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Dragonbahn

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Everything posted by Dragonbahn

  1. I get this when trying to dig with a trowel. Doesn't seem mod related. Any help? [20-10-19 13:19:45.853] LOG : General, 1571570385853> -----------------------------------------. [20-10-19 13:19:45.858] LOG : General, 1571570385858> STACK TRACE. [20-10-19 13:19:45.862] LOG : General, 1571570385862> -----------------------------------------. [20-10-19 13:19:45.866] LOG : General, 1571570385866> function: new -- file: ISEquipWeaponAction.lua line # 117. [20-10-19 13:19:45.870] LOG : General, 1571570385870> function: equipWeapon -- file: ISInventoryPaneContextMenu.lua line # 2026. [20-10-19 13:19:45.874] LOG : General, 1571570385874> function: tryBuild -- file: ISBuildingObject.lua line # 211. [20-10-19 13:19:45.878] LOG : General, 1571570385878> function: DoTileBuilding -- file: ISBuildingObject.lua line # 168. [20-10-19 13:19:45.882] ERROR: General, 1571570385882> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: isRequiresEquippedBothHands of non-table: null at KahluaThread.tableget line:1651.. [20-10-19 13:19:45.886] ERROR: General, 1571570385886> DebugLogStream.printException> Stack trace:. [20-10-19 13:19:45.897] LOG : General, 1571570385897> .
  2. I'm able to stab zombies using the spear and killing them without smashing the window. Bug is also visible with a lead pipe(though not killing the zombie) from 33:30 in this video
  3. Isn't that the default map? Then where is it? EDIT: I found the right files in the Muldraugh, KY folder instead of challengemaps. Whoops.
  4. I'm having some problems using it. When I load the files in C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\maps\challengemaps\KnoxCounty I just get a white file. What am I doing wrong. A how to would be very useful in the documentation.
  5. I would like to be able to toggle sprint for longer journeys.
  6. Sounds interesting. I work at a construction site and we have first aid full of bandages everywhere.
  7. Yup. This is the best mod so far. EDIT: Suggestion... Let me play the video game item. Seems like you missed it
  8. Nice idea. Could help with noticing bathroom zombies
  9. I would just like to be able to shower with or without a mod for RPG purposes.
  10. This looks cool... Any plans on how to distibute it when enetering early access or finished?
  11. Dont think a detailed stat exists. Just "You survived for X days and killed X zombies"
  12. What Vichiox said. The devs know of this exploit so anything relating to sleep is removed from MP
  13. I would really like to see some kind of hiding animation. You may not be able to be heard while sneaking as is but I don't think you can hide behind 1/2 height objects.
  14. If I'm not mistaken seeds aren't renewable, right? And seeds that are usually planted are often not tasty. Try cress seeds, I dare you.
  15. Salt is there to give a food MORE taste, not GOOD taste. And if you ask me, dogfood is not a taste that I need more of. Source: Ate dogfood once just because.
  16. This is pure code to stop you from going over the river. The devs just forgot the fact that you might be able to exploit your way into the lake tiles. Try submitting a Bug Tracker to give the exploit some attention.
  17. Love it! They do probably already have some sort of plan for this. I hope.
  18. Just have a bottle of bleach and a towel in you main inventory and right-click on the bloody spot and clean it.
  19. There is a mod for that http://theindiestone.com/forums/index.php/topic/11484-dry-towels-v70/
  20. Yea. Once dragons get implemented stuff will probably balance a bit better.
  21. What Enigma was trying to say was reducing rally group size and increasing rally group radius and separation should thin them out a bit No, you can kill and lure zombies even with default survival settings, to a meaningful conclusion: you just need to be persistant and regularly patrol your area. It's possible already, but difficult.This is not about you. I simply helped him do what you have been telling us all to do. Play the sandbox!
  22. What Enigma was trying to say was reducing rally group size and increasing rally group radius and separation should thin them out a bit Those are some really great options! (I haven't played since like, Build 29. It's new to me, alright?) New to me too xD Some of it is starting to make sense
  23. What Enigma was trying to say was reducing rally group size and increasing rally group radius and separation should thin them out a bit
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