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Thuztor got a reaction from ManoGihl in Mapping Guide - v.0.2
Welcome to Thuztors Mapping Guide Version 0.2.
With this document I'm trying to teach you in using the Mapping Tools.
New in this version:
- new BuildingEd tutorial
- Your building on the original map
- some other useful stuff.
or better you look yourself what the guide has been to offer.
I hope it helps you out to understand the tools.
Here is the .pdf file: https://www.dropbox.com/s/adkkhrgxots0gn1/Mapping Guide_v0.2.pdf?dl=0
And sorry, if the english gramma is not as good as it should.
My native language isn't english.
You can find a list of planned expansions of the guide in the guide itself.
And here is content you maybe interested in:
The Last Stand Map for playing: https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuideLastStand.zip
Install: Copy the media folder in your ProjectZomboid game folder.
Overwrite - yes (the savefiles are in the folder with the name savefiles)
Four Buildings so far (use for free in your map): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuide_buildings.zip
The Last Stand Map (it maybe has problems to load the textures correct [it's now a bit weird with the tileset path of maps and the programs]): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/LastStandMapMGuide.zip
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Thuztor got a reaction from tosayu in Mapping Guide - v.0.2
Welcome to Thuztors Mapping Guide Version 0.2.
With this document I'm trying to teach you in using the Mapping Tools.
New in this version:
- new BuildingEd tutorial
- Your building on the original map
- some other useful stuff.
or better you look yourself what the guide has been to offer.
I hope it helps you out to understand the tools.
Here is the .pdf file: https://www.dropbox.com/s/adkkhrgxots0gn1/Mapping Guide_v0.2.pdf?dl=0
And sorry, if the english gramma is not as good as it should.
My native language isn't english.
You can find a list of planned expansions of the guide in the guide itself.
And here is content you maybe interested in:
The Last Stand Map for playing: https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuideLastStand.zip
Install: Copy the media folder in your ProjectZomboid game folder.
Overwrite - yes (the savefiles are in the folder with the name savefiles)
Four Buildings so far (use for free in your map): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuide_buildings.zip
The Last Stand Map (it maybe has problems to load the textures correct [it's now a bit weird with the tileset path of maps and the programs]): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/LastStandMapMGuide.zip
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Thuztor got a reaction from kaizokuroof in Mapping Guide - v.0.2
Welcome to Thuztors Mapping Guide Version 0.2.
With this document I'm trying to teach you in using the Mapping Tools.
New in this version:
- new BuildingEd tutorial
- Your building on the original map
- some other useful stuff.
or better you look yourself what the guide has been to offer.
I hope it helps you out to understand the tools.
Here is the .pdf file: https://www.dropbox.com/s/adkkhrgxots0gn1/Mapping Guide_v0.2.pdf?dl=0
And sorry, if the english gramma is not as good as it should.
My native language isn't english.
You can find a list of planned expansions of the guide in the guide itself.
And here is content you maybe interested in:
The Last Stand Map for playing: https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuideLastStand.zip
Install: Copy the media folder in your ProjectZomboid game folder.
Overwrite - yes (the savefiles are in the folder with the name savefiles)
Four Buildings so far (use for free in your map): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuide_buildings.zip
The Last Stand Map (it maybe has problems to load the textures correct [it's now a bit weird with the tileset path of maps and the programs]): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/LastStandMapMGuide.zip
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Thuztor got a reaction from theo1143 in Mapping Guide - v.0.2
Welcome to Thuztors Mapping Guide Version 0.2.
With this document I'm trying to teach you in using the Mapping Tools.
New in this version:
- new BuildingEd tutorial
- Your building on the original map
- some other useful stuff.
or better you look yourself what the guide has been to offer.
I hope it helps you out to understand the tools.
Here is the .pdf file: https://www.dropbox.com/s/adkkhrgxots0gn1/Mapping Guide_v0.2.pdf?dl=0
And sorry, if the english gramma is not as good as it should.
My native language isn't english.
You can find a list of planned expansions of the guide in the guide itself.
And here is content you maybe interested in:
The Last Stand Map for playing: https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuideLastStand.zip
Install: Copy the media folder in your ProjectZomboid game folder.
