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Marinus

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  1. Like
    Marinus reacted to trombonaught in In-Game Mappage   
    I think pens already run out of ink! I heard somewhere that writing alleviates boredom and that's why writing tools have limited use. If the same boredom-alleviation went into writing on maps, it could help prevent the (anticipated) problem of workig on your map only to return to a super bored character.
  2. Like
    Marinus got a reaction from felipebarbirato in Bikes?   
    Let me rephrase:
     
    Bicycles would be one of the more obvious modes of transportation, for people who know how to ride one.  
     
    Anyway, being Dutch might play a role her. I cycled practically before learned to walk, I use a bicycle on a day to day basis and I've a decent physical condition because of the 100+ kilometers I ride every week because I prefer the bike over my car.
  3. Like
    Marinus got a reaction from Leith McLean in Share your safehouse!   
    I had a nice well stocked fortress in the house in the middle. It's fairly sheltered from zombies, but still close enough to a lot of good places full of goodies. I could find everything but the Master book for Carpentry in Muldraugh, so I decided to travel to try my luck Enigma Books in West Point. After a long walk I arrived in WP and was promptly greeted by a zombie who fatally bit me in the groin.
     
    Then I Laughed and laughed and laughed..... and rage quited before I thought of making a screenshot of the fortress.
     
    http://pzmap.crash-override.net/#0.49495080457385815,0.2231049213650471,99.22903012752127
  4. Like
    Marinus reacted to Livio Persemprio in Looking for info on NPC status..   
    Why? 12 fps is the best thing.
     
    Did you try the game since build 34.10 (or something like that)?
    They optimized some stuff and now it's pretty smooth even though every sprite in the game is now 2x its old size(don't quote me on that but i think you can even disable this function for even more FPS).
  5. Like
    Marinus reacted to lemmy101 in Looking for info on NPC status..   
    you tried texture compression in the options?
  6. Like
    Marinus got a reaction from Trink_Reiniger in Be Able To Rest Without Needing Furniture   
    Their needs to be a comfortable rating for sleeping anyway, it's rather ridiculous you can get a good night of sleep on a kitchen chair, and that there's no reason to prefer a bed over all the other options. Well, I roleplay my reasons in, No gamy shenanigans for me, no sir, I take my PZ gaming seriously. 
     
    So I'm all for sleeping on the ground (and everywhere else too basically), but as a last resort thing only, that restores only a bit of fatigue and/or takes a long time to do so.
  7. Like
    Marinus reacted to Traya Aclus in "Shield" Buildings   
    Poseidon (0.9)
    Description                                                      
    This is a freaking hyge hotel named Poseidon. Poseidon was a shelter for big group of survivors for a few years, All this time survivors doing upgrades for this hotel. Laboratory on the upper floors and walls surrounding the hotel, all this survivors made their own hands.
    Currently, it has several defects, but they will be fix in the near future.
    (I'm not good in english language)
     
    Screens                                                                                         

    https://www.dropbox.com/s/3zv0g2tym8ya5s7/Poseidon.tbx?dl=0
    Authors
    Traya Aclus
    Grand
    FreeColt
    Пользуйтесь, товарищи!
     
    Confederate house (1.0)
     
    Description                                                     
    Just a historical building
     
    Screens                                                                                         

    https://www.dropbox.com/s/zy7m48uy4hcga4k/confederate%20house.tbx?dl=0
    Author
    Grand
     
  8. Like
    Marinus reacted to nasKo in Stolen art from project zomboid in new steam game   
    Just in case it's not obvious, please do not go on their forums and post hateful comments. I've already seen that happening and it is rather embarrassing.
  9. Like
    Marinus got a reaction from Heporlathic in Autoplace skill points   
    That would be rather unrealistic. You don't sit down at night to ponder whether should be able to run further or whether you should be better at farming the next day. You gain experience in farming when you farm, and your stamina increases when you run enough. When you do both you get both. This should be reflected by the game, which would mean that you gain levels where it's due when it's due, and that the manual allocating of points becomes obsolete.
     
  10. Like
    Marinus got a reaction from CaptKaspar in Autoplace skill points   
    That would be rather unrealistic. You don't sit down at night to ponder whether should be able to run further or whether you should be better at farming the next day. You gain experience in farming when you farm, and your stamina increases when you run enough. When you do both you get both. This should be reflected by the game, which would mean that you gain levels where it's due when it's due, and that the manual allocating of points becomes obsolete.
     
  11. Like
    Marinus reacted to manontheinside in PZ World in need of US Navy   
    Just gonna leave this here:
     

     

  12. Like
    Marinus got a reaction from Leoquent in Okay, you'll get cars, but what about bicycles?   
    Bicycles? Why, of course!
     
