Faalagorn Posted September 26, 2020 Share Posted September 26, 2020 (edited) 1153. Ability to use plastic bags for water collectors crafting. Edited September 26, 2020 by Faalagorn Geras and trombonaught 2 Link to comment Share on other sites More sharing options...
Faalagorn Posted September 26, 2020 Share Posted September 26, 2020 1154. Sort all items by condition by default (currently only drainable items, items with water and food seems to be sorted that way, not weapons with durability) trombonaught 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted September 26, 2020 Share Posted September 26, 2020 1155. You should be able to interact with Mall Map to show a big map of mall (similar to maps you find in game) TrailerParkThor, Geras and trombonaught 3 Link to comment Share on other sites More sharing options...
Tails Posted September 26, 2020 Share Posted September 26, 2020 1156. Plantain should be used to help heal other injuries that break the skin like scratches and lacerations since this is what plantain healing IRL. trombonaught and Geras 2 Link to comment Share on other sites More sharing options...
Faalagorn Posted September 26, 2020 Share Posted September 26, 2020 1157. When trying to drop furniture on ground, bring the place menu. trombonaught and Geras 2 Link to comment Share on other sites More sharing options...
Faalagorn Posted September 29, 2020 Share Posted September 29, 2020 1158. When character is washing, some of the dirt/blood should wash slowly, not all at once at the end of the action. Geras 1 Link to comment Share on other sites More sharing options...
Dax Posted October 14, 2020 Share Posted October 14, 2020 I saw that someone suggested fireworks (for distraction) a long time ago. It seems like a good small feature (place firework, use lighter, stand back). TrailerParkThor, Geras and trombonaught 2 1 Link to comment Share on other sites More sharing options...
Burger_Time Posted October 14, 2020 Share Posted October 14, 2020 1160. Some more clothing and customization stuff. 1160.1. Some new clothes: Cargo pants/Shorts, Sweatpants, Compression pants/top, Denim/leather skirts, Mini skirts, Short-sleeve lumberjack/plaid shirts, halter tops, different colored formal shirts (like TINT version for T-shirts and other clothes), Cardigans, Sandals (especially great combined with socks), Canvas shoes, sweatshirt, wool socks, rubber gloves, mittens, cooking gaunglets. 1160.2. Ability to cut off sleeves/pant legs to turn sweaters into sweater vests, shirts into short-sleeves, pants into shorts etc. with a cutting tool and a needle. Maybe the other way around as well with enough tailoring skill. 1160.3 Ability to wear T-shirts over Button-ups. Not sure how hard/easy would it be to do, but AFAIK both of these are drawn as a texture over character's body and they don't have a separate model, so I think changing the layer priority wouldn't be too challenging. Tails 1 Link to comment Share on other sites More sharing options...
Geras Posted October 17, 2020 Share Posted October 17, 2020 1161. Ability to replace/repair broken locks on car doors. TrailerParkThor, trombonaught and Tails 3 Link to comment Share on other sites More sharing options...
Geras Posted October 19, 2020 Share Posted October 19, 2020 1162. 'Take mattress' option for existing beds. Would probably need some new mattress-less art for beds, and mattress art though. TrailerParkThor, Tails and Faalagorn 3 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 21, 2020 Share Posted October 21, 2020 1163. Vaulting through counters (wasn't it suggested somewhere already?) TrailerParkThor, Tails and Geras 3 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 21, 2020 Share Posted October 21, 2020 (edited) 1164. Empty jars should be able to hold water. Edited October 21, 2020 by Faalagorn Tails and Geras 2 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 22, 2020 Share Posted October 22, 2020 20 hours ago, Faalagorn said: 1164. Empty jars should be able to hold water. While at it: 1165. Empty cans should be able to hold water as well. TrailerParkThor 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 22, 2020 Share Posted October 22, 2020 1166. Wearable headphones and earbuds (especially when you are carrying a radio/walkie talkie with it equipped) TrailerParkThor 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 27, 2020 Share Posted October 27, 2020 1167. Ability to place sheets outside the window. Since you can barricade both sides too, you should be able to place sheet to outside as well, as long as you have access to the window from outside – it also shouldn't be possible to uncover outside sheets from inside (which may be reason why you want them there in the first place, to prevent accidental uncover and being seen by zombies) Link to comment Share on other sites More sharing options...
Faalagorn Posted October 30, 2020 Share Posted October 30, 2020 1168. Items which use saw for disassembly should play sawing log sound instead and use a saw model from it (it also correlates with my suggestion to make saw a weapon, especially since the model are there already :)) TrailerParkThor 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 31, 2020 Share Posted October 31, 2020 (edited) 1169. Washing items in water bodies should be somewhat loud and use a sound cue (probably something from fishing sound effects). Possibly animation should be slightly different too since you are basically putting items in water and not just rummaging through your inventory – foraging animation seems to fit nicely for now. Edited October 31, 2020 by Faalagorn trombonaught and TrailerParkThor 2 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 31, 2020 Share Posted October 31, 2020 (edited) 1170. Wet clothing should weight more until dried (similar to towels) and should dry slower when in inventory or container. Ideally it should dry based on temperature in the room/outside and it should get wet when raining too, if that's not too complicated for small suggestions Edited October 31, 2020 by Faalagorn TrailerParkThor 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 31, 2020 Share Posted October 31, 2020 1171. When foraging, you should walk around the whole foraging zone and not just sit in place. trombonaught 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 31, 2020 Share Posted October 31, 2020 (edited) 1172. Worms should be (uncooked) by default, similar to grasshoppers and crickets. They should also weight 0.1 unit instead 0.01 unit, similar to grasshoppers and crickets. Edited October 31, 2020 by Faalagorn trombonaught 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 31, 2020 Share Posted October 31, 2020 1173. Hot sauces and hot pepper food that cause pain but can be eaten just like regular food or added to dishes. trombonaught 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted October 31, 2020 Share Posted October 31, 2020 1174. Show weapon type (Axe, Long Blunt, Short Blunt, Long Blade, Short Blade, Spear, Firearm) on hover tooltip. Right now you have to look it up online/in game files or attack with it and see what skill it covers. Tails, trombonaught and TrailerParkThor 2 1 Link to comment Share on other sites More sharing options...
trombonaught Posted November 1, 2020 Share Posted November 1, 2020 1 hour ago, Faalagorn said: 1174. Show weapon type (Axe, Long Blunt, Short Blunt, Long Blade, Short Blade, Spear, Firearm) on hover tooltip. Right now you have to look it up online/in game files or attack with it and see what skill it covers. Big second on this one. Faalagorn 1 Link to comment Share on other sites More sharing options...
Faalagorn Posted November 1, 2020 Share Posted November 1, 2020 1175. When removing radio from a car, player should get inside. trombonaught and TrailerParkThor 2 Link to comment Share on other sites More sharing options...
Faalagorn Posted November 1, 2020 Share Posted November 1, 2020 (edited) 1176. Cigarette pack and lighter/matches should be equipped in primary and secondary hands respectively when smoking (and a small light should be for a brief moment of lighting a smoke). Edited November 1, 2020 by Faalagorn TrailerParkThor, trombonaught and Nebula 2 1 Link to comment Share on other sites More sharing options...
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