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RealHumanBeing

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  1. Like
    RealHumanBeing got a reaction from ZombiesLoveBrainiacs in Small but Important Suggestions Thread   
    596.
    Player nicknames will hide in smoke.
    I mean smoke bombs ofc.
  2. Like
    RealHumanBeing got a reaction from Faalagorn in Small but Important Suggestions Thread   
    596.
    Player nicknames will hide in smoke.
    I mean smoke bombs ofc.
  3. Pie
    RealHumanBeing reacted to Fenris_Wolf in ORGM Rechambered   
    I played around a bit (more like limited experiments) a while back trying to get incendiary rounds to work, and the possibility of adding grenade launcher addons to some of the military weapons but I didn't have much luck at the time...but really I only spent about 5-10 minutes on the task just to test the difficulty.  I'm not sure I'd want to actually add explosives to ORGM though its kinda going off topic. I'm still tempted on the incendiary rounds though...
    Hydrocraft has grenades and a rocket launcher (if i recall right)...watched most of west point burn down because my friend kept using them on hordes.  More explosives would be a great idea for a separate mod though.
    Unfortunately I'm really trying hard not to start working on any others until ORGM is perfected, which is difficult I REALLY want to code a NPC framework for my next project.
     
  4. Like
    RealHumanBeing reacted to TheZombiesPro115 in ORGM Rechambered   
    Hey, fernis. What about some new things that explode? So far it's been "Pipe bomb" if you spawn as engineer and that's your lot for as far back as i can remember
  5. Like
    RealHumanBeing reacted to Magic Mark in RELEASED: Vehicle Test 41   
    The tile, actually, but it came into view within several seconds and hasn't come up again. Freshly converted world. Definitely had me concerned until it came back.
  6. Like
    RealHumanBeing reacted to TheWraithPlayer in Weapon Wear and Tear   
    It was thinking about how many baseball bats I've went through in game before when I realized that the weapon break system is flawed.
    Take the baseball bat for example. IRL, a wooden ball bat would take more damage from actually playing pro baseball than from hitting a dead body over the head. 90-100 mph fastball vs 2-5 mph swing. I've gone through a full health baseball bat in 2 weeks ingame. In reality it would last you a lot longer.
    This is just one example of how it's flawed. At the very least I'm asking for a sandbox feature, at best an extension to how long it takes for stuff to break. A pencil breaking in two hits makes sense, a slightly beat up kitchen knife...?
  7. Like
    RealHumanBeing reacted to Magic Mark in RELEASED: Vehicle Test 41   
    When the world converted there were a couple containers that didn't appear immediately but popped into existence moments later, before I even noticed they weren't there. Haven't been able to reproduce it either.
     
    The container flickering is constant though, so far it has only happened in those two particular freezers (potentially because they are the most full).
  8. Like
    RealHumanBeing reacted to Spikelord in Small but Important Suggestions Thread   
    595.More variety To motor vehicle's
    1. (Tractor's) Plenty of farms around kentucky 
    2. (Golf carts) With the country club and all
    3. (Big Semi Trucks) Perfect for Clearing a horde of zombies
    4. (Armored Transports) Military and or Bank With Fortknox being in the near vicinity
     
              The List Really could go on And on 
  9. Like
    RealHumanBeing reacted to agreubill in Small but Important Suggestions Thread   
    594. Doctor Profession changes
    1) Doctor Profession = Perks cost reduction (character creation)
    When you select Doctor, the cost of Herbalist / Nutritionist is reduced by one (maybe two) ; afterall, it's more than possible you get some additionnal formation (or more accurate informations) on these as a doctor. The cost reduction reflect it, but you also can just don't use that benefit.
    2) Doctor Profession = Gain the Trait "Trained Healer"
    This Profession Trait give the following bonuses to the character =
     2a) Reduce healing time for all wounds treated by Doctor (Basically, give to the profession a similar effect as "comfrey poultice" [Could be cumulative]).
     2b) Faster Medical options (bandage, remove bullet, glass shard, Medical Inspection, etc.) : half time required (-50% ; maybe onlt -25% ?).
     2c) New Option when you click Health panel (yours or others, via Medical Inspection) ; "Maintain general wellfare" = Instantly trigger the equivalant of "Slightly fed" bonus (or add similar amount of points to the said Moodle) but for twice the usual duration.
     2d) New Option when you click Health panel (yours or others, via Medical Inspection) ; "General Body care" = Instantly remove one level [equivalant points, round up] to all the Negative physical Moodle (Cold, Endurance, Hyperthermia, Hypothermia, Injured, In Pain, Sick, Tired). You can't use this option for a specific target more than one time/day (can't be cumulative if more than one Doctor use it on the same person).
     2e) [Maybe] New Option when you click Health panel (yours or others, via Medical Inspection) ; "General Mental care" = Instantly remove one level [equivalant points, round up] to all the Negative mental Moodle (Stress, Bored, Unhappiness, Panic). You can't use this option for a specific target more than one time/day (can't be cumulative if more than one Doctor use it on the same person).
    3) Doctor Profession = New Cost
    To reflect the benefis added, the cost for that profession change from the actul +2 creation's points to -2.
    4) Improvised Medical garrote (with some of those "belt") ; stop blood loss.
  10. Like
    RealHumanBeing reacted to RobertJohnson in RELEASED: Vehicle Test 41   
    Build Vehicle 33.4:
     
    [New]
    Changed loot respawning to work at regular intervals.
    .
    Starting at 7AM on the first day, loot respawns according to the LootRespawn
    sandbox option (in singleplayer) or the HoursForLootRespawn server option.
    So if loot is set to respawn every 24 hours, it will respawn at 7AM every day.
    .
    There is a new sandbox option SeenHoursPreventLootRespawn. When > 0, loot
    will not respawn at the next loot-respawn time in zones that have been seen
    within that many hours.
     
