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Dragonbahn

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  1. Like
    Dragonbahn got a reaction from tommysticks in Small but Important Suggestions Thread   
    I would like to be able to toggle sprint for longer journeys.
  2. Like
    Dragonbahn got a reaction from RobertJohnson in Bites only sandbox option   
    DEVS!!! NOTICE US PLEASE!!!
  3. Like
    Dragonbahn got a reaction from CaptKaspar in Composting - How Long Does It Take?   
    I'm wondering the same
  4. Like
    Dragonbahn reacted to MyTJ in First aid kit - a placable item   
    With the new(ish) movable furniture, and a growing number of pile of empty first aid kit I think it would be a good idea to be able to place them, akin to radios.
     
    It may require some nails, screws or other fixing mecanism (like brackets)... or it could have it's own built in kit to attach to the wall.
     
    There could even be two versions :
     
    the one we have now or "small kit" = detachable from the wall and portable a new one or "cabinet kit" = big metal cabinet with a lock that can be found in rare locations such as industries, the mall security office, etc 
  5. Like
    Dragonbahn got a reaction from MyTJ in First aid kit - a placable item   
    Sounds interesting. I work at a construction site and we have first aid full of bandages everywhere.
  6. Like
    Dragonbahn reacted to ShuiYin in PZ Vanilla Patch v1.4.7   
    I thought about adding them to the fun update before but decided to put it in electronic update along with cd players and stuff. A bit slow on the modding stuff because of office work. Btw thanks fir the encouragement
  7. Like
    Dragonbahn got a reaction from NebNebber in Bathing and showering buff   
    I would just like to be able to shower with or without a mod for RPG purposes.
  8. Like
    Dragonbahn got a reaction from King jjwpenguin in Bathing and showering buff   
    I would just like to be able to shower with or without a mod for RPG purposes.
  9. Like
    Dragonbahn got a reaction from MrZombifiedGamer in Bathing and showering buff   
    I would just like to be able to shower with or without a mod for RPG purposes.
  10. Like
    Dragonbahn reacted to BayCon in What do you think is the best base in the game?   
    Zombies nuked the second floor of that clothes shop in B32 with the unbalanced buff of zombie navigation. A gunshot rang out and I looked out the window to see the direction they were going as I always do (which never drew attention once before as the zeds were preoccupied with the gunshot) and athe GIANT HORDE FLOODED THE PLACE AND WALKED UP THE STAIRS, MADE IT THROUGH THE DOOR, AND ENDED MY RUN ON THE SECOND DAY. Needless to say, I haven't played Survival since. xD
     
    But the office... maaaan that place was my home, and it sustained several players including myself on the official SpiffoSpace server. Basically it's a great big Horde Net (yeah I have evidence... http://steamcommunity.com/sharedfiles/filedetails/?id=603928290)... so you have to wall off the alleyways with multiple layers in the parking lot behind, make a wall around the place itself, spam barricades on every window, and triple-door the front and back doors. I eventually just replaced the back door entirely with a wall and put crates and a lamp in front of it. I had lamps in the hallways on each floor (which the group took for granted, so we ran out of batteries and when emergencies occurred, we were basically screwed... I also built a choking point of walls with doors built on the second floor to slow hordes and, essentially, "contain" them to the four squares of the second floor, and I trained the others to barricade the doors in an invasion ( http://steamcommunity.com/sharedfiles/filedetails/?id=603928290). On top of all that, I built a whole new custom room onto the east wing (http://steamcommunity.com/sharedfiles/filedetails/?id=435606930).
     
    That place was my favorite base of all time, and it was right in the middle of West Point. Every time loot respawned, our food runners ran to Giga Mart, and I went to the hardware store for more tools for my fortifications. It was a great time. If you're a great construction 
  11. Like
    Dragonbahn reacted to Vichiox in Since There is No Sleep in Multiplayer...   
    You can't pick sleep related perk on multiplayer
  12. Like
    Dragonbahn reacted to Rass in Seeds - Eat Them!   
    You get more seeds than you sow if you harvest during the right stage.
    I agree about the second part though.
  13. Like
    Dragonbahn reacted to RedKrypton in The zombie system is a plain annoyance   
    My issue is that there is no dynamic. Zombies never leave their zone. Why for example would there be thousands of zombies in West Point after 3-5 months? They are looking for prey, aren't they? With time cities should become less crowded and the surroundings should become less safe. If you have your base outside the main spawn area you will never get attacked. You would have to lead a horde to your base yourselve. Currently The zombies just get more and more in the city but stay largly the same outside of it.
  14. Like
    Dragonbahn got a reaction from f3rret in The zombie system is a plain annoyance   
    What Enigma was trying to say was reducing rally group size and increasing rally group radius and separation should thin them out a bit

  15. Like
    Dragonbahn got a reaction from Jack Bower in The zombie system is a plain annoyance   
    I haven't played much since build 31 since I had lots of other games to play. Back then, I didn't play survival, just because I wanted to change the length of the day and which month I started. But today, when I tried survival since I didn't and still don't fully understand the sandbox settings regarding re-spawns (Another topic which could have been handled differently but thats for another day) I found myself surrounded and massacred before I even had time to loot the starting house. And if I were to survive being surrounded by hordes conveniently placed around me (By completely ignoring my RP experience and running around, stabbing everything I see with a butterknife), it wouldn't matter, because they will respawn anyways.
       
    What made PZ so damn good was the sense of hope and security, knowing that you would survive, just to have your hopes and dreams get crushed by a bathroom bite. With the new spawn system, all false hope is non-existent. I know for real that I won't survive, and that makes the game bland. It tears out all motivation to press on because there is nothing to press on for.
     
