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  1. RELEASED: Vehicle Test 33

    Been trying to reproduce it for a while now by running my own servers ingame, but failing. It may have something to do with our other save being from 33.3 where the main problem appeared after the 33.4 patch was released. Perhaps a save conversion issue due to the world loot respawn change? Not sure though.
  2. RELEASED: Vehicle Test 33

    Hosted through the in-game host button. We live in different countries, where we ping about 40 to each other. No mods installed. Also, the video Kim linked is the same thing we're experiencing, only we eventually also experienced those containers disappearing after they started flickering. Happens to most types of fridges/freezers, lockers and shelves (seems a bit random).
  3. RELEASED: Vehicle Test 33

    Started a new two-player MP game. In addition to the issue of taking items out of shelves, certain containers now disappear completely when you walk next to them. You cannot see them, you cannot interact with them. Sometimes they reappear at certain angles but you still can't access them. So far this has affected certain bookshelves and kitchen counters. Our fridge also disappeared. After restarting the server due to aforementioned containers being invisible, every container in the world reset and deleted all our items. Cars etc were still in the same spots, but all other items had been deleted. 850+ errors for both players upon rejoining the server. Ground slots still don't work in multiplayer, as in - you can't see items someone else drops on the floor (just mentioning again because i can't remember if it was attempted fixed or not). You can inflate car tires with no tools (not sure if intentional) Vehicle speeds on grass should maybe be reconsidered, personally i feel they are tweaked way too low. Can confirm trunks now work in MP. Performance has improved, no major issues anymore.
  4. RELEASED: Vehicle Test 33

    - Bookshelves and some shelves don't refresh their list when you take an item out. You can only take an item out once. BUT if you transfer an item from the bugged container to yourself and also drag it into another container, it dupes. - Some graphic flickering when interacting with shelves.
  5. RELEASED: Vehicle Test 33

    Started a new MP game: - Had a strange issue where the car HUD disappeared and only thing that showed was the speedometer. Can't figure out if this was due to accidentally pressing some button on the keyboard or a bug, but we couldn't figure out how to get it back. - Items still delete when taking them out of the trunk. Initially we thought this was fixed when we tested it as it seemed to be fine. Upon further testing this acted very strangely, where sometimes items would disappear a second after taking them out and other times they wouldn't. Sometimes only certain items got deleted while others got transferred just fine. - Same thing happened when putting items on the floor and moving them over to inventory, some items got deleted when transferring. - Corpses get deleted when picking them up and dropping them on the floor. - Can confirm that mechanic books don't work. - Performance wise it feels pretty good, except for some choppiness when driving fast or going into the center of towns (such as West Point). But general gameplay doesn't seem to have any major lag issues compared to before. I assume the stuttering is still linked to multi story buildings. Have yet to test performance in a longer game, will update.
  6. RELEASED: Vehicle Test 33

    I don't think many people use campfires honestly, hence why no one else has complained about it. You can just pick up ovens and antique ovens and put them wherever you want. Maybe this is a good time to explore new ways to survive? Either way, RJ has obviously already added it to his to-do list. Posting about it 8 times does not help you.
  7. RELEASED: Vehicle Test 33

    #priorities #gamebreaking
  8. RELEASED: Vehicle Test 33

    Found a bug i reproduced consistently, where if you get in a car and get out without making sure you take the key out first/turn the engine off and another player gets in that car, the key deletes itself. It would be far more practical if you would always keep the car key on you despite it being in the ignition, moving keys back and forth like that is bound to create issues. The amount of times I've forgotten to turn off the engine and lost the key because of the aforementioned bug is getting a bit silly Keys in your keychain always go into your inventory after use (instead of your keychain). The ground container is still broken in multiplayer. If you put items on the floor, other players can't see them. Items still get deleted when taken out of a car trunk. Does not apply to car seats, they work fine. It would be nice if you could unlock the trunk for other players to access. The big road block/car crash between Muldraugh and West Point is extremely buggy, lots of vehicles humping each other, floating cars and flashing textures.
  9. RELEASED: Vehicle Test 33

    Happy to say driving feels a lot smoother now. 25 FPS in the center of west point now, up from 15 in last build. I am still suffering from "slow downs" every few seconds, but it has been getting better patch by patch (gets worse depending on graphics settings, v-sync off helps a lot). edit: Also editing the ProjectZomboid64.json to allow higher ram usage also seems to help with freezes my friend was having.
  10. RELEASED: Vehicle Test 33