    [Balance]
    Reverse the previous exp gain change because of a MP exp give sync bug I fixed.
    Changed how CarGeneralCondition works on part condition: now it's a random % and not a fixed number per value (will avoid having lots of parts at 70% condition in MP).
    Removed the "Ignition status" in the mechanic UI, was here to help people but it seems it confuse it. Friendly reminder if your car doesn't start: check battery charge & fuel from the mechanic UI.
     
    [Bug Fix]
    Fixed a bug making not gaining mechanics exp in MP.
    Fixed Player-built floor rendering bug - attempt to hide player structures better.
    Fixed vehicle can out-pace the map at or above 120 MPH, causing you to strike the Void.
  11. Like
    RealHumanBeing got a reaction from myhappines in Maul Rats   
    I don't wanna sound rude, but why so long on this update? It seems that all animations are done and all you need to do is fix annoying bugs. Maybe you'll upload some video about maded work ( on new unseen anims, or clothes, because i notice new hairstyle for males ) or something? Please, don't "hide" your work like it did Vladimir Putin with his corruption schemes. People are starving to death.
    btw i became horny after i saw this walk animations with quick stops and stuff.
  12. Like
    RealHumanBeing got a reaction from hunger john in Maul Rats   
    I don't wanna sound rude, but why so long on this update? It seems that all animations are done and all you need to do is fix annoying bugs. Maybe you'll upload some video about maded work ( on new unseen anims, or clothes, because i notice new hairstyle for males ) or something? Please, don't "hide" your work like it did Vladimir Putin with his corruption schemes. People are starving to death.
    btw i became horny after i saw this walk animations with quick stops and stuff.
  13. Like
    RealHumanBeing reacted to Revan in [Vehicles Test Server] Spiffospace: Vehicles   
    Well, MP become more stable in case of perfomance and car driving now is very smooth , but lag\ping issues is still there.

    1) Items from containers still duplicaited most of time when i take them.
    2) In SP zombies horde will stop your car when you try run over them, but in MP its not work.
    3) Game crash when i hit my car with a hammer.
    4) Found flying flipped car in main road of Muldraugh, but collision of this car works fine. (10607x9269)
    5) Zombies very passive to players in cars. They walk to car and dont do anything. In SP they more aggresive.
    6) I get notification about having keys to all cars and i can ride them, but i dont have any keys.

    After i wrote message to the chat and press enter to send a message i will exit the car. This is very annoying.
  14. Like
    RealHumanBeing reacted to iwawa in RELEASED: Vehicle Test 41   
    - Bookshelves and some shelves don't refresh their list when you take an item out. You can only take an item out once. BUT if you transfer an item from the bugged container to yourself and also drag it into another container, it dupes.
    - Some graphic flickering when interacting with shelves.
  15. Like
    RealHumanBeing reacted to Magic Mark in RELEASED: Vehicle Test 41   
    Something of concern,
     
    (Again, not the most recent build but worth mentioning)
     
    Desync bug: Driving fast with a passenger and some lag. On the passenger's screen I hit multiple things that I did not on my screen. Friend informs me that I've near totaled the car and gives me what his mechanics view states. Mine still states 100% in most categories, same as it was before.
     
    I leave friend in the car, run very far away and come back, and sure enough his version of the car has loaded on to my screen with the damage.
     
    Thank you for your hard work!
  16. Like
    RealHumanBeing reacted to Watermel0wned in RELEASED: Vehicle Test 41   
    Found another issue with loot.

    When you loot a container, the icon of the item still remains in the container but you can not loot that item again.

    So there is no duplication but simply the icon of the item not disappearing when it should. 
  17. Like
    RealHumanBeing reacted to halkaze in RELEASED: Vehicle Test 41   
    This is seen from long ago.
    Perhaps there is from the Test beginning (Vehicle test 1)
     
     
  18. Like
    RealHumanBeing reacted to trombonaught in RELEASED: Vehicle Test 41   
    +10 points for what sounds like a new overlay idea! @Viceroy you are still one of my favourite people for making this mod.
  19. Like
    RealHumanBeing reacted to Jere in CB Radios in vehicles   
    It would be cool if Taxis and some trucks had CB radios in them, so you could not only listen to the radio you could speak through it as well.
  20. Like
    RealHumanBeing reacted to Rockenbach in Job Specific Items   
    (Note that I already made this suggestion on mod ideas section)
     
    It's simple. Characters would spawn in with job-specific items.
     
    By example, if your character is a police officer, it's most likely that he would spawn in with a pistol, or have one in his household, and along with the keys for the police station's gun storage.
     
    Of course, many jobs would need some serious nerfing (Woodcutter), but it would be sensible to have them spawn in with something that fits their job.
     
  21. Like
    RealHumanBeing reacted to Svarog in Custom Hair via Character Creation Screen[Download Now!]   
    How about some long hair for males? Idk, like my avatar pic or a simple ponytail. Sure it's impractical in a ZPocalypse but I'd love to have a character that looks a bit more like myself.
  22. Like
    RealHumanBeing reacted to Zelik in Custom Hair via Character Creation Screen[Download Now!]   
    UPDATE:
    Progress so far.

  23. Like
    RealHumanBeing reacted to Sparrow in Custom Hair via Character Creation Screen[Download Now!]   
    This is awesome! I hope you'll make more options for females! I'd like a long wavy option! =D
  24. Like
    RealHumanBeing reacted to Wveth in Custom Hair via Character Creation Screen[Download Now!]   
    Short and messy for girls! My fave <3
  25. Like
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