Jump to content


  • Content Count

  • Joined

  • Last visited

About Trink_Reiniger

  • Rank
    Advanced Member

Recent Profile Visitors

749 profile views
  1. Its nice to discover new and rediscover old songs. BUT a lot of old videos are down , and GEMA doesnt allow a lot of tracks in germany. So, please put the name of the track in your post, so one can search it. After the business kommt das pleasure, and i got a real treat for you.... Gitta Alpar - Nur Parfum und etwas Zärtlichkeit
  2. Buckets full of blood shoot out of zeds, when you hit them, so they pump blood hard. The game is realistic and detailed, but zombies are like magic, they do what you want them to. I wouldnt want them to freeze up. I like your idea, but i think that would be too boring, even with npcs.
  3. I always think of beeing in a bunker with a really big machine making these sounds...
  4. What do you mean by that? Can you give an example?
  5. These are my thoughts on the subjects, which are not helpful: That would make searching for the books you need much easier, than it is now in game. But in RL books arent categorized in 5 tiers, as they are in game, so in game it is already simplified, as it seems to me. I like to get overwhelmed while looting, thats why i play with hydrocraft-mod and loot set to the highest level. That makes looting very difficult, because i have to think about what i take. Looking for what i need makes me vulnerable to attack, and i like that. My zombie-count starts at high, going to be insane. When i look for the books i need, i have to take every book i already have with me, and constantly look in my backpack to see which books i already have.
  6. I like realism. An axe to the face, is an axe to the face, on the other hand an axehead may get stuck in a head, than you are screwed. I could not decide what to do, so ill let the devs decide, and if i dont like it i change some values.
  7. Me too. Maybe one of the cheat-mods like necroforge can help you out. Im a little bit sorry for my first post. I would not vote against such a sandbox-setting.
  8. I cant code, but its really easy to change values in the files. Search for the file "ISWoodenWall.lua". There you can change the health yourself. You will find these lines: -- the wooden wall have 200 base health + 100 per carpentry lvl ---(this is for plank wall) and -- return the health of the new wall, it's 200 + 100 per carpentry lvl function ISWoodenWall:getHealth() if self.sprite == "carpentry_02_80" then -- log walls are stronger return 400 + buildUtil.getWoodHealth(self); ---(i would play around with these values) else return 200 + buildUtil.getWoodHealth(self); end So make a backup of the file, change the values, build a logwall, and take it down with an axe, while counting the hits it take. Compare the hitcount to the unmodified file. I could be wrong so a backup is advisable.
  9. I always thought, that there cant be too much sandbox settings. Until now. Im really curious why you want that option.
  10. Here is an interesting video on metalworking from ore to tool. (smelting iron in africa) Its very basicly ore to ingot to tool ... with some steps in between and time.
  11. I never had a problem seeing fishnets, although i never looked at them at night.
  12. I just started up the game and realised that it says calories instead of kilocalories. Since you overhaul the nutritionsystem, can you change that please? (This is my last post about that. Promise)
  13. You surely mean 5000000 calories, or 5000 kilocalories. Thats a big difference. And it drives me crazy, people dont care
  14. I gain weight from eating fruit. Count the kiloCalories you consume. Imo its pretty accurate. It seems the system does not take your workload into account. It looks like a day of running, or chilling makes no difference. I always play 3hrs day length, working, running, chopping all day long. For the amount of work, i should need more kiloCalories, to maintain weight. Look up how much a hard working guy has to consume, just to brake even.
  • Create New...