Sparrow

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About Sparrow

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  1. Hydrocraft Add-On Mod

    Of course!
  2. Hydrocraft Add-On Mod

    Hi all, I'm currently working on a mod that will expand/nerf the farming aspect of Hydrocraft. Farming, raising animals and all things related was always my favorite part of Hydrocraft, so I wanted to add some realism and more dimensions to it. I'm planning on a lot of features, but I'm posting this topic here to see if there's any interest/and or if anyone has any ideas of additional features I should work on. Here's a list of the stuff I'm working on now. I'm currently working on cows, since if I only work on one species at a time hopefully after I get all of the aspects working I can copy/paste it into the other species much easier. Cow Changes: Finished Items: - Bull takes 3 days to recover from breeding. - Cow takes 14 days to recover from breeding. - All animals make sounds when they change states. - Calves take 28 days to age into cows. - Cows have randomized calves when breeding, or no calf at all. To-Do Items: - More cow breeds. - New sprite art. - Bulls and steers weigh more than cows and produce more meat. - Milk breeds produce more milk longer, and less meat than meat breeds. - Young cows. (maybe) - Milk cows only once per day. I don’t know how to do this Yet Items: - Cows and bulls become hungry in any state. (The problem with this is complicated. I haven't wrapped by brain around it yet) - Make steers. - Small chance of cows getting sick every day. - Cows on grass tiles will need to be fed less often than cows not on grass or indoors. - Interacting with bulls gives a small chance of getting hurt. (maybe) - A way to make breeding more beneficial than foraging. (ideas?) - Cows become pregnant. (I have the code for this but the recipe keeps breaking when I use it. I need to keep tweaking it to get it working) Not Currently Do-Able Items: - Communicable disease.
  3. Looking for Artists for Custom Textures and Buildings!

    When I have some free time I could try to work on this, but right now I'm trying to make a mod of my own. I'll follow this topic though. =)
  4. Hydrocraft Mod

    I've adjusted the scripts with a lot of help from Nolan and I'm testing it out now. <3 But I have a little problem, I can't find chicken eggs in the game to save my life, so I can't test them. I've spent hours foraging and they just don't seem to be spawning. Is it working right or am I doing something wrong?
  5. Survivors Mod

    My survivors keep committing suicide by drinking bleach. This makes me very sad. They just can't keep their hands off of it, so I have to hide the bleach where they can't find it. =P Any way to fix this or do I have to keep them on suicide watch all the time?
  6. Timed Item Scripting Help

    Hi, I'm trying to make a small mod of Hydrocraft to make farming/ranching a little more challenging. My idea is to make it a little more realistic and immersive, with more item sprites, more time between animals aging up, getting sick, etc. The trouble is I'm a scripting noob, so if anyone could give me some help I would really appreciate it. For example, here is one of the scripts I'm trying to mod: ItemTimeTrackerMod["HCSheepfemale"] = {}; ItemTimeTrackerMod["HCSheepfemale"]["Life"] = 120.0; ItemTimeTrackerMod["HCSheepfemale"]["TurnInto"] = "Hydrocraft.HCSheepfemalehungry"; I'd like it so that when the sheep changes states from normal to hungry, it makes a "baa" sound. I liked the idea of, like a real farm, you are woken in the morning by the animals calling for their food. Or a rooster crowing in the morning, you know. Farm stuff. How would I add a sound into the above script? How would I code it? I've looked up multiple scripting help guides but I can't find an answer. Problem #2, I'd like to alter the breeding recipes so that there is a random chance to get a male or female baby animal, or none at all. Here is the breeding recipe for pigs: recipe Breed Pigs { HCPigmale, HCPigfemale, Apple/Carrots/Cabbage/Corn/Lettuce/HCGrass/HCStraw/HCChinesecabbage/HCCornred/HCCornblue/HCCornwhite/HCCabbagered/HCCabbagewhite, Water, CanBeDoneFromFloor:true, Result:HCPigmalebaby=3, OnCreate:recipe_hcpigbreeding, Time:2000.0, NeedToBeLearn:true, Sound:oink, Category:Ranching, } recipe Breed Pigs { HCPigmale, HCPigfemale, Apple/Carrots/Cabbage/Corn/Lettuce/HCGrass/HCStraw/HCChinesecabbage/HCCornred/HCCornblue/HCCornwhite/HCCabbagered/HCCabbagewhite, Water, CanBeDoneFromFloor:true, Result:HCPigfemalebaby=3, OnCreate:recipe_hcpigbreeding, Time:2000.0, NeedToBeLearn:true, Sound:oink, Category:Ranching, } These are two different recipes. How would I alter it so it's one recipe with multiple possible results? Thank you very much for your attention and any help you could havefer would be greatly appreciated! <3
  7. Hydrocraft Mod

