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EllEzDee

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About EllEzDee

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  1. Currently cooking feels tedious: you gather up (or stand near to) the ingredients/utensils needed, then bit-by-bit you add them to the recipe, with a lot of right-clicking and waiting for bars to fill up in between. The craft menu is almost identical, without the right-clicking. What would nice, and what seems not too difficult to implement, would be to be able to use the crafting menu to make a recipe without the waiting in between. I.e., you add the ingredients you want, then you click craft, and then the crafting bars start going, without the player waiting in between and having to interact at each bar completion. What would also be nice, but likely harder to implement, is if the menu "searched" a small area around the player for ingredients. So you open the "cooking" tab on the craft menu, and the game identifies there's a powered cooker within ~6 tiles of the player, a frying pan, pepper, cabbage, some bacon. Then you click "stir fry", you click the ingredients you want added, you perhaps tick a box to say you want it cooked, and then click craft, and the game automatically completes those actions. You'd still have to watch you don't burn it, mind.
  2. So to clarify: is it only the people who physically logged in after the 3rd of August then whose passwords are at definite risk? And not the people who are kept logged in with cookies? Using the same password on things is what got my email hacked a few years ago. Some CoD4 clan website got hacked yeaaaaars down the line, and the prick who did it posted the results on the web (found it by Googling my email address out of boredom). At the time i thought the only way a password could be compromised is if someone "hacked" it (you know, like brute forcing it or whatever). Didn't occur to me a site could be hacked, so i figured it was fine just using a strong password everywhere
  3. EllEzDee

    Gundoid

    That's neither practical nor safe.
  4. EllEzDee

    Gundoid

    What about taping that wrench to the knife?
  5. EllEzDee

    Gundoid

    "using guns with bayonets is as old as firearms themselves" And i thought this team was British. Using guns with pikes, maybe, but i don't see any pikes. I DON'T SEE ANY PIKES
  6. Plot twist: he's waiting on them so he can copy their ideas for Zomboid. Now we've got proof, we just need the pudding.
  7. That is disgusting. In every way.
  8. Agree with the idea that hardly anyone would know how to use a smelter, but how would they implement ammo crafting? If they make it so you can make your own bullets, it'd end up being too powerful. If it was like the crap in New Vegas, where you take apart a bullet and make it into a new marginally better bullet, then i'd rather just not have to deal with all that fumbling. There'd be like 90 new items to cart around with no noticeable difference in quality...just like New Vegas.
  9. Play with Lucky for the true American experience. Every other corpse has a weapon or ammo on it. Otherwise, i don't think it really matters in terms of "realism". There's far weirder things than a lack of guns in the game: toolsheds consisting of a single solitary nail, for example. It all comes down to balance. If they decide to start sticking guns all over the place, the only logical solution is to then give us a bunch of Bubs from Day of the Dead...and you don't want that...
  10. The whole thing is pushing it a bit. The idea that "no, we shouldn't get swords" would make sense if it weren't for the fact that you can craft a bloody great anvil with your bare hands. I think if i could magically make myself an anvil, i'd be more than capable of getting a flat piece of metal, sharpening one end, and putting something soft on the other end to grip it with. The whole things kinda out of place, but on the other hand, it'll make multiplayer a million times more fun.
  11. You mean the little place with a park in the middle and Kate + Baldspot? Different demo.
  12. Same here. Literally 5 minutes and i'd decided to buy it. Was a bit disappointed when i got the full version though The demo was insane. I think the city was randomly generated, and it had a crazy feel to it, with houses next door to big business buildings. I remember climbing out my window and being in a big city surrounded by zombies, and it was awesome When i got the game i was pretty disappointed with how things changed. It was still fun, but it wasn't as cool to me. They'd gone with a pre-made, set-up town, which felt boring in comparison. Muldraugh's just too mundane. It's depressing, like living in a real town. Even when they added West Point, it still didn't have the same feel. By the sound of things, they're intending to get that original kind of feel with one of the cities (since they've been talking about high-rise buildings and stuff lately). So that'll be cool.
  13. Id think if you were in a survival situation and all you had was contaminated wated and a jug of bleach, you could dump like a cap full in and probably be alright drinking it. Itd definitely kill anything living in the water, especially if you mixed it around, and id think a gallon to a cap would dilute the bleach enough for you to safely consume it. Id do it if I was dying of thirst and didnt have any other water. Maybe for water that looks clean enough but you aren't sure of. Doubt it'd work for that murky river water like in the game. Think it'd just make you sick and leave you even more dehydrated.
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