Overwrite - yes (the savefiles are in the folder with the name savefiles)
Four Buildings so far (use for free in your map): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/MGuide_buildings.zip
The Last Stand Map (it maybe has problems to load the textures correct [it's now a bit weird with the tileset path of maps and the programs]): https://dl.dropboxusercontent.com/u/69737873/PZ/Sonstiges/mapping/LastStandMapMGuide.zip
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Thuztor reacted to blindcoder in Spray Paint Mod v2.41a
As promised, here it is: https://oc.anderdonau.de/public.php?service=files&t=63d416d88866b4681b0d3935e5f3ac1f
This version works for me on Linux.
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Thuztor got a reaction from Suomiboi in POST/USE TBX FILES, NOT TMX
The first version of the Mapping Guide is coming in two days, I hope. It will explain a lot of stuff in detail. At least I think so.
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Thuztor got a reaction from mendonca in POST/USE TBX FILES, NOT TMX
The first version of the Mapping Guide is coming in two days, I hope. It will explain a lot of stuff in detail. At least I think so.
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Thuztor got a reaction from Geras in Vacation Islands (Bug-Report and General Discussion)
GUTROT ISLAND
http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
Preview:
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Thuztor got a reaction from enak9k in Vacation Islands (Bug-Report and General Discussion)
Mondoid on the Island!
Haha no, just a bit maybe.
As long as the map is not online, I will present every Monday one or two buildings.
First, the already discovered mini golf course.
And then a "new" kind of shop: Bakery Schneiders.
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Thuztor got a reaction from GunJamann in Vacation Islands (Bug-Report and General Discussion)
Mondoid on the Island!
Haha no, just a bit maybe.
As long as the map is not online, I will present every Monday one or two buildings.
First, the already discovered mini golf course.
And then a "new" kind of shop: Bakery Schneiders.
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Thuztor got a reaction from Jatta Pake in Vacation Islands (Bug-Report and General Discussion)
Mondoid on the Island!
Haha no, just a bit maybe.
As long as the map is not online, I will present every Monday one or two buildings.
First, the already discovered mini golf course.
And then a "new" kind of shop: Bakery Schneiders.
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Thuztor reacted to Neutz in Completed - Large Hotel
Hey everyone, first post on the forums but i purchased the game a long time ago before it was on steam, been lurking around a bit,
This is my first project been working on every now and then, mainly getting used to the editor tools, will update this once i get it finished off. Exterior is mostly finished for now.
- Neut
**Updated**
after alot of hours heres the finished building
- 54 Rooms
- Restaurant
- Bar
- Reception
- Pool area + outdoor grounds
- Lounge areas
- A few Storage rooms
- Laundry
- Only certain rooms have medicine cabinets etc, just so this place is not the go to for all your meds and for a reason to search individual rooms.
Now to just to get it into game to make sure everything works.
Open to suggestions for what my next project should be, Thinking a large police station or hospital.
Overhead Pic
Ground Floor
2nd Floor
3rd Floor
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Thuztor reacted to bobheckling in Original zomboid map
BUILDINGS MOVED TO RINGOD MAP...
(Finished)
Bringing the old map back....
The original project zomboid map but with extra additions such as new
buildings,location, retexture...
(EX:the tower/skyscraper and some others will have a rooftop entrance)
(burned down building on the north of the map will be enterable and look better)
(lake,camps,ect)
So basically adding new things that will make it more interesting/challenging when exploring Muldraugh
Ingame
Spoiler
*Update*
THX for the support...
WIP: Last stand map:maldraugh
Remember this is a test version of it not the final version:
It currently has the default last stand zombie spawn also it has wall bugs that i cant fix,just gota wait until next patch (burned apartments/bar/grocerystore/bedstore)
The final version will be much harder than this one and:
will include 2 other cells
new landscape
Mooore buildings (fire station,prison,town,quarantine zone,militarybase,hospital,ect)
Last stand WIP:https://www.dropbox.com/sh/0hcfcueius1l4wy/QAe_k9uM2y
Burned appartments
WIP:
Motel
Small store
Construction site
Anything you want me to add/build let me know
open to suggestions....