    I was thinking about that too! Like if the plants worked more in a timed way instead of using fertilizer! I think I want to turn Zomboid into "Harvest Moon with Zombies" ;D
  8. Hydrocraft Mod

    Hey, I was wondering if you could help me with some scripts. I have been playing with the Hydrocraft mod for a while, and I've been tweaking the farming part of the mod to better suit myself and make it more realistic to me. I've been making it take longer for animals to grow up, increasing the cooldown between breeding, etc to make it a little harder and more realistic. A couple of things I want to do though, I can't figure out. I'd like to make it so when an animal changes states, like when a sheep goes from normal to hungry, it plays the "baa" sound. Is that even possible? I like the idea of hearing the animals in the morning from inside the house. =) How would I write that code if it is possible? I'd like to make it so it's a random chance when breeding animals to get a male or female, instead of having two separate recipes, or a chance to get nothing at all, as in real life. No idea how to do that. Any help would be great, thanks! I love the mod, by the way. =)
  9. I'd like to find a way to make a mod that changes the ambient sounds with seasons. Such as when the leaves change in autumn you'll hear leaves rustling, maybe less bird songs and more crows or geese as birds migrate, etc. Then in winter the sounds might change to more cold wind, less leaves. In spring maybe the sound could be more birds, and in summer more insects. I think it would really improve the immersion and atmospheric-ness of the game. What do you all think? I've tried editing the .bank files but I don't know scripting well enough to make these changes happen in game. Any suggestions?
  10. Looking for Artists for Hydrocraft Mod!

    Sorry, I got called into work yesterday so I only managed to make one sushi. I'll try to make more today.
  11. Looking for Artists for Hydrocraft Mod!

    Ok! No problem! I agree on further inspection of the icons, they are in web safe colors and need some help. I'll start working on those tomorrow. In the meantime, here's some siracha. =)
  12. Looking for Artists for Hydrocraft Mod!

    For the sushi, it looks like that's a pretty good set of icons, I'm not sure I could do much better than those. I think I could work on condiments next unless you have something more pressing you'd like me to do.
  13. Looking for Artists for Hydrocraft Mod!

    Plain omelet. Want me to add other ingredients to it? Like omelet with cheese, veggie omelet, etc? Or should I do sushi next?
  14. Looking for Artists for Hydrocraft Mod!

    Here's some scrambled eggs, please let me know if the transparency didn't come out right. I'll try to make more food items today. =) Good to have you back Hydro!
  15. I was thinking, to add a little realism and challenge to the game, that it would be nice if there was some penalty for sleeping in a chair vs a bed. I know if I try to sleep in an awkward spot I wake up sore, tired and cranky. I've never tried sleeping in a dining room chair but I imagine even during the zombie apocalypse it would suck. If nothing else is available (ie you're trapped in an office building by a horde of zombies) then a chair would do, but it would be nice if you woke up with a temporary movement penalty, like soreness, or if you don't get as much sleep as you would in a nice comfy bed back at your base. Any thoughts?