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ZonaryQuasar

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  1. And in that case what the player would do? He would go to a empty room and fast forward to rest until the character's exhaustion goes away. The thing is that now he can't because when he tries to fast forward it won't work because there are zombies nearby even if they aren't in line of sight of the player.
  2. But it's the same thing/case, no? If the player decides to rest while being chased by zombies (and by that I mean, if the zeds know where the player is), they will bash the doors until the door is destroyed and then they will bite/attack the player. So if the player is being followed, enters a room, close the doors, sits on the floor and hit fast forward, it's his fault if he dies, no? What the player should do is first eliminate all the threat, and only then safely rest on the floor. If he does this, then there's no reason to change the range of the fast forward can
  3. You have to grab the generator with both hands first, and then the weight of the generator will go from 40 to 20, so you will be able to put on the car seats.
  4. I understand what you are saying but I don't think that can be considerate as unfair deaths. If the player decides to rest in the middle of a forest, out in the open, it's his fault only. I always find a house or a secured area with walls+door first before resting, and this change is impacting the gameplay in this case. I'll explain: Before the change I was able for example to go to the second floor of a two story house during the helicopter event and keep reading books until the helicopter goes away. Now is impossible to do this because I can't fast forward and have to wait from 8
  5. In multiplayer you can do all that using the admin panel. If you wish to play single player, you could host a server just for you so you can change the weather to your liking when starting the game, it should do the trick!
  6. What you mean with "player to player trading container system"? The game already has a trading system, but don't use containers, you just trade with another player and the trade window pops up
  7. I disagree, I love the soundtrack and always put my headphones for extra immersion. If you want to hear some music, why don't you keep a youtube playlist or spotify and mute the game?
  8. Last week I created a new character and started with the Very underweight trait (+10 points), one of the most negative traits there is along with Obese. The thing is... I managed to gain 25+ kgs in 13 days in game without even bothering, and I never ate until full, just until satisfied. It was VERY easy to lose one of the most negative traits, basically free points. This happens because the weight system is (and correct me if I'm wrong) based on one variable: calories count. You gain calories eating, but there's no way to burn them. They will simply decrease over time, bu
  9. Lately I've been playing with a custom sandbox setting that starts on december. In less than one week playing, the streets are already full of snow, temperatures range betweeen 5 ºC to -10 ºC. What I realized was that my character's movement and the zombies were not affected by the snow. The Hypothermia moodle does affect character's speed according to the wiki, but only the snow does not. On this play session, I started having lots of ideas to spice (well, actually the opposite) freeze things up a bit in the winter. List of suggestions: 1. If snowing, player cloth
  10. I agree 200% that actions should be removed from the crafting window. I said somewhere the exact same thing, doesn't make sense to have "open can", "place nails in box", "open box of nails" in a crafting window, since that's not crafting, just actions.
  11. Maybe it would be nice to find them on a house of a medieval aficcionado! Swords on the wall, full plate armor mounted with a halberd by the fireplace... It would be awesome!
  12. Well if you don't want too many guns too then I agree with you. But 17, at least in my opinion, is still too much. When I said 10, I wanted to say "at total", not "more 10 guns"
  13. The same applies to the "Cook" trait: Cook Hobby - -6 "Know cooking recipes. +2 Cooking" Character starts with 2 points in Cooking skill and knows all the cooking recipes without having to read any recipe magazines Cook Occupation Chef Burger Flipper - "Know cooking" No effect
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