    If you ask me, I'd say that respawning zeds as soon as you leave is a bland way to "increase" the difficulty. Maybe try some kind of intellegent migration that I know you awesome guys at TIS are capable of!
     
    Tl;dr  The new spawn system ruins the RP and "false hope" for me.
  16. Like
    Dragonbahn got a reaction from GoodOldLeon in Unconsciousness   
    This is planned and it has been for a long time. Please read the Commonly suggested before posting!
  17. Like
    Dragonbahn got a reaction from OprahWinfrey in Unconsciousness   
    This is planned and it has been for a long time. Please read the Commonly suggested before posting!
  18. Like
    Dragonbahn got a reaction from Geras in [ZomboidXBow] Update: 1.1.3 - Bugfix/Balancing   
    What does crossbowing have to do with electricians? I'm year two of EL-school and we have never discussed crossbows.
  19. Like
    Dragonbahn reacted to blindcoder in Project Zomboid Map Project   
    You just extract them into the same directory and open the index.html file contained therein.
  20. Like
    Dragonbahn reacted to LeoIvanov in The zombie system is a plain annoyance   
    I think the problem you're facing has more to do with how zombies migrate, instead of how zombies "respawn". Before the 32 update, zombies were only ever "Moving around" in an area that you are in. This whole loaded "square" that you see around you was the ONLY place where zombies were mobile. Anywhere else on the map, zombies were non-existent, and were just saved up as a bunch of randomized numbers, "spawning" into the area as soon as you visited the cell without following a specific pattern.
     
    That's why before, in builds 31 and earlier, you could just clear the square your house is located on, sit inside and never have to face another zombie bothering you again, even after gunshots and helicopters.
     
    Now, after the update 32, the zombies FINALLY got themselves physically saved positions OUTSIDE of the player area, and to add to that, those zombies, outside of player area, even MOVE AROUND when you hear gunshots or helicopters. The zombie movement isn't confined to just a small 50x50 square around your player anymore, they move around the whole city, instead of around you.
     
    Now, to your actual problem, when the zombie hordes happen to swarm a specific place after you hear a gunshot, there is often a huge influx of zombies in a few specific cells close to gunshots, while a huge lack of zombies in cells around them (Because nearly all zombies walked away after gunshot, makes sense right?). The game is handled to see when the cell is "overloaded" with zombies, and when the cell is "empty", and if those cells are located close to each other, then every set amount of time, a random amount of zombies from "overloaded" cell will migrate to "empty" cell to occupy it. It happens irregardless of your "zombies respawn" time, because they are literally "moving in" from another area, not "spawning in".
     
    Okay, so the main question that a lot of you probably have by now : How does a player make a distinction between "Respawning" and "Migrating" Zombies? 
     
    It's easier than you might think: 
    1) If you see a group of zombies (about 5-10, sometimes more) all moving in a specific direction without any kind of meta-event (gunshots, helicopters), then those zombies are "migrating" from other cells. 
     
    2) If you are absent from your base in a long loot run, let's say a trip to west point, and after coming back in 4+ in game days you see a lot of zombies in an area around your base, then those zombies are "respawning".
  21. Like
    Dragonbahn reacted to Marco1 in The zombie system is a plain annoyance   
    Honestly this way in Survival is kind of pointless...Not challenging, because it is not, after you reach +1 sprint and get some points with axe and baseball bats you're already too strong for them; if you select traits that make it a bit harder, it'll take a bit more, but the outcome won't change.
     
    I mean, I clear an area, go back to base and find 100-200 or more zombies coming out from nowhere.
    I wouldn't mind a huge migrating horde, even of thousands, every week, every day, random, but with a logic.
    Piling up corpses is fun, burning them is fun, but, as I said, pointless. This way it pushes me to visit places only once, loot like there's no tomorrow and never come back, because if I return to base and go back to where I was looting (let's say 3 or 4 in game hours, or even less) I will find hundreds of zombies again!
     
    That leads my character to become even more "stationary" then usual, considering after a couple of weeks in game you already have what you need. If you want to move it's just for the sake of visiting other places(out of boredom or to "check" a particular area), because you don't actually need to go there and clearing an area is not possible: you'll find 1000 other zombies there tomorrow. Sure, it's good to have an axe, baseball bats, vitamins, bags to carry things you don't need when you kill them, but...At some point (less than a month ingame) my character is just too strong and can handle them easily and when they're too many can just run and leave. Just killing to kill more of them, if I needed a tower defence game...
     
    I know how the game works and the way it handles portions of maps and zombies (and that's the problem), however it's kind of annoying when I clear a place, turn my back for a minute, and find 100 more zombies coming from...Where?
     
    I am not complaining and I have no suggestions at the moment, just saying my opinion.
    I know there's sandbox, etc etc, I am just talking about Survival as I see it at the moment.
  22. Like
    Dragonbahn reacted to Zorak in The zombie system is a plain annoyance   
    I also dont like survival zombie settings, thats why I play sandbox.
    try this:
    Starting population 0,5
    peak population 2
    peak time ~90 days
    respawn 10% after 3 days same with migration (3days).
    With those you can go for loot missions without having to kill a horde whenever you back.
  23. Like
    Dragonbahn got a reaction from Avenger in Apparently flamethrowers are legal to own and use in the USA   
    Aaaaaaaaand now I'm on a list. Great.
  24. Like
    Dragonbahn got a reaction from Aniketos in Apparently flamethrowers are legal to own and use in the USA   
    Aaaaaaaaand now I'm on a list. Great.
  25. Like
    Dragonbahn got a reaction from Paprika in Apparently flamethrowers are legal to own and use in the USA   
    Aaaaaaaaand now I'm on a list. Great.
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