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Charlypizza

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About Charlypizza

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  1. What is the reward for surviving long periods of time when most of the content is focused on surviving the first months? Get weapons, get food set up a base and start growing food this is easy for veteran players but after that what is the challenge? Weapons can be farmed from zombies, even katanas will be quite common that I don’t even bother to keep collecting them at high populations settings, drive 5 minutes and get the military backpack, drive another 15 and get 2 more. The most important event is on day 7, helicopter and then random gunshots. Wiring cars is on the first levels on mechanics and electrical easy to get in a few days once you have the books. Then you can level up mechanics skill, but why torture your self, just get another car. Winter is just a visual experience, crops keep growing and trapping works enough just to sporadically touch the can food, clothes have a high insulation above real concepts that wearing all the layers will melt your character. Dissemble dozens of TVs and Radios to move a stove and washing machine? Grinding metal work to built metal walls requires so much work on learning the skill and gather the materials, that benefit from having doesn’t match the effort. So what can be done to improve late game experience that is challenging and equally rewarding?
  2. This basic traps are more focused to be effective against other survivors not for zombies. Traps have to be replaced every time they are activated. Barbed wire depletes every time is used like regular wire. Empty cans are not trash anymore but a resource. -Cans sound trap 2 wood sticks, 4 empty cans and twine can be hide with 4 twigs and only visible for the one who placed or allies (the sound could be the same radius as breaking a window, and would attract zombies). Could be placed around the base to avoid being ambush. -Barbed wired ground trap 4 wood sturdy sticks and barbed wire can be hide with 4 twigs. Would hurt with scratches on the legs. -Bear trap Can only be found very rare. Deep wound on survivor will make a zombie a crawler. Can be hide with 4 twigs. -Secret Stash Can be created inside a house or outside fits 20 space, only one per player. Probably optional for servers -Barded Wire on Wall. Can be placed on the wall the player and others wont be able to jump the wall (or could be jumped but several scratches or even deep wounds).
  3. Also there is a vast amount of cigarettes at toolsheds u can find up to 120 cigarettes, office desk could be a better spawn area so the offices could be a point of interest there is nothing useful currently there, also construction and office zombie should have a better chance to have cigarettes and lighters.
  4. Did u hit zombies with the trunk??? if the car takes damage it lower the carry capacity of the trunk
  5. Around 100 zombies or more, some can food and special items to find. *Un-railed Train Unique Items to fin: Railroad spike hammer, two handed weapon same animation as the wood axe. *Shipwreck This could happen on the rivers that goes from Riverside to West-point -Unique Items to find: harpoon gun, harpoon spear. *Crashed small plane -Unique Items to find: Pilot Suit *Crashed air-plane --Unique Items to find: IDK. **Integrated Aircrew Survival Vest for military pilots and aircrew Cheers.
  6. Should optional in settings, i like auto-drink i don't like to babysitting all the needs of the character, i have to make it eat and smoke already is enough for me
  7. Im working on a suggestion, i think some appliance like microwaves, fridges and similar share "electric" and "metal work" experience to dissemble they should provide exp on both skills, they even drop metal and electric parts
  8. Like the tittle picture show the shadow, i guess is part of high quality water effect
  9. Now that the fanny pack is more popular among players we could have more appealing models here some suggestions. Also a medical duffle bag to be found on paramedics on the ambulance event and medical fanny pack. Hunters belt will go nice with the Winchester and revolvers.
  10. This will be helpful in certain situation for sure, calming opening a window wile a room get overrun is not very compeling
  11. Craftable ammunition. To craft ammo you will need to find the “Reloading Bench” and know the “recipes” to craft each type of ammo; have “gunpowder” and the “box of bullets shells”. 3 magazines with the recipes: Handgun bullets, Shotgun shells and rifle cartridges. You will need to find a “box of bullets shells” that with be depleted every time used and you can craft any type of ammo with it (can be found at gun-stores and other places and weighs 5). (It could be also one box of each type of ammo: Handgun, Shotgun and rifle). You can obtain gunpowder from any type of ammo to craft the one you need also is already found at gun-stores. The “reloading bench” can be randomly found at hunting cabins or garages. (Extremely rare). On late game you may get stuck with a bunch of ammo that you don’t want, why not transform it in the ammunition of the weapon you like to use; maybe you like handguns or shotguns more.
