Bejasc

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About Bejasc

  • Rank
    Advanced Member
  • Birthday 12/08/1994

Profile Information

  • Gender
    Man
  • Interests
    Zombies, Science Fiction, Game Development.

Contact Methods

  • Skype
    (Discord) Bejasc#7140
  • Twitter
    BejascAUS

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  1. 1040: Books and Magazines with a different (random) number of pages. Read at the same speed as skill books (per page). The happiness and boredom buffs scale with the number of pages. A 100 page magazine might give +10 happiness, and take 10m in game to read A 200 page magazine might give +15 happiness and take 20m in game to read. Because right now, the books and magazines are very generic and 'bulk' items - this could be a fast way to spice them up a little.
  2. Bejasc

    Question about Thick Skinned trait

    Well there you go! Thanks for that @ZonaryQuasar - I've never seen anything as conclusive as this on the matter before
  3. Bejasc

    Question about Thick Skinned trait

    Could you provide a source on this? There was discussion in the discord only a couple of weeks ago, where it was proven the developers had never directly commented or confirmed the chances - and everything published on the wiki at that time was speculation.
  4. Bejasc

    Question about Thick Skinned trait

    It's widely known the wiki is full of outdated or inaccurate information. An effort is being made to update the wiki (see the #pz-wiki channel on the discord). Infection chance is something that is not 100% known and has been heavily disputed all around. No doubt thick skinned vs non thick skinned makes a huge difference, but no one knows the actual numbers. Many believe this is exactly how the devs intend it to be.
  5. Bejasc

    New Infection Options

    Looks like I didn't search hard enough. Thanks
  6. Bejasc

    New Infection Options

    Im not understanding - I don't think any definitions would need to be changed, either, Blood+Saliva / Everyone is Infected - Currently - a scratch or a bite from a zombie, can give you the virus. Mainly, I would like the option to choose Saliva Only - so that you have to actually be bitten to contract the virus - a zombie could scratch or cut you and you would need to nurse yourself back to health. (This is not how it works currently, as scratches and cuts currently give you the virus, too) You're probably right there. (Blood + Saliva / Everyone's Infected / None / Saliva Only) - These options would be enough, as I'd think it be pretty rare someone play on Blood Only. Instead of changing the 'definition' - it may just be that it's renamed to 'Cut and Bitten; and 'Biten Only' etc
  7. Bejasc

    New Infection Options

    I'm not sure what you mean, could you please rephrase?
  8. I think this is coming in Build 41 - link
  9. 1034: New 'Rope Ladder' item (crafted from 2x rope and 6x Sturdy Stick) - Used the same as a sheet rope (Requires 2x nails to the window). Is faster to climb, and less prone to being ripped down. 1035: Ability to use normal Rope on windows, instead of just sheet rope. Is slightly faster to climb, and less prone to being ripped down 1036: Ability to fall from rope climbing (injuring the player). Using the rope/rope ladder suggestions above, the chance is relatively high on Sheet Rope, and pretty minor on Rope Ladder.
  10. Bejasc

    game lacks common sense realism

    I do like this idea, that normal rope could be used, as well as Improvised Sheet Rope. Perhaps 2x rope and 6x sticks can be combined to make a Rope Ladder, too (2x nails to attach to window). With a rope ladder, you traverse faster, and have almost no risk of falling. Very low chance of being ripped down. Rope, slightly slower, a chance of falling and injuring yourself. Small chance of being ripped down Sheet rope, slower again, and higher chance of falling. High chance of being ripped down. Maybe even only 1x use
  11. Bejasc

    game lacks common sense realism

    I mean, you can cut a rectangle in a wooden board, technically, it becomes a door frame. To make a door, you need to drill the holes for the handle/bolt, mount brackets, install the handle, etc. So how do you attach it to the door frame? I guess this depends on the type of car. Don't forget, that this is set in 1993. I know that I've owned cars that have had different parts locked by the key, and batteries that are removed via removing screws (Usually plastic tabs/screws) with a screwdriver. There is an absolute plethora of other reasons the car may not start. No fuel, too low condition on the engine, to name a couple.
  12. Bejasc

    New Infection Options

    It's a pretty common option that people recommend for Sandbox - disabling infection. Disabling infection means that medical supplies have more of a use - as any injury that is given by a zombie - is not as much of a death wish (as there's only a very small chance of surviving this). With infection turned off, you will need to use your first aid skill and medical supplies to nurse these injuries back to health. For this reason, I personally like to play with Infection turned off. There are two other options to select from currently. 'Everyones Infected' and 'Blood+Saliva Only' In the context of a SP play, or a MP play without PVP (which are the two ways I play) - These options are effectively the same. Any Zombie injury will likely kill you. Everyone's infected just means that if you die, even without zombie contact, you will reanimate as a zombie. What I would like to see is something between the current options, and infection disabled. Blood+Saliva is already two options combined. I would love to be able to play with only 'Saliva' as an option - so that zombie injuries such as scratches or cuts, still can be nursed back to health, but if you are unlucky enough to be bitten - this is likely to kill you. It would be great to see the infection options as - Everyone's Infected - Blood+Saliva - Blood Only - Saliva Only - Disabled What would be even better, is the ability to also customize the infection chance as a sandbox setting. There's always debate on the chance that a bite or scratch will give you the virus. Making this a sandbox setting that can be customized, would allow people to tailor it how they would like - as they can with many other settings.
  13. Bejasc

    Reloaded

    Really liking the proposed inventory changes! This is a very similar approach to what I've done in personal game-dev projects - a sort of cross between what PZ currently has, and what DayZ uses (Tetris style).
  14. Bejasc

    Word Association Extra

    Look -> Eyes
  15. Bejasc

    Spiffo’s Round-Up #6

    This is such an awesome way to summarise all of the happenings in the PZ world. I actually had no idea the other 5 existed! The weekly updates are great, but I'd have no problems with a chunkier, substantial news post (such as this) each month. Are there any plans to do this eventually? Very excited for build 41 - and especially the modding possibilities that will come with it!