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Thuztor got a reaction from enak9k in Vacation Islands (Bug-Report and General Discussion)
GUTROT ISLAND
http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
Preview:
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Thuztor got a reaction from Bloody Mary in Vacation Islands (Bug-Report and General Discussion)
GUTROT ISLAND
http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
Preview:
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Thuztor got a reaction from Petra in Tutorials?
A Mapping Guide is in progress.
I'll see, if I can release a first version in the next week.
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Thuztor got a reaction from XxZeraphinexX in Tutorials?
A Mapping Guide is in progress.
I'll see, if I can release a first version in the next week.
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Thuztor got a reaction from Mopo in Tutorials?
A Mapping Guide is in progress.
I'll see, if I can release a first version in the next week.
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Thuztor got a reaction from VikiDikiRUS in Vacation Islands (Bug-Report and General Discussion)
GUTROT ISLAND
http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
Preview:
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Thuztor reacted to Gammlernoob in User-created Maps Overview
Hello Community
With the release of the Map editor yesterday, we can expect many different Maps from many different users in the near future/long term !
I thought a place to look at all created maps would be great so .... here it is !
No maps will get forgotten and it will be easier to search for new maps to play on as well as browse if the theme for a map you want to create is already in another one ! Every time a new map/thread for a new map gets released I will update this thread/post with the link, a small description and the name of the author ! I visit the forum several times a day , so I will probably notice new maps, but sending me a message with a link to the thread in case i didnt would be great too. I am excited for all the new maps !
Huraaay Indiestone , thank you once again for this awesome game and especially the map editor
W.I.P - Maps (Work in Progress)
Finished Maps
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Thuztor got a reaction from GunJamann in Spray Paint Mod v2.41a
Version 2.41a
by Thuztor, Blindcoder, peanuts
Contributors: Ryun, gon
with initial help from RobertJohnson
requires "Blindcoders Modding Utilities"
--------> Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=499153179 <--------
manuel download becomes available again, if the new version will be released
---------------------------------------------------------------------------------------------------------
Changelog to 2.41a
- 3D WorldModels of Spraycans and Chalk
- A lot of new symbols to spray (alphabet, numbers, special characters, special symbols)
- Every symbol is now drawn in 2x tile size
- Replacing of the menu button
- Resizing of symbol menu buttons
KNOWN ISSUES:
- Existing colours of e.g. blue will change after spraying the same symbol in e.g. red (after loading save game the colour is back to wanted colour)
- Because of redesigning the menu I had to remove the ability to draw with chalk (it will back in the next version)
You can find Spray Cans and Chalk in some of the containers.
- 9 colours (black, white, red, blue, green, yellow, orange, violet, cyan) (chalk not in black)
- A lot of symbols (alphabet, numbers, special characters, special symbols)
Every spray can and piece of chalk has 40 uses.
- If you have one spray can or piece of chalk in your main inventory, you can open the spray paint menu to begin to spray/draw.
- After clicking on one of the symbol-buttons, a ghost tile of the symbol appears on your cursor.
- Now click left on the position you want.
- Your character will start spraying.
Info:
- You can't spray on natural tiles! Next Version, probably.
planned for the next versions:
- adding north,south,west,east versions of every symbol (textures are already done)
- spraying on walls (textures are already done)
- complex texts on walls with chalk
- timedAction and walkTo
- sounds
- graffiti
- attack zombies with spray cans to make them blind and without sense of smell (animation also planned)
Have fun with spraying!
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Thuztor got a reaction from EnigmaGrey in Vacation Islands (Bug-Report and General Discussion)
GUTROT ISLAND
http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
Preview:
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Thuztor got a reaction from Walther in Vacation Islands (Bug-Report and General Discussion)
5$ one game.
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Thuztor got a reaction from JaxTheGuy in Vacation Islands (Bug-Report and General Discussion)
GUTROT ISLAND
http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
Preview:
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Thuztor got a reaction from FawkesGaming in Vacation Islands (Bug-Report and General Discussion)
GUTROT ISLAND
http://theindiestone.com/forums/index.php/topic/12359-vacation-islands-pre-alpha-1/
Preview: