawn randomly with fishing gear Can either be next to the body, next to the lake, or somewhere between. In his inventory contains an ID card that says George Example of Text First Entry "I don't know how long it has been since George and I were chased out of the house by those things, I no longer keep track of the days, to me it feels like an endless nightmare. I keep wishing it is just a bad dream and keep pinching my self to wake up my arm covered in red welts from fingertip to shoulder as if an army of red ants decided to climb across my arm. While George and I were scavenging I found this book in a little girl's bed room, the flowers the, bed, her little clothes, oh the horrors that little one has to suffer through. I hope and pray she is a better place now and not have to face life through this hell on Earth. Look at me, praying for some one elses death. I have never would have imagined a day when death would be better option than life. As my sanity wanes I decided to write once again, and hope one day someone, may look upon my words and be thankful that it has come to an end. That some one will remind others never to repeat the mistakes of the past to cause what ever did this. That some one will still be alive to read this when me and my George are gone. Second Entry. "It has been a while since I last wrote, we have to be careful anytime we move from house to house. Those.... those... things are everywhere, behind every shadow, around every corner, behind every door. I don't know how much longer I can do this. George though, god bless him, he tries to put on a brave face for me, giving me that somber smile telling me everything will be OK." 3rd Entry: "It has been 1 day since George left. He found a tackle and pole in the last house we were at. The smile on his face when he found it, it was as if all the worries in the world just disappeared for him. He signed to me and pointed at the map where he was headed. A lake east of Malborough, he and his buddies used to go fishing there before the outbreak started. He refused to let me go, he said it wouldn't be safe. To be honest I don't even know if my legs could muster the courage to reach that far. I pray he will be OK, I have nothing left. 4th Entry It has been almost 3 days since he Left. I ... ( pages too destroyed by water damage to make out the text ) 8th Entry If you are reading this George, I am sorry. I am so sorry. I couldn't take the screams anymore. Night after night they claw on the doors, the howling the screaming, the howling and screaming. This madness will it never end? Why did you have to go? I am so sorry for what I am about to do, but i hope you were able to find peace. Know that my last thoughts were of you and only you. I am sorry, I truly am sorry.
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