-
Posts
79 -
Joined
-
Last visited
Reputation Activity
-
EllEzDee reacted to Tibila in [41.68] Bug with spear charging - stuck without the ability to attack, shove or change weapons
i tried to map my keys but didn`t worked out... but still, at 0:10 the bug occurs... after the slowdown animation i cant attack, shove or change weapons by hotkey. u can hear me mashing the space key... (sorry for the shitty audio)
-
EllEzDee got a reaction from jeanfeels in Cooking craft menu tweak
Currently cooking feels tedious: you gather up (or stand near to) the ingredients/utensils needed, then bit-by-bit you add them to the recipe, with a lot of right-clicking and waiting for bars to fill up in between. The craft menu is almost identical, without the right-clicking.
What would nice, and what seems not too difficult to implement, would be to be able to use the crafting menu to make a recipe without the waiting in between. I.e., you add the ingredients you want, then you click craft, and then the crafting bars start going, without the player waiting in between and having to interact at each bar completion.
What would also be nice, but likely harder to implement, is if the menu "searched" a small area around the player for ingredients.
So you open the "cooking" tab on the craft menu, and the game identifies there's a powered cooker within ~6 tiles of the player, a frying pan, pepper, cabbage, some bacon.
Then you click "stir fry", you click the ingredients you want added, you perhaps tick a box to say you want it cooked, and then click craft, and the game automatically completes those actions. You'd still have to watch you don't burn it, mind.
-
EllEzDee got a reaction from Hades in Cooking craft menu tweak
Currently cooking feels tedious: you gather up (or stand near to) the ingredients/utensils needed, then bit-by-bit you add them to the recipe, with a lot of right-clicking and waiting for bars to fill up in between. The craft menu is almost identical, without the right-clicking.
What would nice, and what seems not too difficult to implement, would be to be able to use the crafting menu to make a recipe without the waiting in between. I.e., you add the ingredients you want, then you click craft, and then the crafting bars start going, without the player waiting in between and having to interact at each bar completion.
What would also be nice, but likely harder to implement, is if the menu "searched" a small area around the player for ingredients.
So you open the "cooking" tab on the craft menu, and the game identifies there's a powered cooker within ~6 tiles of the player, a frying pan, pepper, cabbage, some bacon.
Then you click "stir fry", you click the ingredients you want added, you perhaps tick a box to say you want it cooked, and then click craft, and the game automatically completes those actions. You'd still have to watch you don't burn it, mind.
-
-
EllEzDee reacted to minusthedrifter in IWBUMS 41.30 Released
Rather large bug introduced with this build, building things is now entirely free! The resources are not consumed when you build something, so long as you have the needed material in your inventory you can build the object again and again.
-
EllEzDee reacted to Crusty Joe in weapon durability, hats
Honestly I Really hope they fix the helmet issue. Got a bite on the top of my head it's kinda stupid for a helmet to fall off when you are grabbed/bitten. I can understand tripping but a grab. Like seriously whats the point of heavy duty armor for it all to fail to a little bite that's fatal 99.9%. Imo it defeats the purpose of protection, Clothing is for looks so i might as well run around naked af. Ironically i found a mod to help out with that
https://steamcommunity.com/sharedfiles/filedetails/?id=1962761540
-
EllEzDee reacted to Charlypizza in IWBUMS 41.26 released!
would be cool for combat be still while you swing a weapon but while recovering the swing be able to move it feels way to static to be still during the hole animation even if the movement is slow but been able to move give more fluent combat feeling
-
EllEzDee reacted to Marco1 in IWBUMS 41.26 released!
Tried in a saved game (started with 41.24):
- tried to build a log wall with logs in backpack, it's not possible anymore. I have to place them on the ground first now;
- tried to add gas to generator from gas can in backpack, can't anymore.
Assuming it was intentional I personally don't like that when you drop similar items they're all scattered, I prefer them piled like it was before.
-
-
-
-
EllEzDee reacted to DresdenBBQ in Gundoid
You know, when i saw it i thought it was a pizza tray
(Im also surprised no one mentioned anything like taping a flashlight onto your gun instead of a knife, to see better.)