    Cycling should basically be the same as walking/running, but faster and more efficient.
     
    People have been known to transport ridiculous amounts of stuff on a bicycle, but to prevent cycling from becoming too overpowered in this aspect, I think it's best the PC is only capable of basic level cycling. So they would be able to store stuff in their main inventory and backpack, but not much more. I would personally leave really overpowered stuff like cargo bikes and biketrailers out of the game, and I doubt you would find many of those in Kentucky anyway. 
     
    I think that during cycling you shouldn't be able to have weapons (or anything else really) equipped in your hands. I also think bicycles should be very susceptible to zombie attacks. As in: when a zombie grasps you, you will most probably end up on the floor. This would make cycling very good for transport through sparsely populated areas but a rather poor choice for denser populated areas.
  13. Like
    Marinus got a reaction from LeoIvanov in Mash's secret project.   
    There's a new clansystem that includes seven clans, there's a morality system, and there are 5 new endings, depending on what choices you make. The zombies will be changed to vampires. The PC and the NPC's too. Oh, and the name of the game will be changed to "Vamboid The Mash-querade."
  14. Like
    Marinus got a reaction from RobertJohnson in Mash's secret project.   
    There's a new clansystem that includes seven clans, there's a morality system, and there are 5 new endings, depending on what choices you make. The zombies will be changed to vampires. The PC and the NPC's too. Oh, and the name of the game will be changed to "Vamboid The Mash-querade."
  15. Like
    Marinus got a reaction from deprav in Mash's secret project.   
    There's a new clansystem that includes seven clans, there's a morality system, and there are 5 new endings, depending on what choices you make. The zombies will be changed to vampires. The PC and the NPC's too. Oh, and the name of the game will be changed to "Vamboid The Mash-querade."
  16. Like
    Marinus got a reaction from Kuren in Mash's secret project.   
    There's a new clansystem that includes seven clans, there's a morality system, and there are 5 new endings, depending on what choices you make. The zombies will be changed to vampires. The PC and the NPC's too. Oh, and the name of the game will be changed to "Vamboid The Mash-querade."
  17. Like
    Marinus got a reaction from CaptKaspar in Okay, you'll get cars, but what about bicycles?   
    Bicycles? Why, of course!
     
    Cycling should basically be the same as walking/running, but faster and more efficient.
     
    People have been known to transport ridiculous amounts of stuff on a bicycle, but to prevent cycling from becoming too overpowered in this aspect, I think it's best the PC is only capable of basic level cycling. So they would be able to store stuff in their main inventory and backpack, but not much more. I would personally leave really overpowered stuff like cargo bikes and biketrailers out of the game, and I doubt you would find many of those in Kentucky anyway. 
     
    I think that during cycling you shouldn't be able to have weapons (or anything else really) equipped in your hands. I also think bicycles should be very susceptible to zombie attacks. As in: when a zombie grasps you, you will most probably end up on the floor. This would make cycling very good for transport through sparsely populated areas but a rather poor choice for denser populated areas.
  18. Like
    Marinus reacted to Sieben in Okay, you'll get cars, but what about bicycles?   
    What?! And what about your fresh looted magazines?
     

  19. Like
    Marinus got a reaction from BayCon in Okay, you'll get cars, but what about bicycles?   
    Bicycles? Why, of course!
     
    Cycling should basically be the same as walking/running, but faster and more efficient.
     
    People have been known to transport ridiculous amounts of stuff on a bicycle, but to prevent cycling from becoming too overpowered in this aspect, I think it's best the PC is only capable of basic level cycling. So they would be able to store stuff in their main inventory and backpack, but not much more. I would personally leave really overpowered stuff like cargo bikes and biketrailers out of the game, and I doubt you would find many of those in Kentucky anyway. 
     