  12. Craftable “weapons/tools”. Weapons can be made once reached level 5 carpentry and level 5 metal work. Carpentry will determine the “starting condition” of the weapon, because the handle is made of wood. Metal Work will determine the “damage”, because the blade or blunt head is made from metal. The RNG factor is that you will not get the same result on every weapon made having only level 5 carpentry will have low chance on creating a weapon with high durability (20%) where having level 10 will give you 80 to 100% chance getting maximum durability possible. (Very similar to crafting a spear) Same with the blade, level 5 metal work will have low chance on creating a weapon with high damage (20%), where having level 10 will give you 80 to 100 chance getting maximum damage possible. 15% chance critical failure which means wasted materials and light burn on the hand at level 5 metal work. Level 10 only 1% chance. Making a weapon no matter the result on damage and conditions gives XP on both skills. To make the weapons you will need a “welding table” with an electric grinder that works with power and will lose condition every time used and can be repaired with level 3 electric skill with electric components. The “welding table” could be randomly found at garages, toolsheds or industrial areas. It can be moved and weighs 40. It should be very rare maximum one spawn or less per city. To make the weapons you will need first to read the magazines (3), with the recipes for “axes”, “blunt” and “knifes/blades”. “One Metal bar” could create: 1 hammer-heads, 1 tomahawk, 2 knifes or 1 machete. “One Saw mill blade” could create: 1 two-handed axe, 2 tomahawk or 3 knifes. “One Spoon” per arrow head. Basic Materials to create a weapon: Wood, Saw mill blade/Metal bar, 3 “Screws, propane torch, saw/garden saw and welding table with grinder (know the recipe). Create an arrow: Spoon, wood stick and 3 feathers that you get when trapping birds. *”Regular weapons” can be repaired. With level 10 carpentry the maximum chance should be 50% but if you repair at the workbench it increases to 90%. Crafted weapons should have less amount repaired than “Regular” sometimes may be better to craft a new one specially if the one made doesn’t have the maximum damage possible. To repair an axe you need, wood glued and a wet stone. To repair a blunt weapon wood glue, nails. *Reduce the chance of finding weapons stuck on zombies so the craftable weapons are worth making. (I can literally farm katanas with high populations settings) *The wood for the handles could be special tree wood (Oak or birch, etc) will give better chance “High condition” this will encourage exploration or regular wood with no benefit. (And from the same wood could be made arrows for the future bow) Do we need this? There is a lot weapons. The game needs meaningful late content most of things to do are focus on the early game. It will expand the crafting options and will make the grinding worth it. Veteran players would appreciate this very much. Why level 5 on the skills and not before? Because you need understanding of the materials and tools you are working with. Dissembling stuff and making basic walls and furniture give a better feeling of the materials and tools to latter transform them into something durable and effective to crash a human skull. Is this realistic? Once you know the materials and have the tools is totally doable, in the pictures can be seen basic tools made from a single metal bar. In the videos can be seen the full process as is proposed. Why not forging? Its clearly a more complicated process, that its hard to believe you will learnt it by reading a magazine, it requires more ingredients, tools and time to complete a metal bar and you will need a grinder to sharpen anyways. And since PZ bases some of the game concepts on real life conditions, this could be the best way to make weapons in game. Why not only welded tools (metal handle)? We will have more balance weapons even irl, there is a reason most of the tools have wood handle and doing this way we integrate 3 skills in the process, carpentry and metal work to craft and electric to maintain the grinder. I think the game needs to start having more recipes that integrate several skills on the late game. Can crafted weapons be better than the ones find? Yes, the purpose of the things you find in the game is to be a tool not a weapon, for example a tomahawk axe has smaller blade is faster and it can pierce skin and bone easier but is not as good to chop wood like an hand. Crafted weapons could have 10% more damage but be less effective to do regular work on construction or chopping wood.
  13. -Basically just add the light effect of the lighter when welding. On the picture i have the lighter on secondary giving the light effect i u could make blink sometimes when welding it will look even better. -Also this structures could be dismantle for metal bars.
  14. You can't disable 3d models the game will integrate more 3d models actually in the future, i will recommend embrace the 3d models but u can still play old versions with not 3d but less content
  15. The aiming outline could be hard to see while winter the dark green with the grass on winter. Maybe u could try different color from Red, orange, yellow to the bright green so it doesn't blend with the enviroment. Also i like it more the previous out line that was thinner, it was more fine tune with the detail of the game especially when u zoom a lot, can look a little bit unpolished with the new big outline.
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