Blake81 Posted July 12, 2019 Share Posted July 12, 2019 Bit of question; will the functional garage doors been on this build, or is that coming later? Geras and grammarsalad 2 Link to comment Share on other sites More sharing options...
Iamnotasurvivor Posted July 13, 2019 Share Posted July 13, 2019 (edited) *del* Edited October 4, 2022 by Iamnotasurvivor Link to comment Share on other sites More sharing options...
Burleon Posted July 13, 2019 Share Posted July 13, 2019 23 hours ago, lemmy101 said: oh, apologies. We were under the impression people wanted us to delay it as long as we possibly could. we've obviously been trying to get it out there as soon as possible. We also said upfront before this build it's a massive rewrite of the entire game and will take a long time. People keep using this 'lose interest' like some kind of warning. If people are impatient and annoyed, we'd MUCH prefer them to lose interest, and then find interest at some point in future when they find out its out. Interest in the form of being annoyed and complaining the build isn't out yet is of no benefit to us whatsoever, there are plenty of other games in the meantime to sink your teeth into. As said in the thursdoid, we're down to our last 'big thing that needs to go in', while nothing is certain the dates you said are perfectly plausable for IWBUMs, its certainly nowhere near another year. I said not to be a dick but looks like I came out a dick Link to comment Share on other sites More sharing options...
EnigmaGrey Posted July 14, 2019 Share Posted July 14, 2019 2 hours ago, Burleon said: I said not to be a dick but looks like I came out a dick Yes. It's exceedingly rare that "no offense\not to be a dick" makes something less offensive. It's usually better to reword your sentence to not need it or just let it go. This is especially true online, where it's usually used sarcastically. I wonder if this is unique to English or not. Lol Edit: https://geraldinerenton.com/no-offense-but/ this illustrates The Dilemma pretty well. trombonaught and Bejasc 2 Link to comment Share on other sites More sharing options...
lemmy101 Posted July 14, 2019 Share Posted July 14, 2019 On 7/13/2019 at 4:05 PM, Iamnotasurvivor said: I don't know, I think it will be too much of micromanagement, so I probably oppose it, but its my honest opinion. But we've explicitly said, and I've replied as such, that the goal is there is less clicking and micromanagement over what you currently have, so please explain how you feel its too much micromanagement? Perhaps we've not explained it properly or missed something? trombonaught 1 Link to comment Share on other sites More sharing options...
MrDany Posted July 15, 2019 Share Posted July 15, 2019 Developers! Can you add a truck with 6 wheels. I don't know how to do it myself! Please Link to comment Share on other sites More sharing options...
EUDOXIO Posted July 15, 2019 Share Posted July 15, 2019 So the inventory will be a "big one" that you can increase or decrease with bags, jackets, pockets and so one, and it will work as a whole, i love it On the hand bag thing, i think will be good that if you equip a container on a hand, the hand icon will stay active and the container will be below the hand, so you have quick access to the container to put the bat in the bag, and also the hand, to equip the bat, and put the container where the bat came from, if the container cant fit anywhere, having a container and a weapon on the same hand will diminish your combat skills until you do something or drop it on the ground. This is my idea showing one hand with the bag, and the other hand with a hammer. Thanks for the work and love you guys put in the game Jason132 1 Link to comment Share on other sites More sharing options...
RustedBR Posted July 16, 2019 Share Posted July 16, 2019 Hello, i'm really liking the updates on the build so far, but i got a question. Is there a date when the new test build is coming out? I would like to know if this update is coming this year at least, i remember that i stopped playing PZ because the animations and combat was not something that i enjoyed, and seeing the progress of the build by the blog and forums makes me wanna play it again. Link to comment Share on other sites More sharing options...
HostofProselyte Posted July 16, 2019 Share Posted July 16, 2019 What would be nice if you could have a belt on that you can hang a single weapon from or a pistol. Something with only a couple pounds of space on it and you could see it there. Probably would be hard to model and everything but I'm just mentioning that it'd be cool. Link to comment Share on other sites More sharing options...
lemmy101 Posted July 16, 2019 Share Posted July 16, 2019 8 hours ago, RustedBR said: Hello, i'm really liking the updates on the build so far, but i got a question. Is there a date when the new test build is coming out? I would like to know if this update is coming this year at least, i remember that i stopped playing PZ because the animations and combat was not something that i enjoyed, and seeing the progress of the build by the blog and forums makes me wanna play it again. I'd say putting aside anything catastrophic popping up, definitely this year. trombonaught and ZonaryQuasar 1 1 Link to comment Share on other sites More sharing options...
Stormy Posted July 18, 2019 Share Posted July 18, 2019 "In the current version of PZ, the code that makes up the reloading system is huge. It became a problem for both ourselves and modders to make changes" Uh... apologies. In my defence my coding has got a lot better. Link to comment Share on other sites More sharing options...
Batsphinx Posted July 18, 2019 Share Posted July 18, 2019 18 minutes ago, Stormy said: "In the current version of PZ, the code that makes up the reloading system is huge. It became a problem for both ourselves and modders to make changes" Uh... apologies. In my defence my coding has got a lot better. Haha - great to see you mate Don't worry you're not the only one who had a hand in it all I'm sure (In times like this it's best to blame RJ tbh) EDIT: Also check your PMs! Link to comment Share on other sites More sharing options...
trombonaught Posted July 20, 2019 Share Posted July 20, 2019 Is it just me or was there no Doid this week (18th)? Link to comment Share on other sites More sharing options...
MadDan Posted July 20, 2019 Share Posted July 20, 2019 14 minutes ago, trombonaught said: Is it just me or was there no Doid this week (18th)? There was, guess posting here was forgotten about though. https://projectzomboid.com/blog/2019/07/new-spiffdoid/ Link to comment Share on other sites More sharing options...
trombonaught Posted July 21, 2019 Share Posted July 21, 2019 7 hours ago, MadDan2013 said: There was, guess posting here was forgotten about though. https://projectzomboid.com/blog/2019/07/new-spiffdoid/ Gosh haven't looked there in ages despite preferring to read it there, thanks! Link to comment Share on other sites More sharing options...
Blake81 Posted July 22, 2019 Share Posted July 22, 2019 They forgot to make a thread for it, tho.... Link to comment Share on other sites More sharing options...
ShadowHits Posted July 24, 2019 Share Posted July 24, 2019 On 7/12/2019 at 1:31 PM, Oblivionburn said: That inventory idea reminds me a lot of NEO Scavenger: Such inventory systems make you consider priority of value since the space is very limited, and whether to sacrifice carrying a particular item over another. It defines more clearly that you are a character in a world and adds to immersion. Yeah, totally agree with you on that. Neo Scavenger's inventory system is pure gold, and is one of the most advanced I've ever seen in video games. But it wouldn't be surprising that PZ's devs take inspiration from this game, as they already did by the past with the healing system Plus, they do get along well with the dude who developped NS, they even promoted each others game at some point, in the main menu of NS you could see a phrase saying "like survival but with zombies ? Try Project Zomboid !" Link to comment Share on other sites More sharing options...
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