    I think that during cycling you shouldn't be able to have weapons (or anything else really) equipped in your hands. I also think bicycles should be very susceptible to zombie attacks. As in: when a zombie grasps you, you will most probably end up on the floor. This would make cycling very good for transport through sparsely populated areas but a rather poor choice for denser populated areas.
  20. Like
    Marinus got a reaction from MashPotato in Mash's secret project.   
    There's a new clansystem that includes seven clans, there's a morality system, and there are 5 new endings, depending on what choices you make. The zombies will be changed to vampires. The PC and the NPC's too. Oh, and the name of the game will be changed to "Vamboid The Mash-querade."
  21. Like
    Marinus got a reaction from Kirrus in Mash's secret project.   
    There's a new clansystem that includes seven clans, there's a morality system, and there are 5 new endings, depending on what choices you make. The zombies will be changed to vampires. The PC and the NPC's too. Oh, and the name of the game will be changed to "Vamboid The Mash-querade."
  22. Like
    Marinus reacted to nasKo in Mash's secret project.   
    That's gotten even me all excited
  23. Like
    Marinus got a reaction from nasKo in Mash's secret project.   
    There's a new clansystem that includes seven clans, there's a morality system, and there are 5 new endings, depending on what choices you make. The zombies will be changed to vampires. The PC and the NPC's too. Oh, and the name of the game will be changed to "Vamboid The Mash-querade."
  24. Like
    Marinus reacted to ethanwdp in Mash's secret project.   
    It's the Illuminati. They're taking over the video game industry, and they've finally corrupted Project Zomboid.
    They're further going to convince the sheeple that the Illuminati isn't real and they don't actually control video games. But they do! They killed the real Gabe Newell and replaced him with a greedy alien from the planet Zimbabwe (Or is that a country? Shit.)
     
    Here's proof of the take over!
     

     
    You see? Robert Johnson is in on the plot!
  25. Like
    Marinus reacted to Axezombie in Isometric problem, sit/sleep on the ground, forage for what you need and learn crafts in skill books   
    Hi everyone!
     
    I've some suggestions which I think would be really useful, realistic and essential, I hope you'll agree with me and won't get offended by my way of speaking
     
    (sorry if my English is not very good, it's not my native language)
     
    1 - The ability to see zombies and players hidden by walls, trees etc for the player.
     
    Your character can see what is in front of him but you can't see what your character see because of decor and I think it's not normal at all. You're supposed to be the character you're playing so you should see what he/she sees and it's really important in a game like Project Zomboid to be able to see every sources of danger.
     
    That's why I suggest to make zombies and players outline visible when they're hidden by decor like in this picture:
     

     
    Note that the zombie here is behind the building and not inside of it, so my character can see it.
     
    An outline is maybe not artistic enough so it can be something else, what it matters is to see what you should see.
     
     
    2 - The ability to sit or/and sleep on the ground
     
    You're in a forest, far away from civilization, you're exhausted, so exhausted you can't even run, it would be nice to be able to rest on the ground, right? Well, you can't and that's really frustrating. Okay, I understand it would make the game easier (not a lot more easier though...) but it doesn't make sense and if you don't want to make chairs useless then resting on the ground could take longer to recover than sitting on a chair.
     
    Same thing for sleep, it's already very risky to sleep outdoors so it wouldn't be OP to sleep on the ground but I understand it would make tents useless, except if you add some kind of comfort system. Sleeping on a ground would make your character in pain or/and a bit depressed but that's another idea...
     
    And no need to make animations, we already don't have any animations when we rest on a chair or when we sleep.
     
     
    3 - Forage for what you need
     
    Here's another scenario, you don't have any food, you're very hungry and your only possibility is to forage for food to survive, so you want to focus on food and nothing else to get food as fast as possible but you get branches, stones etc
     
    So here's my idea: the ability to choose what you forage for! You want only food? then right click => forage => food. It would be more realistic, more efficient because you focus on a specific resource and you'll finally have the control of your character instead of dealing with what your character decides to pick up.
     
    Of course it shouldn't be OP and won't get you what you need in seconds but it could be efficient enough to get what you need faster than now or/and get you more stuff.
     
    I think it's even more necessary now that we have the possibility to get medicinal plants, it gets you a lot of things you don't necessarily need.
     
    So, that's how I see it:
     

     
    "All" would be the forage system we've right now.
     
    4 - Learning crafts in skill books
     
    Okay so that's certainly not an idea you'll agree with but I'm gonna try anyway. I don't know about you but according to me it's stupid to not learn how to craft the most basic traps by reading the first skill book about trapping. What do you learn in a book about trapping of 220 pages if you don't even learn how to make the most basic trap?
     
    I understand it would make the end-game faster to acquire recipes in skill books instead of searching for recipe magazines but at least give us the craft of the most basic trap in the first skill book, it's not like it's gonna break the game if you can trap some birds, and you'll still need to find the first skill book about trapping and it's not always easy to find it. 
     
    We can extend the idea to others crafts and other skills, imagine you're a trapping master and you don't even know how to make all traps, it doesn't make sense. Before you say it would be too easy, I can assure you that getting to lvl 9 in trapping is not easy and you should deserve to know some crafting recipes.
     
     
    Thank you for reading this long post if you had the energy to do it
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