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About Thuztor

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    Loyal Follower of the Baguette
  • Birthday 08/23/1984

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  1. For a proper baseball bat you also need a lathe, otherwise it will take forever to carve it as it should.
  2. The newest large tree (rubber tree):
  3. Tropical Breakfast with the new 3D coconut items. And some guests, who have made themselves comfortable on the floor.
  4. If someone wants to play with the mod, the new update and before the mod is updated, you can. Just replace the lua code in the file which is in /MODFOLDER(ID: 499153179)/media/lua/server/Items with the follow code and you will find Spray cans and chalk in the listed container: --******************************************************** --** THUZTOR ** --******************************************************** require "Conf/sprayCanConf" require "Items/ProceduralDistributions" -- Distributions for ProceduralDistributions.lua local sprayPaintTable = { "SchoolLockers", 1, "ClassroomDesk", 0.5, "CratePaint", 4, "CrateTools", 6, "GarageTools", 4, "MechanicShelfTools", 8, } local chalkPaintTable = { "SchoolLockers", 2, "ClassroomDesk", 1, "ClassroomMisc", 8, "CratePaint", 4, "CrateTools", 4, "GarageTools", 3, "GigamartSchool", 15, "CrateOfficeSupplies", 2, } local chalkWHITESchoolTable = { "SchoolLockers", 3, "ClassroomDesk", 2, "ClassroomMisc", 15, "GigamartSchool", 15, "CrateOfficeSupplies", 3, } for i = 1, #sprayPaintTable, 2 do for _,v in ipairs(sprayCanConf.list) do table.insert(ProceduralDistributions.list[sprayPaintTable[i]].items, "spraypaint."..v.name) table.insert(ProceduralDistributions.list[sprayPaintTable[i]].items, sprayPaintTable[i+1]) end end for i = 1, #chalkPaintTable, 2 do for _,v in ipairs(sprayCanConf.listChalk) do table.insert(ProceduralDistributions.list[chalkPaintTable[i]].items, "spraypaint."..v.name) table.insert(ProceduralDistributions.list[chalkPaintTable[i]].items, chalkPaintTable[i+1]) end end for i = 1, #chalkWHITESchoolTable, 2 do table.insert(ProceduralDistributions.list[chalkWHITESchoolTable[i]].items, "spraypaint.ChalkWhite") table.insert(ProceduralDistributions.list[chalkWHITESchoolTable[i]].items, chalkWHITESchoolTable[i+1]) end
  5. for sure in the next update: 3D Objects of Spray Cans and Chalk From 17 to 11 special symbols, 26 alphabetic symbols, 0-9 and 28 special character symbols (75) Same new symbols on walls Three different spraying speeds (Fine, Normal, Fast)
  6. 3D Objects are also planned.
  7. After the game changed the distribution of the items, which is important for this mod, I've decided, that it will get an update in that. But in addition, I will change the textures and add something new. Here is a preview of some new symbols, which the player can spray or draw.
  8. From changelist 41.51: - Added hair gel. Mohawk will now be flatten if you wear a hat. Now need hair gel to fix it. Maybe this is your answer
  9. This is a bushy variant of Psychotria Viridis:
  10. yes, at the beginning. some are loose, some of them you can tear out easily
  11. Only if you get the drain watertight.
  12. First version of Psychotria Viridis:
  13. The first version of Lepidocaryum tenue - commonly used for making thatches.
  14. Today I've drawn a rubber tree. In addition, there is a rubber collecting container empty and full.
  15. I've decided, that Gutrot (Vacation Islands) will become a challange map like "Kingsmouth" (like the size I've filt with houses, just a bit bigger), but after I can realy begin on working on the map, I have to draw some tropical/subtropical plants and trees. Last time, I've shown you my first coconut palm. Here is the jumbo tree of it. (It will be in my map, if it's possible like the original trees - for now, I can't see a solution for bring it in the game as the other jumbo trees) The second picture shows my newest tree. A mangrove, which is known to hold off floods.
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