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About Burger_Time

  • Birthday January 25

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  1. This issue is mostly solved with that system already. The former "top inventory" will act as a shortcut to those individual inventories, allowing you to view all items on the same screen. From there you'd be able to do whatever you want with those items. This also is a more realistic approach as it gets rid of the general inventory thing, so you either store things in your pockets and bags or hold them in your hands instead of shoving them god knows where.
  2. It was a thing in a very early demonstration build for the game from 2011-2012. It even had a short story in it, but it had to be cut with NPCs altogether due to problems with them being astonishingly dumb. They are most likely going to be added back in Build 43 with the reintroduction of NPCs. There was a screenshot in one blog post with them being showcased. There's even an easter egg with them in the current beta but it's a secret.
  3. Pretty sure there's already a 1.5 damage modifier for surprise attacks.
  4. Making a wall out of cars just because they used to be invincible wasn't creative.
  5. Yes, you can write in the game. On maps too.
  6. You can write down everything you need on a sheet of paper or a notebook and then mark everything you've got during the run.
  7. On default settings helicopter happens only once, before everything else collapses.
  8. There'd be no one left alive to drop those in the first place. The whole world kinda dies in about two weeks and I'd say those remaining survivors would neither know how to control planes nor want to share their supplies.
  9. You've already had your answer.
  10. I've had one pretty interesting concept on my mind for quite a bit now that I think would help expand on the game's RPG aspect once the final iteration of NPCs come out, which is character backstory generator. Basically, the idea behind it is Rimworld's childhood/adulthood thing, except working the other way around: instead of character's abilities and skills varying with background, we could have some randomized brief stories of our characters that would reflect character's traits, occupation and maybe even scenarios they're in. A general background would consist of a
  11. You can repair it if you take it off.
  12. Why would they rewrite the lore of the game if everything in this article (written by the players, by the way) is true? The map is based off of the area in Northern Kentucky and it shares a lot of similarities in general landscape and town location. Also Knox Country is not even the real name for the area the game takes place in.
  13. Based on =/= A full on copy. I don't see how a single building can hurt a whole map. If you believe the map should be a 100% accurate recreation of the real world towns I think you need to reconsider the things that you value in games. You don't even live there, and I'm certain you didn't even know those towns existed before you played the game, so there's no way a building can ruin your immersion or whatever.
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