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Tibila

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  1. as the title says, kept 2 whole days exercising and eating low calories food and wheight only increases. No Mods. It wasn`t happening at the 41.68 unstable branch.
  2. Character weigth only increases. kept 2 entire days only eating canned low carb food and doing exercises, and wheight didn`t started to decrease. Little white arrow kept pointing up at the info pannel.
  3. Would make sense that the zed before turning smoked some cigarretes from its cigarrete Pack. It would make the smoker trait a liiittle bit more challenging. The way it is now, in 1 week, i could farm hundreds of cigarretes only from zeds
  4. If you leave the veichle while RPM > 0, its RPM gets stuck at the 'value' it was just before you left the car instead of going towards zero. Tested with a character with the speed demon trait, have to check if it still occurs with characters without the trait.
  5. i tried to map my keys but didn`t worked out... but still, at 0:10 the bug occurs... after the slowdown animation i cant attack, shove or change weapons by hotkey. u can hear me mashing the space key... (sorry for the shitty audio)
  6. just entered debug mode and could recreate the bug, it seems that is something with the getting exertion just as you were going to pergorm the dash stab.
  7. So, i was charging towards a zed with a pitchfork, the character was already in the spear dashing animation and something weired happened. It seems that i ran out of stamina just as soon as i was going to deliver the killing blow, my character slowed down and didn't deliveried the attack (almost got bit). But as soon as the speed down animation ended, i couldn't Attack with my weapon, couldn't shove, neither switch weapons by hotkey. I used the inventory to change weapons to see if i could get my attacking back again - weapon changed, but still not able to attack or shove. I assume the reason is this overlaping conditions of slowing down and attacking... i dunno... it could be hard to try to replicate. Other possibility for the bug, is that i ran past a little tree just as i was trying to kill the zed, could be something with this scenario too...
  8. I think the K key display the Fps
  9. Happened to me too. Playing sandbox and no mods
  10. This happened to me too. If the car starts and you click the key icon on the car HUD it disappears and the car turns off. If you hover it, it says that no key was found, even when the sprite is the inserted key one
  11. The way it is actually, the helicopter is only perceptible by sound, there is no visual indication about where it is exactly. I've thought that it would be a simple solution to amplify, to rush the wobbling "wind effect" animation of the trees and grass in the nearby area where it is hovering. It would be the wind mess caused by the helicopter helixes
  12. The debug file is over 5MB, so i shared via Drive https://drive.google.com/drive/folders/1yZZ4WGfXKETf7eKss8Zv4Gli3r9zTJYf?usp=sharing
  13. I was playing yesterday and i started get some lags in my playthrough., so i decided to close the game (the random freezeing times could get my character killed). Today, when i loaded the game, i've got some errors poping up. And then, when i started playing, my map data was gone, the day was reseted to 01/01 (i was 19/01) and the wolrd kindda reseted and set itslef to the 'survival' preset , the energy and water are back!! WTF (i kept my items on my base, but i the loot of places i haven`t searched yet are fresh) (i was playing sandbox - 6 months later, with saliva only transmision, no zombie respawn). HELP PLZ! I'm playing vannilla with no mods What files do i need to attach to study this problem?
  14. True. I think you could still be able to see the zombies, because of the windows, but the character should not be able to shoot through the car. Same 'issue' happens when you are outside and shoot a zombie that is inside a building through a window - if he falls, you can still shoot him on the ground. That means that the bullet actually passed through the wall. The game mechanics doesn't deal with this 'cover' system yet. :/
  15. Strenght and Fittnes are two stats that are very hard to grow. They take a huge ammount of time and training to develop and I see why. PZ is commited to bring some realism to their game mechanics. That is why i propouse a more fractionate level progress. For exemple: the way it is now, with STR 5, you can carry 12 and with STR 6 you jump to 14 carrying weight. I think there should be more Levels and their gains less exorbitant. Lets assume there is 20 lvl of STR, and the deafult character starts on lvl 10 instead of lvl 5 on each of these stats. The progression would be more smooth along the time, cuz level 11 in STR, the character would be able to lift 13 (and we all know how important 1 or 2 kilos in carying weight limit in PZ is) But it doesn't has to be 20 LVLs of each. It could be 40 for exemple, so the progression feels even more natural. Each new level adds 0.5 to total carry capacity. It could be 80 LVLS - each lvl adds 0.25 carrying capacity. The same would apply to the Fitness Stats. Also, it would be nice to have a decay game mechanic - Character keeps sedentary, stops working out: Strenght and Fittnes starts to drop, just as it is IRL. (I know its a lot to ask but, hell, we have a nutrition mechanic! this should be ok to add :D) I know that it would demand a refactory of the in-game mechanics and formulas. But still, we could feel way more this personal development in our characters.
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