    Currently having an issue where my game is crashing every time i go here. Crashed 8 times so far, also tried going around, still crashing whenever i enter what i assume is a certain "chunk". Failed to reproduce this on a new server, this happened on a co-op server made last night: https://map.projectzomboid.com/#0.5814057560825991,0.2995566942478363,1087.8587196467993 https://map.projectzomboid.com/#0.5833599998256142,0.30035062314447025,40.8611013568256 EDIT: Now also crashing whenever i try to go back where i came from, leaving the current area i'm in. I think i'm stuck. #GG https://map.projectzomboid.com/#0.6063056218931879,0.30986161372444615,755.4574441991666 EDIT2: Restarted the server and could now leave the area, but then crashed again when going here: https://map.projectzomboid.com/#0.6300932712620916,0.3037142654706737,524.6232251383102 EDIT3: Remaking a new multiplayer server now causes the game to crash within seconds. Validated game files, still happening. The last message in console was (might be irrelevant): 1512061124033 DEBUG: ObjectsSyncRequest.receiveGridSquareObjects DELETE OBJ 2 H=308519746 1512061124034 DEBUG: ObjectsSyncRequest.receiveGridSquareObjects ADD OBJ 2 H=1843662856 ----------- Also bumped into an invisible object on the road here: https://map.projectzomboid.com/#0.6219722125227563,0.318253771982088,474.75262759953927
  11. RELEASED: Vehicle Test 33

    Started a new multiplayer game today. We had some lag issues at first but managed to fix this by upping the client side RAM allocation to 16GB (up from 1GB from what I can tell). This made the game far smoother than expected, where the only noticeable lag showed up while driving. Bugs: - Had an issue where PLAYER 1 could start the engine of a car, but PLAYER 2 couldn't despite trading the key back and forth. - After PLAYER 2 failed at starting the vehicle and got out after putting the key into the ignition, the key deleted itself (no longer in ignition or on the player). - Keys still duplicate on switching seats. - You always see the ground slot first when looting containers. - When dropping an item on the floor, other players can't see the item. Items have to be put into a container for it to be visible.
  12. RELEASED: Vehicle Test 33

    Performance has improved for me as well, however I still get the freezes each second unless I turn off V-sync (locking fps at 30 also helps a bit if v-sync on). With V-sync off it is a lot smoother than it has been in months, still a bit slow/choppy but a big improvement. When driving through the center of West Point, fps is now around 20, compared to the 5 fps from last build
  13. RELEASED: Vehicle Test 33

    I noticed that every time I get a lag spike, the line "COMMAND QUEUE stallCount = 1 peakUsage = 35856" shows up in the console out of game. Sometimes it says stallCount = 0, other times 1. peakUsage varies from 20000-40000. Ran around a bit and counted the amount of spikes, pretty much the same number as the amount of new stallcount messages in console since i started counting. No idea what that string means or is related to though.
  14. RELEASED: Vehicle Test 33

    Yay key names! No more going through 20x keys to find the right one Ran a couple of solo games to test performance changes, performance is now a lot worse for me somehow, getting almost no fps driving through the center of town + game crashed after about a minute of lagging forwards slowly Far more slow-downs each second + considerably lower fps now compared to last build. edit: Gonna test downloading a new java version, maybe that helps? edit2: nope edit3: also the game crashes every time you click "Exit"
  15. RELEASED: Vehicle Test 33

    Enigma, I think you are missing his point.. We are all aware that this build is unstable and a work in progress, expecting bugs around every corner. But of course people who haven't been able to play the vehicle branch since Build 19 or whatever due to major lag spikes (such as myself) are going to be a bit concerned when a bunch of people keep posting stuff like "oh RJ please spend tons of time in order to add in this completely pointless feature i saw in a movie because it looks cool instead of solving a core performance issue that has been there for months". It has nothing to do with complaining about the build or the devs, but rather the players trying to push through gimmicks as a priority. Obviously with Batsphinx's comment that is very good to hear, as at least I was under the impression that RJ was the only one dealing with performance in this branch. We can always count on @Batsphinx to make everyone chill out No need to get grumpy with people Enigma!