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About Thuztor
- Birthday 08/23/1984
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https://www.youtube.com/user/RealThuztor
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@Thuztor
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Thuztor's Achievements
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You need for every item you convert in something else, even if it's an open can, a recipe for it.
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Changelog to 2.41a - 3D WorldModels of Spraycans and Chalk - A lot of new symbols to spray (alphabet, numbers, special characters, special symbols) - Every symbol is now drawn in 2x tile size - Replacing of the menu button - Resizing of symbol menu buttons KNOWN ISSUES: - Existing colours of e.g. blue will change after spraying the same symbol in e.g. red (after loading save game the colour is back to wanted colour) - Because of redesigning the menu I had to remove the ability to draw with chalk (it will back in the next version)
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For a proper baseball bat you also need a lathe, otherwise it will take forever to carve it as it should.
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Tropical Breakfast with the new 3D coconut items. And some guests, who have made themselves comfortable on the floor.
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If someone wants to play with the mod, the new update and before the mod is updated, you can. Just replace the lua code in the file which is in /MODFOLDER(ID: 499153179)/media/lua/server/Items with the follow code and you will find Spray cans and chalk in the listed container: --******************************************************** --** THUZTOR ** --******************************************************** require "Conf/sprayCanConf" require "Items/ProceduralDistributions" -- Distributions for ProceduralDistributions.lua local sprayPaintTable = { "SchoolLockers", 1, "ClassroomDesk", 0.5, "CratePaint", 4, "CrateTools", 6, "GarageTools", 4, "MechanicShelfTools", 8, } local chalkPaintTable = { "SchoolLockers", 2, "ClassroomDesk", 1, "ClassroomMisc", 8, "CratePaint", 4, "CrateTools", 4, "GarageTools", 3, "GigamartSchool", 15, "CrateOfficeSupplies", 2, } local chalkWHITESchoolTable = { "SchoolLockers", 3, "ClassroomDesk", 2, "ClassroomMisc", 15, "GigamartSchool", 15, "CrateOfficeSupplies", 3, } for i = 1, #sprayPaintTable, 2 do for _,v in ipairs(sprayCanConf.list) do table.insert(ProceduralDistributions.list[sprayPaintTable[i]].items, "spraypaint."..v.name) table.insert(ProceduralDistributions.list[sprayPaintTable[i]].items, sprayPaintTable[i+1]) end end for i = 1, #chalkPaintTable, 2 do for _,v in ipairs(sprayCanConf.listChalk) do table.insert(ProceduralDistributions.list[chalkPaintTable[i]].items, "spraypaint."..v.name) table.insert(ProceduralDistributions.list[chalkPaintTable[i]].items, chalkPaintTable[i+1]) end end for i = 1, #chalkWHITESchoolTable, 2 do table.insert(ProceduralDistributions.list[chalkWHITESchoolTable[i]].items, "spraypaint.ChalkWhite") table.insert(ProceduralDistributions.list[chalkWHITESchoolTable[i]].items, chalkWHITESchoolTable[i+1]) end
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for sure in the next update: 3D Objects of Spray Cans and Chalk From 17 to 11 special symbols, 26 alphabetic symbols, 0-9 and 28 special character symbols (75) Same new symbols on walls Three different spraying speeds (Fine, Normal, Fast)
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After the game changed the distribution of the items, which is important for this mod, I've decided, that it will get an update in that. But in addition, I will change the textures and add something new. Here is a preview of some new symbols, which the player can spray or draw.
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From changelist 41.51: - Added hair gel. Mohawk will now be flatten if you wear a hat. Now need hair gel to fix it. Maybe this is your answer
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yes, at the beginning. some are loose, some of them you can tear out easily
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Only if you get the drain watertight.
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