-
EllEzDee got a reaction from DresdenBBQ in Gundoid
"using guns with bayonets is as old as firearms themselves"
And i thought this team was British. Using guns with pikes, maybe, but i don't see any pikes.
I DON'T SEE ANY PIKES
-
EllEzDee got a reaction from Livio Persemprio in Gundoid
"using guns with bayonets is as old as firearms themselves"
And i thought this team was British. Using guns with pikes, maybe, but i don't see any pikes.
I DON'T SEE ANY PIKES
-
EllEzDee got a reaction from hunger john in Gundoid
"using guns with bayonets is as old as firearms themselves"
And i thought this team was British. Using guns with pikes, maybe, but i don't see any pikes.
I DON'T SEE ANY PIKES
-
EllEzDee got a reaction from Geras in Metalworking *spoilers*
The whole thing is pushing it a bit. The idea that "no, we shouldn't get swords" would make sense if it weren't for the fact that you can craft a bloody great anvil with your bare hands. I think if i could magically make myself an anvil, i'd be more than capable of getting a flat piece of metal, sharpening one end, and putting something soft on the other end to grip it with.
The whole things kinda out of place, but on the other hand, it'll make multiplayer a million times more fun.
-
EllEzDee got a reaction from deprav in Metalworking *spoilers*
The whole thing is pushing it a bit. The idea that "no, we shouldn't get swords" would make sense if it weren't for the fact that you can craft a bloody great anvil with your bare hands. I think if i could magically make myself an anvil, i'd be more than capable of getting a flat piece of metal, sharpening one end, and putting something soft on the other end to grip it with.
The whole things kinda out of place, but on the other hand, it'll make multiplayer a million times more fun.
-
EllEzDee got a reaction from EnigmaGrey in Metalworking *spoilers*
The whole thing is pushing it a bit. The idea that "no, we shouldn't get swords" would make sense if it weren't for the fact that you can craft a bloody great anvil with your bare hands. I think if i could magically make myself an anvil, i'd be more than capable of getting a flat piece of metal, sharpening one end, and putting something soft on the other end to grip it with.
The whole things kinda out of place, but on the other hand, it'll make multiplayer a million times more fun.
-
EllEzDee reacted to Necromatic_Corgi in Metalworking *spoilers*
the barrel and forge look kinda out of place if im being honest. But if I can craft a sword I don't care what it looks like.
-
EllEzDee reacted to Zorak in Metalworking *spoilers*
I hope not. But they confirmed long time ago that some things from hydrocraft will be in vanilla PZ
-
EllEzDee got a reaction from MrDeliberto in I am starting to feel guilty about this game
You mean the little place with a park in the middle and Kate + Baldspot? Different demo.
-
EllEzDee got a reaction from wanderinbilly in Uses for Bleach?
The only thing getting sterilised by mixing water with bleach would be your intestinal tract.
Anyway, anyone know if mops and sponges can be used to clean blood? Didn't seem to work when i tried. Washing-up liquid too. Do they have any use?
-
EllEzDee reacted to Adamiks in Gaining XP in "fitness" and "strength" "skills" takes too much time.
Yeah, but it's hella unrealistic. I don't think it's even posible to earn 10lv without cheating or suviving for years. I know it's dev's choice but you can really change these numbers a bit without making players too OP. This is balancing. Also i would understand that kind of reply in suggestion of new things but in suggestion of balancing (don't want to be rude, just wanted to point that out)? How you can know that for 100% devs wanted it to be like this? This is why i created this suggestion - so devs will can know that someone thinks it's unbalanced.
Btw do one level up makes some diferences? Because i NEVER leveled up so i don't really know if it's worth it...
EDIT
Also if devs want to make it really hard then why leveling up for example "sprinting" is relatively easy (20 days, almost 3lv) and leveling fitness is soooo hard? This is why these "skills" are unbalanced.
Also you're talking about long-term goals when full erosion of the world is 100 days. This isn't logicial at all - whole world will be covered in trees before you'll get stronger from killling thousands of zombies.
-
EllEzDee reacted to migulao in (Survey) What customization options do you use?
Then you must have a tiny screen
-