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About Thuztor

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    Loyal Follower of the Baguette
  • Birthday 08/23/1984

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  1. Horizon Clock Mod version 0.6 for Build 41 Concept, Textures, Code & Overhaul: Thuztor oldCode: TurboTuTone Translations: English & German: Thuztor Russian: Nebula Surprise! I'm back and not dead yet! Not yet! I hope I can revive even more in the future. Update to Version 0.6 for Build 41 and probably lower: - complete overhaul ( see Features ) Features of this version: - You don't have found a watch, yet? ! Orient yourself at the level of the sun or the position of the stars! - You have a watch, but you can't see the clock? ! Hold Right CTRL, if you move or whatever with the keyboard! ! Otherwise just press Right CTRL! - You can't see the sun or the stars, if you are inside a building or it rains? ! That's correct. It has to be like this! - You want a digital watch, but without the luxery temperature display? ! You can find black cheap digital watches on corpses and at some other places! - Language Support: english, german, russian (Nebula) Planned for the next version: - texture overlay, if you are sitting in cars. maybe: - cloudy, foggy, snowing overlays. - The correct beginning and end of sunrise and sunset depending on the season. Future plans: - an analog watch - button cell battery for watches (keep a very long time, but eventually the clock will stop working) - windup watches that needs no battery, but needs to be wind up again and again. (Bad luck if one forgets it sometimes. Then you have to just guess what time it is) Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=498643301 See you soon!
  2. Hello everyone, finally I've started creating my own game. It shall be a pixel-art point & click adventure for adults based on Ron Gilberts gamestyle. (I'm not quite sure, if the content will be really only for adults) There is no test version yet, but already a small very first footage of Bob in underpants. This is a little roadmap for a first testversion, for testing the menu, items and the enviroment. - Functional menu + inventory (finished) - Motion animations for Bob (finished) - Scenery 1 (Bob's Room) (in progress) - First inventory items (almost finished) - Interaction with the environment (in progress) - Dialogues / Monologues (in progress) - complete english translation (in progress) - Clothes for Bob (finished) I hope, you like what you see so far. For some more informations check my patreon page. https://www.patreon.com/pixplosion This will be the page with the most information about the game. See you
  3. The tileset has the old size and is and will not be updated to the new 2x2 tileset. With newer versions of the game, the map can cause problems with some textures, probably. Sorry, but I have no time to renew the tileset and build a whole island.
  4. v0.3.1d: - Nebula fixed the mistakes from me with some russian letters.
  5. The new version 0.3.1c is only interesting for russian people. Thanks to Nebula, who has translated the two sentence in russian language.
  6. Sorry, but the mentioned fix of the always visible clock wasn't fixed. But now! I'll promise, that it is now fixed. It was a problem with a query for more than 60 minutes.
  7. Patch to 0.3.1: - fixed a bug, where the digital clock is always visible - added a notice, where the character says, that he can still remember the time - added language support (english, german) Link in the OP
  8. I've added the new version to my Dropbox. The link is in the OP or here.
  9. The link should work now. Don't know, why it was dead. In the short time after work, I have to find again my muse. But I have not given up my dreams of a zombie infested paradise.
  10. All the stuff mentioned here is already planned for the horizon clock mod, but blindcoder has not much time at the moment.
  11. Something like this? The textures are roundabout two years old.
  12. "Or even the option to build an apocalyptic Go-Kart made of 12 planks, 20 nails, 4 wheels and an engine." How do you want to control this vehicle? And an engine needs also a gas tank, otherwise you can't start it. And what is with a seat or are you sitting on the planks? just some thoughts...
  13. I have a bit experience with tree stumps and the most can't dug up quite easily, except you invest a lot of time and energy. Additionally to a spade, I would use also a saw and an axe for all the roots. Often stumps of bigger trees can only release from earth with a lot of power, e.g. a car bound on the stump (prepare it with the tools before you start to pull the stump out). If my annotations would be considered, I'm for it!
  14. The textures for the roundabout should still exist, but I need to rework it a bit. But that have to wait a bit, because I have not much time at the moment, unfortunately.
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